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meta-rpi-diya/recipes-example/example/files/sdlgl.c

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2021-12-17 20:30:04 +01:00
// To compile with gcc: (tested on Ubuntu 14.04 64bit):
// g++ sdl2_opengl.cpp -lSDL2 -lGL
// To compile with msvc: (tested on Windows 7 64bit)
// cl sdl2_opengl.cpp /I C:\sdl2path\include /link C:\path\SDL2.lib C:\path\SDL2main.lib /SUBSYSTEM:CONSOLE /NODEFAULTLIB:libcmtd.lib opengl32.lib
#include <stdio.h>
#include <stdint.h>
#include <assert.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_opengl.h>
#include <GL/gl.h>
typedef int32_t i32;
typedef uint32_t u32;
typedef int32_t b32;
#define WinWidth 480
#define WinHeight 640
int main(int ArgCount, char **Args)
{
u32 WindowFlags = SDL_WINDOW_OPENGL;
SDL_Window *Window = SDL_CreateWindow("OpenGL Test", 0, 0, 0, 0, WindowFlags);
assert(Window);
SDL_GLContext Context = SDL_GL_CreateContext(Window);
static GLfloat v0[] = {-1.0f, -1.0f, 1.0f};
static GLfloat v1[] = {1.0f, -1.0f, 1.0f};
static GLfloat v2[] = {1.0f, 1.0f, 1.0f};
static GLfloat v3[] = {-1.0f, 1.0f, 1.0f};
static GLfloat v4[] = {-1.0f, -1.0f, -1.0f};
static GLfloat v5[] = {1.0f, -1.0f, -1.0f};
static GLfloat v6[] = {1.0f, 1.0f, -1.0f};
static GLfloat v7[] = {-1.0f, 1.0f, -1.0f};
static GLubyte red[] = {255, 0, 0, 255};
static GLubyte green[] = {0, 255, 0, 255};
static GLubyte blue[] = {0, 0, 255, 255};
static GLubyte white[] = {255, 255, 255, 255};
static GLubyte yellow[] = {0, 255, 255, 255};
static GLubyte black[] = {0, 0, 0, 255};
static GLubyte orange[] = {255, 255, 0, 255};
static GLubyte purple[] = {255, 0, 255, 0};
SDL_SetWindowFullscreen(Window,SDL_WINDOW_FULLSCREEN);
SDL_DisplayMode DM;
SDL_GetCurrentDisplayMode(0, &DM);
printf("Display size %dx%d\n", DM.w, DM.h);
int Running = 1;
while (Running)
{
SDL_Event Event;
while (SDL_PollEvent(&Event))
{
if (Event.type == SDL_KEYDOWN)
{
switch (Event.key.keysym.sym)
{
case SDLK_ESCAPE:
Running = 0;
break;
default:
break;
}
}
else if (Event.type == SDL_QUIT)
{
Running = 0;
}
}
glViewport(0, 0, DM.w, DM.h);
glClearColor(1.f, 0.f, 1.f, 0.f);
glClear(GL_COLOR_BUFFER_BIT);
/* Send our triangle data to the pipeline. */
glBegin(GL_TRIANGLES);
glColor4ubv(red);
glVertex3fv(v0);
glColor4ubv(green);
glVertex3fv(v1);
glColor4ubv(blue);
glVertex3fv(v2);
glColor4ubv(red);
glVertex3fv(v0);
glColor4ubv(blue);
glVertex3fv(v2);
glColor4ubv(white);
glVertex3fv(v3);
glColor4ubv(green);
glVertex3fv(v1);
glColor4ubv(black);
glVertex3fv(v5);
glColor4ubv(orange);
glVertex3fv(v6);
glColor4ubv(green);
glVertex3fv(v1);
glColor4ubv(orange);
glVertex3fv(v6);
glColor4ubv(blue);
glVertex3fv(v2);
glColor4ubv(black);
glVertex3fv(v5);
glColor4ubv(yellow);
glVertex3fv(v4);
glColor4ubv(purple);
glVertex3fv(v7);
glColor4ubv(black);
glVertex3fv(v5);
glColor4ubv(purple);
glVertex3fv(v7);
glColor4ubv(orange);
glVertex3fv(v6);
glColor4ubv(yellow);
glVertex3fv(v4);
glColor4ubv(red);
glVertex3fv(v0);
glColor4ubv(white);
glVertex3fv(v3);
glColor4ubv(yellow);
glVertex3fv(v4);
glColor4ubv(white);
glVertex3fv(v3);
glColor4ubv(purple);
glVertex3fv(v7);
glColor4ubv(white);
glVertex3fv(v3);
glColor4ubv(blue);
glVertex3fv(v2);
glColor4ubv(orange);
glVertex3fv(v6);
glColor4ubv(white);
glVertex3fv(v3);
glColor4ubv(orange);
glVertex3fv(v6);
glColor4ubv(purple);
glVertex3fv(v7);
glColor4ubv(green);
glVertex3fv(v1);
glColor4ubv(red);
glVertex3fv(v0);
glColor4ubv(yellow);
glVertex3fv(v4);
glColor4ubv(green);
glVertex3fv(v1);
glColor4ubv(yellow);
glVertex3fv(v4);
glColor4ubv(black);
glVertex3fv(v5);
glEnd();
SDL_GL_SwapWindow(Window);
}
return 0;
}