LuaSocket
Network support for the Lua language

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TCP

socket.tcp()

Creates and returns an IPv4 TCP master object. A master object can be transformed into a server object with the method listen (after a call to bind) or into a client object with the method connect. The only other method supported by a master object is the close method.

In case of success, a new master object is returned. In case of error, nil is returned, followed by an error message.

socket.tcp6()

Creates and returns an IPv6 TCP master object. A master object can be transformed into a server object with the method listen (after a call to bind) or into a client object with the method connect. The only other method supported by a master object is the close method.

In case of success, a new master object is returned. In case of error, nil is returned, followed by an error message.

Note: The TCP object returned will have the option "ipv6-v6only" set to true.

server:accept()

Waits for a remote connection on the server object and returns a client object representing that connection.

If a connection is successfully initiated, a client object is returned. If a timeout condition is met, the method returns nil followed by the error string 'timeout'. Other errors are reported by nil followed by a message describing the error.

Note: calling socket.select with a server object in the recvt parameter before a call to accept does not guarantee accept will return immediately. Use the settimeout method or accept might block until another client shows up.

master:bind(address, port)

Binds a master object to address and port on the local host.

Address can be an IP address or a host name. Port must be an integer number in the range [0..64K). If address is '*', the system binds to all local interfaces using the INADDR_ANY constant or IN6ADDR_ANY_INIT, according to the family. If port is 0, the system automatically chooses an ephemeral port.

In case of success, the method returns 1. In case of error, the method returns nil followed by an error message.

Note: The function socket.bind is available and is a shortcut for the creation of server sockets.

master:close()
client:close()
server:close()

Closes a TCP object. The internal socket used by the object is closed and the local address to which the object was bound is made available to other applications. No further operations (except for further calls to the close method) are allowed on a closed socket.

Note: It is important to close all used sockets once they are not needed, since, in many systems, each socket uses a file descriptor, which are limited system resources. Garbage-collected objects are automatically closed before destruction, though.

master:connect(address, port)

Attempts to connect a master object to a remote host, transforming it into a client object. Client objects support methods send, receive, getsockname, getpeername, settimeout, and close.

Address can be an IP address or a host name. Port must be an integer number in the range [1..64K).

In case of error, the method returns nil followed by a string describing the error. In case of success, the method returns 1.

Note: The function socket.connect is available and is a shortcut for the creation of client sockets.

Note: Starting with LuaSocket 2.0, the settimeout method affects the behavior of connect, causing it to return with an error in case of a timeout. If that happens, you can still call socket.select with the socket in the sendt table. The socket will be writable when the connection is established.

Note: Starting with LuaSocket 2.1, the host name resolution depends on whether the socket was created by socket.tcp or socket.tcp6. Addresses from the appropriate family are tried in succession until the first success or until the last failure.

client:getpeername()

Returns information about the remote side of a connected client object.

Returns a string with the IP address of the peer, the port number that peer is using for the connection, and a string with the family ("inet" or "inet6"). In case of error, the method returns nil.

Note: It makes no sense to call this method on server objects.

master:getsockname()
client:getsockname()
server:getsockname()

Returns the local address information associated to the object.

The method returns a string with local IP address, a number with the local port, and a string with the family ("inet" or "inet6"). In case of error, the method returns nil.

master:getstats()
client:getstats()
server:getstats()

Returns accounting information on the socket, useful for throttling of bandwidth.

The method returns the number of bytes received, the number of bytes sent, and the age of the socket object in seconds.

master:listen(backlog)

Specifies the socket is willing to receive connections, transforming the object into a server object. Server objects support the accept, getsockname, setoption, settimeout, and close methods.

The parameter backlog specifies the number of client connections that can be queued waiting for service. If the queue is full and another client attempts connection, the connection is refused.

In case of success, the method returns 1. In case of error, the method returns nil followed by an error message.

client:receive([pattern [, prefix]])

Reads data from a client object, according to the specified read pattern. Patterns follow the Lua file I/O format, and the difference in performance between all patterns is negligible.

Pattern can be any of the following:

Prefix is an optional string to be concatenated to the beginning of any received data before return.

If successful, the method returns the received pattern. In case of error, the method returns nil followed by an error message, followed by a (possibly empty) string containing the partial that was received. The error message can be the string 'closed' in case the connection was closed before the transmission was completed or the string 'timeout' in case there was a timeout during the operation.

Important note: This function was changed severely. It used to support multiple patterns (but I have never seen this feature used) and now it doesn't anymore. Partial results used to be returned in the same way as successful results. This last feature violated the idea that all functions should return nil on error. Thus it was changed too.

client:send(data [, i [, j]])

Sends data through client object.

Data is the string to be sent. The optional arguments i and j work exactly like the standard string.sub Lua function to allow the selection of a substring to be sent.

If successful, the method returns the index of the last byte within [i, j] that has been sent. Notice that, if i is 1 or absent, this is effectively the total number of bytes sent. In case of error, the method returns nil, followed by an error message, followed by the index of the last byte within [i, j] that has been sent. You might want to try again from the byte following that. The error message can be 'closed' in case the connection was closed before the transmission was completed or the string 'timeout' in case there was a timeout during the operation.

Note: Output is not buffered. For small strings, it is always better to concatenate them in Lua (with the '..' operator) and send the result in one call instead of calling the method several times.

client:setoption(option [, value])
server:setoption(option [, value])

Sets options for the TCP object. Options are only needed by low-level or time-critical applications. You should only modify an option if you are sure you need it.

Option is a string with the option name, and value depends on the option being set:

The method returns 1 in case of success, or nil followed by an error message otherwise.

Note: The descriptions above come from the man pages.

client:getoption(option)
server:getoption(option)

Gets options for the TCP object. See setoption for description of the option names and values.

Option is a string with the option name.

The method returns the option value in case of success, or nil followed by an error message otherwise.

master:setstats(received, sent, age)
client:setstats(received, sent, age)
server:setstats(received, sent, age)

Resets accounting information on the socket, useful for throttling of bandwidth.

Received is a number with the new number of bytes received. Sent is a number with the new number of bytes sent. Age is the new age in seconds.

The method returns 1 in case of success and nil otherwise.

master:settimeout(value [, mode])
client:settimeout(value [, mode])
server:settimeout(value [, mode])

Changes the timeout values for the object. By default, all I/O operations are blocking. That is, any call to the methods send, receive, and accept will block indefinitely, until the operation completes. The settimeout method defines a limit on the amount of time the I/O methods can block. When a timeout is set and the specified amount of time has elapsed, the affected methods give up and fail with an error code.

The amount of time to wait is specified as the value parameter, in seconds. There are two timeout modes and both can be used together for fine tuning:

The nil timeout value allows operations to block indefinitely. Negative timeout values have the same effect.

Note: although timeout values have millisecond precision in LuaSocket, large blocks can cause I/O functions not to respect timeout values due to the time the library takes to transfer blocks to and from the OS and to and from the Lua interpreter. Also, function that accept host names and perform automatic name resolution might be blocked by the resolver for longer than the specified timeout value.

Note: The old timeout method is deprecated. The name has been changed for sake of uniformity, since all other method names already contained verbs making their imperative nature obvious.

client:shutdown(mode)

Shuts down part of a full-duplex connection.

Mode tells which way of the connection should be shut down and can take the value:

This function returns 1.

master:dirty()
client:dirty()
server:dirty()

Check the read buffer status.

Returns true if there is any data in the read buffer, false otherwise.

Note: This is an internal method, any use is unlikely to be portable.

master:getfd()
client:getfd()
server:getfd()

Returns the underling socket descriptor or handle associated to the object.

The descriptor or handle. In case the object has been closed, the return will be -1.

Note: This is an internal method, any use is unlikely to be portable.

master:setfd(fd)
client:setfd(fd)
server:setfd(fd)

Sets the underling socket descriptor or handle associated to the object. The current one is simply replaced, not closed, and no other change to the object state is made.

No return value.

Note: This is an internal method, any use is unlikely to be portable.