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	A scene is a single screen within an expo. It is possible to move between scenes but only one can be displayed at once. Add a basic implementation. Signed-off-by: Simon Glass <sjg@chromium.org>
		
			
				
	
	
		
			124 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			124 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* SPDX-License-Identifier: GPL-2.0+ */
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| /*
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|  * Internal header file for scenes
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|  *
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|  * Copyright 2022 Google LLC
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|  * Written by Simon Glass <sjg@chromium.org>
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|  */
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| 
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| #ifndef __SCENE_INTERNAL_H
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| #define __SCENE_INTERNAL_H
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| 
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| /**
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|  * expo_lookup_scene_id() - Look up a scene ID
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|  *
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|  * @exp: Expo to use
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|  * @id: scene ID to look up
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|  * Returns: Scene for that ID, or NULL if none
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|  */
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| struct scene *expo_lookup_scene_id(struct expo *exp, uint scene_id);
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| 
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| /**
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|  * resolve_id() - Automatically allocate an ID if needed
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|  *
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|  * @exp: Expo to use
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|  * @id: ID to use, or 0 to auto-allocate one
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|  * @return: Either @id, or the auto-allocated ID
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|  */
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| uint resolve_id(struct expo *exp, uint id);
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| 
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| /**
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|  * scene_obj_find() - Find an object in a scene
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|  *
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|  * Note that @type is used to restrict the search when the object type is known.
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|  * If any type is acceptable, set @type to SCENEOBJT_NONE
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|  *
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|  * @scn: Scene to search
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|  * @id: ID of object to find
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|  * @type: Type of the object, or SCENEOBJT_NONE to match any type
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|  */
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| void *scene_obj_find(struct scene *scn, uint id, enum scene_obj_t type);
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| 
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| /**
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|  * scene_obj_add() - Add a new object to a scene
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|  *
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|  * @scn: Scene to update
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|  * @name: Name to use (this is allocated by this call)
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|  * @id: ID to use for the new object (0 to allocate one)
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|  * @type: Type of object to add
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|  * @size: Size to allocate for the object, in bytes
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|  * @objp: Returns a pointer to the new object (must not be NULL)
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|  * Returns: ID number for the object (generally @id), or -ve on error
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|  */
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| int scene_obj_add(struct scene *scn, const char *name, uint id,
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| 		  enum scene_obj_t type, uint size, struct scene_obj **objp);
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| 
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| /**
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|  * scene_menu_arrange() - Set the position of things in the menu
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|  *
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|  * This updates any items associated with a menu to make sure they are
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|  * positioned correctly relative to the menu. It also selects the first item
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|  * if not already done
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|  *
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|  * @scn: Scene to update
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|  * @menu: Menu to process
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|  */
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| int scene_menu_arrange(struct scene *scn, struct scene_obj_menu *menu);
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| 
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| /**
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|  * scene_menu_send_key() - Send a key to a menu for processing
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|  *
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|  * @scn: Scene to use
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|  * @menu: Menu to use
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|  * @key: Key code to send (KEY_...)
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|  * @event: Place to put any event which is generated by the key
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|  * @return 0 if OK, -ENOTTY if there is no current menu item, other -ve on other
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|  *	error
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|  */
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| int scene_menu_send_key(struct scene *scn, struct scene_obj_menu *menu, int key,
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| 			struct expo_action *event);
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| 
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| /**
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|  * scene_menu_destroy() - Destroy a menu in a scene
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|  *
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|  * @scn: Scene to destroy
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|  */
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| void scene_menu_destroy(struct scene_obj_menu *menu);
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| 
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| /**
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|  * scene_menu_display() - Display a menu as text
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|  *
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|  * @menu: Menu to display
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|  * @return 0 if OK, -ENOENT if @id is invalid
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|  */
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| int scene_menu_display(struct scene_obj_menu *menu);
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| 
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| /**
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|  * scene_destroy() - Destroy a scene and all its memory
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|  *
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|  * @scn: Scene to destroy
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|  */
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| void scene_destroy(struct scene *scn);
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| 
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| /**
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|  * scene_render() - Render a scene
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|  *
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|  * This is called from expo_render()
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|  *
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|  * @scn: Scene to render
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|  * Returns: 0 if OK, -ve on error
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|  */
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| int scene_render(struct scene *scn);
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| 
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| /**
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|  * scene_send_key() - set a keypress to a scene
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|  *
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|  * @scn: Scene to receive the key
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|  * @key: Key to send (KEYCODE_UP)
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|  * @event: Returns resulting event from this keypress
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|  * Returns: 0 if OK, -ve on error
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|  */
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| int scene_send_key(struct scene *scn, int key, struct expo_action *event);
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| 
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| #endif /* __SCENE_INTERNAL_H */
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