/*=========================================================================*\ * Timeout management functions \*=========================================================================*/ #include #include #include "lspriv.h" #include "lstm.h" #include #ifdef WIN32 #include #else #include #include #include #endif /*=========================================================================*\ * Internal function prototypes \*=========================================================================*/ #ifdef LUASOCKET_DEBUG static int tm_lua_time(lua_State *L); static int tm_lua_sleep(lua_State *L); #endif /*=========================================================================*\ * Exported functions. \*=========================================================================*/ /*-------------------------------------------------------------------------*\ * Sets timeout limits * Input * tm: timeout control structure * mode: block or return timeout * value: timeout value in miliseconds \*-------------------------------------------------------------------------*/ void tm_set(p_tm tm, int tm_block, int tm_return) { tm->tm_block = tm_block; tm->tm_return = tm_return; } /*-------------------------------------------------------------------------*\ * Returns timeout limits * Input * tm: timeout control structure * mode: block or return timeout * value: timeout value in miliseconds \*-------------------------------------------------------------------------*/ void tm_get(p_tm tm, int *tm_block, int *tm_return) { if (tm_block) *tm_block = tm->tm_block; if (tm_return) *tm_return = tm->tm_return; } /*-------------------------------------------------------------------------*\ * Determines how much time we have left for the current io operation * an IO write operation. * Input * tm: timeout control structure * Returns * the number of ms left or -1 if there is no time limit \*-------------------------------------------------------------------------*/ int tm_getremaining(p_tm tm) { /* no timeout */ if (tm->tm_block < 0 && tm->tm_return < 0) return -1; /* there is no block timeout, we use the return timeout */ else if (tm->tm_block < 0) return MAX(tm->tm_return - tm_gettime() + tm->tm_start, 0); /* there is no return timeout, we use the block timeout */ else if (tm->tm_return < 0) return tm->tm_block; /* both timeouts are specified */ else return MIN(tm->tm_block, MAX(tm->tm_return - tm_gettime() + tm->tm_start, 0)); } /*-------------------------------------------------------------------------*\ * Marks the operation start time in sock structure * Input * tm: timeout control structure \*-------------------------------------------------------------------------*/ void tm_markstart(p_tm tm) { tm->tm_start = tm_gettime(); tm->tm_end = tm->tm_start; } /*-------------------------------------------------------------------------*\ * Returns the length of the operation in ms * Input * tm: timeout control structure \*-------------------------------------------------------------------------*/ int tm_getelapsed(p_tm tm) { return tm->tm_end - tm->tm_start; } /*-------------------------------------------------------------------------*\ * Gets time in ms, relative to system startup. * Returns * time in ms. \*-------------------------------------------------------------------------*/ #ifdef WIN32 int tm_gettime(void) { return GetTickCount(); } #else int tm_gettime(void) { struct tms t; return (times(&t)*1000)/CLK_TCK; } #endif /*-------------------------------------------------------------------------*\ * Initializes module \*-------------------------------------------------------------------------*/ void tm_open(lua_State *L) { (void) L; #ifdef LUASOCKET_DEBUG lua_pushcfunction(L, tm_lua_time); priv_newglobal(L, "_time"); lua_pushcfunction(L, tm_lua_sleep); priv_newglobal(L, "_sleep"); #endif } /*=========================================================================*\ * Test support functions \*=========================================================================*/ /*-------------------------------------------------------------------------*\ * Returns the time the system has been up, in secconds. \*-------------------------------------------------------------------------*/ #ifdef LUASOCKET_DEBUG static int tm_lua_time(lua_State *L) { lua_pushnumber(L, tm_gettime()/1000.0); return 1; } /*-------------------------------------------------------------------------*\ * Sleep for n seconds. \*-------------------------------------------------------------------------*/ int tm_lua_sleep(lua_State *L) { double n = luaL_checknumber(L, 1); #ifdef WIN32 Sleep((int)n*1000); #else sleep((int)n); #endif return 0; } #endif