mirror of
https://github.com/lxsang/meta-rpi-diya.git
synced 2024-12-26 18:58:20 +01:00
Create local.conf.example
This commit is contained in:
parent
c32682774a
commit
fe19194897
272
local.conf.example
Normal file
272
local.conf.example
Normal file
@ -0,0 +1,272 @@
|
|||||||
|
#
|
||||||
|
# This file is your local configuration file and is where all local user settings
|
||||||
|
# are placed. The comments in this file give some guide to the options a new user
|
||||||
|
# to the system might want to change but pretty much any configuration option can
|
||||||
|
# be set in this file. More adventurous users can look at local.conf.extended
|
||||||
|
# which contains other examples of configuration which can be placed in this file
|
||||||
|
# but new users likely won't need any of them initially.
|
||||||
|
#
|
||||||
|
# Lines starting with the '#' character are commented out and in some cases the
|
||||||
|
# default values are provided as comments to show people example syntax. Enabling
|
||||||
|
# the option is a question of removing the # character and making any change to the
|
||||||
|
# variable as required.
|
||||||
|
|
||||||
|
#
|
||||||
|
# Machine Selection
|
||||||
|
#
|
||||||
|
# You need to select a specific machine to target the build with. There are a selection
|
||||||
|
# of emulated machines available which can boot and run in the QEMU emulator:
|
||||||
|
#
|
||||||
|
#MACHINE ?= "qemuarm"
|
||||||
|
#MACHINE ?= "qemuarm64"
|
||||||
|
#MACHINE ?= "qemumips"
|
||||||
|
#MACHINE ?= "qemumips64"
|
||||||
|
#MACHINE ?= "qemuppc"
|
||||||
|
#MACHINE ?= "qemux86"
|
||||||
|
#MACHINE ?= "qemux86-64"
|
||||||
|
#
|
||||||
|
# There are also the following hardware board target machines included for
|
||||||
|
# demonstration purposes:
|
||||||
|
#
|
||||||
|
#MACHINE ?= "beaglebone-yocto"
|
||||||
|
#MACHINE ?= "genericx86"
|
||||||
|
#MACHINE ?= "genericx86-64"
|
||||||
|
#MACHINE ?= "edgerouter"
|
||||||
|
#
|
||||||
|
# This sets the default machine to be qemux86-64 if no other machine is selected:
|
||||||
|
|
||||||
|
#
|
||||||
|
# Where to place downloads
|
||||||
|
#
|
||||||
|
# During a first build the system will download many different source code tarballs
|
||||||
|
# from various upstream projects. This can take a while, particularly if your network
|
||||||
|
# connection is slow. These are all stored in DL_DIR. When wiping and rebuilding you
|
||||||
|
# can preserve this directory to speed up this part of subsequent builds. This directory
|
||||||
|
# is safe to share between multiple builds on the same machine too.
|
||||||
|
#
|
||||||
|
# The default is a downloads directory under TOPDIR which is the build directory.
|
||||||
|
#
|
||||||
|
#DL_DIR ?= "${TOPDIR}/downloads"
|
||||||
|
|
||||||
|
#
|
||||||
|
# Where to place shared-state files
|
||||||
|
#
|
||||||
|
# BitBake has the capability to accelerate builds based on previously built output.
|
||||||
|
# This is done using "shared state" files which can be thought of as cache objects
|
||||||
|
# and this option determines where those files are placed.
|
||||||
|
#
|
||||||
|
# You can wipe out TMPDIR leaving this directory intact and the build would regenerate
|
||||||
|
# from these files if no changes were made to the configuration. If changes were made
|
||||||
|
# to the configuration, only shared state files where the state was still valid would
|
||||||
|
# be used (done using checksums).
|
||||||
|
#
|
||||||
|
# The default is a sstate-cache directory under TOPDIR.
|
||||||
|
#
|
||||||
|
#SSTATE_DIR ?= "${TOPDIR}/sstate-cache"
|
||||||
|
|
||||||
|
#
|
||||||
|
# Where to place the build output
|
||||||
|
#
|
||||||
|
# This option specifies where the bulk of the building work should be done and
|
||||||
|
# where BitBake should place its temporary files and output. Keep in mind that
|
||||||
|
# this includes the extraction and compilation of many applications and the toolchain
|
||||||
|
# which can use Gigabytes of hard disk space.
|
||||||
|
#
|
||||||
|
# The default is a tmp directory under TOPDIR.
|
||||||
|
#
|
||||||
|
#TMPDIR = "${TOPDIR}/tmp"
|
||||||
|
|
||||||
|
#
|
||||||
|
# Default policy config
|
||||||
|
#
|
||||||
|
# The distribution setting controls which policy settings are used as defaults.
|
||||||
|
# The default value is fine for general Yocto project use, at least initially.
|
||||||
|
# Ultimately when creating custom policy, people will likely end up subclassing
|
||||||
|
# these defaults.
|
||||||
|
#
|
||||||
|
DISTRO ?= "poky"
|
||||||
|
# As an example of a subclass there is a "bleeding" edge policy configuration
|
||||||
|
# where many versions are set to the absolute latest code from the upstream
|
||||||
|
# source control systems. This is just mentioned here as an example, its not
|
||||||
|
# useful to most new users.
|
||||||
|
# DISTRO ?= "poky-bleeding"
|
||||||
|
|
||||||
|
#
|
||||||
|
# Package Management configuration
|
||||||
|
#
|
||||||
|
# This variable lists which packaging formats to enable. Multiple package backends
|
||||||
|
# can be enabled at once and the first item listed in the variable will be used
|
||||||
|
# to generate the root filesystems.
|
||||||
|
# Options are:
|
||||||
|
# - 'package_deb' for debian style deb files
|
||||||
|
# - 'package_ipk' for ipk files are used by opkg (a debian style embedded package manager)
|
||||||
|
# - 'package_rpm' for rpm style packages
|
||||||
|
# E.g.: PACKAGE_CLASSES ?= "package_rpm package_deb package_ipk"
|
||||||
|
# We default to rpm:
|
||||||
|
|
||||||
|
#
|
||||||
|
# SDK target architecture
|
||||||
|
#
|
||||||
|
# This variable specifies the architecture to build SDK items for and means
|
||||||
|
# you can build the SDK packages for architectures other than the machine you are
|
||||||
|
# running the build on (i.e. building i686 packages on an x86_64 host).
|
||||||
|
# Supported values are i686, x86_64, aarch64
|
||||||
|
#SDKMACHINE ?= "i686"
|
||||||
|
|
||||||
|
#
|
||||||
|
# Extra image configuration defaults
|
||||||
|
#
|
||||||
|
# The EXTRA_IMAGE_FEATURES variable allows extra packages to be added to the generated
|
||||||
|
# images. Some of these options are added to certain image types automatically. The
|
||||||
|
# variable can contain the following options:
|
||||||
|
# "dbg-pkgs" - add -dbg packages for all installed packages
|
||||||
|
# (adds symbol information for debugging/profiling)
|
||||||
|
# "src-pkgs" - add -src packages for all installed packages
|
||||||
|
# (adds source code for debugging)
|
||||||
|
# "dev-pkgs" - add -dev packages for all installed packages
|
||||||
|
# (useful if you want to develop against libs in the image)
|
||||||
|
# "ptest-pkgs" - add -ptest packages for all ptest-enabled packages
|
||||||
|
# (useful if you want to run the package test suites)
|
||||||
|
# "tools-sdk" - add development tools (gcc, make, pkgconfig etc.)
|
||||||
|
# "tools-debug" - add debugging tools (gdb, strace)
|
||||||
|
# "eclipse-debug" - add Eclipse remote debugging support
|
||||||
|
# "tools-profile" - add profiling tools (oprofile, lttng, valgrind)
|
||||||
|
# "tools-testapps" - add useful testing tools (ts_print, aplay, arecord etc.)
|
||||||
|
# "debug-tweaks" - make an image suitable for development
|
||||||
|
# e.g. ssh root access has a blank password
|
||||||
|
# There are other application targets that can be used here too, see
|
||||||
|
# meta/classes/image.bbclass and meta/classes/core-image.bbclass for more details.
|
||||||
|
# We default to enabling the debugging tweaks.
|
||||||
|
|
||||||
|
#
|
||||||
|
# Additional image features
|
||||||
|
#
|
||||||
|
# The following is a list of additional classes to use when building images which
|
||||||
|
# enable extra features. Some available options which can be included in this variable
|
||||||
|
# are:
|
||||||
|
# - 'buildstats' collect build statistics
|
||||||
|
USER_CLASSES ?= "buildstats"
|
||||||
|
|
||||||
|
#
|
||||||
|
# Runtime testing of images
|
||||||
|
#
|
||||||
|
# The build system can test booting virtual machine images under qemu (an emulator)
|
||||||
|
# after any root filesystems are created and run tests against those images. It can also
|
||||||
|
# run tests against any SDK that are built. To enable this uncomment these lines.
|
||||||
|
# See classes/test{image,sdk}.bbclass for further details.
|
||||||
|
#IMAGE_CLASSES += "testimage testsdk"
|
||||||
|
#TESTIMAGE_AUTO:qemuall = "1"
|
||||||
|
|
||||||
|
#
|
||||||
|
# Interactive shell configuration
|
||||||
|
#
|
||||||
|
# Under certain circumstances the system may need input from you and to do this it
|
||||||
|
# can launch an interactive shell. It needs to do this since the build is
|
||||||
|
# multithreaded and needs to be able to handle the case where more than one parallel
|
||||||
|
# process may require the user's attention. The default is iterate over the available
|
||||||
|
# terminal types to find one that works.
|
||||||
|
#
|
||||||
|
# Examples of the occasions this may happen are when resolving patches which cannot
|
||||||
|
# be applied, to use the devshell or the kernel menuconfig
|
||||||
|
#
|
||||||
|
# Supported values are auto, gnome, xfce, rxvt, screen, konsole (KDE 3.x only), none
|
||||||
|
# Note: currently, Konsole support only works for KDE 3.x due to the way
|
||||||
|
# newer Konsole versions behave
|
||||||
|
#OE_TERMINAL = "auto"
|
||||||
|
# By default disable interactive patch resolution (tasks will just fail instead):
|
||||||
|
PATCHRESOLVE = "noop"
|
||||||
|
|
||||||
|
#
|
||||||
|
# Disk Space Monitoring during the build
|
||||||
|
#
|
||||||
|
# Monitor the disk space during the build. If there is less that 1GB of space or less
|
||||||
|
# than 100K inodes in any key build location (TMPDIR, DL_DIR, SSTATE_DIR), gracefully
|
||||||
|
# shutdown the build. If there is less than 100MB or 1K inodes, perform a hard abort
|
||||||
|
# of the build. The reason for this is that running completely out of space can corrupt
|
||||||
|
# files and damages the build in ways which may not be easily recoverable.
|
||||||
|
# It's necessary to monitor /tmp, if there is no space left the build will fail
|
||||||
|
# with very exotic errors.
|
||||||
|
BB_DISKMON_DIRS ??= "\
|
||||||
|
STOPTASKS,${TMPDIR},1G,100K \
|
||||||
|
STOPTASKS,${DL_DIR},1G,100K \
|
||||||
|
STOPTASKS,${SSTATE_DIR},1G,100K \
|
||||||
|
STOPTASKS,/tmp,100M,100K \
|
||||||
|
ABORT,${TMPDIR},100M,1K \
|
||||||
|
ABORT,${DL_DIR},100M,1K \
|
||||||
|
ABORT,${SSTATE_DIR},100M,1K \
|
||||||
|
ABORT,/tmp,10M,1K"
|
||||||
|
|
||||||
|
#
|
||||||
|
# Shared-state files from other locations
|
||||||
|
#
|
||||||
|
# As mentioned above, shared state files are prebuilt cache data objects which can be
|
||||||
|
# used to accelerate build time. This variable can be used to configure the system
|
||||||
|
# to search other mirror locations for these objects before it builds the data itself.
|
||||||
|
#
|
||||||
|
# This can be a filesystem directory, or a remote url such as http or ftp. These
|
||||||
|
# would contain the sstate-cache results from previous builds (possibly from other
|
||||||
|
# machines). This variable works like fetcher MIRRORS/PREMIRRORS and points to the
|
||||||
|
# cache locations to check for the shared objects.
|
||||||
|
# NOTE: if the mirror uses the same structure as SSTATE_DIR, you need to add PATH
|
||||||
|
# at the end as shown in the examples below. This will be substituted with the
|
||||||
|
# correct path within the directory structure.
|
||||||
|
#SSTATE_MIRRORS ?= "\
|
||||||
|
#file://.* http://someserver.tld/share/sstate/PATH;downloadfilename=PATH \n \
|
||||||
|
#file://.* file:///some/local/dir/sstate/PATH"
|
||||||
|
|
||||||
|
#
|
||||||
|
# Yocto Project SState Mirror
|
||||||
|
#
|
||||||
|
# The Yocto Project has prebuilt artefacts available for its releases, you can enable
|
||||||
|
# use of these by uncommenting the following lines. This will mean the build uses
|
||||||
|
# the network to check for artefacts at the start of builds, which does slow it down
|
||||||
|
# equally, it will also speed up the builds by not having to build things if they are
|
||||||
|
# present in the cache. It assumes you can download something faster than you can build it
|
||||||
|
# which will depend on your network.
|
||||||
|
# Note: For this to work you also need hash-equivalence passthrough to the matching server
|
||||||
|
#
|
||||||
|
#BB_HASHSERVE_UPSTREAM = "typhoon.yocto.io:8687"
|
||||||
|
#SSTATE_MIRRORS ?= "file://.* http://sstate.yoctoproject.org/3.4/PATH;downloadfilename=PATH"
|
||||||
|
|
||||||
|
#
|
||||||
|
# Qemu configuration
|
||||||
|
#
|
||||||
|
# By default native qemu will build with a builtin VNC server where graphical output can be
|
||||||
|
# seen. The line below enables the SDL UI frontend too.
|
||||||
|
PACKAGECONFIG:append:pn-qemu-system-native = " sdl"
|
||||||
|
# By default libsdl2-native will be built, if you want to use your host's libSDL instead of
|
||||||
|
# the minimal libsdl built by libsdl2-native then uncomment the ASSUME_PROVIDED line below.
|
||||||
|
#ASSUME_PROVIDED += "libsdl2-native"
|
||||||
|
|
||||||
|
# You can also enable the Gtk UI frontend, which takes somewhat longer to build, but adds
|
||||||
|
# a handy set of menus for controlling the emulator.
|
||||||
|
#PACKAGECONFIG:append:pn-qemu-system-native = " gtk+"
|
||||||
|
|
||||||
|
#
|
||||||
|
# Hash Equivalence
|
||||||
|
#
|
||||||
|
# Enable support for automatically running a local hash equivalence server and
|
||||||
|
# instruct bitbake to use a hash equivalence aware signature generator. Hash
|
||||||
|
# equivalence improves reuse of sstate by detecting when a given sstate
|
||||||
|
# artifact can be reused as equivalent, even if the current task hash doesn't
|
||||||
|
# match the one that generated the artifact.
|
||||||
|
#
|
||||||
|
# A shared hash equivalent server can be set with "<HOSTNAME>:<PORT>" format
|
||||||
|
#
|
||||||
|
#BB_HASHSERVE = "auto"
|
||||||
|
#BB_SIGNATURE_HANDLER = "OEEquivHash"
|
||||||
|
|
||||||
|
#
|
||||||
|
# Memory Resident Bitbake
|
||||||
|
#
|
||||||
|
# Bitbake's server component can stay in memory after the UI for the current command
|
||||||
|
# has completed. This means subsequent commands can run faster since there is no need
|
||||||
|
# for bitbake to reload cache files and so on. Number is in seconds, after which the
|
||||||
|
# server will shut down.
|
||||||
|
#
|
||||||
|
#BB_SERVER_TIMEOUT = "60"
|
||||||
|
|
||||||
|
# CONF_VERSION is increased each time build/conf/ changes incompatibly and is used to
|
||||||
|
# track the version of this file when it was generated. This can safely be ignored if
|
||||||
|
# this doesn't mean anything to you.
|
||||||
|
CONF_VERSION = "2"
|
Loading…
Reference in New Issue
Block a user