mirror of
https://github.com/lunarmodules/luasocket.git
synced 2024-11-17 02:38:21 +01:00
208 lines
6.5 KiB
Lua
208 lines
6.5 KiB
Lua
-- load our favourite library
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local socket = require"socket"
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-- creates a new set data structure
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function newset(a)
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local reverse = {}
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local set = {}
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return setmetatable(set, {__index = {
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insert = function(set, value)
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if not reverse[value] then
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table.insert(set, value)
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reverse[value] = table.getn(set)
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end
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end,
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remove = function(set, value)
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local index = reverse[value]
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if index then
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reverse[value] = nil
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local top = table.remove(set)
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if top ~= value then
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reverse[top] = index
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set[index] = top
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end
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end
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end
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}})
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end
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-- timeout before an inactive thread is kicked
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local TIMEOUT = 10
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-- set of connections waiting to receive data
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local receiving = newset(1)
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-- set of sockets waiting to send data
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local sending = newset()
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-- context for connections and servers
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local context = {}
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function wait(who, what)
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if what == "input" then receiving:insert(who)
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else sending:insert(who) end
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context[who].last = socket.gettime()
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coroutine.yield()
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end
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-- initializes the forward server
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function init()
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if table.getn(arg) < 1 then
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print("Usage")
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print(" lua forward.lua <iport:ohost:oport> ...")
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os.exit(1)
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end
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-- for each tunnel, start a new server socket
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for i, v in ipairs(arg) do
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-- capture forwarding parameters
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local iport, ohost, oport =
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socket.skip(2, string.find(v, "([^:]+):([^:]+):([^:]+)"))
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assert(iport, "invalid arguments")
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-- create our server socket
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local server = assert(socket.bind("*", iport))
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server:settimeout(0) -- we don't want to be killed by bad luck
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-- make sure server is tested for readability
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receiving:insert(server)
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-- add server context
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context[server] = {
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thread = coroutine.create(accept),
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ohost = ohost,
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oport = oport
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}
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end
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end
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-- starts a connection in a non-blocking way
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function connect(who, host, port)
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who:settimeout(0)
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local ret, err = who:connect(host, port)
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if not ret and err == "timeout" then
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wait(who, "output")
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ret, err = who:connect(host, port)
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if not ret and err ~= "already connected" then
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kick(context[who].peer)
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kick(who)
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return
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end
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end
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return forward(who)
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end
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-- gets rid of a client
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function kick(who)
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if who then
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sending:remove(who)
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receiving:remove(who)
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who:close()
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context[who] = nil
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end
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end
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-- loops accepting connections and creating new threads to deal with them
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function accept(server)
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while true do
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-- accept a new connection and start a new coroutine to deal with it
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local client = server:accept()
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if client then
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-- create contexts for client and peer.
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local peer, err = socket.tcp()
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if peer then
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context[client] = {
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last = socket.gettime(),
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-- client goes straight to forwarding loop
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thread = coroutine.create(forward),
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peer = peer,
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}
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context[peer] = {
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last = socket.gettime(),
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peer = client,
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-- peer first tries to connect to forwarding address
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thread = coroutine.create(connect),
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last = socket.gettime()
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}
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-- resume peer and client so they can do their thing
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local ohost = context[server].ohost
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local oport = context[server].oport
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coroutine.resume(context[peer].thread, peer, ohost, oport)
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coroutine.resume(context[client].thread, client)
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else
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print(err)
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client:close()
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end
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end
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-- tell scheduler we are done for now
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wait(server, "input")
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end
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end
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-- forwards all data arriving to the appropriate peer
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function forward(who)
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who:settimeout(0)
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while true do
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-- wait until we have something to read
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wait(who, "input")
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-- try to read as much as possible
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local data, rec_err, partial = who:receive("*a")
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-- if we had an error other than timeout, abort
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if rec_err and rec_err ~= "timeout" then return kick(who) end
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-- if we got a timeout, we probably have partial results to send
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data = data or partial
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-- forward what we got right away
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local peer = context[who].peer
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while true do
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-- tell scheduler we need to wait until we can send something
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wait(who, "output")
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local ret, snd_err
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local start = 0
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ret, snd_err, start = peer:send(data, start+1)
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if ret then break
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elseif snd_err ~= "timeout" then return kick(who) end
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end
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-- if we are done receiving, we are done
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if not rec_err then
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kick(who)
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kick(peer)
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break
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end
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end
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end
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-- loop waiting until something happens, restarting the thread to deal with
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-- what happened, and routing it to wait until something else happens
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function go()
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while true do
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-- check which sockets are interesting and act on them
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readable, writable = socket.select(receiving, sending)
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-- for all readable connections, resume its thread
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for _, who in ipairs(readable) do
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if context[who] then
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receiving:remove(who)
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coroutine.resume(context[who].thread, who)
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end
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end
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-- for all writable connections, do the same
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for _, who in ipairs(writable) do
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if context[who] then
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sending:remove(who)
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coroutine.resume(context[who].thread, who)
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end
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end
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-- put all inactive threads in death row
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local now = socket.gettime()
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local deathrow
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for who, data in pairs(context) do
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if data.peer then
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if now - data.last > TIMEOUT then
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-- only create table if at least one is doomed
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deathrow = deathrow or {}
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deathrow[who] = true
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end
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end
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end
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-- finally kick everyone in deathrow
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if deathrow then
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for who in pairs(deathrow) do kick(who) end
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end
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end
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end
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init()
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go()
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