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net: Refactor to protect access to the NetState variable
Changes to NetState now go through an accessor function called net_set_state() Signed-off-by: Joe Hershberger <joe.hershberger@ni.com>
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@@ -72,7 +72,7 @@ static int ping_send(void)
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static void ping_timeout(void)
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{
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eth_halt();
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NetState = NETLOOP_FAIL; /* we did not get the reply */
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net_set_state(NETLOOP_FAIL); /* we did not get the reply */
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}
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void ping_start(void)
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@@ -92,7 +92,7 @@ void ping_receive(struct ethernet_hdr *et, struct ip_udp_hdr *ip, int len)
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case ICMP_ECHO_REPLY:
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src_ip = NetReadIP((void *)&ip->ip_src);
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if (src_ip == NetPingIP)
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NetState = NETLOOP_SUCCESS;
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net_set_state(NETLOOP_SUCCESS);
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return;
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case ICMP_ECHO_REQUEST:
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debug("Got ICMP ECHO REQUEST, return "
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