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use GLESv2 instead of GL
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@ -8,7 +8,7 @@
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#include <assert.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_opengl.h>
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#include <GL/gl.h>
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#include <GLES/gl.h>
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typedef int32_t i32;
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typedef uint32_t u32;
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@ -8,7 +8,7 @@
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#include <assert.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_opengl.h>
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#include <GL/gl.h>
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#include <GLES/gl.h>
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typedef int32_t i32;
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typedef uint32_t u32;
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