• Joined on 2022-07-28
dany synced commits to master at dany/Diya-API from mirror 2022-08-15 12:28:13 +02:00
3c00e1d181 refactory code, support inline style, improve text rendering
dany synced commits to master at dany/Diya-API from mirror 2022-08-14 22:49:41 +02:00
0b7396242a Refactor code on System clock
dany synced commits to master at dany/Diya-API from mirror 2022-08-14 22:38:10 +02:00
681d8951b7 remove unused selectors
dany synced commits to master at dany/Diya-API from mirror 2022-08-14 22:22:43 +02:00
0e78e6769d Meta node should not visible
dany synced commits to master at dany/Diya-API from mirror 2022-08-14 18:33:23 +02:00
8978c06efa Initialize global vars
dany synced commits to master at dany/Diya-API from mirror 2022-08-14 18:13:35 +02:00
74ce2b0f37 Supporting read system settings from file
2d09a8501a Refactory code
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dany synced commits to master at dany/Diya-API from mirror 2022-08-14 15:43:03 +02:00
142f14e936 Rendering context now use multiple texture units to boost performance (on RPI zero, the performance gain is more than 10 FPS )
dany synced commits to master at dany/Diya-API from mirror 2022-08-14 01:39:13 +02:00
677145f1a1 Add missing code of the previous commit
dany synced commits to master at dany/Diya-API from mirror 2022-08-14 01:38:27 +02:00
26368c37ab Rendering improvement: render a limited number of nodes (based on FPS setting) on the back buffer each iterration.
dany synced commits to master at dany/Diya-API from mirror 2022-08-13 23:48:33 +02:00
c7af75550f code refactory on rendering context
dany synced commits to master at dany/Diya-API from mirror 2022-08-13 23:28:27 +02:00
dany synced commits to master at dany/Diya-API from mirror 2022-08-13 23:16:40 +02:00
07da1ca4d0 revert changes on vertex buffer
dany synced commits to single_buffer at dany/Diya-API from mirror 2022-08-13 23:14:41 +02:00
dany synced new reference single_buffer to dany/Diya-API from mirror 2022-08-13 23:14:41 +02:00
dany synced commits to master at dany/Diya-API from mirror 2022-08-13 23:00:46 +02:00
d99d6f3604 Use a single big video buffer for rendering instead of one buffer peer primitive shapes
dany synced commits to master at dany/Diya-API from mirror 2022-08-13 15:55:55 +02:00
c1f2de2896 refactory code
dany synced commits to master at dany/Diya-API from mirror 2022-08-13 01:47:20 +02:00
766ae23f8e fix: incorrect line rendering
dany synced commits to master at dany/Diya-API from mirror 2022-08-13 01:37:46 +02:00
f3ef0c1aa0 fix: tf global to local problem on 2D node, add LoadingBar widget, and refactor code
dany synced commits to master at dany/Diya-API from mirror 2022-08-12 22:20:00 +02:00
2e4c73f8cf API improvements:
dany synced commits to master at dany/Diya-API from mirror 2022-08-12 16:37:58 +02:00
2ee103191c OPENGL Rendering Performance improvement