2022-03-03 19:19:40 +01:00
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Class {
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#name : #OpenGLTexture,
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#superclass : #DiyaBaseObject,
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#instVars : [
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'textureID',
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'unit'
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],
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#pools : [
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'OpenGLConstants',
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'OpenGLTypes'
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],
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#category : #'Diya-OpenGL'
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}
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{ #category : #'as yet unclassified' }
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OpenGLTexture class >> active: unit [
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^self ffiActive: GL_TEXTURE_UNIT_BASE + unit
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]
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{ #category : #'as yet unclassified' }
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OpenGLTexture class >> bind: target texture: texture [
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^ self ffiCall: #(void glBindTexture(GLenum target,GLuint texture))
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]
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{ #category : #'as yet unclassified' }
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OpenGLTexture class >> bindDefault: target [
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self bind: target texture: 0
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]
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{ #category : #'as yet unclassified' }
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OpenGLTexture class >> delete: n pointer:textures [
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^ self ffiCall: #(void glDeleteTextures(GLsizei n,const GLuint * textures))
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]
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{ #category : #'as yet unclassified' }
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OpenGLTexture class >> ffiActive: unit [
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^self ffiCall: #(void glActiveTexture( GLenum unit))
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]
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{ #category : #'library path' }
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OpenGLTexture class >> ffiLibraryName [
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^ OpenGL ffiLibraryName
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]
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{ #category : #'as yet unclassified' }
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OpenGLTexture class >> fromUnit: unit [
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^self new unit: unit; yourself
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]
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{ #category : #'as yet unclassified' }
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OpenGLTexture class >> genTexture: n pointer: textures [
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^ self ffiCall: #(void glGenTextures(GLsizei n,GLuint * textures))
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]
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2022-03-08 23:30:01 +01:00
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{ #category : #'as yet unclassified' }
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OpenGLTexture class >> generateMipmap: target [
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^self ffiCall: #(void glGenerateMipmap(GLenum target))
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]
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2022-03-03 19:19:40 +01:00
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{ #category : #'as yet unclassified' }
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OpenGLTexture class >> image2D: target level: level internalformat: internalformat w: width h: height border: border format: fmt type: type data: data [
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^ self ffiCall: #(void glTexImage2D( GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum fmt,GLenum type,const void * data))
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]
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{ #category : #'as yet unclassified' }
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OpenGLTexture class >> parameteri: target pname: pname param: param [
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^ self ffiCall: #(void glTexParameteri( GLenum target,GLenum pname,GLint param))
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]
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{ #category : #initialization }
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OpenGLTexture >> active [
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self class active: self unit
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]
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{ #category : #initialization }
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OpenGLTexture >> bind: target [
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^ self class bind: target texture: self textureID
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]
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{ #category : #initialization }
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OpenGLTexture >> delete [
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self class delete: 1 pointer: textureID getHandle.
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]
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{ #category : #initialization }
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OpenGLTexture >> initialize [
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textureID := FFIExternalArray externalNewType: GLint size:1.
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textureID autoRelease.
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textureID at:1 put: -1.
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self class genTexture: 1 pointer: textureID getHandle.
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unit := 0.
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]
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2022-03-04 20:28:38 +01:00
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{ #category : #initialization }
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OpenGLTexture >> maxTextureSize [
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|ptr v|
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ptr := FFIExternalArray externalNewType: GLint size:1.
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ptr at:1 put: -1.
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OpenGL getIntegerv: GL_MAX_TEXTURE_SIZE data: ptr getHandle.
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v := ptr at:1.
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ptr free.
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^v
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]
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2022-03-03 19:19:40 +01:00
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{ #category : #initialization }
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OpenGLTexture >> setImage2D: tex2D [
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self bind: tex2D target.
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self class image2D: tex2D target
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level: tex2D level
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internalformat: tex2D internalFormat
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w: tex2D width
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h: tex2D height
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border: tex2D border
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format: tex2D format
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type: tex2D type
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2022-03-04 20:28:38 +01:00
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data: tex2D data getHandle.
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2022-03-08 23:30:01 +01:00
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tex2D mipmap ifTrue:[
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self class generateMipmap: tex2D target
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].
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2022-03-03 19:19:40 +01:00
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]
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{ #category : #initialization }
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OpenGLTexture >> textureID [
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^textureID at: 1
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]
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{ #category : #accessing }
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OpenGLTexture >> unit [
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^ unit
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]
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{ #category : #accessing }
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OpenGLTexture >> unit: anObject [
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unit := anObject
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]
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