mirror of
https://github.com/lunarmodules/luasocket.git
synced 2024-11-08 14:28:21 +01:00
58096449c6
Implemented new distribution scheme. Select is now purely C. HTTP reimplemented seems faster dunno why. LTN12 functions that coroutines fail gracefully.
246 lines
6.9 KiB
HTML
246 lines
6.9 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
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"http://www.w3.org/TR/html4/strict.dtd">
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<html>
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<head>
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<title>LuaSocket: Network support for the Lua language</title>
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<link rel="stylesheet" href="reference.css" type="text/css">
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</head>
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<body>
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<!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<div class=header>
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<hr>
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<center>
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<table summary="LuaSocket logo">
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<tr><td align=center><a href="http://www.lua.org">
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<img border=0 alt="LuaSocket" src="luasocket.png">
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</a></td></tr>
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<tr><td align=center valign=top>Network support for the Lua language
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</td></tr>
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</table>
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<p class=bar>
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<a href="home.html">home</a> ·
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<a href="home.html#download">download</a> ·
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<a href="introduction.html">introduction</a> ·
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<a href="reference.html">reference</a>
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</p>
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</center>
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<hr>
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</div>
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<!-- socket +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<h2 id=socket>The socket namespace</h2>
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<p>
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The <tt>socket</tt> namespace contains the core functionality of LuaSocket.
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</p>
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<!-- debug ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<p class=name id=debug>
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socket.<b>DEBUG</b>
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</p>
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<p class=description>
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This constant is set to <tt><b>true</b></tt> if the library was compiled
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with debug support.
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</p>
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<!-- protect +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<p class=name id=protect>
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socket.<b>protect(</b>func<b>)</b>
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</p>
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<p class=description>
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Converts a function that throws exceptions into a safe function.
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</p>
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<p class=parameters>
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<tt>Funct</tt> is a function that calls
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<a href=#try><tt>try</tt></a> to throw exceptions.
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</p>
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<p class=return>
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Returns an equivalent function that instead of throwing exceptions,
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returns <tt><b>nil</b></tt> followed by an error message.
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</p>
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<!-- select +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<p class=name id=select>
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socket.<b>select(</b>recvt, sendt [, timeout]<b>)</b>
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</p>
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<p class=description>
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Waits for a number of sockets to change status.
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</p>
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<p class=parameters>
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<tt>Recvt</tt> is an array with the sockets to test for characters
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available for reading. Sockets in the <tt>sendt</tt> array are watched to
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see if it is OK to immediately write on them. <tt>Timeout</tt> is the
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maximum amount of time (in seconds) to wait for a change in status. A
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<tt><b>nil</b></tt>, negative or omitted <tt>timeout</tt> value allows the
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function to block indefinitely. <tt>Recvt</tt> and <tt>sendt</tt> can also
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be empty tables or <tt><b>nil</b></tt>. Non-socket values in the arrays
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will be silently ignored.
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</p>
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<p class=return> The function returns a table with the sockets ready for
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reading, a table with the sockets ready for writing and an error message.
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The error message is "<tt>timeout</tt>" if a timeout condition was met and
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<tt><b>nil</b></tt> otherwise. The returned tables are associative, to
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simplify the test if a specific socket has changed status.
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</p>
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<p class=note>
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<b>Important note</b>: a known bug in WinSock causes <tt>select</tt> to fail
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on non-blocking TCP sockets. The function may return a socket as
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writable even though the socket is <em>not</em> ready for sending.
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</p>
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<p class=note>
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<b>Another important note</b>: calling select with a server socket in the receive
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parameter before a call to accept does <em>not</em> guarantee
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<a href=tcp.html#accept><tt>accept</tt></a> will return immediately.
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Use the <a href=tcp.html#settimeout><tt>settimeout</tt></a>
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method or <tt>accept</tt> might block forever.
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</p>
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<p class=note>
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Interesting note: as mentioned in some manuals, calling select with both
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sets empty and a non-null timeout is a fairly portable way to sleep with
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sub-second precision.
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</p>
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<!-- sink ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<p class=name id=sink>
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socket.<b>sink(</b>mode, socket<b>)</b>
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</p>
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<p class=description>
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Creates an
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<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a>
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sink from a stream socket object.
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</p>
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<p class=parameters>
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<tt>Mode</tt> defines the behaviour of the sink. The following
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options are available:
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</p>
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<ul>
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<li> <tt>"http-chunked"</tt>: sends data through socket after applying the
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<em>chunked transfer coding</em>, closing the socket when done;
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<li> <tt>"close-when-done"</tt>: sends all received data through the
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socket, closing the socket when done;
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<li> <tt>"keep-open"</tt>: sends all received data through the
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socket, leaving it open when done.
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</ul>
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<p>
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<tt>Socket</tt> is the stream socket object used to send the data.
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</p>
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<p class=return>
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The function returns a sink with the appropriate behavior.
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</p>
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<!-- source +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<p class=name id=source>
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socket.<b>source(</b>mode, socket [, length]<b>)</b>
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</p>
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<p class=description>
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Creates an
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<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a>
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source from a stream socket object.
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</p>
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<p class=parameters>
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<tt>Mode</tt> defines the behaviour of the source. The following
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options are available:
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</p>
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<ul>
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<li> <tt>"http-chunked"</tt>: receives data from socket and removes the
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<em>chunked transfer coding</em> before returning the data;
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<li> <tt>"by-length"</tt>: receives a fixed number of bytes from the
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socket. This mode requires the extra argument <tt>length</tt>;
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<li> <tt>"until-closed"</tt>: receives data from a socket until the other
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side closes the connection.
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</ul>
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<p>
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<tt>Socket</tt> is the stream socket object used to receive the data.
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</p>
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<p class=return>
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The function returns a source with the appropriate behavior.
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</p>
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<!-- try ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<p class=name id=try>
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socket.<b>try(</b>ret<sub>1</sub>, ret<sub>2</sub> ... ret<sub>N</sub><b>)</b>
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</p>
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<p class=description>
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Throws an exception in case of error.
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</p>
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<p class=parameters>
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</b>Ret<sub>1</sub>, ret<sub>2</sub> ... ret<sub>N</sub> can be arbitrary
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arguments, but are usually the return values of a function call that
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nested with the call to <tt>try</tt>.
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</p>
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<p class=return>
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The function returns ret<sub>1</sub>, ret<sub>2</sub> ... ret<sub>N</sub> if
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ret<sub>1</sub> is not <tt><b>nil</b></tt>. Otherwise, calls <tt>error</tt>
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passing ret<sub>2</sub>.
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</p>
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<pre class=example>
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-- connects or throws an exception with the appropriate error message
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c = socket.try(socket.connect("localhost", 80))
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</pre>
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<!-- version ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<p class=name id=version>
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socket.<b>VERSION</b>
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</p>
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<p class=description>
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This constant has a string describing the current LuaSocket version.
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</p>
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<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<div class=footer>
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<hr>
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<center>
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<p class=bar>
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<a href="home.html">home</a> ·
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<a href="home.html#down">download</a> ·
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<a href="introduction.html">introduction</a> ·
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<a href="reference.html">reference</a>
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</p>
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<p>
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<small>
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Last modified by Diego Nehab on <br>
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Sat Aug 9 01:00:41 PDT 2003
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</small>
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</p>
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</center>
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</div>
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</body>
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</html>
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