luasocket/src/auxiliar.c
Diego Nehab 0c9f420a35 New accept/connect code.
Better error checking.
Better tests.
__tostring implemented.
2004-01-24 00:18:19 +00:00

162 lines
5.7 KiB
C

/*=========================================================================*\
* Auxiliar routines for class hierarchy manipulation
* LuaSocket toolkit
*
* RCS ID: $Id$
\*=========================================================================*/
#include <string.h>
#include <stdio.h>
#include "luasocket.h"
#include "auxiliar.h"
/*=========================================================================*\
* Exported functions
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* Prints the value of a class in a nice way
\*-------------------------------------------------------------------------*/
int aux_meth_tostring(lua_State *L)
{
char buf[32];
if (!lua_getmetatable(L, 1)) goto error;
lua_pushstring(L, "__index");
lua_gettable(L, -2);
if (!lua_istable(L, -1)) goto error;
lua_pushstring(L, "class");
lua_gettable(L, -2);
if (!lua_isstring(L, -1)) goto error;
sprintf(buf, "%p", lua_touserdata(L, 1));
lua_pushfstring(L, "socket: %s: %s", lua_tostring(L, -1), buf);
return 1;
error:
lua_pushnil(L);
return 1;
}
/*-------------------------------------------------------------------------*\
* Initializes the module
\*-------------------------------------------------------------------------*/
void aux_open(lua_State *L)
{
;
}
/*-------------------------------------------------------------------------*\
* Creates a new class with given methods
\*-------------------------------------------------------------------------*/
void aux_newclass(lua_State *L, const char *classname, luaL_reg *func)
{
luaL_newmetatable(L, classname); /* mt */
/* set __tostring metamethod */
lua_pushstring(L, "__tostring");
lua_pushcfunction(L, aux_meth_tostring);
lua_rawset(L, -3);
/* create __index table to place methods */
lua_pushstring(L, "__index"); /* mt,"__index" */
lua_newtable(L); /* mt,"__index",it */
luaL_openlib(L, NULL, func, 0);
/* put class name into class metatable */
lua_pushstring(L, "class"); /* mt,"__index",it,"class" */
lua_pushstring(L, classname); /* mt,"__index",it,"class",classname */
lua_rawset(L, -3); /* mt,"__index",it */
/* get __gc method from class and use it for garbage collection */
lua_pushstring(L, "__gc"); /* mt,"__index",it,"__gc" */
lua_pushstring(L, "__gc"); /* mt,"__index",it,"__gc","__gc" */
lua_rawget(L, -3); /* mt,"__index",it,"__gc",fn */
lua_rawset(L, -5); /* mt,"__index",it */
lua_rawset(L, -3); /* mt */
lua_pop(L, 1);
}
/*-------------------------------------------------------------------------*\
* Insert class into group
\*-------------------------------------------------------------------------*/
void aux_add2group(lua_State *L, const char *classname, const char *groupname)
{
luaL_getmetatable(L, classname);
lua_pushstring(L, groupname);
lua_pushboolean(L, 1);
lua_rawset(L, -3);
lua_pop(L, 1);
}
/*-------------------------------------------------------------------------*\
* Make sure argument is a boolean
\*-------------------------------------------------------------------------*/
int aux_checkboolean(lua_State *L, int objidx)
{
if (!lua_isboolean(L, objidx))
luaL_typerror(L, objidx, lua_typename(L, LUA_TBOOLEAN));
return lua_toboolean(L, objidx);
}
/*-------------------------------------------------------------------------*\
* Return userdata pointer if object belongs to a given class, abort with
* error otherwise
\*-------------------------------------------------------------------------*/
void *aux_checkclass(lua_State *L, const char *classname, int objidx)
{
void *data = aux_getclassudata(L, classname, objidx);
if (!data) {
char msg[45];
sprintf(msg, "%.35s expected", classname);
luaL_argerror(L, objidx, msg);
}
return data;
}
/*-------------------------------------------------------------------------*\
* Return userdata pointer if object belongs to a given group, abort with
* error otherwise
\*-------------------------------------------------------------------------*/
void *aux_checkgroup(lua_State *L, const char *groupname, int objidx)
{
void *data = aux_getgroupudata(L, groupname, objidx);
if (!data) {
char msg[45];
sprintf(msg, "%.35s expected", groupname);
luaL_argerror(L, objidx, msg);
}
return data;
}
/*-------------------------------------------------------------------------*\
* Set object class
\*-------------------------------------------------------------------------*/
void aux_setclass(lua_State *L, const char *classname, int objidx)
{
luaL_getmetatable(L, classname);
if (objidx < 0) objidx--;
lua_setmetatable(L, objidx);
}
/*-------------------------------------------------------------------------*\
* Get a userdata pointer if object belongs to a given group. Return NULL
* otherwise
\*-------------------------------------------------------------------------*/
void *aux_getgroupudata(lua_State *L, const char *groupname, int objidx)
{
if (!lua_getmetatable(L, objidx))
return NULL;
lua_pushstring(L, groupname);
lua_rawget(L, -2);
if (lua_isnil(L, -1)) {
lua_pop(L, 2);
return NULL;
} else {
lua_pop(L, 2);
return lua_touserdata(L, objidx);
}
}
/*-------------------------------------------------------------------------*\
* Get a userdata pointer if object belongs to a given class. Return NULL
* otherwise
\*-------------------------------------------------------------------------*/
void *aux_getclassudata(lua_State *L, const char *classname, int objidx)
{
return luaL_checkudata(L, objidx, classname);
}