The socket namespace contains the core functionality of LuaSocket.
To obtain the socket namespace, run:
-- loads the socket module local socket = require("socket")
socket.bind(address, port [, backlog])
This function is a shortcut that creates and returns a TCP server object bound to a local address and port, ready to accept client connections. Optionally, user can also specify the backlog argument to the listen method (defaults to 32).
Note: The server object returned will have the option "reuseaddr" set to true.
socket.connect[46](address, port [, locaddr] [, locport] [, family])
This function is a shortcut that creates and returns a TCP client object connected to a remote address at a given port. Optionally, the user can also specify the local address and port to bind (locaddr and locport), or restrict the socket family to "inet" or "inet6". Without specifying family to connect, whether a tcp or tcp6 connection is created depends on your system configuration. Two variations of connect are defined as simple helper functions that restrict the family, socket.connect4 and socket.connect6.
socket._DEBUG
This constant is set to true if the library was compiled with debug support.
socket.gettime()
Returns the UNIX time in seconds. You should subtract the values returned by this function to get meaningful values.
t = socket.gettime() -- do stuff print(socket.gettime() - t .. " seconds elapsed")
socket.headers.canonic
The socket.headers.canonic table is used by the HTTP and SMTP modules to translate from lowercase field names back into their canonic capitalization. When a lowercase field name exists as a key in this table, the associated value is substituted in whenever the field name is sent out.
You can obtain the headers namespace if case run-time modifications are required by running:
-- loads the headers module local headers = require("headers")
socket.newtry(finalizer)
Creates and returns a clean try function that allows for cleanup before the exception is raised.
Finalizer is a function that will be called before try throws the exception. It will be called in protected mode.
The function returns your customized try function.
Note: This idea saved a lot of work with the implementation of protocols in LuaSocket:
foo = socket.protect(function() -- connect somewhere local c = socket.try(socket.connect("somewhere", 42)) -- create a try function that closes 'c' on error local try = socket.newtry(function() c:close() end) -- do everything reassured c will be closed try(c:send("hello there?\r\n")) local answer = try(c:receive()) ... try(c:send("good bye\r\n")) c:close() end)
socket.protect(func)
Converts a function that throws exceptions into a safe function. This function only catches exceptions thrown by the try and newtry functions. It does not catch normal Lua errors.
Func is a function that calls try (or assert, or error) to throw exceptions.
Returns an equivalent function that instead of throwing exceptions, returns nil followed by an error message.
Note: Beware that if your function performs some illegal operation that raises an error, the protected function will catch the error and return it as a string. This is because the try function uses errors as the mechanism to throw exceptions.
socket.select(recvt, sendt [, timeout])
Waits for a number of sockets to change status.
Recvt is an array with the sockets to test for characters available for reading. Sockets in the sendt array are watched to see if it is OK to immediately write on them. Timeout is the maximum amount of time (in seconds) to wait for a change in status. A nil, negative or omitted timeout value allows the function to block indefinitely. Recvt and sendt can also be empty tables or nil. Non-socket values (or values with non-numeric indices) in the arrays will be silently ignored.
The function returns a list with the sockets ready for reading, a list with the sockets ready for writing and an error message. The error message is "timeout" if a timeout condition was met and nil otherwise. The returned tables are doubly keyed both by integers and also by the sockets themselves, to simplify the test if a specific socket has changed status.
Note: : select can monitor a limited number of sockets, as defined by the constant socket._SETSIZE. This number may be as high as 1024 or as low as 64 by default, depending on the system. It is usually possible to change this at compile time. Invoking select with a larger number of sockets will raise an error.
Important note: a known bug in WinSock causes select to fail on non-blocking TCP sockets. The function may return a socket as writable even though the socket is not ready for sending.
Another important note: calling select with a server socket in the receive parameter before a call to accept does not guarantee accept will return immediately. Use the settimeout method or accept might block forever.
Yet another note: If you close a socket and pass it to select, it will be ignored.
Using select with non-socket objects: Any object that implements getfd and dirty can be used with select, allowing objects from other libraries to be used within a socket.select driven loop.
socket.sink(mode, socket)
Creates an LTN12 sink from a stream socket object.
Mode defines the behavior of the sink. The following options are available:
Socket is the stream socket object used to send the data.
The function returns a sink with the appropriate behavior.
socket.skip(d [, ret1, ret2 ... retN])
Drops a number of arguments and returns the remaining.
D is the number of arguments to drop. Ret1 to retN are the arguments.
The function returns retd+1 to retN.
Note: This function is useful to avoid creation of dummy variables:
-- get the status code and separator from SMTP server reply local code, sep = socket.skip(2, string.find(line, "^(%d%d%d)(.?)"))
socket.sleep(time)
Freezes the program execution during a given amount of time.
Time is the number of seconds to sleep for. If time is negative, the function returns immediately.
socket.source(mode, socket [, length])
Creates an LTN12 source from a stream socket object.
Mode defines the behavior of the source. The following options are available:
Socket is the stream socket object used to receive the data.
The function returns a source with the appropriate behavior.
socket._SETSIZE
The maximum number of sockets that the select function can handle.
socket.try(ret1 [, ret2 ... retN])
Throws an exception in case of error. The exception can only be caught by the protect function. It does not explode into an error message.
Ret1 to retN can be arbitrary arguments, but are usually the return values of a function call nested with try.
The function returns ret1 to retN if ret1 is not nil. Otherwise, it calls error passing ret2.
-- connects or throws an exception with the appropriate error message c = socket.try(socket.connect("localhost", 80))
socket._VERSION
This constant has a string describing the current LuaSocket version.