get rid of a = socket.try() in the manual, except for protected cases. replace it with assert. think about a dispatcher. - it creates a server and receives a function that will do the work on received connections - this function is invoked with the client socket - it calls special send and receive functions that yield on timeout think about how to extend http, ftp, smtp to use special send and receive functions for non-blocking so they can be used in the context of the dispatcher! adjust manual for new sock:send returns. check all "require("http")" etc in the manual. _VERSION, _DEBUG, etc. get rid of "base." kludge make sure sock_gethostname.* only return success if the hp is not null! change 'l' prefix in C libraries to 'l-something'... don't forget the declarations in luasocket.h and mime.h!!! leave code for losers that don't have nanosleep "foo.bar.baz" previously had to provide luaopen_foobarbaz() and now should use luaopen_foo_bar_baz(). Change compat-5.1 and LuaSocket? ftp.send/recv return bytes transfered? new scheme to choose family/protocol of object to create change ltn13 to make sure drawbacks are obvious - check discussion use mike's "don't set to blocking before closing unless needed" patch? take a look at DB's smtp patch (add "extra argument" table) optmize aux_getgroupudata (Mike idea) make aux_newclass receive upvalues use one upvalue per string name of class/group make aux_checkgroup by upvalue (faster) add error message stuff to the manual make sure all modules that can use it actually use socket.newtry adicionar exemplos de expansão: pipe, local, named pipe testar os options! - Thread-safe - proteger get*by*.* com um mutex GLOBAL! - proteger ou atomizar o conjunto (timedout, receive), (timedout, send) - inet_ntoa também é uma merda. *eliminate globals from namespaces created by module(). *make sure standard libraries are "required" by modules before use. *use wim's filter.chain or something better *close wasn't returning 1 *make sure errors not thrown by try() are not caught by protect() *move wsocket.c:sock_send kludge to buffer.c:sendraw? *bug on UDP sendto. *fix PROXY in http.lua *use new distribution scheme *create the getstats method. *fix local domain socket kludge of name size *use TLS *sort out the wrap around of gettime... *use doubles all over *sock_send, sock_recv & sock_select use p_tm instead of timeout *make select interrupt safe (will be with tm stuff) *use GetSystemTimeAsFileTime in windows (WinCE will suffer document) *add getstats to the manual *Fazer compilar com g++ *test associativity of socket.select * fix manual for send and receive * add thanks to mike * change sock:send to use indices just like string.sub? * change sendraw to send by chunks