<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <title>LuaSocket: Network support for the Lua language </title> <link rel="stylesheet" href="reference.css" type="text/css"> </head> <body> <!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <div class=header> <hr> <center> <table summary="LuaSocket logo"> <tr><td align=center><a href="http://www.lua.org"> <img border=0 alt="LuaSocket" src="luasocket.png"> </a></td></tr> <tr><td align=center valign=top>Network support for the Lua language </td></tr> </table> <p class=bar> <a href="home.html">home</a> · <a href="home.html#download">download</a> · <a href="introduction.html">introduction</a> · <a href="reference.html">reference</a> </p> </center> <hr> </div> <!-- whatis +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <h2 id=whatis>What is LuaSocket?</h2> <p> LuaSocket is a <a href="http://www.lua.org">Lua</a> extension library that is composed by two parts: a C core that provides support for the TCP and UDP transport layers, and a set of Lua modules that add support for functionality commonly needed by applications that deal with the Internet. </p> <p> The core support has been implemented so that it is both efficient and simple to use. The core can be used by any Lua application once it has been properly initialized by the interpreter running the Lua application. The code has been tested and runs well on several Windows and Unix platforms. </p> <p> The most used modules implement the <a href=smtp.html>SMTP</a> (sending e-mails), <a href=http.html>HTTP</a> (WWW access) and <a href=ftp.html>FTP</a> (uploading and downloading files) client protocols. These provide a very natural and generic interface to the e functionality covered by the protocols. In addition, you will find that the <a href=mime.html>MIME</a> (common encodings), <a href=url.html>URL</a> (anything you could possible want to do with one) and <a href=ltn12.html>LTN12</a> (filters, sinks, sources and pumps) modules can be very handy. </p> <p> The library is available under the same <a href="http://www.lua.org/copyright.html"> terms and conditions</a> as the Lua language, the MIT license. The idea is that if you can use Lua in a project, you should also be able to use LuaSocket. </p> <p> Copyright © 1999-2004 Tecgraf/PUC-Rio. All rights reserved. <br> Author: <A href="http://www.cs.princeton.edu/~diego">Diego Nehab</a> </p> <!-- download +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <h2 id=download>Download</h2> <p> LuaSocket version 2.0 beta is now available for download! It is compatible with Lua 5.0 and has been tested on Windows XP, Linux, and Mac OS X. </p> <p> The library can be downloaded in source code from the following links: </p> <blockquote> <p> <a href="luasocket-2.0-beta.tar.gz">luasocket-2.0-beta.tar.gz</a> <br> <a href="luasocket-2.0-beta.zip">luasocket-2.0-beta.zip</a> </p> </blockquote> <p> Besides the full C and Lua source code for the library, the distribution contains several examples, this user's manual and the test procedures. </p> <p> I am also providing a Windows binary for those that want to give LuaSocket a quick try: </p> <blockquote> <p> <a href="luasocket-2.0.exe">luasocket-2.0.exe</a> </p> </blockquote> <p> This binary has been compiled with the <tt>LUASOCKET_DEBUG</tt> option, and should be able to run the automatic test procedures. </p> <!-- thanks +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <h2 id=thanks>Special thanks</h2> <p> Throughout LuaSocket's history, many people gave suggestions that helped improve it. For that, I thank the Lua community. Special thanks go to David Burgess, who has helped push the library to a new level of quality and from whom I have learned a lot of stuff that doesn't show up in RFCs. Special thanks also to Carlos Cassino, who played a big part in the extensible design seen in the C core of LuaSocket 2.0. </p> <!-- whatsnew +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <h2 id=new>What's New</h2> <p> <em>Everything</em> is new! Many changes for 2.0 happened in the C layer, which has been almost completely rewritten. The code has been ported to Lua 5.0 and greatly improved. There have also been some API changes that made the interface simpler and more consistent. Here are some of the changes that made it into version 2.0: </p> <ul> <li> Major C code rewrite. Code is modular and extensible. Hopefully, other developers will be motivated to provide code for SSL, local domain sockets, file descriptors, pipes (on Unix) and named pipes etc; <li> Everything that is exported by the library is exported inside namespaces. These should be obtained with calls to the <tt>require</tt> function; <li> Functions such as send/receive/timeout/close etc do not exist anymore as stand-alone functions. They are now only available as methods of the appropriate objects; <li> All functions return a non-nil value as first return value if successful. All functions return <b><tt>nil</tt></b> followed by error message in case of error. This made the library much easier to use; <li> Greatly reduced the number of times the C select is called during data transfers, by calling only on failure. This might improve a lot the maximum throughput; <li> TCP has been changed to become more uniform. It's possible to first create a TCP object, then connect or bind if needed, and finally use I/O functions. <tt>socket.connect</tt> and <tt>socket.bind</tt> functions are still provided for simplicity; <li> This allows for setting a timeout value before connecting; <li> And also allows binding to a local address before connecting; <li> New <tt>socket.dns.gethostname</tt> function and <tt>shutdown</tt> method; <li> Better error messages and parameter checking; <li> Should be interrupt safe; <li> UDP connected sockets can break association with peer by calling <tt>setpeername</tt> with address '<tt>*</tt>'; <li> Sets returned by <tt>socket.select</tt> are associative; <li> Select checks if sockets have buffered data and returns immediately; <li> <tt>socket.sleep</tt> and <tt>socket.time</tt> are now part of the library and are supported. They used to be available only when LUASOCKET_DEBUG was defined, but it turns out they might be useful for applications; <li> <tt>socket.try</tt> and <tt>socket.protect</tt> provide a simple interface to exceptions that proved very in the implementation of high-level modules; <li> Socket options interface has been improved. TCP objects also support socket options and many new options were added. </ul> <p> Lots of changes in the Lua modules, too! </p> <ul> <li> Every module loads only the modules that it needs. There is no waste of memory. LuaSocket core takes only 20k of memory; <li> New MIME and LTN12 modules make all other modules much more powerful; <li> Support for multipart messages in the SMTP module; <li> The old callback mechanism of FTP and HTTP has been replaced with LTN12 sources and sinks, with advantage; <li> Common implementation for low-level FTP and SMTP; <li> FTP, HTTP, and SMTP are implemented in multiple levels in such a way that users will have no problems extending the functionality to satisfy personal needs; <li> SMTP knows how to perform LOGIN and PLAIN authentication. </ul> <!-- incompatible +++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <h3 id=incompatible>Incompatibilities with previous versions</h3> <ul> <li> The introduction of namespaces affects all programs that use LuaSocket, specially code that relies on global functions. These are no longer available. Note that even the support modules (<tt>http</tt>, <tt>smtp</tt> etc) are independent now and should be "<tt>require</tt>"d; <li> FTP, SMTP and HTTP are completely new; I am sure you will agree the new stuff is better; <li> WARNING: The new <tt>send</tt>, <tt><b>receive</b></tt>, <tt>sendto</tt>, <tt>setpeername</tt> and <tt>setsockname</tt>, return convention WILL break old code; <li> To enable local binding before connect, the <tt>bind</tt> method does not call <tt>listen</tt> anymore. It is the new <tt>listen</tt> method that turns a TCP object into a server object; <li> Interface to options has changed. </ul> <!-- old ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <h2 id=old>Old Versions</h2> <p> All previous versions of the LuaSocket library can be downloaded <a href="http://www.tecgraf.puc-rio.br/luasocket/old">here</a>. Although these versions are no longer supported, they are still available for those that have compatibility issues. </p> <!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <div class=footer> <hr> <center> <p class=bar> <a href="home.html#down">download</a> · <a href="introduction.html">introduction</a> · <a href="reference.html">reference</a> </p> <p> <small> Last modified by Diego Nehab on <br> Sun Aug 10 01:36:26 PDT 2003 </small> </p> </center> </div> </body> </html>