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.. | ||
b64.lua | ||
check-links.lua | ||
check-memory.lua | ||
dict.lua | ||
eol.lua | ||
get.lua | ||
qp.lua | ||
README | ||
tftp.lua |
This directory contains code that is more useful than the examples. This code *is* supported. lua.lua These are modules to suport dynamic loading of LuaSocket by the stand alone Lua Interpreter with the use of the "require" function. For my Mac OS X system, I place all files in /Users/diego/tec/luasocket and set the following environment variables: LUA_PATH=/Users/diego/tec/luasocket/?.lua LUA_INIT=@/Users/diego/tec/luasocket/lua.lua LUA_FUNCNAME=? LUA_LIBNAME=/Users/diego/tec/luasocket/?.dylib With that, I can run any luasocket application with the command line: lua -l socket <script> Much nicer than having to build a new executable just to initialize LuaSocket! tftp.lua -- Trivial FTP client This module implements file retrieval by the TFTP protocol. Its main use is to test the UDP code, but someone might find it usefull. get.lua -- file retriever This little program is a client that uses the FTP and HTTP code to implement a command line file graber. Just run lua -l socket get.lua <remote-file> [<local-file>] to download a remote file (either ftp:// or http://) to the specified local file. The program also prints the download throughput, elapsed time, bytes already downloaded etc during download. check-links.lua -- HTML link checker program This little program scans a HTML file and checks for broken links. It is similar to check-links.pl by Jamie Zawinski, but uses all facilities of the LuaSocket library and the Lua language. It has not been thoroughly tested, but it should work. Just run lua -l socket check-links.lua {<url>} > output and open the result to see a list of broken links. Good luck, Diego.