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	Add random number generation APIs to the HTML documentation. Fix style issues. Signed-off-by: Heinrich Schuchardt <xypron.glpk@gmx.de>
		
			
				
	
	
		
			44 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| // SPDX-License-Identifier: GPL-2.0+
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| /*
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|  * Copyright (c) 2019, Linaro Limited
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|  */
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| 
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| #if !defined _RNG_H_
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| #define _RNG_H_
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| 
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| struct udevice;
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| 
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| /**
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|  * dm_rng_read() - read a random number seed from the rng device
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|  *
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|  * The function blocks until the requested number of bytes is read.
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|  *
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|  * @dev:	random number generator device
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|  * @buffer:	input buffer to put the read random seed into
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|  * @size:	number of random bytes to read
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|  * Return:	0 if OK, -ve on error
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|  */
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| int dm_rng_read(struct udevice *dev, void *buffer, size_t size);
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| 
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| /**
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|  * struct dm_rng_ops - operations for the hwrng uclass
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|  *
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|  * This structures contains the function implemented by a hardware random
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|  * number generation device.
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|  */
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| struct dm_rng_ops {
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| 	/**
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| 	 * @read:	read a random bytes
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| 	 *
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| 	 * The function blocks until the requested number of bytes is read.
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| 	 *
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| 	 * @read.dev:		random number generator device
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| 	 * @read.data:		input buffer to read the random seed into
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| 	 * @read.max:		number of random bytes to read
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| 	 * @read.Return:	0 if OK, -ve on error
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| 	 */
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| 	int (*read)(struct udevice *dev, void *data, size_t max);
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| };
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| 
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| #endif /* _RNG_H_ */
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