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			426 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
| <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" 
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|     "http://www.w3.org/TR/html4/strict.dtd">
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| <html>
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| 
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| <head>
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| <meta name="description" content="LuaSocket: The core namespace">
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| <meta name="keywords" content="Lua, LuaSocket, Socket, Network, Library, Support"> 
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| <title>LuaSocket: The socket namespace</title>
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| <link rel="stylesheet" href="reference.css" type="text/css">
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| </head>
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| 
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| <body>
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| 
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| <!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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| 
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| <div class=header>
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| <hr>
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| <center>
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| <table summary="LuaSocket logo">
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| <tr><td align=center><a href="http://www.lua.org">
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| <img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
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| </a></td></tr>
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| <tr><td align=center valign=top>Network support for the Lua language
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| </td></tr>
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| </table>
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| <p class=bar>
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| <a href="index.html">home</a> ·
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| <a href="index.html#download">download</a> ·
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| <a href="installation.html">installation</a> ·
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| <a href="introduction.html">introduction</a> ·
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| <a href="reference.html">reference</a> 
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| </p>
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| </center>
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| <hr>
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| </div>
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| 
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| <!-- socket +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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| 
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| <h2 id=socket>The socket namespace</h2> 
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| 
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| <p>
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| The <tt>socket</tt> namespace contains the core functionality of LuaSocket. 
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| </p>
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| 
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| <p> 
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| To obtain the <tt>socket</tt> namespace, run:
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| </p>
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| 
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| <pre class=example>
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| -- loads the socket module 
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| local socket = require("socket")
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| </pre>
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| 
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| <!-- bind ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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| 
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| <p class=name id=bind> 
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| socket.<b>bind(</b>address, port [, backlog]<b>)</b>
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| </p>
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| 
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| <p class=description>
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| This function is a shortcut that creates and returns a TCP server object
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| bound to a local <tt>address</tt> and <tt>port</tt>, ready to 
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| accept client connections. Optionally,
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| user can also specify the <tt>backlog</tt> argument to the 
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| <a href=tcp.html#listen><tt>listen</tt></a> method (defaults to 32). 
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| </p>
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| 
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| <p class=note>
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| Note: The server object returned will have the option "<tt>reuseaddr</tt>" 
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| set to <tt><b>true</b></tt>.
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| </p>
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| 
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| <!-- connect ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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| 
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| <p class=name id=connect> 
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| socket.<b>connect(</b>address, port [, locaddr, locport]<b>)</b>
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| </p>
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| 
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| <p class=description>
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| This function is a shortcut that creates and returns a TCP client object
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| connected to a remote <tt>host</tt> at a given <tt>port</tt>. Optionally,
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| the user can also specify the local address and port to bind
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| (<tt>locaddr</tt> and <tt>locport</tt>).
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| </p>
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| 
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| <!-- debug ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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| 
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| <p class=name id=debug> 
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| socket.<b>_DEBUG</b>
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| </p>
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| 
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| <p class=description>
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| This constant is set to <tt><b>true</b></tt> if the library was compiled
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| with debug support.
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| </p>
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| 
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| <!-- get time +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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| 
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| <p class=name id=gettime> 
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| socket.<b>gettime()</b>
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| </p>
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| 
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| <p class=description>
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| Returns the time in seconds, relative to the origin of the 
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| universe. You should subtract the values returned by this function
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| to get meaningful values. 
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| </p>
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| 
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| <pre class=example>
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| t = socket.gettime()
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| -- do stuff
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| print(socket.gettime() - t .. " seconds elapsed")
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| </pre>
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| 
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| <!-- newtry +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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| 
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| <p class=name id=newtry> 
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| socket.<b>newtry(</b>finalizer<b>)</b>
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| </p>
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| 
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| <p class=description>
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| Creates and returns a <em>clean</em> 
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| <a href="#try"><tt>try</tt></a>
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| function that allows for cleanup before the exception 
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| is  raised. 
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| </p>
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| 
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| <p class=parameters> 
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| <tt>Finalizer</tt> is a function that will be called before
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| <tt>try</tt> throws the exception. It will be called 
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| in <em>protected</em> mode.
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| </p>
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| 
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| <p class=return> 
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| The function returns your customized <tt>try</tt> function. 
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| </p>
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| 
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| <p class=note>
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| Note: This idea saved a <em>lot</em> of work with the 
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| implementation of protocols in LuaSocket: 
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| </p>
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| 
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| <pre class=example>
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| foo = socket.protect(function()
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|     -- connect somewhere
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|     local c = socket.try(socket.connect("somewhere", 42))
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|     -- create a try function that closes 'c' on error
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|     local try = socket.newtry(function() c:close() end)
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|     -- do everything reassured c will be closed 
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|     try(c:send("hello there?\r\n"))
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|     local answer = try(c:receive())
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|     ...
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|     try(c:send("good bye\r\n"))
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|     c:close()
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| end)
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| </pre>
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| 
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| 
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| <!-- protect +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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| 
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| <p class=name id=protect> 
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| socket.<b>protect(</b>func<b>)</b>
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| </p>
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| 
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| <p class=description>
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| Converts a function that throws exceptions into a safe function. This
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| function only catches exceptions thrown by the <a href=#try><tt>try</tt></a>
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| and <a href=#newtry><tt>newtry</tt></a> functions. It does not catch normal 
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| Lua errors.
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| </p>
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| 
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| <p class=parameters>
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| <tt>Func</tt> is a function that calls 
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| <a href=#try><tt>try</tt></a> (or <tt>assert</tt>, or <tt>error</tt>) 
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| to throw exceptions. 
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| </p>
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| 
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| <p class=return>
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| Returns an equivalent function that instead of throwing exceptions,
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| returns <tt><b>nil</b></tt> followed by an error message. 
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| </p>
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| 
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| <p class=note>
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| Note: Beware that if your function performs some illegal operation that
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| raises an error, the protected function will catch the error and return it
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| as a string. This is because the <a href=#try><tt>try</tt></a> function
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| uses errors as the mechanism to throw exceptions.  
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| </p>
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| 
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| <!-- select +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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| 
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| <p class=name id=select> 
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| socket.<b>select(</b>recvt, sendt [, timeout]<b>)</b>
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| </p>
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| 
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| <p class=description>
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| Waits for a number of sockets to change status. 
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| </p>
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| 
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| <p class=parameters>
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| <tt>Recvt</tt> is an array with the sockets to test for characters
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| available for reading. Sockets in the <tt>sendt</tt> array are watched to
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| see if it is OK to immediately write on them.  <tt>Timeout</tt> is the
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| maximum amount of time (in seconds) to wait for a change in status.  A
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| <tt><b>nil</b></tt>, negative or omitted <tt>timeout</tt> value allows the
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| function to block indefinitely. <tt>Recvt</tt> and <tt>sendt</tt> can also
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| be empty tables or <tt><b>nil</b></tt>. Non-socket values (or values with
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| non-numeric indices) in the arrays will be silently ignored.
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| </p>
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| 
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| <p class=return> The function returns a list with the sockets ready for
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| reading, a list with the sockets ready for writing and an error message.
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| The error message is "<tt>timeout</tt>" if a timeout condition was met and
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| <tt><b>nil</b></tt> otherwise. The returned tables are
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| doubly keyed both by integers and also by the sockets
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| themselves, to simplify the test if a specific socket has
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| changed status. 
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| </p>
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| 
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| <p class=note>
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| <b>Note: </b>: <tt>select</tt> can monitor a limited number
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| of sockets, as defined by the constant <tt>socket._SETSIZE</tt>. This
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| number may be as high as 1024 or as low as 64 by default,
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| depending on the system. It is usually possible to change this
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| at compile time. Invoking <tt>select</tt> with a larger
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| number of sockets will raise an error.
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| </p>
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| 
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| <p class=note>
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| <b>Important note</b>: a known bug in WinSock causes <tt>select</tt> to fail 
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| on non-blocking TCP sockets. The function may return a socket as
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| writable even though the socket is <em>not</em> ready for sending.
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| </p>
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| 
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| <p class=note>
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| <b>Another important note</b>: calling select with a server socket in the receive parameter before a call to accept does <em>not</em> guarantee
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| <a href=tcp.html#accept><tt>accept</tt></a> will return immediately. 
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| Use the <a href=tcp.html#settimeout><tt>settimeout</tt></a> 
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| method or <tt>accept</tt> might block forever.  
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| </p>
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| 
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| <p class=note>
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| <b>Yet another note</b>: If you close a socket and pass
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| it to <tt>select</tt>, it will be ignored.
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| </p>
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| 
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| <!-- sink ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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| 
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| <p class=name id=sink> 
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| socket.<b>sink(</b>mode, socket<b>)</b>
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| </p>
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| 
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| <p class=description>
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| Creates an 
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| <a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a>
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| sink from a stream socket object. 
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| </p>
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| 
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| <p class=parameters>
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| <tt>Mode</tt> defines the behavior of the sink. The following
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| options are available:
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| </p>
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| <ul>
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| <li> <tt>"http-chunked"</tt>: sends data through socket after applying the
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| <em>chunked transfer coding</em>, closing the socket when done;
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| <li> <tt>"close-when-done"</tt>: sends all received data through the
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| socket, closing the socket when done; 
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| <li> <tt>"keep-open"</tt>: sends all received data through the
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| socket, leaving it open when done. 
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| </ul>
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| <p>
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| <tt>Socket</tt> is the stream socket object used to send the data. 
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| </p>
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| 
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| <p class=return>
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| The function returns a sink with the appropriate behavior. 
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| </p>
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| 
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| <!-- skip ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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| 
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| <p class=name id=skip> 
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| socket.<b>skip(</b>d [, ret<sub>1</sub>, ret<sub>2</sub> ...  ret<sub>N</sub>]<b>)</b>
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| </p>
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| 
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| <p class=description>
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| Drops a number of arguments and returns the remaining.
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| </p>
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| 
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| <p class=parameters>
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| <tt>D</tt> is the number of arguments to drop. <tt>Ret<sub>1</sub></tt> to
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| <tt>ret<sub>N</sub></tt> are the arguments.
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| </p>
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| 
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| <p class=return> 
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| The function returns <tt>ret<sub>d+1</sub></tt> to <tt>ret<sub>N</sub></tt>.
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| </p>
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| 
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| <p class=note>
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| Note: This function is useful to avoid creation of dummy variables:
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| </p>
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| 
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| <pre class=example>
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| -- get the status code and separator from SMTP server reply 
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| local code, sep = socket.skip(2, string.find(line, "^(%d%d%d)(.?)"))
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| </pre>
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| 
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| <!-- sleep ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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| 
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| <p class=name id=sleep> 
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| socket.<b>sleep(</b>time<b>)</b>
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| </p>
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| 
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| <p class=description>
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| Freezes the program execution during a given amount of time.
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| </p>
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| 
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| <p class=parameters> 
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| <tt>Time</tt> is the number of seconds to sleep for. If
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| <tt>time</tt> is negative, the function returns immediately.
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| </p>
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| 
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| <!-- source +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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| 
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| <p class=name id=source> 
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| socket.<b>source(</b>mode, socket [, length]<b>)</b>
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| </p>
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| 
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| <p class=description>
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| Creates an 
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| <a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a>
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| source from a stream socket object. 
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| </p>
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| 
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| <p class=parameters>
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| <tt>Mode</tt> defines the behavior of the source. The following
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| options are available:
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| </p>
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| <ul>
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| <li> <tt>"http-chunked"</tt>: receives data from socket and removes the
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| <em>chunked transfer coding</em> before returning the data;
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| <li> <tt>"by-length"</tt>: receives a fixed number of bytes from the
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| socket. This mode requires the extra argument <tt>length</tt>; 
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| <li> <tt>"until-closed"</tt>: receives data from a socket until the other
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| side closes the connection. 
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| </ul>
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| <p>
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| <tt>Socket</tt> is the stream socket object used to receive the data. 
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| </p>
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| 
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| <p class=return>
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| The function returns a source with the appropriate behavior. 
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| </p>
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| 
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| <!-- setsize ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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| 
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| <p class=name id=setsize> 
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| socket.<b>_SETSIZE</b>
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| </p>
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| 
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| <p class=description>
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| The maximum number of sockets that the <a
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| href=#select><tt>select</tt></a> function can handle. 
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| </p>
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| 
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| <!-- try ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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| 
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| <p class=name id=try> 
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| socket.<b>try(</b>ret<sub>1</sub> [, ret<sub>2</sub> ... ret<sub>N</sub>]<b>)</b>
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| </p>
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| 
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| <p class=description>
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| Throws an exception in case of error. The exception can only be caught 
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| by the <a href=#protect><tt>protect</tt></a> function. It does not explode
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| into an error message.
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| </p>
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| 
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| <p class=parameters>
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| <tt>Ret<sub>1</sub></tt> to <tt>ret<sub>N</sub></tt> can be arbitrary
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| arguments, but are usually the return values of a function call 
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| nested with <tt>try</tt>. 
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| </p>
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| 
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| <p class=return> 
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| The function returns <tt>ret</tt><sub>1</sub> to <tt>ret</tt><sub>N</sub> if
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| <tt>ret</tt><sub>1</sub> is not <tt><b>nil</b></tt>. Otherwise, it calls <tt>error</tt> passing <tt>ret</tt><sub>2</sub>.
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| </p>
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| 
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| <pre class=example>
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| -- connects or throws an exception with the appropriate error message
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| c = socket.try(socket.connect("localhost", 80))
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| </pre>
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| 
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| <!-- version ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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| 
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| <p class=name id=version> 
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| socket.<b>_VERSION</b>
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| </p>
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| 
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| <p class=description>
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| This constant has a string describing the current LuaSocket version. 
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| </p>
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| 
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| <!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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| 
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| <div class=footer>
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| <hr>
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| <center>
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| <p class=bar>
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| <a href="index.html">home</a> ·
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| <a href="index.html#down">download</a> ·
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| <a href="installation.html">installation</a> ·
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| <a href="introduction.html">introduction</a> ·
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| <a href="reference.html">reference</a>
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| </p>
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| <p>
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| <small>
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| Last modified by Diego Nehab on <br>
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| Thu Apr 20 00:25:54 EDT 2006
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| </small>
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| </p>
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| </center>
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| </div>
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| 
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| </body>
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| </html>
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