#ifndef AUX_H #define AUX_H /*=========================================================================*\ * Auxiliar routines for class hierarchy manipulation * LuaSocket toolkit (but completely independent of other LuaSocket modules) * * A LuaSocket class is a name associated with Lua metatables. A LuaSocket * group is a name associated with a class. A class can belong to any number * of groups. This module provides the functionality to: * * - create new classes * - add classes to groups * - set the class of objects * - check if an object belongs to a given class or group * - get the userdata associated to objects * - print objects in a pretty way * * LuaSocket class names follow the convention {}. Modules * can define any number of classes and groups. The module tcp.c, for * example, defines the classes tcp{master}, tcp{client} and tcp{server} and * the groups tcp{client,server} and tcp{any}. Module functions can then * perform type-checking on their arguments by either class or group. * * LuaSocket metatables define the __index metamethod as being a table. This * table has one field for each method supported by the class, and a field * "class" with the class name. * * The mapping from class name to the corresponding metatable and the * reverse mapping are done using lauxlib. * * RCS ID: $Id$ \*=========================================================================*/ #include #include int aux_open(lua_State *L); void aux_newclass(lua_State *L, const char *classname, luaL_reg *func); void aux_add2group(lua_State *L, const char *classname, const char *group); void aux_setclass(lua_State *L, const char *classname, int objidx); void *aux_checkclass(lua_State *L, const char *classname, int objidx); void *aux_checkgroup(lua_State *L, const char *groupname, int objidx); void *aux_getclassudata(lua_State *L, const char *groupname, int objidx); void *aux_getgroupudata(lua_State *L, const char *groupname, int objidx); int aux_checkboolean(lua_State *L, int objidx); int aux_tostring(lua_State *L); #endif /* AUX_H */