/*=========================================================================*\ * Socket compatibilization module for Win32 * LuaSocket toolkit * * We also exchanged the order of the calls to send/recv and select. * The idea is that the outer loop (whoever is calling sock_send/recv) * will call the function again if we didn't time out, so we can * call write and then select only if it fails. This moves the penalty * to when data is not available, maximizing the bandwidth if data is * always available. * * RCS ID: $Id$ \*=========================================================================*/ #include #include "socket.h" static const char *sock_createstrerror(void); static const char *sock_bindstrerror(void); static const char *sock_connectstrerror(void); /*-------------------------------------------------------------------------*\ * Initializes module \*-------------------------------------------------------------------------*/ int sock_open(void) { WSADATA wsaData; WORD wVersionRequested = MAKEWORD(2, 0); int err = WSAStartup(wVersionRequested, &wsaData ); if (err != 0) return 0; if (LOBYTE(wsaData.wVersion) != 2 || HIBYTE(wsaData.wVersion) != 0) { WSACleanup(); return 0; } return 1; } /*-------------------------------------------------------------------------*\ * Close and inutilize socket \*-------------------------------------------------------------------------*/ void sock_destroy(p_sock ps) { if (*ps != SOCK_INVALID) { closesocket(*ps); *ps = SOCK_INVALID; } } /*-------------------------------------------------------------------------*\ * \*-------------------------------------------------------------------------*/ void sock_shutdown(p_sock ps, int how) { shutdown(*ps, how); } /*-------------------------------------------------------------------------*\ * Creates and sets up a socket \*-------------------------------------------------------------------------*/ const char *sock_create(p_sock ps, int domain, int type, int protocol) { int val = 1; t_sock sock = socket(domain, type, protocol); if (sock == SOCK_INVALID) return sock_createstrerror(); *ps = sock; sock_setnonblocking(ps); setsockopt(*ps, SOL_SOCKET, SO_REUSEADDR, (char *) &val, sizeof(val)); return NULL; } /*-------------------------------------------------------------------------*\ * Connects or returns error message \*-------------------------------------------------------------------------*/ const char *sock_connect(p_sock ps, SA *addr, socklen_t addr_len, p_tm tm) { t_sock sock = *ps; int err, timeout = tm_getretry(tm); struct timeval tv; fd_set efds, wfds; /* don't call on closed socket */ if (sock == SOCK_INVALID) return io_strerror(IO_CLOSED); /* ask system to connect */ err = connect(sock, addr, addr_len); /* if no error, we're done */ if (err == 0) return NULL; /* make sure the system is trying to connect */ if (WSAGetLastError() != WSAEWOULDBLOCK) return sock_connectstrerror(); /* wait for a timeout or for the system's answer */ tv.tv_sec = timeout / 1000; tv.tv_usec = (timeout % 1000) * 1000; FD_ZERO(&wfds); FD_SET(sock, &wfds); FD_ZERO(&efds); FD_SET(sock, &efds); /* we run select to wait */ err = select(0, NULL, &wfds, &efds, timeout >= 0? &tv: NULL); /* if select returned due to an event */ if (err > 0 ) { /* if was in efds, we failed */ if (FD_ISSET(sock,&efds) || !FD_ISSET(sock,&wfds)) { int why; int len = sizeof(why); /* find out why we failed */ getsockopt(sock, SOL_SOCKET, SO_ERROR, (char *)&why, &len); WSASetLastError(why); return sock_connectstrerror(); /* if was in wfds, we succeeded */ } else return NULL; /* if nothing happened, we timed out */ } else return io_strerror(IO_TIMEOUT); } /*-------------------------------------------------------------------------*\ * Binds or returns error message \*-------------------------------------------------------------------------*/ const char *sock_bind(p_sock ps, SA *addr, socklen_t addr_len) { if (bind(*ps, addr, addr_len) < 0) return sock_bindstrerror(); else return NULL; } /*-------------------------------------------------------------------------*\ * \*-------------------------------------------------------------------------*/ void sock_listen(p_sock ps, int backlog) { listen(*ps, backlog); } /*-------------------------------------------------------------------------*\ * Accept with timeout \*-------------------------------------------------------------------------*/ int sock_accept(p_sock ps, p_sock pa, SA *addr, socklen_t *addr_len, p_tm tm) { t_sock sock = *ps; SA dummy_addr; socklen_t dummy_len = sizeof(dummy_addr); if (sock == SOCK_INVALID) return IO_CLOSED; if (!addr) addr = &dummy_addr; if (!addr_len) addr_len = &dummy_len; for (;;) { int timeout = tm_getretry(tm); struct timeval tv; fd_set fds; *pa = accept(sock, addr, addr_len); if (*pa != SOCK_INVALID) return IO_DONE; if (timeout == 0) return IO_TIMEOUT; tv.tv_sec = timeout / 1000; tv.tv_usec = (timeout % 1000) * 1000; FD_ZERO(&fds); FD_SET(sock, &fds); /* call select just to avoid busy-wait. */ select(0, &fds, NULL, NULL, timeout >= 0? &tv: NULL); } return IO_TIMEOUT; /* can't get here */ } /*-------------------------------------------------------------------------*\ * Send with timeout \*-------------------------------------------------------------------------*/ int sock_send(p_sock ps, const char *data, size_t count, size_t *sent, int timeout) { t_sock sock = *ps; ssize_t put; int ret; /* avoid making system calls on closed sockets */ if (sock == SOCK_INVALID) return IO_CLOSED; /* try to send something */ put = send(sock, data, (int) count, 0); /* deal with failure */ if (put <= 0) { /* in any case, nothing has been sent */ *sent = 0; /* run select to avoid busy wait */ if (WSAGetLastError() == WSAEWOULDBLOCK) { struct timeval tv; fd_set fds; tv.tv_sec = timeout / 1000; tv.tv_usec = (timeout % 1000) * 1000; FD_ZERO(&fds); FD_SET(sock, &fds); ret = select(0, NULL, &fds, NULL, timeout >= 0 ? &tv : NULL); /* tell the caller to call us again because there is more data */ if (ret > 0) return IO_DONE; /* tell the caller there was no data before timeout */ else return IO_TIMEOUT; /* here we know the connection has been closed */ } else return IO_CLOSED; /* here we successfully sent something */ } else { *sent = put; return IO_DONE; } } /*-------------------------------------------------------------------------*\ * Sendto with timeout \*-------------------------------------------------------------------------*/ int sock_sendto(p_sock ps, const char *data, size_t count, size_t *sent, SA *addr, socklen_t addr_len, int timeout) { t_sock sock = *ps; ssize_t put; int ret; /* avoid making system calls on closed sockets */ if (sock == SOCK_INVALID) return IO_CLOSED; /* try to send something */ put = sendto(sock, data, (int) count, 0, addr, addr_len); /* deal with failure */ if (put <= 0) { /* in any case, nothing has been sent */ *sent = 0; /* run select to avoid busy wait */ if (WSAGetLastError() == WSAEWOULDBLOCK) { struct timeval tv; fd_set fds; tv.tv_sec = timeout / 1000; tv.tv_usec = (timeout % 1000) * 1000; FD_ZERO(&fds); FD_SET(sock, &fds); ret = select(0, NULL, &fds, NULL, timeout >= 0 ? &tv : NULL); /* tell the caller to call us again because there is more data */ if (ret > 0) return IO_DONE; /* tell the caller there was no data before timeout */ else return IO_TIMEOUT; /* here we know the connection has been closed */ } else return IO_CLOSED; /* here we successfully sent something */ } else { *sent = put; return IO_DONE; } } /*-------------------------------------------------------------------------*\ * Receive with timeout \*-------------------------------------------------------------------------*/ int sock_recv(p_sock ps, char *data, size_t count, size_t *got, int timeout) { t_sock sock = *ps; ssize_t taken; if (sock == SOCK_INVALID) return IO_CLOSED; taken = recv(sock, data, (int) count, 0); if (taken <= 0) { struct timeval tv; fd_set fds; int ret; *got = 0; if (taken == 0) return IO_CLOSED; tv.tv_sec = timeout / 1000; tv.tv_usec = (timeout % 1000) * 1000; FD_ZERO(&fds); FD_SET(sock, &fds); ret = select(0, &fds, NULL, NULL, timeout >= 0 ? &tv : NULL); if (ret > 0) return IO_DONE; else return IO_TIMEOUT; } else { *got = taken; return IO_DONE; } } /*-------------------------------------------------------------------------*\ * Recvfrom with timeout \*-------------------------------------------------------------------------*/ int sock_recvfrom(p_sock ps, char *data, size_t count, size_t *got, SA *addr, socklen_t *addr_len, int timeout) { t_sock sock = *ps; ssize_t taken; if (sock == SOCK_INVALID) return IO_CLOSED; taken = recvfrom(sock, data, (int) count, 0, addr, addr_len); if (taken <= 0) { struct timeval tv; fd_set fds; int ret; *got = 0; if (taken == 0) return IO_CLOSED; tv.tv_sec = timeout / 1000; tv.tv_usec = (timeout % 1000) * 1000; FD_ZERO(&fds); FD_SET(sock, &fds); ret = select(0, &fds, NULL, NULL, timeout >= 0 ? &tv : NULL); if (ret > 0) return IO_DONE; else return IO_TIMEOUT; } else { *got = taken; return IO_DONE; } } /*-------------------------------------------------------------------------*\ * Put socket into blocking mode \*-------------------------------------------------------------------------*/ void sock_setblocking(p_sock ps) { u_long argp = 0; ioctlsocket(*ps, FIONBIO, &argp); } /*-------------------------------------------------------------------------*\ * Put socket into non-blocking mode \*-------------------------------------------------------------------------*/ void sock_setnonblocking(p_sock ps) { u_long argp = 1; ioctlsocket(*ps, FIONBIO, &argp); } /*-------------------------------------------------------------------------*\ * Error translation functions \*-------------------------------------------------------------------------*/ const char *sock_hoststrerror(void) { switch (WSAGetLastError()) { case HOST_NOT_FOUND: return "host not found"; case NO_ADDRESS: return "unable to resolve host name"; case NO_RECOVERY: return "name server error"; case TRY_AGAIN: return "name server unavailable, try again later."; default: return "unknown error"; } } static const char *sock_createstrerror(void) { switch (WSAGetLastError()) { case WSANOTINITIALISED: return "not initialized"; case WSAENETDOWN: return "network is down"; case WSAEMFILE: return "descriptor table is full"; case WSAENOBUFS: return "insufficient buffer space"; default: return "unknown error"; } } static const char *sock_bindstrerror(void) { switch (WSAGetLastError()) { case WSANOTINITIALISED: return "not initialized"; case WSAENETDOWN: return "network is down"; case WSAEADDRINUSE: return "address already in use"; case WSAEINVAL: return "socket already bound"; case WSAENOBUFS: return "too many connections"; case WSAEFAULT: return "invalid address"; case WSAENOTSOCK: return "not a socket descriptor"; default: return "unknown error"; } } static const char *sock_connectstrerror(void) { switch (WSAGetLastError()) { case WSANOTINITIALISED: return "not initialized"; case WSAENETDOWN: return "network is down"; case WSAEADDRINUSE: return "address already in use"; case WSAEADDRNOTAVAIL: return "address unavailable"; case WSAECONNREFUSED: return "connection refused"; case WSAENETUNREACH: return "network is unreachable"; default: return "unknown error"; } }