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Diya-API/Diya/GLSimpleShader.class.st

35 lines
593 B
Smalltalk

Class {
#name : #GLSimpleShader,
#superclass : #OpenGLSL,
#category : #'Diya-Shaders'
}
{ #category : #accessing }
GLSimpleShader class >> fragmentShader [
^ '
#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
void main()
{
vec2 mouse = u_mouse / u_resolution;
vec2 px = (gl_FragCoord.xy/u_resolution);
gl_FragColor = vec4(px/mouse, abs(sin(u_time)), 1.0);
}
'
]
{ #category : #accessing }
GLSimpleShader class >> vertextShader [
^ '
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}
'
]