/*=========================================================================*\ * Networking support for the Lua language * Diego Nehab * 26/11/1999 * * This library is part of an effort to progressively increase the network * connectivity of the Lua language. The Lua interface to networking * functions follows the Sockets API closely, trying to simplify all tasks * involved in setting up both client and server connections. The provided * IO routines, however, follow the Lua style, being very similar to the * standard Lua read and write functions. * * RCS ID: $Id$ \*=========================================================================*/ /*=========================================================================*\ * Standard include files \*=========================================================================*/ #include #include /*=========================================================================*\ * LuaSocket includes \*=========================================================================*/ #include "luasocket.h" #include "lspriv.h" #include "lsselect.h" #include "lscompat.h" #include "lsbase.h" #include "lstm.h" #include "lsbuf.h" #include "lssock.h" #include "lsinet.h" #include "lstcpc.h" #include "lstcps.h" #include "lstcps.h" #include "lsudp.h" /*=========================================================================*\ * Exported functions \*=========================================================================*/ /*-------------------------------------------------------------------------*\ * Initializes all library modules. \*-------------------------------------------------------------------------*/ LUASOCKET_API int lua_socketlibopen(lua_State *L) { priv_open(L); select_open(L); base_open(L); tm_open(L); compat_open(L); fd_open(L); sock_open(L); inet_open(L); tcpc_open(L); buf_open(L); tcps_open(L); udp_open(L); return 1; }