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dany 2023-07-07 11:34:30 +02:00
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# #
# This file is your local configuration file and is where all local user settings # This file is your local configuration file and is where all local user settings
# are placed. The comments in this file give some guide to the options a new user # are placed. The comments in this file give some guide to the options a new user
# to the system might want to change but pretty much any configuration option can # to the system might want to change but pretty much any configuration option can
# be set in this file. More adventurous users can look at local.conf.extended # be set in this file. More adventurous users can look at local.conf.extended
# which contains other examples of configuration which can be placed in this file # which contains other examples of configuration which can be placed in this file
# but new users likely won't need any of them initially. # but new users likely won't need any of them initially.
# #
# Lines starting with the '#' character are commented out and in some cases the # Lines starting with the '#' character are commented out and in some cases the
# default values are provided as comments to show people example syntax. Enabling # default values are provided as comments to show people example syntax. Enabling
# the option is a question of removing the # character and making any change to the # the option is a question of removing the # character and making any change to the
# variable as required. # variable as required.
# #
# Machine Selection # Machine Selection
# #
# You need to select a specific machine to target the build with. There are a selection # You need to select a specific machine to target the build with. There are a selection
# of emulated machines available which can boot and run in the QEMU emulator: # of emulated machines available which can boot and run in the QEMU emulator:
# #
#MACHINE ?= "qemuarm" #MACHINE ?= "qemuarm"
#MACHINE ?= "qemuarm64" #MACHINE ?= "qemuarm64"
#MACHINE ?= "qemumips" #MACHINE ?= "qemumips"
#MACHINE ?= "qemumips64" #MACHINE ?= "qemumips64"
#MACHINE ?= "qemuppc" #MACHINE ?= "qemuppc"
#MACHINE ?= "qemux86" #MACHINE ?= "qemux86"
#MACHINE ?= "qemux86-64" #MACHINE ?= "qemux86-64"
# #
# There are also the following hardware board target machines included for # There are also the following hardware board target machines included for
# demonstration purposes: # demonstration purposes:
# #
#MACHINE ?= "beaglebone-yocto" #MACHINE ?= "beaglebone-yocto"
#MACHINE ?= "genericx86" #MACHINE ?= "genericx86"
#MACHINE ?= "genericx86-64" #MACHINE ?= "genericx86-64"
#MACHINE ?= "edgerouter" #MACHINE ?= "edgerouter"
# #
# This sets the default machine to be qemux86-64 if no other machine is selected: # This sets the default machine to be qemux86-64 if no other machine is selected:
# #
# Where to place downloads # Where to place downloads
# #
# During a first build the system will download many different source code tarballs # During a first build the system will download many different source code tarballs
# from various upstream projects. This can take a while, particularly if your network # from various upstream projects. This can take a while, particularly if your network
# connection is slow. These are all stored in DL_DIR. When wiping and rebuilding you # connection is slow. These are all stored in DL_DIR. When wiping and rebuilding you
# can preserve this directory to speed up this part of subsequent builds. This directory # can preserve this directory to speed up this part of subsequent builds. This directory
# is safe to share between multiple builds on the same machine too. # is safe to share between multiple builds on the same machine too.
# #
# The default is a downloads directory under TOPDIR which is the build directory. # The default is a downloads directory under TOPDIR which is the build directory.
# #
#DL_DIR ?= "${TOPDIR}/downloads" #DL_DIR ?= "${TOPDIR}/downloads"
# #
# Where to place shared-state files # Where to place shared-state files
# #
# BitBake has the capability to accelerate builds based on previously built output. # BitBake has the capability to accelerate builds based on previously built output.
# This is done using "shared state" files which can be thought of as cache objects # This is done using "shared state" files which can be thought of as cache objects
# and this option determines where those files are placed. # and this option determines where those files are placed.
# #
# You can wipe out TMPDIR leaving this directory intact and the build would regenerate # You can wipe out TMPDIR leaving this directory intact and the build would regenerate
# from these files if no changes were made to the configuration. If changes were made # from these files if no changes were made to the configuration. If changes were made
# to the configuration, only shared state files where the state was still valid would # to the configuration, only shared state files where the state was still valid would
# be used (done using checksums). # be used (done using checksums).
# #
# The default is a sstate-cache directory under TOPDIR. # The default is a sstate-cache directory under TOPDIR.
# #
#SSTATE_DIR ?= "${TOPDIR}/sstate-cache" #SSTATE_DIR ?= "${TOPDIR}/sstate-cache"
# #
# Where to place the build output # Where to place the build output
# #
# This option specifies where the bulk of the building work should be done and # This option specifies where the bulk of the building work should be done and
# where BitBake should place its temporary files and output. Keep in mind that # where BitBake should place its temporary files and output. Keep in mind that
# this includes the extraction and compilation of many applications and the toolchain # this includes the extraction and compilation of many applications and the toolchain
# which can use Gigabytes of hard disk space. # which can use Gigabytes of hard disk space.
# #
# The default is a tmp directory under TOPDIR. # The default is a tmp directory under TOPDIR.
# #
#TMPDIR = "${TOPDIR}/tmp" #TMPDIR = "${TOPDIR}/tmp"
# #
# Default policy config # Default policy config
# #
# The distribution setting controls which policy settings are used as defaults. # The distribution setting controls which policy settings are used as defaults.
# The default value is fine for general Yocto project use, at least initially. # The default value is fine for general Yocto project use, at least initially.
# Ultimately when creating custom policy, people will likely end up subclassing # Ultimately when creating custom policy, people will likely end up subclassing
# these defaults. # these defaults.
# #
DISTRO ?= "poky" DISTRO ?= "poky"
# As an example of a subclass there is a "bleeding" edge policy configuration # As an example of a subclass there is a "bleeding" edge policy configuration
# where many versions are set to the absolute latest code from the upstream # where many versions are set to the absolute latest code from the upstream
# source control systems. This is just mentioned here as an example, its not # source control systems. This is just mentioned here as an example, its not
# useful to most new users. # useful to most new users.
# DISTRO ?= "poky-bleeding" # DISTRO ?= "poky-bleeding"
# #
# Package Management configuration # Package Management configuration
# #
# This variable lists which packaging formats to enable. Multiple package backends # This variable lists which packaging formats to enable. Multiple package backends
# can be enabled at once and the first item listed in the variable will be used # can be enabled at once and the first item listed in the variable will be used
# to generate the root filesystems. # to generate the root filesystems.
# Options are: # Options are:
# - 'package_deb' for debian style deb files # - 'package_deb' for debian style deb files
# - 'package_ipk' for ipk files are used by opkg (a debian style embedded package manager) # - 'package_ipk' for ipk files are used by opkg (a debian style embedded package manager)
# - 'package_rpm' for rpm style packages # - 'package_rpm' for rpm style packages
# E.g.: PACKAGE_CLASSES ?= "package_rpm package_deb package_ipk" # E.g.: PACKAGE_CLASSES ?= "package_rpm package_deb package_ipk"
# We default to rpm: # We default to rpm:
# #
# SDK target architecture # SDK target architecture
# #
# This variable specifies the architecture to build SDK items for and means # This variable specifies the architecture to build SDK items for and means
# you can build the SDK packages for architectures other than the machine you are # you can build the SDK packages for architectures other than the machine you are
# running the build on (i.e. building i686 packages on an x86_64 host). # running the build on (i.e. building i686 packages on an x86_64 host).
# Supported values are i686, x86_64, aarch64 # Supported values are i686, x86_64, aarch64
#SDKMACHINE ?= "i686" #SDKMACHINE ?= "i686"
# #
# Extra image configuration defaults # Extra image configuration defaults
# #
# The EXTRA_IMAGE_FEATURES variable allows extra packages to be added to the generated # The EXTRA_IMAGE_FEATURES variable allows extra packages to be added to the generated
# images. Some of these options are added to certain image types automatically. The # images. Some of these options are added to certain image types automatically. The
# variable can contain the following options: # variable can contain the following options:
# "dbg-pkgs" - add -dbg packages for all installed packages # "dbg-pkgs" - add -dbg packages for all installed packages
# (adds symbol information for debugging/profiling) # (adds symbol information for debugging/profiling)
# "src-pkgs" - add -src packages for all installed packages # "src-pkgs" - add -src packages for all installed packages
# (adds source code for debugging) # (adds source code for debugging)
# "dev-pkgs" - add -dev packages for all installed packages # "dev-pkgs" - add -dev packages for all installed packages
# (useful if you want to develop against libs in the image) # (useful if you want to develop against libs in the image)
# "ptest-pkgs" - add -ptest packages for all ptest-enabled packages # "ptest-pkgs" - add -ptest packages for all ptest-enabled packages
# (useful if you want to run the package test suites) # (useful if you want to run the package test suites)
# "tools-sdk" - add development tools (gcc, make, pkgconfig etc.) # "tools-sdk" - add development tools (gcc, make, pkgconfig etc.)
# "tools-debug" - add debugging tools (gdb, strace) # "tools-debug" - add debugging tools (gdb, strace)
# "eclipse-debug" - add Eclipse remote debugging support # "eclipse-debug" - add Eclipse remote debugging support
# "tools-profile" - add profiling tools (oprofile, lttng, valgrind) # "tools-profile" - add profiling tools (oprofile, lttng, valgrind)
# "tools-testapps" - add useful testing tools (ts_print, aplay, arecord etc.) # "tools-testapps" - add useful testing tools (ts_print, aplay, arecord etc.)
# "debug-tweaks" - make an image suitable for development # "debug-tweaks" - make an image suitable for development
# e.g. ssh root access has a blank password # e.g. ssh root access has a blank password
# There are other application targets that can be used here too, see # There are other application targets that can be used here too, see
# meta/classes/image.bbclass and meta/classes/core-image.bbclass for more details. # meta/classes/image.bbclass and meta/classes/core-image.bbclass for more details.
# We default to enabling the debugging tweaks. # We default to enabling the debugging tweaks.
# #
# Additional image features # Additional image features
# #
# The following is a list of additional classes to use when building images which # The following is a list of additional classes to use when building images which
# enable extra features. Some available options which can be included in this variable # enable extra features. Some available options which can be included in this variable
# are: # are:
# - 'buildstats' collect build statistics # - 'buildstats' collect build statistics
USER_CLASSES ?= "buildstats" USER_CLASSES ?= "buildstats"
# #
# Runtime testing of images # Runtime testing of images
# #
# The build system can test booting virtual machine images under qemu (an emulator) # The build system can test booting virtual machine images under qemu (an emulator)
# after any root filesystems are created and run tests against those images. It can also # after any root filesystems are created and run tests against those images. It can also
# run tests against any SDK that are built. To enable this uncomment these lines. # run tests against any SDK that are built. To enable this uncomment these lines.
# See classes/test{image,sdk}.bbclass for further details. # See classes/test{image,sdk}.bbclass for further details.
#IMAGE_CLASSES += "testimage testsdk" #IMAGE_CLASSES += "testimage testsdk"
#TESTIMAGE_AUTO:qemuall = "1" #TESTIMAGE_AUTO:qemuall = "1"
# #
# Interactive shell configuration # Interactive shell configuration
# #
# Under certain circumstances the system may need input from you and to do this it # Under certain circumstances the system may need input from you and to do this it
# can launch an interactive shell. It needs to do this since the build is # can launch an interactive shell. It needs to do this since the build is
# multithreaded and needs to be able to handle the case where more than one parallel # multithreaded and needs to be able to handle the case where more than one parallel
# process may require the user's attention. The default is iterate over the available # process may require the user's attention. The default is iterate over the available
# terminal types to find one that works. # terminal types to find one that works.
# #
# Examples of the occasions this may happen are when resolving patches which cannot # Examples of the occasions this may happen are when resolving patches which cannot
# be applied, to use the devshell or the kernel menuconfig # be applied, to use the devshell or the kernel menuconfig
# #
# Supported values are auto, gnome, xfce, rxvt, screen, konsole (KDE 3.x only), none # Supported values are auto, gnome, xfce, rxvt, screen, konsole (KDE 3.x only), none
# Note: currently, Konsole support only works for KDE 3.x due to the way # Note: currently, Konsole support only works for KDE 3.x due to the way
# newer Konsole versions behave # newer Konsole versions behave
#OE_TERMINAL = "auto" #OE_TERMINAL = "auto"
# By default disable interactive patch resolution (tasks will just fail instead): # By default disable interactive patch resolution (tasks will just fail instead):
PATCHRESOLVE = "noop" PATCHRESOLVE = "noop"
# #
# Disk Space Monitoring during the build # Disk Space Monitoring during the build
# #
# Monitor the disk space during the build. If there is less that 1GB of space or less # Monitor the disk space during the build. If there is less that 1GB of space or less
# than 100K inodes in any key build location (TMPDIR, DL_DIR, SSTATE_DIR), gracefully # than 100K inodes in any key build location (TMPDIR, DL_DIR, SSTATE_DIR), gracefully
# shutdown the build. If there is less than 100MB or 1K inodes, perform a hard abort # shutdown the build. If there is less than 100MB or 1K inodes, perform a hard abort
# of the build. The reason for this is that running completely out of space can corrupt # of the build. The reason for this is that running completely out of space can corrupt
# files and damages the build in ways which may not be easily recoverable. # files and damages the build in ways which may not be easily recoverable.
# It's necessary to monitor /tmp, if there is no space left the build will fail # It's necessary to monitor /tmp, if there is no space left the build will fail
# with very exotic errors. # with very exotic errors.
BB_DISKMON_DIRS ??= "\ BB_DISKMON_DIRS ??= "\
STOPTASKS,${TMPDIR},1G,100K \ STOPTASKS,${TMPDIR},1G,100K \
STOPTASKS,${DL_DIR},1G,100K \ STOPTASKS,${DL_DIR},1G,100K \
STOPTASKS,${SSTATE_DIR},1G,100K \ STOPTASKS,${SSTATE_DIR},1G,100K \
STOPTASKS,/tmp,100M,100K \ STOPTASKS,/tmp,100M,100K \
ABORT,${TMPDIR},100M,1K \ ABORT,${TMPDIR},100M,1K \
ABORT,${DL_DIR},100M,1K \ ABORT,${DL_DIR},100M,1K \
ABORT,${SSTATE_DIR},100M,1K \ ABORT,${SSTATE_DIR},100M,1K \
ABORT,/tmp,10M,1K" ABORT,/tmp,10M,1K"
# #
# Shared-state files from other locations # Shared-state files from other locations
# #
# As mentioned above, shared state files are prebuilt cache data objects which can be # As mentioned above, shared state files are prebuilt cache data objects which can be
# used to accelerate build time. This variable can be used to configure the system # used to accelerate build time. This variable can be used to configure the system
# to search other mirror locations for these objects before it builds the data itself. # to search other mirror locations for these objects before it builds the data itself.
# #
# This can be a filesystem directory, or a remote url such as http or ftp. These # This can be a filesystem directory, or a remote url such as http or ftp. These
# would contain the sstate-cache results from previous builds (possibly from other # would contain the sstate-cache results from previous builds (possibly from other
# machines). This variable works like fetcher MIRRORS/PREMIRRORS and points to the # machines). This variable works like fetcher MIRRORS/PREMIRRORS and points to the
# cache locations to check for the shared objects. # cache locations to check for the shared objects.
# NOTE: if the mirror uses the same structure as SSTATE_DIR, you need to add PATH # NOTE: if the mirror uses the same structure as SSTATE_DIR, you need to add PATH
# at the end as shown in the examples below. This will be substituted with the # at the end as shown in the examples below. This will be substituted with the
# correct path within the directory structure. # correct path within the directory structure.
#SSTATE_MIRRORS ?= "\ #SSTATE_MIRRORS ?= "\
#file://.* http://someserver.tld/share/sstate/PATH;downloadfilename=PATH \n \ #file://.* http://someserver.tld/share/sstate/PATH;downloadfilename=PATH \n \
#file://.* file:///some/local/dir/sstate/PATH" #file://.* file:///some/local/dir/sstate/PATH"
# #
# Yocto Project SState Mirror # Yocto Project SState Mirror
# #
# The Yocto Project has prebuilt artefacts available for its releases, you can enable # The Yocto Project has prebuilt artefacts available for its releases, you can enable
# use of these by uncommenting the following lines. This will mean the build uses # use of these by uncommenting the following lines. This will mean the build uses
# the network to check for artefacts at the start of builds, which does slow it down # the network to check for artefacts at the start of builds, which does slow it down
# equally, it will also speed up the builds by not having to build things if they are # equally, it will also speed up the builds by not having to build things if they are
# present in the cache. It assumes you can download something faster than you can build it # present in the cache. It assumes you can download something faster than you can build it
# which will depend on your network. # which will depend on your network.
# Note: For this to work you also need hash-equivalence passthrough to the matching server # Note: For this to work you also need hash-equivalence passthrough to the matching server
# #
#BB_HASHSERVE_UPSTREAM = "typhoon.yocto.io:8687" #BB_HASHSERVE_UPSTREAM = "typhoon.yocto.io:8687"
#SSTATE_MIRRORS ?= "file://.* http://sstate.yoctoproject.org/3.4/PATH;downloadfilename=PATH" #SSTATE_MIRRORS ?= "file://.* http://sstate.yoctoproject.org/3.4/PATH;downloadfilename=PATH"
# #
# Qemu configuration # Qemu configuration
# #
# By default native qemu will build with a builtin VNC server where graphical output can be # By default native qemu will build with a builtin VNC server where graphical output can be
# seen. The line below enables the SDL UI frontend too. # seen. The line below enables the SDL UI frontend too.
PACKAGECONFIG:append:pn-qemu-system-native = " sdl" PACKAGECONFIG:append:pn-qemu-system-native = " sdl"
# By default libsdl2-native will be built, if you want to use your host's libSDL instead of # By default libsdl2-native will be built, if you want to use your host's libSDL instead of
# the minimal libsdl built by libsdl2-native then uncomment the ASSUME_PROVIDED line below. # the minimal libsdl built by libsdl2-native then uncomment the ASSUME_PROVIDED line below.
#ASSUME_PROVIDED += "libsdl2-native" #ASSUME_PROVIDED += "libsdl2-native"
# You can also enable the Gtk UI frontend, which takes somewhat longer to build, but adds # You can also enable the Gtk UI frontend, which takes somewhat longer to build, but adds
# a handy set of menus for controlling the emulator. # a handy set of menus for controlling the emulator.
#PACKAGECONFIG:append:pn-qemu-system-native = " gtk+" #PACKAGECONFIG:append:pn-qemu-system-native = " gtk+"
# #
# Hash Equivalence # Hash Equivalence
# #
# Enable support for automatically running a local hash equivalence server and # Enable support for automatically running a local hash equivalence server and
# instruct bitbake to use a hash equivalence aware signature generator. Hash # instruct bitbake to use a hash equivalence aware signature generator. Hash
# equivalence improves reuse of sstate by detecting when a given sstate # equivalence improves reuse of sstate by detecting when a given sstate
# artifact can be reused as equivalent, even if the current task hash doesn't # artifact can be reused as equivalent, even if the current task hash doesn't
# match the one that generated the artifact. # match the one that generated the artifact.
# #
# A shared hash equivalent server can be set with "<HOSTNAME>:<PORT>" format # A shared hash equivalent server can be set with "<HOSTNAME>:<PORT>" format
# #
#BB_HASHSERVE = "auto" #BB_HASHSERVE = "auto"
#BB_SIGNATURE_HANDLER = "OEEquivHash" #BB_SIGNATURE_HANDLER = "OEEquivHash"
# #
# Memory Resident Bitbake # Memory Resident Bitbake
# #
# Bitbake's server component can stay in memory after the UI for the current command # Bitbake's server component can stay in memory after the UI for the current command
# has completed. This means subsequent commands can run faster since there is no need # has completed. This means subsequent commands can run faster since there is no need
# for bitbake to reload cache files and so on. Number is in seconds, after which the # for bitbake to reload cache files and so on. Number is in seconds, after which the
# server will shut down. # server will shut down.
# #
#BB_SERVER_TIMEOUT = "60" #BB_SERVER_TIMEOUT = "60"
# CONF_VERSION is increased each time build/conf/ changes incompatibly and is used to # CONF_VERSION is increased each time build/conf/ changes incompatibly and is used to
# track the version of this file when it was generated. This can safely be ignored if # track the version of this file when it was generated. This can safely be ignored if
# this doesn't mean anything to you. # this doesn't mean anything to you.
CONF_VERSION = "2" CONF_VERSION = "2"
# accept the Synaptics license
LICENSE_FLAGS_ACCEPTED = "synaptics-killswitch"