/*=========================================================================*\ * Auxiliar routines for class hierarchy manipulation * LuaSocket toolkit * * RCS ID: $Id$ \*=========================================================================*/ #include #include "luasocket.h" #include "auxiliar.h" /*=========================================================================*\ * Exported functions \*=========================================================================*/ /*-------------------------------------------------------------------------*\ * Initializes the module \*-------------------------------------------------------------------------*/ void aux_open(lua_State *L) { /* create namespace table */ lua_pushstring(L, LUASOCKET_LIBNAME); lua_newtable(L); #ifdef LUASOCKET_DEBUG lua_pushstring(L, "debug"); lua_pushnumber(L, 1); lua_rawset(L, -3); #endif lua_settable(L, LUA_GLOBALSINDEX); /* make sure modules know what is our namespace */ lua_pushstring(L, "LUASOCKET_LIBNAME"); lua_pushstring(L, LUASOCKET_LIBNAME); lua_settable(L, LUA_GLOBALSINDEX); } /*-------------------------------------------------------------------------*\ * Creates a new class with given methods \*-------------------------------------------------------------------------*/ void aux_newclass(lua_State *L, const char *classname, luaL_reg *func) { luaL_newmetatable(L, classname); /* mt */ lua_pushstring(L, "__index"); /* mt,"__index" */ lua_newtable(L); /* mt,"__index",it */ luaL_openlib(L, NULL, func, 0); #ifdef LUASOCKET_DEBUG lua_pushstring(L, "class"); /* mt,"__index",it,"class" */ lua_pushstring(L, classname); /* mt,"__index",it,"class",classname */ lua_rawset(L, -3); /* mt,"__index",it */ #endif /* get __gc method from class and use it for garbage collection */ lua_pushstring(L, "__gc"); /* mt,"__index",it,"__gc" */ lua_pushstring(L, "__gc"); /* mt,"__index",it,"__gc","__gc" */ lua_rawget(L, -3); /* mt,"__index",it,"__gc",fn */ lua_rawset(L, -5); /* mt,"__index",it */ lua_rawset(L, -3); /* mt */ lua_pop(L, 1); } /*-------------------------------------------------------------------------*\ * Insert class into group \*-------------------------------------------------------------------------*/ void aux_add2group(lua_State *L, const char *classname, const char *groupname) { luaL_getmetatable(L, classname); lua_pushstring(L, groupname); lua_pushboolean(L, 1); lua_rawset(L, -3); lua_pop(L, 1); } /*-------------------------------------------------------------------------*\ * Make sure argument is a boolean \*-------------------------------------------------------------------------*/ int aux_checkboolean(lua_State *L, int objidx) { if (!lua_isboolean(L, objidx)) luaL_typerror(L, objidx, lua_typename(L, LUA_TBOOLEAN)); return lua_toboolean(L, objidx); } /*-------------------------------------------------------------------------*\ * Calls appropriate option handler \*-------------------------------------------------------------------------*/ int aux_meth_setoption(lua_State *L, luaL_reg *opt) { const char *name = luaL_checkstring(L, 2); /* obj, name, args */ while (opt->name && strcmp(name, opt->name)) opt++; if (!opt->func) { char msg[45]; sprintf(msg, "unknown option `%.35s'", name); luaL_argerror(L, 2, msg); } lua_remove(L, 2); /* obj, args */ lua_pushcfunction(L, opt->func); /* obj, args, func */ lua_insert(L, 1); /* func, obj, args */ lua_call(L, lua_gettop(L)-1, LUA_MULTRET); return lua_gettop(L); } /*-------------------------------------------------------------------------*\ * Return userdata pointer if object belongs to a given class, abort with * error otherwise \*-------------------------------------------------------------------------*/ void *aux_checkclass(lua_State *L, const char *classname, int objidx) { void *data = aux_getclassudata(L, classname, objidx); if (!data) { char msg[45]; sprintf(msg, "%.35s expected", classname); luaL_argerror(L, objidx, msg); } return data; } /*-------------------------------------------------------------------------*\ * Return userdata pointer if object belongs to a given group, abort with * error otherwise \*-------------------------------------------------------------------------*/ void *aux_checkgroup(lua_State *L, const char *groupname, int objidx) { void *data = aux_getgroupudata(L, groupname, objidx); if (!data) { char msg[45]; sprintf(msg, "%.35s expected", groupname); luaL_argerror(L, objidx, msg); } return data; } /*-------------------------------------------------------------------------*\ * Set object class \*-------------------------------------------------------------------------*/ void aux_setclass(lua_State *L, const char *classname, int objidx) { luaL_getmetatable(L, classname); if (objidx < 0) objidx--; lua_setmetatable(L, objidx); } /*-------------------------------------------------------------------------*\ * Get a userdata pointer if object belongs to a given group. Return NULL * otherwise \*-------------------------------------------------------------------------*/ void *aux_getgroupudata(lua_State *L, const char *groupname, int objidx) { if (!lua_getmetatable(L, objidx)) return NULL; lua_pushstring(L, groupname); lua_rawget(L, -2); if (lua_isnil(L, -1)) { lua_pop(L, 2); return NULL; } else { lua_pop(L, 2); return lua_touserdata(L, objidx); } } /*-------------------------------------------------------------------------*\ * Get a userdata pointer if object belongs to a given class. Return NULL * otherwise \*-------------------------------------------------------------------------*/ void *aux_getclassudata(lua_State *L, const char *classname, int objidx) { return luaL_checkudata(L, objidx, classname); }