mirror of
https://github.com/lxsang/meta-rpi-diya.git
synced 2024-11-07 22:18:23 +01:00
166 lines
4.3 KiB
C
166 lines
4.3 KiB
C
// To compile with gcc: (tested on Ubuntu 14.04 64bit):
|
|
// g++ sdl2_opengl.cpp -lSDL2 -lGL
|
|
// To compile with msvc: (tested on Windows 7 64bit)
|
|
// cl sdl2_opengl.cpp /I C:\sdl2path\include /link C:\path\SDL2.lib C:\path\SDL2main.lib /SUBSYSTEM:CONSOLE /NODEFAULTLIB:libcmtd.lib opengl32.lib
|
|
|
|
#include <stdio.h>
|
|
#include <stdint.h>
|
|
#include <assert.h>
|
|
#include <SDL2/SDL.h>
|
|
#include <SDL2/SDL_opengl.h>
|
|
#include <GL/gl.h>
|
|
|
|
typedef int32_t i32;
|
|
typedef uint32_t u32;
|
|
typedef int32_t b32;
|
|
|
|
#define WinWidth 480
|
|
#define WinHeight 640
|
|
|
|
int main(int ArgCount, char **Args)
|
|
{
|
|
|
|
u32 WindowFlags = SDL_WINDOW_OPENGL;
|
|
SDL_Window *Window = SDL_CreateWindow("OpenGL Test", 0, 0, 0, 0, WindowFlags);
|
|
assert(Window);
|
|
SDL_GLContext Context = SDL_GL_CreateContext(Window);
|
|
|
|
static GLfloat v0[] = {-1.0f, -1.0f, 1.0f};
|
|
static GLfloat v1[] = {1.0f, -1.0f, 1.0f};
|
|
static GLfloat v2[] = {1.0f, 1.0f, 1.0f};
|
|
static GLfloat v3[] = {-1.0f, 1.0f, 1.0f};
|
|
static GLfloat v4[] = {-1.0f, -1.0f, -1.0f};
|
|
static GLfloat v5[] = {1.0f, -1.0f, -1.0f};
|
|
static GLfloat v6[] = {1.0f, 1.0f, -1.0f};
|
|
static GLfloat v7[] = {-1.0f, 1.0f, -1.0f};
|
|
static GLubyte red[] = {255, 0, 0, 255};
|
|
static GLubyte green[] = {0, 255, 0, 255};
|
|
static GLubyte blue[] = {0, 0, 255, 255};
|
|
static GLubyte white[] = {255, 255, 255, 255};
|
|
static GLubyte yellow[] = {0, 255, 255, 255};
|
|
static GLubyte black[] = {0, 0, 0, 255};
|
|
static GLubyte orange[] = {255, 255, 0, 255};
|
|
static GLubyte purple[] = {255, 0, 255, 0};
|
|
SDL_SetWindowFullscreen(Window,SDL_WINDOW_FULLSCREEN);
|
|
SDL_DisplayMode DM;
|
|
SDL_GetCurrentDisplayMode(0, &DM);
|
|
printf("Display size %dx%d\n", DM.w, DM.h);
|
|
int Running = 1;
|
|
while (Running)
|
|
{
|
|
SDL_Event Event;
|
|
while (SDL_PollEvent(&Event))
|
|
{
|
|
if (Event.type == SDL_KEYDOWN)
|
|
{
|
|
switch (Event.key.keysym.sym)
|
|
{
|
|
case SDLK_ESCAPE:
|
|
Running = 0;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
else if (Event.type == SDL_QUIT)
|
|
{
|
|
Running = 0;
|
|
}
|
|
}
|
|
|
|
glViewport(0, 0, DM.w, DM.h);
|
|
glClearColor(1.f, 0.f, 1.f, 0.f);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
/* Send our triangle data to the pipeline. */
|
|
glBegin(GL_TRIANGLES);
|
|
|
|
glColor4ubv(red);
|
|
glVertex3fv(v0);
|
|
glColor4ubv(green);
|
|
glVertex3fv(v1);
|
|
glColor4ubv(blue);
|
|
glVertex3fv(v2);
|
|
|
|
glColor4ubv(red);
|
|
glVertex3fv(v0);
|
|
glColor4ubv(blue);
|
|
glVertex3fv(v2);
|
|
glColor4ubv(white);
|
|
glVertex3fv(v3);
|
|
|
|
glColor4ubv(green);
|
|
glVertex3fv(v1);
|
|
glColor4ubv(black);
|
|
glVertex3fv(v5);
|
|
glColor4ubv(orange);
|
|
glVertex3fv(v6);
|
|
|
|
glColor4ubv(green);
|
|
glVertex3fv(v1);
|
|
glColor4ubv(orange);
|
|
glVertex3fv(v6);
|
|
glColor4ubv(blue);
|
|
glVertex3fv(v2);
|
|
|
|
glColor4ubv(black);
|
|
glVertex3fv(v5);
|
|
glColor4ubv(yellow);
|
|
glVertex3fv(v4);
|
|
glColor4ubv(purple);
|
|
glVertex3fv(v7);
|
|
|
|
glColor4ubv(black);
|
|
glVertex3fv(v5);
|
|
glColor4ubv(purple);
|
|
glVertex3fv(v7);
|
|
glColor4ubv(orange);
|
|
glVertex3fv(v6);
|
|
|
|
glColor4ubv(yellow);
|
|
glVertex3fv(v4);
|
|
glColor4ubv(red);
|
|
glVertex3fv(v0);
|
|
glColor4ubv(white);
|
|
glVertex3fv(v3);
|
|
|
|
glColor4ubv(yellow);
|
|
glVertex3fv(v4);
|
|
glColor4ubv(white);
|
|
glVertex3fv(v3);
|
|
glColor4ubv(purple);
|
|
glVertex3fv(v7);
|
|
|
|
glColor4ubv(white);
|
|
glVertex3fv(v3);
|
|
glColor4ubv(blue);
|
|
glVertex3fv(v2);
|
|
glColor4ubv(orange);
|
|
glVertex3fv(v6);
|
|
|
|
glColor4ubv(white);
|
|
glVertex3fv(v3);
|
|
glColor4ubv(orange);
|
|
glVertex3fv(v6);
|
|
glColor4ubv(purple);
|
|
glVertex3fv(v7);
|
|
|
|
glColor4ubv(green);
|
|
glVertex3fv(v1);
|
|
glColor4ubv(red);
|
|
glVertex3fv(v0);
|
|
glColor4ubv(yellow);
|
|
glVertex3fv(v4);
|
|
|
|
glColor4ubv(green);
|
|
glVertex3fv(v1);
|
|
glColor4ubv(yellow);
|
|
glVertex3fv(v4);
|
|
glColor4ubv(black);
|
|
glVertex3fv(v5);
|
|
|
|
glEnd();
|
|
|
|
SDL_GL_SwapWindow(Window);
|
|
}
|
|
return 0;
|
|
} |