/*=========================================================================*\ * TCP/IP bind for the Lua language * Diego Nehab * 26/11/1999 * * Module: LUASOCKET.C * * This module is part of an effort to make the most important features * of the TCP/IP protocol available to Lua scripts. * The Lua interface to TCP/IP follows the BSD TCP/IP API closely, * trying to simplify all tasks involved in setting up a client connection * and simple server connections. * The provided IO routines, send and receive, follow the Lua style, being * very similar to the read and write functions found in that language. * The module implements both a BSD bind and a Winsock2 bind, and has * been tested on several Unix flavors, as well as Windows 98 and NT. \*=========================================================================*/ /*=========================================================================*\ * Common include files \*=========================================================================*/ #include #include #include #include #include #include #include #include #include #include "luasocket.h" /*=========================================================================*\ * WinSock2 include files \*=========================================================================*/ #ifdef WIN32 #include #include #else /*=========================================================================*\ * BSD include files \*=========================================================================*/ /* close function */ #include /* fnctnl function and associated constants */ #include /* struct timeval and CLK_TCK */ #include /* times function and struct tms */ #include /* internet protocol definitions */ #include #include /* struct sockaddr */ #include /* socket function */ #include /* gethostbyname and gethostbyaddr functions */ #include /* for some reason, bcopy and it's friends are not defined automatically ** on the IRIX plataforms... */ #ifdef __sgi #include #endif #endif /*=========================================================================*\ * Datatype compatibilization and some simple changes \*=========================================================================*/ #ifndef WIN32 #define closesocket close /* WinSock2 has a closesock function instead ** of using the regular close function */ #define SOCKET int /* it defines a SOCKET type instead of ** using an integer file descriptor */ #define INVALID_SOCKET (-1) /* and uses the this macro to represent and ** invalid socket */ #ifndef INADDR_NONE /* some unix flavours don't define this */ #define INADDR_NONE (-1) #endif #ifndef CLK_TCK /* SunOS, for instance, does not define */ #define CLK_TCK 60 /* CLK_TCK */ #endif #endif /*=========================================================================*\ * Module definitions \*=========================================================================*/ /*-------------------------------------------------------------------------*\ * The send and receive function can return one of the following return * codes. The values are mapped into Lua values by the function * push_error. \*-------------------------------------------------------------------------*/ #define NET_DONE -1 /* operation completed successfully */ #define NET_TIMEOUT 0 /* operation timed out */ #define NET_CLOSED 1 /* the connection has been closed */ /*-------------------------------------------------------------------------*\ * Time out mode to be checked \*-------------------------------------------------------------------------*/ #define TM_RECEIVE 1 #define TM_SEND 2 /*-------------------------------------------------------------------------*\ * Each socket is represented by a table with the supported methods and * the p_sock structure as fields. \*-------------------------------------------------------------------------*/ #define P_SOCK "(p_sock)sock" /*-------------------------------------------------------------------------*\ * Both socket types are stored in the same structure to simplify * implementation. The tag value used is different, though. * The timeout and buffer parameters are not used by server sockets. \*-------------------------------------------------------------------------*/ typedef struct t_sock { /* operating system socket object */ SOCKET sock; /* start time of the current operation */ int tm_start; /* return and blocking timeout values (-1 if no limit) */ int tm_return, tm_block; /* buffered I/O storage */ unsigned char bf_buffer[LUASOCKET_BUFFERSIZE]; /* first and last red bytes not yet passed to application */ int bf_first, bf_last; #ifdef _DEBUG /* end time of current operation, for debug purposes */ int tm_end; #endif } t_sock; typedef t_sock *p_sock; /*-------------------------------------------------------------------------*\ * Tags passed as closure values to global LuaSocket API functions \*-------------------------------------------------------------------------*/ typedef struct t_tags { int client, server, table; } t_tags; typedef t_tags *p_tags; /*-------------------------------------------------------------------------*\ * Macros and internal declarations \*-------------------------------------------------------------------------*/ /* min and max macros */ #ifndef min #define min(x, y) ((x) < (y) ? x : y) #endif #ifndef max #define max(x, y) ((x) > (y) ? x : y) #endif /*=========================================================================*\ * Internal function prototypes \*=========================================================================*/ /* luasocket API functions */ static int global_connect(lua_State *L); static int global_bind(lua_State *L); static int table_listen(lua_State *L); static int table_accept(lua_State *L); static int table_send(lua_State *L); static int table_receive(lua_State *L); static int table_timeout(lua_State *L); static int table_close(lua_State *L); #ifndef LUASOCKET_NOGLOBALS static int global_listen(lua_State *L); static int global_accept(lua_State *L); static int global_send(lua_State *L); static int global_receive(lua_State *L); static int global_timeout(lua_State *L); static int global_close(lua_State *L); static p_sock get_selfclientsock(lua_State *L, p_tags tags); static p_sock get_selfserversock(lua_State *L, p_tags tags); #endif /* buffered I/O management */ static const unsigned char *bf_receive(p_sock sock, int *length); static void bf_skip(p_sock sock, int length); static int bf_isempty(p_sock sock); /* timeout management */ static int tm_timedout(p_sock sock, int mode); static int tm_gettimeleft(p_sock sock); static int tm_gettime(void); static void tm_markstart(p_sock sock); /* I/O */ static int send_raw(p_sock sock, const char *data, int wanted, int *err); static int receive_raw(lua_State *L, p_sock sock, int wanted); static int receive_dosline(lua_State *L, p_sock sock); static int receive_unixline(lua_State *L, p_sock sock); static int receive_all(lua_State *L, p_sock sock); /* parameter manipulation functions */ static p_tags pop_tags(lua_State *L); static p_sock pop_sock(lua_State *L); static p_sock get_selfsock(lua_State *L, p_tags tags); static int gc_sock(lua_State *L); static p_sock push_servertable(lua_State *L, p_tags tags); static p_sock push_clienttable(lua_State *L, p_tags tags); static void push_error(lua_State *L, int err); /* error code translations functions */ static char *host_strerror(void); static char *bind_strerror(void); static char *sock_strerror(void); static char *connect_strerror(void); /* auxiliary functions */ static void set_blocking(p_sock sock); static void set_nonblocking(p_sock sock); static int create_tcpsocket(p_sock sock); static int fill_sockaddr(struct sockaddr_in *server, const char *hostname, unsigned short port); #ifdef WIN32 static int winsock_open(void); #endif /*=========================================================================*\ * Test support functions \*=========================================================================*/ #ifdef _DEBUG /*-------------------------------------------------------------------------*\ * Returns the time the system has been up, in secconds. \*-------------------------------------------------------------------------*/ static int global_time(lua_State *L); static int global_time(lua_State *L) { lua_pushnumber(L, tm_gettime()/1000.0); return 1; } /*-------------------------------------------------------------------------*\ * Causes a Lua script to sleep for the specified number of secconds \*-------------------------------------------------------------------------*/ static int global_sleep(lua_State *L); static int global_sleep(lua_State *L) { int sec = (int) luaL_check_number(L, 1); #ifdef WIN32 Sleep(1000*sec); #else sleep(sec); #endif return 0; } #endif /*=========================================================================*\ * Lua exported functions * These functions can be accessed from a Lua script. \*=========================================================================*/ /*-------------------------------------------------------------------------*\ * Creates a client socket and returns it to the Lua script. The timeout * values are initialized as -1 so that the socket will block at any * IO operation. * Lua Input * host: host name or ip address to connect to * port: port number on host * Lua Returns * On success: client socket * On error: nil, followed by an error message \*-------------------------------------------------------------------------*/ static int global_connect(lua_State *L) { p_tags tags = pop_tags(L); const char *hostname = luaL_check_string(L, 1); unsigned short port = (unsigned short) luaL_check_number(L, 2); struct sockaddr_in server; p_sock sock = push_clienttable(L, tags); if (!sock) { lua_pushnil(L); lua_pushstring(L, "out of memory"); return 2; } if (!create_tcpsocket(sock)) { lua_pushnil(L); lua_pushstring(L, sock_strerror()); return 2; } /* fills the sockaddr structure with the information needed to ** connect our socket with the remote host */ if (!fill_sockaddr(&server, hostname, port)) { lua_pushnil(L); lua_pushstring(L, host_strerror()); return 2; } if (connect(sock->sock, (struct sockaddr *)&server, sizeof(server)) < 0) { /* no connection? we close the socket to free the descriptor */ closesocket(sock->sock); lua_pushnil(L); lua_pushstring(L, connect_strerror()); return 2; } /* all operations on client sockets are non-blocking */ set_nonblocking(sock); lua_pushnil(L); return 2; } /*-------------------------------------------------------------------------*\ * Converts from ip number to host name * Lua Input * ip: ip number * Lua Returns * On success: domain name * On error: nil, followed by an error message \*-------------------------------------------------------------------------*/ static int global_toip(lua_State *L) { struct hostent *host; struct in_addr addr; pop_tags(L); host = gethostbyname(luaL_check_string(L, 1)); if (!host) { lua_pushnil(L); lua_pushstring(L, host_strerror()); return 2; } memcpy(&addr, host->h_addr, (unsigned) host->h_length); lua_pushstring(L, inet_ntoa(addr)); return 1; } /*-------------------------------------------------------------------------*\ * Specifies the number of connections that can be queued on a server * socket. * Lua Input * sock: server socket created by the bind function * Lua Returns * On success: nil * On error: an error message \*-------------------------------------------------------------------------*/ static int table_listen(lua_State *L) { p_sock sock = pop_sock(L); unsigned int backlog = (unsigned int) luaL_check_number(L, 2); if (listen(sock->sock, backlog) < 0) { lua_pushstring(L, "listen error"); return 1; } else { lua_pushnil(L); return 1; } } /*-------------------------------------------------------------------------*\ * Returns a client socket attempting to connect to a server socket. * The function blocks until a client shows up. * Lua Input * sock: server socket created by the bind function * Lua Returns * On success: client socket attempting connection * On error: nil followed by an error message \*-------------------------------------------------------------------------*/ static int table_accept(lua_State *L) { struct sockaddr_in client_addr; size_t client_len = sizeof(client_addr); p_sock server = pop_sock(L); p_tags tags = pop_tags(L); p_sock client = push_clienttable(L, tags); SOCKET accepted = accept(server->sock, (struct sockaddr *) &client_addr, &client_len); client->sock = accepted; set_nonblocking(client); lua_pushnil(L); return 2; } /*-------------------------------------------------------------------------*\ * Associates an address to a server socket. * Input * host: host name or ip address to bind to * port: port to bind to * backlog: optional parameter specifying the number of connections * to keep waiting before refuse a connection. the default value is 1. * Returns * On success: server socket bound to address, the ip address and port bound * On error: nil, followed by an error message \*-------------------------------------------------------------------------*/ static int global_bind(lua_State *L) { p_tags tags = pop_tags(L); const char *hostname = luaL_check_string(L, 1); unsigned short port = (unsigned short) luaL_check_number(L, 2); unsigned int backlog = (unsigned int) luaL_opt_number(L, 3, 1.0); struct sockaddr_in server; size_t server_size = sizeof(server); p_sock sock = push_servertable(L, tags); if (!sock) { lua_pushnil(L); lua_pushstring(L, sock_strerror()); return 2; } /* fills the sockaddr structure with the information needed to ** connect our socket with local address */ else if (!fill_sockaddr(&server, hostname, port)) { free(sock); lua_pushnil(L); lua_pushstring(L, host_strerror()); return 2; } else if (bind(sock->sock,(struct sockaddr *)&server, server_size) < 0) { lua_pushnil(L); lua_pushstring(L, bind_strerror()); return 2; } /* define the connection waiting queue length */ else if (listen(sock->sock, backlog) < 0) { lua_pushnil(L); lua_pushstring(L, "listen error"); return 2; } /* pass the created socket to Lua, as a server socket */ else { /* get used address and port */ getsockname(sock->sock, (struct sockaddr *)&server, &server_size); /* pass ip number */ lua_pushstring(L, inet_ntoa(server.sin_addr)); /* pass port number */ lua_pushnumber(L, ntohs(server.sin_port)); lua_pushnil(L); return 4; } } /*-------------------------------------------------------------------------*\ * Sets timeout values for IO operations on a client socket * Lua Input * sock: client socket created by the connect function * time: time out value in seconds * mode: optional timeout mode. "block" specifies the upper bound on * the time any IO operation on sock can cause the program to block. * "return" specifies the upper bound on the time elapsed before the * function returns control to the script. "block" is the default. \*-------------------------------------------------------------------------*/ static int table_timeout(lua_State *L) { p_sock sock = pop_sock(L); int ms = (int) (luaL_check_number(L, 2)*1000.0); const char *mode = luaL_opt_string(L, 3, "b"); switch (*mode) { case 'b': sock->tm_block = ms; break; case 'r': sock->tm_return = ms; break; default: luaL_arg_check(L, 0, 3, "invalid timeout mode"); break; } return 0; } /*-------------------------------------------------------------------------*\ * Send data through a socket * Lua Input: sock, a_1 [, a_2, a_3 ... a_n] * sock: client socket created by the connect function * a_i: strings to be sent. The strings will be sent on the order they * appear as parameters * Lua Returns * On success: nil, followed by the total number of bytes sent * On error: NET_TIMEOUT if the connection timedout, or NET_CLOSED if * the connection has been closed, followed by the total number of * bytes sent \*-------------------------------------------------------------------------*/ static int table_send(lua_State *L) { int arg; p_sock sock = pop_sock(L); int top = lua_gettop(L); int total = 0; int err = NET_DONE; tm_markstart(sock); for (arg = 2; arg <= top; arg++) { /* skip self table */ int sent, wanted; const char *data = luaL_opt_lstr(L, arg, NULL, &wanted); if (!data || err != NET_DONE) break; err = send_raw(sock, data, wanted, &sent); total += sent; } push_error(L, err); lua_pushnumber(L, (double) total); #ifdef _DEBUG /* push time elapsed during operation as the last return value */ lua_pushnumber(L, (sock->tm_end - sock->tm_start)/1000.0); #endif return lua_gettop(L) - top; } /*-------------------------------------------------------------------------*\ * Receive data from a socket * Lua Input: sock [pat_1, pat_2 ... pat_n] * sock: client socket created by the connect function * pat_i: may be one of the following * "*l": reads a text line, defined as a string of caracters terminates * by a LF character, preceded or not by a CR character. This is * the default pattern * "*lu": reads a text line, terminanted by a CR character only. (Unix mode) * "*a": reads until connection closed * number: reads 'number' characters from the socket * Lua Returns * On success: one string for each pattern * On error: all strings for which there was no error, followed by one * nil value for the remaining strings, followed by an error code \*-------------------------------------------------------------------------*/ static int table_receive(lua_State *L) { static const char *const modenames[] = {"*l", "*lu", "*a", NULL}; const char *mode; int err = NET_DONE; int arg; p_sock sock = pop_sock(L); int top = lua_gettop(L); tm_markstart(sock); /* push default pattern if need be */ if (top < 2) { lua_pushstring(L, "*l"); top++; } /* receive all patterns */ for (arg = 2; arg <= top; arg++) { /* if one pattern failed, we just skip all other patterns */ if (err != NET_DONE) { lua_pushnil(L); continue; } if (lua_isnumber(L, arg)) { int size = (int) lua_tonumber(L, arg); err = receive_raw(L, sock, size); } else { mode = luaL_opt_string(L, arg, NULL); /* get next pattern */ switch (luaL_findstring(mode, modenames)) { /* DOS line mode */ case 0: err = receive_dosline(L, sock); break; /* Unix line mode */ case 1: err = receive_unixline(L, sock); break; /* until closed mode */ case 2: err = receive_all(L, sock); break; /* else it is an error */ default: luaL_arg_check(L, 0, arg, "invalid receive pattern"); break; } } } /* last return is an error code */ push_error(L, err); #ifdef _DEBUG /* push time elapsed during operation as the last return value */ lua_pushnumber(L, (sock->tm_end - sock->tm_start)/1000.0); #endif return lua_gettop(L) - top; } /*-------------------------------------------------------------------------*\ * Closes a socket. * Lua Input * sock: socket to be closed \*-------------------------------------------------------------------------*/ static int table_close(lua_State *L) { /* close socket and set value to -1 so that pop_socket can later ** detect the use of a closed socket */ p_sock sock = pop_sock(L); closesocket(sock->sock); sock->sock = -1; return 0; } /*-------------------------------------------------------------------------*\ * Garbage collection fallback for the socket objects. This function * makes sure that all collected sockets are closed. \*-------------------------------------------------------------------------*/ static int gc_sock(lua_State *L) { p_tags tags = pop_tags(L); p_sock sock = get_selfsock(L, tags); /* sock might have been closed */ if (sock->sock >= 0) closesocket(sock->sock); return 0; } /*=========================================================================*\ * Internal functions \*=========================================================================*/ /*-------------------------------------------------------------------------*\ * Instals a handler to ignore sigpipe. That is, unless the signal had * already been redefined. This function is not needed on the WinSock2, * since it's sockets don't raise this signal. \*-------------------------------------------------------------------------*/ #ifndef WIN32 static void handle_sigpipe(void); static void handle_sigpipe(void) { struct sigaction new; memset(&new, 0, sizeof(new)); new.sa_handler = SIG_IGN; sigaction(SIGPIPE, &new, NULL); } #endif /*-------------------------------------------------------------------------*\ * Creates a TCP/IP socket. * Input * sock: structure to receive new socket * Returns * 1 if successfull, 0 in case or error \*-------------------------------------------------------------------------*/ static int create_tcpsocket(p_sock sock) { sock->sock = socket(AF_INET, SOCK_STREAM, 0); if (sock->sock < 0) return 0; #ifdef _DEBUG /* this allow us to re-bind onto an address even if there is still ** a TIME_WAIT condition. debugging is much more confortable, because ** we don't get "address already in use" errors all the time we ** re-run the program before the OS is ready. in real life, though ** there could be data pending on the socket and this could lead to ** some weird errors. */ { int val = 1; setsockopt(sock->sock, SOL_SOCKET, SO_REUSEADDR, (char *) &val, sizeof(val)); } #endif return 1; } /*-------------------------------------------------------------------------*\ * Fills a sockaddr structure according to a given host name of ip * address and a port number. * Input * address: pointer to sockaddr structure to be filled * hostname: host name or ip address * port: port number * Returns * 1 in case of success, 0 otherwise \*-------------------------------------------------------------------------*/ static int fill_sockaddr(struct sockaddr_in *address, const char *hostname, unsigned short port) { struct hostent *host = NULL; unsigned long addr = inet_addr(hostname); memset(address, 0, sizeof(struct sockaddr_in)); if (strcmp(hostname, "*")) { /* BSD says we could have used gethostbyname even if the hostname is ** in ip address form, but WinSock2 says we can't. Therefore we ** choose a method that works on both plataforms */ if (addr == INADDR_NONE) host = gethostbyname(hostname); else host = gethostbyaddr((char * ) &addr, sizeof(unsigned long), AF_INET); if (!host) return 0; memcpy(&(address->sin_addr), host->h_addr, (unsigned) host->h_length); } else { address->sin_addr.s_addr = htonl(INADDR_ANY); } address->sin_family = AF_INET; address->sin_port = htons(port); return 1; } /*-------------------------------------------------------------------------*\ * Creates a t_sock structure with default values for a client sock. * Pushes the Lua table with sock fields and appropriate methods * Input * tags: tags structure * Returns * pointer to allocated t_sock structure, NULL in case of error \*-------------------------------------------------------------------------*/ static p_sock push_clienttable(lua_State *L, p_tags tags) { static struct luaL_reg funcs[] = { {"send", table_send}, {"receive", table_receive}, {"close", table_close}, {"timeout", table_timeout}, }; int i; p_sock sock; lua_newtable(L); lua_settag(L, tags->table); lua_pushstring(L, P_SOCK); sock = (p_sock) lua_newuserdata(L, sizeof(t_sock)); if (!sock) lua_error(L, "out of memory"); lua_settag(L, tags->client); lua_settable(L, -3); sock->sock = -1; sock->tm_block = -1; sock->tm_return = -1; sock->bf_first = sock->bf_last = 0; for (i = 0; i < sizeof(funcs)/sizeof(funcs[0]); i++) { lua_pushstring(L, funcs[i].name); lua_pushusertag(L, sock, tags->client); lua_pushcclosure(L, funcs[i].func, 1); lua_settable(L, -3); } return sock; } /*-------------------------------------------------------------------------*\ * Creates a t_sock structure with default values for a server sock. * Pushes the Lua table with sock fields and appropriate methods * Input * tags: tags structure * Returns * pointer to allocated t_sock structure, NULL in case of error \*-------------------------------------------------------------------------*/ static p_sock push_servertable(lua_State *L, p_tags tags) { static struct luaL_reg funcs[] = { {"listen", table_listen}, {"close", table_close}, }; int i; p_sock sock; lua_newtable(L); lua_settag(L, tags->table); lua_pushstring(L, P_SOCK); sock = (p_sock) lua_newuserdata(L, sizeof(t_sock)); if (!sock) lua_error(L, "out of memory"); lua_settag(L, tags->server); lua_settable(L, -3); if (!create_tcpsocket(sock)) return NULL; sock->tm_block = -1; sock->tm_return = -1; sock->bf_first = sock->bf_last = 0; for (i = 0; i < sizeof(funcs)/sizeof(funcs[0]); i++) { lua_pushstring(L, funcs[i].name); lua_pushusertag(L, sock, tags->client); lua_pushcclosure(L, funcs[i].func, 1); lua_settable(L, -3); } /* the accept method is different, it needs the tags closure too */ lua_pushstring(L, "accept"); lua_pushuserdata(L, tags); lua_pushusertag(L, sock, tags->client); lua_pushcclosure(L, table_accept, 2); lua_settable(L, -3); return sock; } /*=========================================================================*\ * Timeout management functions \*=========================================================================*/ /*-------------------------------------------------------------------------*\ * Determines how much time we have left for the current io operation * an IO write operation. * Input * sock: socket structure being used in operation * Returns * the number of ms left or -1 if there is no time limit \*-------------------------------------------------------------------------*/ static int tm_gettimeleft(p_sock sock) { /* no timeout */ if (sock->tm_block < 0 && sock->tm_return < 0) return -1; /* there is no block timeout, we use the return timeout */ else if (sock->tm_block < 0) return max(sock->tm_return - tm_gettime() + sock->tm_start, 0); /* there is no return timeout, we use the block timeout */ else if (sock->tm_return < 0) return sock->tm_block; /* both timeouts are specified */ else return min(sock->tm_block, max(sock->tm_return - tm_gettime() + sock->tm_start, 0)); } /*-------------------------------------------------------------------------*\ * Determines if we have a timeout condition or if we can proceed with * an IO write operation. * Input * sock: socket structure being used in operation * mode: TM_RECEIVE or TM_SEND * Returns * 1 if we can proceed, 0 if a timeout has occured \*-------------------------------------------------------------------------*/ static int tm_timedout(p_sock sock, int mode) { fd_set fds; int ret, delta; fd_set *preadfds = NULL, *pwritefds = NULL; struct timeval tm; struct timeval *ptm = NULL; /* find out how much time we have left, in ms */ int ms = tm_gettimeleft(sock); /* fill file descriptor set */ FD_ZERO(&fds); FD_SET(sock->sock, &fds); /* fill timeval structure */ tm.tv_sec = ms / 1000; tm.tv_usec = (ms % 1000) * 1000; /* define function parameters */ if (ms > 0) ptm = &tm; /* ptm == NULL when we don't have timeout */ if (mode == TM_RECEIVE) preadfds = &fds; else pwritefds = &fds; delta = tm_gettime(); /* see if we can read or write or if we timedout */ ret = select(sock->sock+1, preadfds, pwritefds, NULL, ptm); #ifdef _DEBUG /* store end time for this operation next call to OS */ sock->tm_end = tm_gettime(); #endif return ret <= 0; } /*-------------------------------------------------------------------------*\ * Marks the operation start time in sock structure * Input * sock: socket structure being used in operation \*-------------------------------------------------------------------------*/ static void tm_markstart(p_sock sock) { sock->tm_start = tm_gettime(); #ifdef _DEBUG sock->tm_end = sock->tm_start; #endif } /*-------------------------------------------------------------------------*\ * Gets time in ms, relative to system startup. * Returns * time in ms. \*-------------------------------------------------------------------------*/ static int tm_gettime(void) { #ifdef _WIN32 return GetTickCount(); #else struct tms t; return (times(&t)*1000)/CLK_TCK; #endif } /*=========================================================================*\ * Buffered I/O management functions \*=========================================================================*/ /*-------------------------------------------------------------------------*\ * Determines of there is any data in the read buffer * Input * sock: socket structure being used in operation * Returns * 1 if empty, 0 if there is data \*-------------------------------------------------------------------------*/ static int bf_isempty(p_sock sock) { return sock->bf_first >= sock->bf_last; } /*-------------------------------------------------------------------------*\ * Skip a given number of bytes in read buffer * Input * sock: socket structure being used in operation * length: number of bytes to skip \*-------------------------------------------------------------------------*/ static void bf_skip(p_sock sock, int length) { sock->bf_first += length; if (bf_isempty(sock)) sock->bf_first = sock->bf_last = 0; } /*-------------------------------------------------------------------------*\ * Return any data avilable in buffer, or get more data from transport layer * if there is none. * Input * sock: socket structure being used in operation * Output * length: number of bytes available in buffer * Returns * pointer to start of data \*-------------------------------------------------------------------------*/ static const unsigned char *bf_receive(p_sock sock, int *length) { if (bf_isempty(sock)) { int got = recv(sock->sock, sock->bf_buffer, LUASOCKET_BUFFERSIZE, 0); sock->bf_first = 0; if (got >= 0) sock->bf_last = got; else sock->bf_last = 0; } *length = sock->bf_last - sock->bf_first; return sock->bf_buffer + sock->bf_first; } /*=========================================================================*\ * These are the function that are called for each I/O pattern \*=========================================================================*/ /*-------------------------------------------------------------------------*\ * Sends a raw block of data through a socket. The operations are all * non-blocking and the function respects the timeout values in sock. * Input * sock: socket structure being used in operation * data: buffer to be sent * wanted: number of bytes in buffer * Output * total: Number of bytes written * Returns * operation error code. NET_DONE, NET_TIMEOUT or NET_CLOSED \*-------------------------------------------------------------------------*/ static int send_raw(p_sock sock, const char *data, int wanted, int *total) { int put = 0; *total = 0; while (wanted > 0) { if (tm_timedout(sock, TM_SEND)) return NET_TIMEOUT; put = send(sock->sock, data, wanted, 0); if (put <= 0) { #ifdef WIN32 /* a bug in WinSock forces us to do a busy wait until we manage ** to write, because select returns immediately even though it ** should have blocked us */ if (WSAGetLastError() == WSAEWOULDBLOCK) continue; #endif return NET_CLOSED; } wanted -= put; data += put; *total += put; } return NET_DONE; } /*-------------------------------------------------------------------------*\ * Reads a raw block of data from a socket. The operations are all * non-blocking and the function respects the timeout values in sock. * Input * sock: socket structure being used in operation * wanted: number of bytes to be read * Returns * operation error code. NET_DONE, NET_TIMEOUT or NET_CLOSED \*-------------------------------------------------------------------------*/ static int receive_raw(lua_State *L, p_sock sock, int wanted) { int got = 0; const unsigned char *buffer = NULL; luaL_Buffer b; luaL_buffinit(L, &b); while (wanted > 0) { if (bf_isempty(sock) && tm_timedout(sock, TM_RECEIVE)) { luaL_pushresult(&b); return NET_TIMEOUT; } buffer = bf_receive(sock, &got); if (got <= 0) { luaL_pushresult(&b); return NET_CLOSED; } got = min(got, wanted); luaL_addlstring(&b, buffer, got); bf_skip(sock, got); wanted -= got; } luaL_pushresult(&b); return NET_DONE; } /*-------------------------------------------------------------------------*\ * Reads everything until the connection is closed * Input * sock: socket structure being used in operation * Result * operation error code. NET_DONE, NET_TIMEOUT or NET_CLOSED \*-------------------------------------------------------------------------*/ static int receive_all(lua_State *L, p_sock sock) { int got = 0; const unsigned char *buffer = NULL; luaL_Buffer b; luaL_buffinit(L, &b); for ( ;; ) { if (bf_isempty(sock) && tm_timedout(sock, TM_RECEIVE)) { luaL_pushresult(&b); return NET_TIMEOUT; } buffer = bf_receive(sock, &got); if (got <= 0) { luaL_pushresult(&b); return NET_DONE; } luaL_addlstring(&b, buffer, got); bf_skip(sock, got); } } /*-------------------------------------------------------------------------*\ * Reads a line terminated by a CR LF pair or just by a LF. The CR and LF * are not returned by the function and are discarded from the stream. All * operations are non-blocking and the function respects the timeout * values in sock. * Input * sock: socket structure being used in operation * Result * operation error code. NET_DONE, NET_TIMEOUT or NET_CLOSED \*-------------------------------------------------------------------------*/ static int receive_dosline(lua_State *L, p_sock sock) { int got = 0; const unsigned char *buffer = NULL; luaL_Buffer b; luaL_buffinit(L, &b); for ( ;; ) { if (bf_isempty(sock) && tm_timedout(sock, TM_RECEIVE)) { luaL_pushresult(&b); return NET_TIMEOUT; } buffer = bf_receive(sock, &got); if (got > 0) { int len = 0, end = 1; while (len < got) { if (buffer[len] == '\n') { /* found eol */ if (len > 0 && buffer[len-1] == '\r') { end++; len--; } luaL_addlstring(&b, buffer, len); bf_skip(sock, len + end); /* skip '\r\n' in stream */ luaL_pushresult(&b); return NET_DONE; } len++; } luaL_addlstring(&b, buffer, got); bf_skip(sock, got); } else { luaL_pushresult(&b); return NET_CLOSED; } } } /*-------------------------------------------------------------------------*\ * Reads a line terminated by a LF character, which is not returned by * the function, and is skipped in the stream. All operations are * non-blocking and the function respects the timeout values in sock. * Input * sock: socket structure being used in operation * Returns * operation error code. NET_DONE, NET_TIMEOUT or NET_CLOSED \*-------------------------------------------------------------------------*/ static int receive_unixline(lua_State *L, p_sock sock) { int got = 0; const unsigned char *buffer = NULL; luaL_Buffer b; luaL_buffinit(L, &b); for ( ;; ) { if (bf_isempty(sock) && tm_timedout(sock, TM_RECEIVE)) { luaL_pushresult(&b); return NET_TIMEOUT; } buffer = bf_receive(sock, &got); if (got > 0) { int len = 0; while (len < got) { if (buffer[len] == '\n') { /* found eol */ luaL_addlstring(&b, buffer, len); bf_skip(sock, len + 1); /* skip '\n' in stream */ luaL_pushresult(&b); return NET_DONE; } len++; } luaL_addlstring(&b, buffer, got); bf_skip(sock, got); } else { luaL_pushresult(&b); return NET_CLOSED; } } } /*=========================================================================*\ * Module exported functions \*=========================================================================*/ /*-------------------------------------------------------------------------*\ * Initializes the library interface with Lua and the socket library. * Defines the symbols exported to Lua. \*-------------------------------------------------------------------------*/ void lua_socketlibopen(lua_State *L) { static struct luaL_reg funcs[] = { {"connect", global_connect}, {"bind", global_bind}, {"toip", global_toip}, }; int i; /* declare new Lua tags for used userdata values */ p_tags tags = (p_tags) lua_newuserdata(L, sizeof(t_tags)); if (!tags) lua_error(L, "out of memory"); tags->client = lua_newtag(L); tags->server = lua_newtag(L); tags->table = lua_newtag(L); /* global functions exported */ for (i = 0; i < sizeof(funcs)/sizeof(funcs[0]); i++) { lua_pushuserdata(L, tags); lua_pushcclosure(L, funcs[i].func, 1); lua_setglobal(L, funcs[i].name); } /* socket garbage collection */ lua_pushuserdata(L, tags); lua_pushcclosure(L, gc_sock, 1); lua_settagmethod(L, tags->table, "gc"); #ifndef LUASOCKET_NOGLOBALS /* global version of socket table functions */ { static struct luaL_reg opt_funcs[] = { {"send", global_send}, {"receive", global_receive}, {"accept", global_accept}, {"close", global_close}, {"timeout", global_timeout}, {"listen", global_listen}, }; for (i = 0; i < sizeof(opt_funcs)/sizeof(opt_funcs[0]); i++) { lua_pushuserdata(L, tags); lua_pushcclosure(L, opt_funcs[i].func, 1); lua_setglobal(L, opt_funcs[i].name); } } #endif #ifdef WIN32 /* WinSock needs special initialization */ winsock_open(); #else /* avoid getting killed by a SIGPIPE signal thrown by send */ handle_sigpipe(); #endif #ifdef _DEBUG /* test support functions */ lua_pushcfunction(L, global_sleep); lua_setglobal(L, "sleep"); lua_pushcfunction(L, global_time); lua_setglobal(L, "time"); #endif /* avoid stupid compiler warnings */ (void) set_blocking; } /*=========================================================================*\ * Optional global version of socket table methods \*=========================================================================*/ #ifndef LUASOCKET_NOGLOBALS int global_accept(lua_State *L) { p_tags tags = pop_tags(L); p_sock sock = get_selfserversock(L, tags); lua_pushuserdata(L, tags); lua_pushusertag(L, sock, tags->server); return table_accept(L); } int global_listen(lua_State *L) { p_tags tags = pop_tags(L); p_sock sock = get_selfserversock(L, tags); lua_pushusertag(L, sock, tags->server); return table_listen(L); } int global_send(lua_State *L) { p_tags tags = pop_tags(L); p_sock sock = get_selfclientsock(L, tags); lua_pushusertag(L, sock, tags->client); return table_send(L); } int global_receive(lua_State *L) { p_tags tags = pop_tags(L); p_sock sock = get_selfclientsock(L, tags); lua_pushusertag(L, sock, tags->client); return table_receive(L); } int global_timeout(lua_State *L) { p_tags tags = pop_tags(L); p_sock sock = get_selfclientsock(L, tags); lua_pushusertag(L, sock, tags->client); return table_timeout(L); } int global_close(lua_State *L) { return gc_sock(L); } #endif /*=========================================================================*\ * Parameter manipulation functions \*=========================================================================*/ /*-------------------------------------------------------------------------*\ * Passes an error code to Lua. The NET_DONE error is translated to nil. * Input * err: error code to be passed to Lua \*-------------------------------------------------------------------------*/ static void push_error(lua_State *L, int err) { switch (err) { case NET_DONE: lua_pushnil(L); break; case NET_TIMEOUT: lua_pushstring(L, "timeout"); break; case NET_CLOSED: lua_pushstring(L, "closed"); break; } } static p_tags pop_tags(lua_State *L) { p_tags tags = (p_tags) lua_touserdata(L, -1); if (!tags) lua_error(L, "invalid closure! (probably misuse of library)"); lua_pop(L, 1); return tags; } static p_sock pop_sock(lua_State *L) { p_sock sock = (p_sock) lua_touserdata(L, -1); if (!sock) lua_error(L, "invalid socket object"); if (sock->sock < 0) lua_error(L, "operation on closed socket"); lua_pop(L, 1); return sock; } static p_sock get_selfsock(lua_State *L, p_tags tags) { p_sock sock; if (lua_tag(L, 1) != tags->table) lua_error(L, "invalid socket object"); lua_pushstring(L, P_SOCK); lua_gettable(L, 1); sock = lua_touserdata(L, -1); if (!sock) lua_error(L, "invalid socket object"); lua_pop(L, 1); return sock; } #ifndef LUASOCKET_NOGLOBALS static p_sock get_selfclientsock(lua_State *L, p_tags tags) { p_sock sock; if (lua_tag(L, 1) != tags->table) lua_error(L, "invalid socket object"); lua_pushstring(L, P_SOCK); lua_gettable(L, 1); sock = lua_touserdata(L, -1); if (!sock || lua_tag(L, -1) != tags->client) lua_error(L, "client socket expected"); lua_pop(L, 1); return sock; } static p_sock get_selfserversock(lua_State *L, p_tags tags) { p_sock sock; if (lua_tag(L, 1) != tags->table) lua_error(L, "invalid socket object"); lua_pushstring(L, P_SOCK); lua_gettable(L, 1); sock = lua_touserdata(L, -1); if (!sock || lua_tag(L, -1) != tags->server) lua_error(L, "server socket expected"); lua_pop(L, 1); return sock; } #endif /*=========================================================================*\ * WinSock2 specific functions. \*=========================================================================*/ #ifdef WIN32 /*-------------------------------------------------------------------------*\ * Initializes WinSock2 library. * Returns * 1 in case of success. 0 in case of error. \*-------------------------------------------------------------------------*/ static int winsock_open(void) { WORD wVersionRequested;WSADATA wsaData;int err; wVersionRequested = MAKEWORD( 2, 0 ); err = WSAStartup( wVersionRequested, &wsaData ); if ( err != 0 ) { return 0; } if ( LOBYTE( wsaData.wVersion ) != 2 || HIBYTE( wsaData.wVersion ) != 0 ) { WSACleanup( ); return 0; } return 1; } /*-------------------------------------------------------------------------*\ * Put socket into blocking mode. \*-------------------------------------------------------------------------*/ static void set_blocking(p_sock sock) { u_long argp = 0; ioctlsocket(sock->sock, FIONBIO, &argp); } /*-------------------------------------------------------------------------*\ * Put socket into non-blocking mode. \*-------------------------------------------------------------------------*/ static void set_nonblocking(p_sock sock) { u_long argp = 1; ioctlsocket(sock->sock, FIONBIO, &argp); } /*-------------------------------------------------------------------------*\ * Returns a string describing the last host manipulation error. \*-------------------------------------------------------------------------*/ static char *host_strerror(void) { switch (WSAGetLastError()) { case HOST_NOT_FOUND: return "host not found"; case NO_ADDRESS: return "unable to resolve host name"; case NO_RECOVERY: return "name server error"; case TRY_AGAIN: return "name server unavailable, try again later."; default: return "unknown error"; } } /*-------------------------------------------------------------------------*\ * Returns a string describing the last socket manipulation error. \*-------------------------------------------------------------------------*/ static char *sock_strerror(void) { switch (WSAGetLastError()) { case WSANOTINITIALISED: return "not initialized"; case WSAENETDOWN: return "network is down"; case WSAEMFILE: return "descriptor table is full"; case WSAENOBUFS: return "insufficient buffer space"; default: return "unknown error"; } } /*-------------------------------------------------------------------------*\ * Returns a string describing the last bind operation error. \*-------------------------------------------------------------------------*/ static char *bind_strerror(void) { switch (WSAGetLastError()) { case WSANOTINITIALISED: return "not initialized"; case WSAENETDOWN: return "network is down"; case WSAEADDRINUSE: return "address already in use"; case WSAEINVAL: return "socket already bound"; case WSAENOBUFS: return "too many connections"; case WSAEFAULT: return "invalid address"; case WSAENOTSOCK: return "not a socket descriptor"; default: return "unknown error"; } } /*-------------------------------------------------------------------------*\ * Returns a string describing the last connect operationerror. \*-------------------------------------------------------------------------*/ static char *connect_strerror(void) { switch (WSAGetLastError()) { case WSANOTINITIALISED: return "not initialized"; case WSAENETDOWN: return "network is down"; case WSAEADDRINUSE: return "address already in use"; case WSAEADDRNOTAVAIL: return "address unavailable"; case WSAECONNREFUSED: return "connection refused"; case WSAENETUNREACH: return "network is unreachable"; default: return "unknown error"; } } #else /*=========================================================================*\ * BSD specific functions. \*=========================================================================*/ /*-------------------------------------------------------------------------*\ * Put socket into blocking mode. \*-------------------------------------------------------------------------*/ static void set_blocking(p_sock sock) { int flags = fcntl(sock->sock, F_GETFL, 0); flags &= (~(O_NONBLOCK)); fcntl(sock->sock, F_SETFL, flags); } /*-------------------------------------------------------------------------*\ * Put socket into non-blocking mode. \*-------------------------------------------------------------------------*/ static void set_nonblocking(p_sock sock) { int flags = fcntl(sock->sock, F_GETFL, 0); flags |= O_NONBLOCK; fcntl(sock->sock, F_SETFL, flags); } /*-------------------------------------------------------------------------*\ * Returns a string describing the last host manipulation error. \*-------------------------------------------------------------------------*/ static char *host_strerror(void) { switch (h_errno) { case HOST_NOT_FOUND: return "host not found"; case NO_ADDRESS: return "unable to resolve host name"; case NO_RECOVERY: return "name server error"; case TRY_AGAIN: return "name server unavailable, try again later"; default: return "unknown error"; } } /*-------------------------------------------------------------------------*\ * Returns a string describing the last socket manipulation error. \*-------------------------------------------------------------------------*/ static char *sock_strerror(void) { switch (errno) { case EACCES: return "access denied"; case EMFILE: return "descriptor table is full"; case ENFILE: return "too many open files"; case ENOBUFS: return "insuffucient buffer space"; default: return "unknown error"; } } /*-------------------------------------------------------------------------*\ * Returns a string describing the last bind command error. \*-------------------------------------------------------------------------*/ static char *bind_strerror(void) { switch (errno) { case EBADF: return "invalid descriptor"; case EINVAL: return "socket already bound"; case EACCES: return "access denied"; case ENOTSOCK: return "not a socket descriptor"; case EADDRINUSE: return "address already in use"; case EADDRNOTAVAIL: return "address unavailable"; case ENOMEM: return "out of memory"; default: return "unknown error"; } } /*-------------------------------------------------------------------------*\ * Returns a string describing the last connect error. \*-------------------------------------------------------------------------*/ static char *connect_strerror(void) { switch (errno) { case EBADF: return "invalid descriptor"; case ENOTSOCK: return "not a socket descriptor"; case EADDRNOTAVAIL: return "address not availabe"; case ETIMEDOUT: return "connection timed out"; case ECONNREFUSED: return "connection refused"; case EACCES: return "access denied"; case ENETUNREACH: return "network is unreachable"; case EADDRINUSE: return "address already in use"; default: return "unknown error"; } } #endif