/*=========================================================================*\ * Socket compatibilization module for Win32 * LuaSocket toolkit * * The penalty of calling select to avoid busy-wait is only paid when * the I/O call fail in the first place. \*=========================================================================*/ #include #include "socket.h" /* WinSock doesn't have a strerror... */ static const char *wstrerror(int err); /*-------------------------------------------------------------------------*\ * Initializes module \*-------------------------------------------------------------------------*/ int socket_open(void) { WSADATA wsaData; WORD wVersionRequested = MAKEWORD(2, 0); int err = WSAStartup(wVersionRequested, &wsaData ); if (err != 0) return 0; if ((LOBYTE(wsaData.wVersion) != 2 || HIBYTE(wsaData.wVersion) != 0) && (LOBYTE(wsaData.wVersion) != 1 || HIBYTE(wsaData.wVersion) != 1)) { WSACleanup(); return 0; } return 1; } /*-------------------------------------------------------------------------*\ * Close module \*-------------------------------------------------------------------------*/ int socket_close(void) { WSACleanup(); return 1; } /*-------------------------------------------------------------------------*\ * Wait for readable/writable/connected socket with timeout \*-------------------------------------------------------------------------*/ #define WAITFD_R 1 #define WAITFD_W 2 #define WAITFD_E 4 #define WAITFD_C (WAITFD_E|WAITFD_W) int socket_waitfd(p_socket ps, int sw, p_timeout tm) { int ret; fd_set rfds, wfds, efds, *rp = NULL, *wp = NULL, *ep = NULL; struct timeval tv, *tp = NULL; double t; if (timeout_iszero(tm)) return IO_TIMEOUT; /* optimize timeout == 0 case */ if (sw & WAITFD_R) { FD_ZERO(&rfds); FD_SET(*ps, &rfds); rp = &rfds; } if (sw & WAITFD_W) { FD_ZERO(&wfds); FD_SET(*ps, &wfds); wp = &wfds; } if (sw & WAITFD_C) { FD_ZERO(&efds); FD_SET(*ps, &efds); ep = &efds; } if ((t = timeout_get(tm)) >= 0.0) { tv.tv_sec = (int) t; tv.tv_usec = (int) ((t-tv.tv_sec)*1.0e6); tp = &tv; } ret = select(0, rp, wp, ep, tp); if (ret == -1) return WSAGetLastError(); if (ret == 0) return IO_TIMEOUT; if (sw == WAITFD_C && FD_ISSET(*ps, &efds)) return IO_CLOSED; return IO_DONE; } /*-------------------------------------------------------------------------*\ * Select with int timeout in ms \*-------------------------------------------------------------------------*/ int socket_select(t_socket n, fd_set *rfds, fd_set *wfds, fd_set *efds, p_timeout tm) { struct timeval tv; double t = timeout_get(tm); tv.tv_sec = (int) t; tv.tv_usec = (int) ((t - tv.tv_sec) * 1.0e6); if (n <= 0) { Sleep((DWORD) (1000*t)); return 0; } else return select(0, rfds, wfds, efds, t >= 0.0? &tv: NULL); } /*-------------------------------------------------------------------------*\ * Close and inutilize socket \*-------------------------------------------------------------------------*/ void socket_destroy(p_socket ps) { if (*ps != SOCKET_INVALID) { socket_setblocking(ps); /* close can take a long time on WIN32 */ closesocket(*ps); *ps = SOCKET_INVALID; } } /*-------------------------------------------------------------------------*\ * \*-------------------------------------------------------------------------*/ void socket_shutdown(p_socket ps, int how) { socket_setblocking(ps); shutdown(*ps, how); socket_setnonblocking(ps); } /*-------------------------------------------------------------------------*\ * Creates and sets up a socket \*-------------------------------------------------------------------------*/ int socket_create(p_socket ps, int domain, int type, int protocol) { *ps = socket(domain, type, protocol); if (*ps != SOCKET_INVALID) return IO_DONE; else return WSAGetLastError(); } /*-------------------------------------------------------------------------*\ * Connects or returns error message \*-------------------------------------------------------------------------*/ int socket_connect(p_socket ps, SA *addr, socklen_t len, p_timeout tm) { int err; /* don't call on closed socket */ if (*ps == SOCKET_INVALID) return IO_CLOSED; /* ask system to connect */ if (connect(*ps, addr, len) == 0) return IO_DONE; /* make sure the system is trying to connect */ err = WSAGetLastError(); if (err != WSAEWOULDBLOCK && err != WSAEINPROGRESS) return err; /* zero timeout case optimization */ if (timeout_iszero(tm)) return IO_TIMEOUT; /* we wait until something happens */ err = socket_waitfd(ps, WAITFD_C, tm); if (err == IO_CLOSED) { int len = sizeof(err); /* give windows time to set the error (yes, disgusting) */ Sleep(10); /* find out why we failed */ getsockopt(*ps, SOL_SOCKET, SO_ERROR, (char *)&err, &len); /* we KNOW there was an error. if 'why' is 0, we will return * "unknown error", but it's not really our fault */ return err > 0? err: IO_UNKNOWN; } else return err; } /*-------------------------------------------------------------------------*\ * Binds or returns error message \*-------------------------------------------------------------------------*/ int socket_bind(p_socket ps, SA *addr, socklen_t len) { int err = IO_DONE; socket_setblocking(ps); if (bind(*ps, addr, len) < 0) err = WSAGetLastError(); socket_setnonblocking(ps); return err; } /*-------------------------------------------------------------------------*\ * \*-------------------------------------------------------------------------*/ int socket_listen(p_socket ps, int backlog) { int err = IO_DONE; socket_setblocking(ps); if (listen(*ps, backlog) < 0) err = WSAGetLastError(); socket_setnonblocking(ps); return err; } /*-------------------------------------------------------------------------*\ * Accept with timeout \*-------------------------------------------------------------------------*/ int socket_accept(p_socket ps, p_socket pa, SA *addr, socklen_t *len, p_timeout tm) { if (*ps == SOCKET_INVALID) return IO_CLOSED; for ( ;; ) { int err; /* try to get client socket */ if ((*pa = accept(*ps, addr, len)) != SOCKET_INVALID) return IO_DONE; /* find out why we failed */ err = WSAGetLastError(); /* if we failed because there was no connectoin, keep trying */ if (err != WSAEWOULDBLOCK && err != WSAECONNABORTED) return err; /* call select to avoid busy wait */ if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err; } } /*-------------------------------------------------------------------------*\ * Send with timeout * On windows, if you try to send 10MB, the OS will buffer EVERYTHING * this can take an awful lot of time and we will end up blocked. * Therefore, whoever calls this function should not pass a huge buffer. \*-------------------------------------------------------------------------*/ int socket_send(p_socket ps, const char *data, size_t count, size_t *sent, p_timeout tm) { int err; *sent = 0; /* avoid making system calls on closed sockets */ if (*ps == SOCKET_INVALID) return IO_CLOSED; /* loop until we send something or we give up on error */ for ( ;; ) { /* try to send something */ int put = send(*ps, data, (int) count, 0); /* if we sent something, we are done */ if (put > 0) { *sent = put; return IO_DONE; } /* deal with failure */ err = WSAGetLastError(); /* we can only proceed if there was no serious error */ if (err != WSAEWOULDBLOCK) return err; /* avoid busy wait */ if ((err = socket_waitfd(ps, WAITFD_W, tm)) != IO_DONE) return err; } } /*-------------------------------------------------------------------------*\ * Sendto with timeout \*-------------------------------------------------------------------------*/ int socket_sendto(p_socket ps, const char *data, size_t count, size_t *sent, SA *addr, socklen_t len, p_timeout tm) { int err; *sent = 0; if (*ps == SOCKET_INVALID) return IO_CLOSED; for ( ;; ) { int put = sendto(*ps, data, (int) count, 0, addr, len); if (put > 0) { *sent = put; return IO_DONE; } err = WSAGetLastError(); if (err != WSAEWOULDBLOCK) return err; if ((err = socket_waitfd(ps, WAITFD_W, tm)) != IO_DONE) return err; } } /*-------------------------------------------------------------------------*\ * Receive with timeout \*-------------------------------------------------------------------------*/ int socket_recv(p_socket ps, char *data, size_t count, size_t *got, p_timeout tm) { int err; *got = 0; if (*ps == SOCKET_INVALID) return IO_CLOSED; for ( ;; ) { int taken = recv(*ps, data, (int) count, 0); if (taken > 0) { *got = taken; return IO_DONE; } if (taken == 0) return IO_CLOSED; err = WSAGetLastError(); /* On Windows, and on UDP, a connreset simply means the * previous send failed. On TCP, it means our socket * is now useless, so the error must pass. I am * hoping waitfd will still get the error. */ if (err != WSAEWOULDBLOCK && err != WSAECONNRESET) return err; if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err; } } /*-------------------------------------------------------------------------*\ * Recvfrom with timeout \*-------------------------------------------------------------------------*/ int socket_recvfrom(p_socket ps, char *data, size_t count, size_t *got, SA *addr, socklen_t *len, p_timeout tm) { int err; *got = 0; if (*ps == SOCKET_INVALID) return IO_CLOSED; for ( ;; ) { int taken = recvfrom(*ps, data, (int) count, 0, addr, len); if (taken > 0) { *got = taken; return IO_DONE; } if (taken == 0) return IO_CLOSED; err = WSAGetLastError(); /* On Windows, and on UDP, a connreset simply means the * previous send failed. On TCP, it means our socket * is now useless, so the error must pass. I am * hoping waitfd will still get the error. */ if (err != WSAEWOULDBLOCK && err != WSAECONNRESET) return err; if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err; } } /*-------------------------------------------------------------------------*\ * Put socket into blocking mode \*-------------------------------------------------------------------------*/ void socket_setblocking(p_socket ps) { u_long argp = 0; ioctlsocket(*ps, FIONBIO, &argp); } /*-------------------------------------------------------------------------*\ * Put socket into non-blocking mode \*-------------------------------------------------------------------------*/ void socket_setnonblocking(p_socket ps) { u_long argp = 1; ioctlsocket(*ps, FIONBIO, &argp); } /*-------------------------------------------------------------------------*\ * DNS helpers \*-------------------------------------------------------------------------*/ int socket_gethostbyaddr(const char *addr, socklen_t len, struct hostent **hp) { *hp = gethostbyaddr(addr, len, AF_INET); if (*hp) return IO_DONE; else return WSAGetLastError(); } int socket_gethostbyname(const char *addr, struct hostent **hp) { *hp = gethostbyname(addr); if (*hp) return IO_DONE; else return WSAGetLastError(); } /*-------------------------------------------------------------------------*\ * Error translation functions \*-------------------------------------------------------------------------*/ const char *socket_hoststrerror(int err) { if (err <= 0) return io_strerror(err); switch (err) { case WSAHOST_NOT_FOUND: return "host not found"; default: return wstrerror(err); } } const char *socket_strerror(int err) { if (err <= 0) return io_strerror(err); switch (err) { case WSAEADDRINUSE: return "address already in use"; case WSAECONNREFUSED: return "connection refused"; case WSAEISCONN: return "already connected"; case WSAEACCES: return "permission denied"; case WSAECONNABORTED: return "closed"; case WSAECONNRESET: return "closed"; case WSAETIMEDOUT: return "timeout"; default: return wstrerror(err); } } const char *socket_ioerror(p_socket ps, int err) { (void) ps; return socket_strerror(err); } static const char *wstrerror(int err) { switch (err) { case WSAEINTR: return "Interrupted function call"; case WSAEACCES: return "Permission denied"; case WSAEFAULT: return "Bad address"; case WSAEINVAL: return "Invalid argument"; case WSAEMFILE: return "Too many open files"; case WSAEWOULDBLOCK: return "Resource temporarily unavailable"; case WSAEINPROGRESS: return "Operation now in progress"; case WSAEALREADY: return "Operation already in progress"; case WSAENOTSOCK: return "Socket operation on nonsocket"; case WSAEDESTADDRREQ: return "Destination address required"; case WSAEMSGSIZE: return "Message too long"; case WSAEPROTOTYPE: return "Protocol wrong type for socket"; case WSAENOPROTOOPT: return "Bad protocol option"; case WSAEPROTONOSUPPORT: return "Protocol not supported"; case WSAESOCKTNOSUPPORT: return "Socket type not supported"; case WSAEOPNOTSUPP: return "Operation not supported"; case WSAEPFNOSUPPORT: return "Protocol family not supported"; case WSAEAFNOSUPPORT: return "Address family not supported by protocol family"; case WSAEADDRINUSE: return "Address already in use"; case WSAEADDRNOTAVAIL: return "Cannot assign requested address"; case WSAENETDOWN: return "Network is down"; case WSAENETUNREACH: return "Network is unreachable"; case WSAENETRESET: return "Network dropped connection on reset"; case WSAECONNABORTED: return "Software caused connection abort"; case WSAECONNRESET: return "Connection reset by peer"; case WSAENOBUFS: return "No buffer space available"; case WSAEISCONN: return "Socket is already connected"; case WSAENOTCONN: return "Socket is not connected"; case WSAESHUTDOWN: return "Cannot send after socket shutdown"; case WSAETIMEDOUT: return "Connection timed out"; case WSAECONNREFUSED: return "Connection refused"; case WSAEHOSTDOWN: return "Host is down"; case WSAEHOSTUNREACH: return "No route to host"; case WSAEPROCLIM: return "Too many processes"; case WSASYSNOTREADY: return "Network subsystem is unavailable"; case WSAVERNOTSUPPORTED: return "Winsock.dll version out of range"; case WSANOTINITIALISED: return "Successful WSAStartup not yet performed"; case WSAEDISCON: return "Graceful shutdown in progress"; case WSAHOST_NOT_FOUND: return "Host not found"; case WSATRY_AGAIN: return "Nonauthoritative host not found"; case WSANO_RECOVERY: return "Nonrecoverable name lookup error"; case WSANO_DATA: return "Valid name, no data record of requested type"; default: return "Unknown error"; } } const char *socket_gaistrerror(int err) { if (err == 0) return NULL; switch (err) { case EAI_AGAIN: return "temporary failure in name resolution"; case EAI_BADFLAGS: return "invalid value for ai_flags"; #ifdef EAI_BADHINTS case EAI_BADHINTS: return "invalid value for hints"; #endif case EAI_FAIL: return "non-recoverable failure in name resolution"; case EAI_FAMILY: return "ai_family not supported"; case EAI_MEMORY: return "memory allocation failure"; case EAI_NONAME: return "host or service not provided, or not known"; #ifdef EAI_OVERFLOW case EAI_OVERFLOW: return "argument buffer overflow"; #endif #ifdef EAI_PROTOCOL case EAI_PROTOCOL: return "resolved protocol is unknown"; #endif case EAI_SERVICE: return "service not supported for socket type"; case EAI_SOCKTYPE: return "ai_socktype not supported"; #ifdef EAI_SYSTEM case EAI_SYSTEM: return strerror(errno); #endif default: return gai_strerror(err); } }