diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 0000000..93d38e3 --- /dev/null +++ b/CMakeLists.txt @@ -0,0 +1,61 @@ +project(luasocket) +cmake_minimum_required(VERSION 2.8...3.20) +include(CheckIncludeFile) +check_include_file("lua.h" HAVE_LUA) +set(socket_VERSION "3.0-rc1") +set(MIME_VERSION "1.0.3") + +include_directories(BEFORE "${PROJECT_SOURCE_DIR}/src/") + +# add header files directory +# include_directories() + + +if(WIN32) + if(${HAVE_LUA}) + set( + SOURCE + "src/auxiliar.c" + "src/buffer.c" + "src/except.c" + "src/inet.c" + "src/io.c" + "src/options.c" + "src/select.c" + "src/tcp.c" + "src/udp.c" + "src/wsocket.c" + ) + else() + message(FATAL_ERROR "can not found lua.h or lualib.h \n Maybe you can set \"include_directories(xxx/include)\"to solve this problem") + endif() + add_library(socket SHARED "${SOURCE}") + add_library(mime SHARED "src/mime.c" "src/compat.c") + set_target_properties(socket PROPERTIES OUTPUT_NAME "socket") + set_target_properties(mime PROPERTIES OUTPUT_NAME "mime") +elseif(APPLE) + # MACOS build +elseif(UNIX) + # Linux or Unix build +endif() + +set( + TO_SOCKET_LDIR + "src/http.lua" + "src/url.lua" + "src/tp.lua" + "src/ftp.lua" + "src/headers.lua" + "src/smtp.lua" +) + +set( + TO_TOP_LDIR + "src/ltn12.lua" + "src/socket.lua" + "src/mime.lua" +) + +install(TARGETS socket LIBRARY DESTINATION "${CMAKE_INSTALL_PREFIX}/luasocket/lib") +install(FILES ${TO_SOCKET_LDIR} DESTINATION "${CMAKE_INSTALL_PREFIX}/luasocket/socket") +install(FILES ${TO_TOP_LDIR} DESTINATION "${CMAKE_INSTALL_PREFIX}/luasocket")