luasocket/src/socket.lua
Sam Roberts 156669c28b socket.connect now implemented in the C core
This avoid socket.lua duplicating the iteration over the results
of getaddrinfo(). Some problems with the C implementation not
initializing sockets or the luasocket family have also been fixed,
and error reporting made more robust.
2012-05-10 14:14:22 -07:00

147 lines
4.3 KiB
Lua

-----------------------------------------------------------------------------
-- LuaSocket helper module
-- Author: Diego Nehab
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-- Declare module and import dependencies
-----------------------------------------------------------------------------
local base = _G
local string = require("string")
local math = require("math")
local socket = require("socket.core")
module("socket")
-----------------------------------------------------------------------------
-- Exported auxiliar functions
-----------------------------------------------------------------------------
function connect4(address, port, laddress, lport)
return socket.connect(address, port, laddress, lport, "inet")
end
function connect6(address, port, laddress, lport)
return socket.connect(address, port, laddress, lport, "inet6")
end
function bind(host, port, backlog)
if host == "*" then host = "0.0.0.0" end
local addrinfo, err = socket.dns.getaddrinfo(host);
if not addrinfo then return nil, err end
local sock, res
err = "no info on address"
for i, alt in base.ipairs(addrinfo) do
if alt.family == "inet" then
sock, err = socket.tcp()
else
sock, err = socket.tcp6()
end
if not sock then return nil, err end
sock:setoption("reuseaddr", true)
res, err = sock:bind(alt.addr, port)
if not res then
sock:close()
else
res, err = sock:listen(backlog)
if not res then
sock:close()
else
return sock
end
end
end
return nil, err
end
try = newtry()
function choose(table)
return function(name, opt1, opt2)
if base.type(name) ~= "string" then
name, opt1, opt2 = "default", name, opt1
end
local f = table[name or "nil"]
if not f then base.error("unknown key (".. base.tostring(name) ..")", 3)
else return f(opt1, opt2) end
end
end
-----------------------------------------------------------------------------
-- Socket sources and sinks, conforming to LTN12
-----------------------------------------------------------------------------
-- create namespaces inside LuaSocket namespace
sourcet = {}
sinkt = {}
BLOCKSIZE = 2048
sinkt["close-when-done"] = function(sock)
return base.setmetatable({
getfd = function() return sock:getfd() end,
dirty = function() return sock:dirty() end
}, {
__call = function(self, chunk, err)
if not chunk then
sock:close()
return 1
else return sock:send(chunk) end
end
})
end
sinkt["keep-open"] = function(sock)
return base.setmetatable({
getfd = function() return sock:getfd() end,
dirty = function() return sock:dirty() end
}, {
__call = function(self, chunk, err)
if chunk then return sock:send(chunk)
else return 1 end
end
})
end
sinkt["default"] = sinkt["keep-open"]
sink = choose(sinkt)
sourcet["by-length"] = function(sock, length)
return base.setmetatable({
getfd = function() return sock:getfd() end,
dirty = function() return sock:dirty() end
}, {
__call = function()
if length <= 0 then return nil end
local size = math.min(socket.BLOCKSIZE, length)
local chunk, err = sock:receive(size)
if err then return nil, err end
length = length - string.len(chunk)
return chunk
end
})
end
sourcet["until-closed"] = function(sock)
local done
return base.setmetatable({
getfd = function() return sock:getfd() end,
dirty = function() return sock:dirty() end
}, {
__call = function()
if done then return nil end
local chunk, err, partial = sock:receive(socket.BLOCKSIZE)
if not err then return chunk
elseif err == "closed" then
sock:close()
done = 1
return partial
else return nil, err end
end
})
end
sourcet["default"] = sourcet["until-closed"]
source = choose(sourcet)