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273 lines
12 KiB
Plaintext
273 lines
12 KiB
Plaintext
#
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# This file is your local configuration file and is where all local user settings
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# are placed. The comments in this file give some guide to the options a new user
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# to the system might want to change but pretty much any configuration option can
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# be set in this file. More adventurous users can look at local.conf.extended
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# which contains other examples of configuration which can be placed in this file
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# but new users likely won't need any of them initially.
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#
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# Lines starting with the '#' character are commented out and in some cases the
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# default values are provided as comments to show people example syntax. Enabling
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# the option is a question of removing the # character and making any change to the
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# variable as required.
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#
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# Machine Selection
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#
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# You need to select a specific machine to target the build with. There are a selection
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# of emulated machines available which can boot and run in the QEMU emulator:
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#
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#MACHINE ?= "qemuarm"
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#MACHINE ?= "qemuarm64"
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#MACHINE ?= "qemumips"
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#MACHINE ?= "qemumips64"
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#MACHINE ?= "qemuppc"
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#MACHINE ?= "qemux86"
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#MACHINE ?= "qemux86-64"
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#
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# There are also the following hardware board target machines included for
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# demonstration purposes:
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#
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#MACHINE ?= "beaglebone-yocto"
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#MACHINE ?= "genericx86"
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#MACHINE ?= "genericx86-64"
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#MACHINE ?= "edgerouter"
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#
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# This sets the default machine to be qemux86-64 if no other machine is selected:
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#
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# Where to place downloads
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#
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# During a first build the system will download many different source code tarballs
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# from various upstream projects. This can take a while, particularly if your network
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# connection is slow. These are all stored in DL_DIR. When wiping and rebuilding you
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# can preserve this directory to speed up this part of subsequent builds. This directory
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# is safe to share between multiple builds on the same machine too.
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#
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# The default is a downloads directory under TOPDIR which is the build directory.
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#
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#DL_DIR ?= "${TOPDIR}/downloads"
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#
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# Where to place shared-state files
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#
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# BitBake has the capability to accelerate builds based on previously built output.
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# This is done using "shared state" files which can be thought of as cache objects
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# and this option determines where those files are placed.
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#
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# You can wipe out TMPDIR leaving this directory intact and the build would regenerate
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# from these files if no changes were made to the configuration. If changes were made
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# to the configuration, only shared state files where the state was still valid would
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# be used (done using checksums).
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#
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# The default is a sstate-cache directory under TOPDIR.
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#
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#SSTATE_DIR ?= "${TOPDIR}/sstate-cache"
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#
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# Where to place the build output
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#
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# This option specifies where the bulk of the building work should be done and
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# where BitBake should place its temporary files and output. Keep in mind that
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# this includes the extraction and compilation of many applications and the toolchain
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# which can use Gigabytes of hard disk space.
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#
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# The default is a tmp directory under TOPDIR.
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#
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#TMPDIR = "${TOPDIR}/tmp"
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#
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# Default policy config
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#
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# The distribution setting controls which policy settings are used as defaults.
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# The default value is fine for general Yocto project use, at least initially.
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# Ultimately when creating custom policy, people will likely end up subclassing
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# these defaults.
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#
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DISTRO ?= "poky"
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# As an example of a subclass there is a "bleeding" edge policy configuration
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# where many versions are set to the absolute latest code from the upstream
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# source control systems. This is just mentioned here as an example, its not
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# useful to most new users.
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# DISTRO ?= "poky-bleeding"
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#
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# Package Management configuration
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#
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# This variable lists which packaging formats to enable. Multiple package backends
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# can be enabled at once and the first item listed in the variable will be used
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# to generate the root filesystems.
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# Options are:
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# - 'package_deb' for debian style deb files
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# - 'package_ipk' for ipk files are used by opkg (a debian style embedded package manager)
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# - 'package_rpm' for rpm style packages
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# E.g.: PACKAGE_CLASSES ?= "package_rpm package_deb package_ipk"
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# We default to rpm:
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#
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# SDK target architecture
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#
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# This variable specifies the architecture to build SDK items for and means
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# you can build the SDK packages for architectures other than the machine you are
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# running the build on (i.e. building i686 packages on an x86_64 host).
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# Supported values are i686, x86_64, aarch64
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#SDKMACHINE ?= "i686"
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#
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# Extra image configuration defaults
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#
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# The EXTRA_IMAGE_FEATURES variable allows extra packages to be added to the generated
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# images. Some of these options are added to certain image types automatically. The
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# variable can contain the following options:
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# "dbg-pkgs" - add -dbg packages for all installed packages
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# (adds symbol information for debugging/profiling)
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# "src-pkgs" - add -src packages for all installed packages
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# (adds source code for debugging)
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# "dev-pkgs" - add -dev packages for all installed packages
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# (useful if you want to develop against libs in the image)
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# "ptest-pkgs" - add -ptest packages for all ptest-enabled packages
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# (useful if you want to run the package test suites)
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# "tools-sdk" - add development tools (gcc, make, pkgconfig etc.)
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# "tools-debug" - add debugging tools (gdb, strace)
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# "eclipse-debug" - add Eclipse remote debugging support
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# "tools-profile" - add profiling tools (oprofile, lttng, valgrind)
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# "tools-testapps" - add useful testing tools (ts_print, aplay, arecord etc.)
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# "debug-tweaks" - make an image suitable for development
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# e.g. ssh root access has a blank password
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# There are other application targets that can be used here too, see
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# meta/classes/image.bbclass and meta/classes/core-image.bbclass for more details.
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# We default to enabling the debugging tweaks.
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#
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# Additional image features
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#
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# The following is a list of additional classes to use when building images which
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# enable extra features. Some available options which can be included in this variable
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# are:
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# - 'buildstats' collect build statistics
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USER_CLASSES ?= "buildstats"
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#
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# Runtime testing of images
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#
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# The build system can test booting virtual machine images under qemu (an emulator)
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# after any root filesystems are created and run tests against those images. It can also
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# run tests against any SDK that are built. To enable this uncomment these lines.
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# See classes/test{image,sdk}.bbclass for further details.
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#IMAGE_CLASSES += "testimage testsdk"
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#TESTIMAGE_AUTO:qemuall = "1"
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#
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# Interactive shell configuration
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#
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# Under certain circumstances the system may need input from you and to do this it
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# can launch an interactive shell. It needs to do this since the build is
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# multithreaded and needs to be able to handle the case where more than one parallel
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# process may require the user's attention. The default is iterate over the available
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# terminal types to find one that works.
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#
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# Examples of the occasions this may happen are when resolving patches which cannot
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# be applied, to use the devshell or the kernel menuconfig
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#
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# Supported values are auto, gnome, xfce, rxvt, screen, konsole (KDE 3.x only), none
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# Note: currently, Konsole support only works for KDE 3.x due to the way
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# newer Konsole versions behave
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#OE_TERMINAL = "auto"
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# By default disable interactive patch resolution (tasks will just fail instead):
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PATCHRESOLVE = "noop"
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#
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# Disk Space Monitoring during the build
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#
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# Monitor the disk space during the build. If there is less that 1GB of space or less
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# than 100K inodes in any key build location (TMPDIR, DL_DIR, SSTATE_DIR), gracefully
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# shutdown the build. If there is less than 100MB or 1K inodes, perform a hard abort
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# of the build. The reason for this is that running completely out of space can corrupt
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# files and damages the build in ways which may not be easily recoverable.
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# It's necessary to monitor /tmp, if there is no space left the build will fail
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# with very exotic errors.
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BB_DISKMON_DIRS ??= "\
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STOPTASKS,${TMPDIR},1G,100K \
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STOPTASKS,${DL_DIR},1G,100K \
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STOPTASKS,${SSTATE_DIR},1G,100K \
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STOPTASKS,/tmp,100M,100K \
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ABORT,${TMPDIR},100M,1K \
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ABORT,${DL_DIR},100M,1K \
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ABORT,${SSTATE_DIR},100M,1K \
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ABORT,/tmp,10M,1K"
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#
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# Shared-state files from other locations
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#
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# As mentioned above, shared state files are prebuilt cache data objects which can be
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# used to accelerate build time. This variable can be used to configure the system
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# to search other mirror locations for these objects before it builds the data itself.
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#
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# This can be a filesystem directory, or a remote url such as http or ftp. These
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# would contain the sstate-cache results from previous builds (possibly from other
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# machines). This variable works like fetcher MIRRORS/PREMIRRORS and points to the
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# cache locations to check for the shared objects.
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# NOTE: if the mirror uses the same structure as SSTATE_DIR, you need to add PATH
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# at the end as shown in the examples below. This will be substituted with the
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# correct path within the directory structure.
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#SSTATE_MIRRORS ?= "\
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#file://.* http://someserver.tld/share/sstate/PATH;downloadfilename=PATH \n \
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#file://.* file:///some/local/dir/sstate/PATH"
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#
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# Yocto Project SState Mirror
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#
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# The Yocto Project has prebuilt artefacts available for its releases, you can enable
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# use of these by uncommenting the following lines. This will mean the build uses
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# the network to check for artefacts at the start of builds, which does slow it down
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# equally, it will also speed up the builds by not having to build things if they are
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# present in the cache. It assumes you can download something faster than you can build it
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# which will depend on your network.
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# Note: For this to work you also need hash-equivalence passthrough to the matching server
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#
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#BB_HASHSERVE_UPSTREAM = "typhoon.yocto.io:8687"
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#SSTATE_MIRRORS ?= "file://.* http://sstate.yoctoproject.org/3.4/PATH;downloadfilename=PATH"
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#
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# Qemu configuration
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#
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# By default native qemu will build with a builtin VNC server where graphical output can be
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# seen. The line below enables the SDL UI frontend too.
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PACKAGECONFIG:append:pn-qemu-system-native = " sdl"
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# By default libsdl2-native will be built, if you want to use your host's libSDL instead of
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# the minimal libsdl built by libsdl2-native then uncomment the ASSUME_PROVIDED line below.
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#ASSUME_PROVIDED += "libsdl2-native"
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# You can also enable the Gtk UI frontend, which takes somewhat longer to build, but adds
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# a handy set of menus for controlling the emulator.
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#PACKAGECONFIG:append:pn-qemu-system-native = " gtk+"
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#
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# Hash Equivalence
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#
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# Enable support for automatically running a local hash equivalence server and
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# instruct bitbake to use a hash equivalence aware signature generator. Hash
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# equivalence improves reuse of sstate by detecting when a given sstate
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# artifact can be reused as equivalent, even if the current task hash doesn't
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# match the one that generated the artifact.
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#
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# A shared hash equivalent server can be set with "<HOSTNAME>:<PORT>" format
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#
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#BB_HASHSERVE = "auto"
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#BB_SIGNATURE_HANDLER = "OEEquivHash"
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#
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# Memory Resident Bitbake
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#
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# Bitbake's server component can stay in memory after the UI for the current command
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# has completed. This means subsequent commands can run faster since there is no need
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# for bitbake to reload cache files and so on. Number is in seconds, after which the
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# server will shut down.
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#
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#BB_SERVER_TIMEOUT = "60"
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# CONF_VERSION is increased each time build/conf/ changes incompatibly and is used to
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# track the version of this file when it was generated. This can safely be ignored if
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# this doesn't mean anything to you.
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CONF_VERSION = "2"
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