#ifndef IO_H #define IO_H /*=========================================================================*\ * Input/Output abstraction * LuaSocket toolkit * * This module defines the interface that LuaSocket expects from the * transport layer for streamed input/output. The idea is that if any * transport implements this interface, then the buffer.c functions * automatically work on it. * * The module socket.h implements this interface, and thus the module tcp.h * is very simple. * * RCS ID: $Id$ \*=========================================================================*/ #include #include /* IO error codes */ enum { IO_DONE, /* operation completed successfully */ IO_TIMEOUT, /* operation timed out */ IO_CLOSED, /* the connection has been closed */ IO_ERROR, /* something wrong... */ IO_REFUSED, /* transfer has been refused */ IO_RETRY, /* please try again */ IO_LIMITED /* maximum number of bytes reached */ }; /* interface to send function */ typedef int (*p_send) ( void *ctx, /* context needed by send */ const char *data, /* pointer to buffer with data to send */ size_t count, /* number of bytes to send from buffer */ size_t *sent, /* number of bytes sent uppon return */ int timeout /* number of miliseconds left for transmission */ ); /* interface to recv function */ typedef int (*p_recv) ( void *ctx, /* context needed by recv */ char *data, /* pointer to buffer where data will be writen */ size_t count, /* number of bytes to receive into buffer */ size_t *got, /* number of bytes received uppon return */ int timeout /* number of miliseconds left for transmission */ ); /* IO driver definition */ typedef struct t_io_ { void *ctx; /* context needed by send/recv */ p_send send; /* send function pointer */ p_recv recv; /* receive function pointer */ } t_io; typedef t_io *p_io; void io_pusherror(lua_State *L, int code); void io_init(p_io io, p_send send, p_recv recv, void *ctx); #endif /* IO_H */