mirror of
https://github.com/lxsang/silk.git
synced 2024-12-28 05:48:21 +01:00
787 lines
21 KiB
C
787 lines
21 KiB
C
/*
|
|
** $Id: luaconf.h $
|
|
** Configuration file for Lua
|
|
** See Copyright Notice in lua.h
|
|
*/
|
|
|
|
|
|
#ifndef luaconf_h
|
|
#define luaconf_h
|
|
|
|
#include <limits.h>
|
|
#include <stddef.h>
|
|
|
|
|
|
/*
|
|
** ===================================================================
|
|
** General Configuration File for Lua
|
|
**
|
|
** Some definitions here can be changed externally, through the compiler
|
|
** (e.g., with '-D' options): They are commented out or protected
|
|
** by '#if !defined' guards. However, several other definitions
|
|
** should be changed directly here, either because they affect the
|
|
** Lua ABI (by making the changes here, you ensure that all software
|
|
** connected to Lua, such as C libraries, will be compiled with the same
|
|
** configuration); or because they are seldom changed.
|
|
**
|
|
** Search for "@@" to find all configurable definitions.
|
|
** ===================================================================
|
|
*/
|
|
|
|
|
|
/*
|
|
** {====================================================================
|
|
** System Configuration: macros to adapt (if needed) Lua to some
|
|
** particular platform, for instance restricting it to C89.
|
|
** =====================================================================
|
|
*/
|
|
|
|
/*
|
|
@@ LUA_USE_C89 controls the use of non-ISO-C89 features.
|
|
** Define it if you want Lua to avoid the use of a few C99 features
|
|
** or Windows-specific features on Windows.
|
|
*/
|
|
/* #define LUA_USE_C89 */
|
|
|
|
|
|
/*
|
|
** By default, Lua on Windows use (some) specific Windows features
|
|
*/
|
|
#if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
|
|
#define LUA_USE_WINDOWS /* enable goodies for regular Windows */
|
|
#endif
|
|
|
|
|
|
#if defined(LUA_USE_WINDOWS)
|
|
#define LUA_DL_DLL /* enable support for DLL */
|
|
#define LUA_USE_C89 /* broadly, Windows is C89 */
|
|
#endif
|
|
|
|
|
|
#if defined(LUA_USE_LINUX)
|
|
#define LUA_USE_POSIX
|
|
#define LUA_USE_DLOPEN /* needs an extra library: -ldl */
|
|
#endif
|
|
|
|
|
|
#if defined(LUA_USE_MACOSX)
|
|
#define LUA_USE_POSIX
|
|
#define LUA_USE_DLOPEN /* MacOS does not need -ldl */
|
|
#endif
|
|
|
|
|
|
/*
|
|
@@ LUAI_IS32INT is true iff 'int' has (at least) 32 bits.
|
|
*/
|
|
#define LUAI_IS32INT ((UINT_MAX >> 30) >= 3)
|
|
|
|
/* }================================================================== */
|
|
|
|
|
|
|
|
/*
|
|
** {==================================================================
|
|
** Configuration for Number types. These options should not be
|
|
** set externally, because any other code connected to Lua must
|
|
** use the same configuration.
|
|
** ===================================================================
|
|
*/
|
|
|
|
/*
|
|
@@ LUA_INT_TYPE defines the type for Lua integers.
|
|
@@ LUA_FLOAT_TYPE defines the type for Lua floats.
|
|
** Lua should work fine with any mix of these options supported
|
|
** by your C compiler. The usual configurations are 64-bit integers
|
|
** and 'double' (the default), 32-bit integers and 'float' (for
|
|
** restricted platforms), and 'long'/'double' (for C compilers not
|
|
** compliant with C99, which may not have support for 'long long').
|
|
*/
|
|
|
|
/* predefined options for LUA_INT_TYPE */
|
|
#define LUA_INT_INT 1
|
|
#define LUA_INT_LONG 2
|
|
#define LUA_INT_LONGLONG 3
|
|
|
|
/* predefined options for LUA_FLOAT_TYPE */
|
|
#define LUA_FLOAT_FLOAT 1
|
|
#define LUA_FLOAT_DOUBLE 2
|
|
#define LUA_FLOAT_LONGDOUBLE 3
|
|
|
|
|
|
/* Default configuration ('long long' and 'double', for 64-bit Lua) */
|
|
#define LUA_INT_DEFAULT LUA_INT_LONGLONG
|
|
#define LUA_FLOAT_DEFAULT LUA_FLOAT_DOUBLE
|
|
|
|
|
|
/*
|
|
@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats.
|
|
*/
|
|
#define LUA_32BITS 0
|
|
|
|
|
|
/*
|
|
@@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
|
|
** C89 ('long' and 'double'); Windows always has '__int64', so it does
|
|
** not need to use this case.
|
|
*/
|
|
#if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
|
|
#define LUA_C89_NUMBERS 1
|
|
#else
|
|
#define LUA_C89_NUMBERS 0
|
|
#endif
|
|
|
|
|
|
#if LUA_32BITS /* { */
|
|
/*
|
|
** 32-bit integers and 'float'
|
|
*/
|
|
#if LUAI_IS32INT /* use 'int' if big enough */
|
|
#define LUA_INT_TYPE LUA_INT_INT
|
|
#else /* otherwise use 'long' */
|
|
#define LUA_INT_TYPE LUA_INT_LONG
|
|
#endif
|
|
#define LUA_FLOAT_TYPE LUA_FLOAT_FLOAT
|
|
|
|
#elif LUA_C89_NUMBERS /* }{ */
|
|
/*
|
|
** largest types available for C89 ('long' and 'double')
|
|
*/
|
|
#define LUA_INT_TYPE LUA_INT_LONG
|
|
#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
|
|
|
|
#else /* }{ */
|
|
/* use defaults */
|
|
|
|
#define LUA_INT_TYPE LUA_INT_DEFAULT
|
|
#define LUA_FLOAT_TYPE LUA_FLOAT_DEFAULT
|
|
|
|
#endif /* } */
|
|
|
|
|
|
/* }================================================================== */
|
|
|
|
|
|
|
|
/*
|
|
** {==================================================================
|
|
** Configuration for Paths.
|
|
** ===================================================================
|
|
*/
|
|
|
|
/*
|
|
** LUA_PATH_SEP is the character that separates templates in a path.
|
|
** LUA_PATH_MARK is the string that marks the substitution points in a
|
|
** template.
|
|
** LUA_EXEC_DIR in a Windows path is replaced by the executable's
|
|
** directory.
|
|
*/
|
|
#define LUA_PATH_SEP ";"
|
|
#define LUA_PATH_MARK "?"
|
|
#define LUA_EXEC_DIR "!"
|
|
|
|
|
|
/*
|
|
@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
|
|
** Lua libraries.
|
|
@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
|
|
** C libraries.
|
|
** CHANGE them if your machine has a non-conventional directory
|
|
** hierarchy or if you want to install your libraries in
|
|
** non-conventional directories.
|
|
*/
|
|
|
|
#define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
|
|
#if defined(_WIN32) /* { */
|
|
/*
|
|
** In Windows, any exclamation mark ('!') in the path is replaced by the
|
|
** path of the directory of the executable file of the current process.
|
|
*/
|
|
#define LUA_LDIR "!\\lua\\"
|
|
#define LUA_CDIR "!\\"
|
|
#define LUA_SHRDIR "!\\..\\share\\lua\\" LUA_VDIR "\\"
|
|
|
|
#if !defined(LUA_PATH_DEFAULT)
|
|
#define LUA_PATH_DEFAULT \
|
|
LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
|
|
LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" \
|
|
LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
|
|
".\\?.lua;" ".\\?\\init.lua"
|
|
#endif
|
|
|
|
#if !defined(LUA_CPATH_DEFAULT)
|
|
#define LUA_CPATH_DEFAULT \
|
|
LUA_CDIR"?.dll;" \
|
|
LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
|
|
LUA_CDIR"loadall.dll;" ".\\?.dll"
|
|
#endif
|
|
|
|
#else /* }{ */
|
|
|
|
#define LUA_ROOT "/usr/local/"
|
|
#define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR "/"
|
|
#define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR "/"
|
|
|
|
#if !defined(LUA_PATH_DEFAULT)
|
|
#define LUA_PATH_DEFAULT \
|
|
LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
|
|
LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" \
|
|
"./?.lua;" "./?/init.lua"
|
|
#endif
|
|
|
|
#if !defined(LUA_CPATH_DEFAULT)
|
|
#define LUA_CPATH_DEFAULT \
|
|
LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
|
|
#endif
|
|
|
|
#endif /* } */
|
|
|
|
|
|
/*
|
|
@@ LUA_DIRSEP is the directory separator (for submodules).
|
|
** CHANGE it if your machine does not use "/" as the directory separator
|
|
** and is not Windows. (On Windows Lua automatically uses "\".)
|
|
*/
|
|
#if !defined(LUA_DIRSEP)
|
|
|
|
#if defined(_WIN32)
|
|
#define LUA_DIRSEP "\\"
|
|
#else
|
|
#define LUA_DIRSEP "/"
|
|
#endif
|
|
|
|
#endif
|
|
|
|
/* }================================================================== */
|
|
|
|
|
|
/*
|
|
** {==================================================================
|
|
** Marks for exported symbols in the C code
|
|
** ===================================================================
|
|
*/
|
|
|
|
/*
|
|
@@ LUA_API is a mark for all core API functions.
|
|
@@ LUALIB_API is a mark for all auxiliary library functions.
|
|
@@ LUAMOD_API is a mark for all standard library opening functions.
|
|
** CHANGE them if you need to define those functions in some special way.
|
|
** For instance, if you want to create one Windows DLL with the core and
|
|
** the libraries, you may want to use the following definition (define
|
|
** LUA_BUILD_AS_DLL to get it).
|
|
*/
|
|
#if defined(LUA_BUILD_AS_DLL) /* { */
|
|
|
|
#if defined(LUA_CORE) || defined(LUA_LIB) /* { */
|
|
#define LUA_API __declspec(dllexport)
|
|
#else /* }{ */
|
|
#define LUA_API __declspec(dllimport)
|
|
#endif /* } */
|
|
|
|
#else /* }{ */
|
|
|
|
#define LUA_API extern
|
|
|
|
#endif /* } */
|
|
|
|
|
|
/*
|
|
** More often than not the libs go together with the core.
|
|
*/
|
|
#define LUALIB_API LUA_API
|
|
#define LUAMOD_API LUA_API
|
|
|
|
|
|
/*
|
|
@@ LUAI_FUNC is a mark for all extern functions that are not to be
|
|
** exported to outside modules.
|
|
@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables,
|
|
** none of which to be exported to outside modules (LUAI_DDEF for
|
|
** definitions and LUAI_DDEC for declarations).
|
|
** CHANGE them if you need to mark them in some special way. Elf/gcc
|
|
** (versions 3.2 and later) mark them as "hidden" to optimize access
|
|
** when Lua is compiled as a shared library. Not all elf targets support
|
|
** this attribute. Unfortunately, gcc does not offer a way to check
|
|
** whether the target offers that support, and those without support
|
|
** give a warning about it. To avoid these warnings, change to the
|
|
** default definition.
|
|
*/
|
|
#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
|
|
defined(__ELF__) /* { */
|
|
#define LUAI_FUNC __attribute__((visibility("internal"))) extern
|
|
#else /* }{ */
|
|
#define LUAI_FUNC extern
|
|
#endif /* } */
|
|
|
|
#define LUAI_DDEC(dec) LUAI_FUNC dec
|
|
#define LUAI_DDEF /* empty */
|
|
|
|
/* }================================================================== */
|
|
|
|
|
|
/*
|
|
** {==================================================================
|
|
** Compatibility with previous versions
|
|
** ===================================================================
|
|
*/
|
|
|
|
/*
|
|
@@ LUA_COMPAT_5_3 controls other macros for compatibility with Lua 5.3.
|
|
** You can define it to get all options, or change specific options
|
|
** to fit your specific needs.
|
|
*/
|
|
#if defined(LUA_COMPAT_5_3) /* { */
|
|
|
|
/*
|
|
@@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
|
|
** functions in the mathematical library.
|
|
** (These functions were already officially removed in 5.3;
|
|
** nevertheless they are still available here.)
|
|
*/
|
|
#define LUA_COMPAT_MATHLIB
|
|
|
|
/*
|
|
@@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
|
|
** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
|
|
** luaL_checkint, luaL_checklong, etc.)
|
|
** (These macros were also officially removed in 5.3, but they are still
|
|
** available here.)
|
|
*/
|
|
#define LUA_COMPAT_APIINTCASTS
|
|
|
|
|
|
/*
|
|
@@ LUA_COMPAT_LT_LE controls the emulation of the '__le' metamethod
|
|
** using '__lt'.
|
|
*/
|
|
#define LUA_COMPAT_LT_LE
|
|
|
|
|
|
/*
|
|
@@ The following macros supply trivial compatibility for some
|
|
** changes in the API. The macros themselves document how to
|
|
** change your code to avoid using them.
|
|
** (Once more, these macros were officially removed in 5.3, but they are
|
|
** still available here.)
|
|
*/
|
|
#define lua_strlen(L,i) lua_rawlen(L, (i))
|
|
|
|
#define lua_objlen(L,i) lua_rawlen(L, (i))
|
|
|
|
#define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
|
|
#define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
|
|
|
|
#endif /* } */
|
|
|
|
/* }================================================================== */
|
|
|
|
|
|
|
|
/*
|
|
** {==================================================================
|
|
** Configuration for Numbers (low-level part).
|
|
** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
|
|
** satisfy your needs.
|
|
** ===================================================================
|
|
*/
|
|
|
|
/*
|
|
@@ LUAI_UACNUMBER is the result of a 'default argument promotion'
|
|
@@ over a floating number.
|
|
@@ l_floatatt(x) corrects float attribute 'x' to the proper float type
|
|
** by prefixing it with one of FLT/DBL/LDBL.
|
|
@@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
|
|
@@ LUA_NUMBER_FMT is the format for writing floats.
|
|
@@ lua_number2str converts a float to a string.
|
|
@@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
|
|
@@ l_floor takes the floor of a float.
|
|
@@ lua_str2number converts a decimal numeral to a number.
|
|
*/
|
|
|
|
|
|
/* The following definitions are good for most cases here */
|
|
|
|
#define l_floor(x) (l_mathop(floor)(x))
|
|
|
|
#define lua_number2str(s,sz,n) \
|
|
l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n))
|
|
|
|
/*
|
|
@@ lua_numbertointeger converts a float number with an integral value
|
|
** to an integer, or returns 0 if float is not within the range of
|
|
** a lua_Integer. (The range comparisons are tricky because of
|
|
** rounding. The tests here assume a two-complement representation,
|
|
** where MININTEGER always has an exact representation as a float;
|
|
** MAXINTEGER may not have one, and therefore its conversion to float
|
|
** may have an ill-defined value.)
|
|
*/
|
|
#define lua_numbertointeger(n,p) \
|
|
((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
|
|
(n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
|
|
(*(p) = (LUA_INTEGER)(n), 1))
|
|
|
|
|
|
/* now the variable definitions */
|
|
|
|
#if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT /* { single float */
|
|
|
|
#define LUA_NUMBER float
|
|
|
|
#define l_floatatt(n) (FLT_##n)
|
|
|
|
#define LUAI_UACNUMBER double
|
|
|
|
#define LUA_NUMBER_FRMLEN ""
|
|
#define LUA_NUMBER_FMT "%.7g"
|
|
|
|
#define l_mathop(op) op##f
|
|
|
|
#define lua_str2number(s,p) strtof((s), (p))
|
|
|
|
|
|
#elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE /* }{ long double */
|
|
|
|
#define LUA_NUMBER long double
|
|
|
|
#define l_floatatt(n) (LDBL_##n)
|
|
|
|
#define LUAI_UACNUMBER long double
|
|
|
|
#define LUA_NUMBER_FRMLEN "L"
|
|
#define LUA_NUMBER_FMT "%.19Lg"
|
|
|
|
#define l_mathop(op) op##l
|
|
|
|
#define lua_str2number(s,p) strtold((s), (p))
|
|
|
|
#elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE /* }{ double */
|
|
|
|
#define LUA_NUMBER double
|
|
|
|
#define l_floatatt(n) (DBL_##n)
|
|
|
|
#define LUAI_UACNUMBER double
|
|
|
|
#define LUA_NUMBER_FRMLEN ""
|
|
#define LUA_NUMBER_FMT "%.14g"
|
|
|
|
#define l_mathop(op) op
|
|
|
|
#define lua_str2number(s,p) strtod((s), (p))
|
|
|
|
#else /* }{ */
|
|
|
|
#error "numeric float type not defined"
|
|
|
|
#endif /* } */
|
|
|
|
|
|
|
|
/*
|
|
@@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
|
|
@@ LUAI_UACINT is the result of a 'default argument promotion'
|
|
@@ over a LUA_INTEGER.
|
|
@@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
|
|
@@ LUA_INTEGER_FMT is the format for writing integers.
|
|
@@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
|
|
@@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
|
|
@@ LUA_MAXUNSIGNED is the maximum value for a LUA_UNSIGNED.
|
|
@@ lua_integer2str converts an integer to a string.
|
|
*/
|
|
|
|
|
|
/* The following definitions are good for most cases here */
|
|
|
|
#define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d"
|
|
|
|
#define LUAI_UACINT LUA_INTEGER
|
|
|
|
#define lua_integer2str(s,sz,n) \
|
|
l_sprintf((s), sz, LUA_INTEGER_FMT, (LUAI_UACINT)(n))
|
|
|
|
/*
|
|
** use LUAI_UACINT here to avoid problems with promotions (which
|
|
** can turn a comparison between unsigneds into a signed comparison)
|
|
*/
|
|
#define LUA_UNSIGNED unsigned LUAI_UACINT
|
|
|
|
|
|
/* now the variable definitions */
|
|
|
|
#if LUA_INT_TYPE == LUA_INT_INT /* { int */
|
|
|
|
#define LUA_INTEGER int
|
|
#define LUA_INTEGER_FRMLEN ""
|
|
|
|
#define LUA_MAXINTEGER INT_MAX
|
|
#define LUA_MININTEGER INT_MIN
|
|
|
|
#define LUA_MAXUNSIGNED UINT_MAX
|
|
|
|
#elif LUA_INT_TYPE == LUA_INT_LONG /* }{ long */
|
|
|
|
#define LUA_INTEGER long
|
|
#define LUA_INTEGER_FRMLEN "l"
|
|
|
|
#define LUA_MAXINTEGER LONG_MAX
|
|
#define LUA_MININTEGER LONG_MIN
|
|
|
|
#define LUA_MAXUNSIGNED ULONG_MAX
|
|
|
|
#elif LUA_INT_TYPE == LUA_INT_LONGLONG /* }{ long long */
|
|
|
|
/* use presence of macro LLONG_MAX as proxy for C99 compliance */
|
|
#if defined(LLONG_MAX) /* { */
|
|
/* use ISO C99 stuff */
|
|
|
|
#define LUA_INTEGER long long
|
|
#define LUA_INTEGER_FRMLEN "ll"
|
|
|
|
#define LUA_MAXINTEGER LLONG_MAX
|
|
#define LUA_MININTEGER LLONG_MIN
|
|
|
|
#define LUA_MAXUNSIGNED ULLONG_MAX
|
|
|
|
#elif defined(LUA_USE_WINDOWS) /* }{ */
|
|
/* in Windows, can use specific Windows types */
|
|
|
|
#define LUA_INTEGER __int64
|
|
#define LUA_INTEGER_FRMLEN "I64"
|
|
|
|
#define LUA_MAXINTEGER _I64_MAX
|
|
#define LUA_MININTEGER _I64_MIN
|
|
|
|
#define LUA_MAXUNSIGNED _UI64_MAX
|
|
|
|
#else /* }{ */
|
|
|
|
#error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
|
|
or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"
|
|
|
|
#endif /* } */
|
|
|
|
#else /* }{ */
|
|
|
|
#error "numeric integer type not defined"
|
|
|
|
#endif /* } */
|
|
|
|
/* }================================================================== */
|
|
|
|
|
|
/*
|
|
** {==================================================================
|
|
** Dependencies with C99 and other C details
|
|
** ===================================================================
|
|
*/
|
|
|
|
/*
|
|
@@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89.
|
|
** (All uses in Lua have only one format item.)
|
|
*/
|
|
#if !defined(LUA_USE_C89)
|
|
#define l_sprintf(s,sz,f,i) snprintf(s,sz,f,i)
|
|
#else
|
|
#define l_sprintf(s,sz,f,i) ((void)(sz), sprintf(s,f,i))
|
|
#endif
|
|
|
|
|
|
/*
|
|
@@ lua_strx2number converts a hexadecimal numeral to a number.
|
|
** In C99, 'strtod' does that conversion. Otherwise, you can
|
|
** leave 'lua_strx2number' undefined and Lua will provide its own
|
|
** implementation.
|
|
*/
|
|
#if !defined(LUA_USE_C89)
|
|
#define lua_strx2number(s,p) lua_str2number(s,p)
|
|
#endif
|
|
|
|
|
|
/*
|
|
@@ lua_pointer2str converts a pointer to a readable string in a
|
|
** non-specified way.
|
|
*/
|
|
#define lua_pointer2str(buff,sz,p) l_sprintf(buff,sz,"%p",p)
|
|
|
|
|
|
/*
|
|
@@ lua_number2strx converts a float to a hexadecimal numeral.
|
|
** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
|
|
** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
|
|
** provide its own implementation.
|
|
*/
|
|
#if !defined(LUA_USE_C89)
|
|
#define lua_number2strx(L,b,sz,f,n) \
|
|
((void)L, l_sprintf(b,sz,f,(LUAI_UACNUMBER)(n)))
|
|
#endif
|
|
|
|
|
|
/*
|
|
** 'strtof' and 'opf' variants for math functions are not valid in
|
|
** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
|
|
** availability of these variants. ('math.h' is already included in
|
|
** all files that use these macros.)
|
|
*/
|
|
#if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
|
|
#undef l_mathop /* variants not available */
|
|
#undef lua_str2number
|
|
#define l_mathop(op) (lua_Number)op /* no variant */
|
|
#define lua_str2number(s,p) ((lua_Number)strtod((s), (p)))
|
|
#endif
|
|
|
|
|
|
/*
|
|
@@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
|
|
** functions. It must be a numerical type; Lua will use 'intptr_t' if
|
|
** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
|
|
** 'intptr_t' in C89)
|
|
*/
|
|
#define LUA_KCONTEXT ptrdiff_t
|
|
|
|
#if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
|
|
__STDC_VERSION__ >= 199901L
|
|
#include <stdint.h>
|
|
#if defined(INTPTR_MAX) /* even in C99 this type is optional */
|
|
#undef LUA_KCONTEXT
|
|
#define LUA_KCONTEXT intptr_t
|
|
#endif
|
|
#endif
|
|
|
|
|
|
/*
|
|
@@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
|
|
** Change that if you do not want to use C locales. (Code using this
|
|
** macro must include the header 'locale.h'.)
|
|
*/
|
|
#if !defined(lua_getlocaledecpoint)
|
|
#define lua_getlocaledecpoint() (localeconv()->decimal_point[0])
|
|
#endif
|
|
|
|
|
|
/*
|
|
** macros to improve jump prediction, used mostly for error handling
|
|
** and debug facilities. (Some macros in the Lua API use these macros.
|
|
** Define LUA_NOBUILTIN if you do not want '__builtin_expect' in your
|
|
** code.)
|
|
*/
|
|
#if !defined(luai_likely)
|
|
|
|
#if defined(__GNUC__) && !defined(LUA_NOBUILTIN)
|
|
#define luai_likely(x) (__builtin_expect(((x) != 0), 1))
|
|
#define luai_unlikely(x) (__builtin_expect(((x) != 0), 0))
|
|
#else
|
|
#define luai_likely(x) (x)
|
|
#define luai_unlikely(x) (x)
|
|
#endif
|
|
|
|
#endif
|
|
|
|
|
|
#if defined(LUA_CORE) || defined(LUA_LIB)
|
|
/* shorter names for Lua's own use */
|
|
#define l_likely(x) luai_likely(x)
|
|
#define l_unlikely(x) luai_unlikely(x)
|
|
#endif
|
|
|
|
|
|
|
|
/* }================================================================== */
|
|
|
|
|
|
/*
|
|
** {==================================================================
|
|
** Language Variations
|
|
** =====================================================================
|
|
*/
|
|
|
|
/*
|
|
@@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
|
|
** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
|
|
** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
|
|
** coercion from strings to numbers.
|
|
*/
|
|
/* #define LUA_NOCVTN2S */
|
|
/* #define LUA_NOCVTS2N */
|
|
|
|
|
|
/*
|
|
@@ LUA_USE_APICHECK turns on several consistency checks on the C API.
|
|
** Define it as a help when debugging C code.
|
|
*/
|
|
#if defined(LUA_USE_APICHECK)
|
|
#include <assert.h>
|
|
#define luai_apicheck(l,e) assert(e)
|
|
#endif
|
|
|
|
/* }================================================================== */
|
|
|
|
|
|
/*
|
|
** {==================================================================
|
|
** Macros that affect the API and must be stable (that is, must be the
|
|
** same when you compile Lua and when you compile code that links to
|
|
** Lua).
|
|
** =====================================================================
|
|
*/
|
|
|
|
/*
|
|
@@ LUAI_MAXSTACK limits the size of the Lua stack.
|
|
** CHANGE it if you need a different limit. This limit is arbitrary;
|
|
** its only purpose is to stop Lua from consuming unlimited stack
|
|
** space (and to reserve some numbers for pseudo-indices).
|
|
** (It must fit into max(size_t)/32.)
|
|
*/
|
|
#if LUAI_IS32INT
|
|
#define LUAI_MAXSTACK 1000000
|
|
#else
|
|
#define LUAI_MAXSTACK 15000
|
|
#endif
|
|
|
|
|
|
/*
|
|
@@ LUA_EXTRASPACE defines the size of a raw memory area associated with
|
|
** a Lua state with very fast access.
|
|
** CHANGE it if you need a different size.
|
|
*/
|
|
#define LUA_EXTRASPACE (sizeof(void *))
|
|
|
|
|
|
/*
|
|
@@ LUA_IDSIZE gives the maximum size for the description of the source
|
|
@@ of a function in debug information.
|
|
** CHANGE it if you want a different size.
|
|
*/
|
|
#define LUA_IDSIZE 60
|
|
|
|
|
|
/*
|
|
@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
|
|
*/
|
|
#define LUAL_BUFFERSIZE ((int)(16 * sizeof(void*) * sizeof(lua_Number)))
|
|
|
|
|
|
/*
|
|
@@ LUAI_MAXALIGN defines fields that, when used in a union, ensure
|
|
** maximum alignment for the other items in that union.
|
|
*/
|
|
#define LUAI_MAXALIGN lua_Number n; double u; void *s; lua_Integer i; long l
|
|
|
|
/* }================================================================== */
|
|
|
|
|
|
|
|
|
|
|
|
/* =================================================================== */
|
|
|
|
/*
|
|
** Local configuration. You can use this space to add your redefinitions
|
|
** without modifying the main part of the file.
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
#endif
|
|
|