More adjustments/bugfixes.

This commit is contained in:
Diego Nehab 2004-06-21 06:07:58 +00:00
parent f7579db9e8
commit bce1cb30d8
33 changed files with 135 additions and 96 deletions

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@ -3,7 +3,9 @@
<html> <html>
<head> <head>
<title>LuaSocket: Network support for the Lua language</title> <meta name="description" content="LuaSocket: DNS support">
<meta name="keywords" content="Lua, Library, DNS, Network, Support">
<title>LuaSocket: DNS support</title>
<link rel="stylesheet" href="reference.css" type="text/css"> <link rel="stylesheet" href="reference.css" type="text/css">
</head> </head>
@ -16,7 +18,7 @@
<center> <center>
<table summary="LuaSocket logo"> <table summary="LuaSocket logo">
<tr><td align=center><a href="http://www.lua.org"> <tr><td align=center><a href="http://www.lua.org">
<img width=128 border=0 alt="LuaSocket" src="luasocket.png"> <img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
</a></td></tr> </a></td></tr>
<tr><td align=center valign=top>Network support for the Lua language <tr><td align=center valign=top>Network support for the Lua language
</td></tr> </td></tr>

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@ -1,7 +1,11 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head> <head>
<title>LuaSocket: Network support for the Lua language</title> <meta name="description" content="LuaSocket: FTP support">
<meta name="keywords" content="Lua, Library, FTP, Network, Support">
<title>LuaSocket: FTP support</title>
<link rel="stylesheet" href="reference.css" type="text/css"> <link rel="stylesheet" href="reference.css" type="text/css">
</head> </head>
@ -14,7 +18,7 @@
<center> <center>
<table summary="LuaSocket logo"> <table summary="LuaSocket logo">
<tr><td align=center><a href="http://www.lua.org"> <tr><td align=center><a href="http://www.lua.org">
<img width=128 border=0 alt="LuaSocket" src="luasocket.png"> <img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
</a></td></tr> </a></td></tr>
<tr><td align=center valign=top>Network support for the Lua language <tr><td align=center valign=top>Network support for the Lua language
</td></tr> </td></tr>

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@ -3,7 +3,9 @@
<html> <html>
<head> <head>
<title>LuaSocket: Network support for the Lua language</title> <meta name="description" content="LuaSocket: HTTP support">
<meta name="keywords" content="Lua, Library, HTTP, WWW, browser, Network, Support">
<title>LuaSocket: HTTP support</title>
<link rel="stylesheet" href="reference.css" type="text/css"> <link rel="stylesheet" href="reference.css" type="text/css">
</head> </head>
@ -16,7 +18,7 @@
<center> <center>
<table summary="LuaSocket logo"> <table summary="LuaSocket logo">
<tr><td align=center><a href="http://www.lua.org"> <tr><td align=center><a href="http://www.lua.org">
<img width=128 border=0 alt="LuaSocket" src="luasocket.png"> <img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
</a></td></tr> </a></td></tr>
<tr><td align=center valign=top>Network support for the Lua language <tr><td align=center valign=top>Network support for the Lua language
</td></tr> </td></tr>

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@ -3,6 +3,8 @@
<html> <html>
<head> <head>
<meta name="description" content="The LuaSocket Homepage">
<meta name="keywords" content="Lua, Library, Network, Support, Internet">
<title>LuaSocket: Network support for the Lua language </title> <title>LuaSocket: Network support for the Lua language </title>
<link rel="stylesheet" href="reference.css" type="text/css"> <link rel="stylesheet" href="reference.css" type="text/css">
</head> </head>
@ -16,7 +18,7 @@
<center> <center>
<table summary="LuaSocket logo"> <table summary="LuaSocket logo">
<tr><td align=center><a href="http://www.lua.org"> <tr><td align=center><a href="http://www.lua.org">
<img width=128 border=0 alt="LuaSocket" src="luasocket.png"> <img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
</a></td></tr> </a></td></tr>
<tr><td align=center valign=top>Network support for the Lua language <tr><td align=center valign=top>Network support for the Lua language
</td></tr> </td></tr>
@ -276,7 +278,7 @@ return convention WILL break old code;
does not call <tt>listen</tt> anymore. It is the new <tt>listen</tt> does not call <tt>listen</tt> anymore. It is the new <tt>listen</tt>
method that turns a TCP object into a server object; method that turns a TCP object into a server object;
<li> <tt>socket.time</tt> became <tt>socket.gettime</tt> for uniformity; <li> <tt>socket.time</tt> changed to <tt>socket.gettime</tt> for uniformity;
<li> Interface to options has changed. <li> Interface to options has changed.

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@ -3,7 +3,9 @@
<html> <html>
<head> <head>
<title>LuaSocket: Network support for the Lua language</title> <meta name="description" content="LuaSocket: Introduction to the core">
<meta name="keywords" content="Lua, Library, TCP, UDP, Network, Support">
<title>LuaSocket: Introduction to the core</title>
<link rel="stylesheet" href="reference.css" type="text/css"> <link rel="stylesheet" href="reference.css" type="text/css">
</head> </head>
@ -16,7 +18,7 @@
<center> <center>
<table summary="LuaSocket logo"> <table summary="LuaSocket logo">
<tr><td align=center><a href="http://www.lua.org"> <tr><td align=center><a href="http://www.lua.org">
<img width=128 border=0 alt="LuaSocket" src="luasocket.png"> <img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
</a></td></tr> </a></td></tr>
<tr><td align=center valign=top>Network support for the Lua language <tr><td align=center valign=top>Network support for the Lua language
</td></tr> </td></tr>
@ -209,7 +211,7 @@ print("Please telnet to localhost on port " .. port)
print("After connecting, you have 10s to enter a line to be echoed") print("After connecting, you have 10s to enter a line to be echoed")
-- loop forever waiting for clients -- loop forever waiting for clients
while 1 do while 1 do
-- wait for a conection from any client -- wait for a connection from any client
local client = server:accept() local client = server:accept()
-- make sure we don't block waiting for this client's line -- make sure we don't block waiting for this client's line
client:settimeout(10) client:settimeout(10)

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@ -3,7 +3,10 @@
<html> <html>
<head> <head>
<title>LuaSocket: Network support for the Lua language</title> <meta name="description" content="LuaSocket: LTN12 support">
<meta name="keywords" content="Lua, Library, Filters, Source, Sink,
Pump, Support">
<title>LuaSocket: LTN12 module</title>
<link rel="stylesheet" href="reference.css" type="text/css"> <link rel="stylesheet" href="reference.css" type="text/css">
</head> </head>
@ -16,7 +19,7 @@
<center> <center>
<table summary="LuaSocket logo"> <table summary="LuaSocket logo">
<tr><td align=center><a href="http://www.lua.org"> <tr><td align=center><a href="http://www.lua.org">
<img width=128 border=0 alt="LuaSocket" src="luasocket.png"> <img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
</a></td></tr> </a></td></tr>
<tr><td align=center valign=top>Network support for the Lua language <tr><td align=center valign=top>Network support for the Lua language
</td></tr> </td></tr>

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@ -3,7 +3,9 @@
<html> <html>
<head> <head>
<title>LuaSocket: Network support for the Lua language</title> <meta name="description" content="LuaSocket: MIME support">
<meta name="keywords" content="Lua, Library, MIME, Support">
<title>LuaSocket: MIME module</title>
<link rel="stylesheet" href="reference.css" type="text/css"> <link rel="stylesheet" href="reference.css" type="text/css">
</head> </head>
@ -16,7 +18,7 @@
<center> <center>
<table summary="LuaSocket logo"> <table summary="LuaSocket logo">
<tr><td align=center><a href="http://www.lua.org"> <tr><td align=center><a href="http://www.lua.org">
<img width=128 border=0 alt="LuaSocket" src="luasocket.png"> <img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
</a></td></tr> </a></td></tr>
<tr><td align=center valign=top>Network support for the Lua language <tr><td align=center valign=top>Network support for the Lua language
</td></tr> </td></tr>
@ -92,7 +94,7 @@ The function returns a filter that performs the conversion.
Note: There is no perfect solution to this problem. Different end-of-line Note: There is no perfect solution to this problem. Different end-of-line
markers are an evil that will probably plague developers forever. markers are an evil that will probably plague developers forever.
This function, however, will work perfectly for text created with any of This function, however, will work perfectly for text created with any of
the most common end-of-line markers, i.e. the MacOS (CR), the Unix (LF), the most common end-of-line markers, i.e. the Mac OS (CR), the Unix (LF),
or the DOS (CRLF) conventions. Even if the data has mixed end-of-line or the DOS (CRLF) conventions. Even if the data has mixed end-of-line
markers, the function will still work well, although it doesn't markers, the function will still work well, although it doesn't
guarantee that the number of empty lines will be correct. guarantee that the number of empty lines will be correct.

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@ -3,7 +3,9 @@
<html> <html>
<head> <head>
<title>LuaSocket: Network support for the Lua language </title> <meta name="description" content="LuaSocket: Index to reference manual">
<meta name="keywords" content="Lua, Library, Index, Manual, Network, Support">
<title>LuaSocket: Index to reference manual</title>
<link rel="stylesheet" href="reference.css" type="text/css"> <link rel="stylesheet" href="reference.css" type="text/css">
</head> </head>
@ -16,7 +18,7 @@
<center> <center>
<table summary="LuaSocket logo"> <table summary="LuaSocket logo">
<tr><td align=center><a href="http://www.lua.org"> <tr><td align=center><a href="http://www.lua.org">
<img width=128 border=0 alt="LuaSocket" src="luasocket.png"> <img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
</a></td></tr> </a></td></tr>
<tr><td align=center valign=top>Network support for the Lua language <tr><td align=center valign=top>Network support for the Lua language
</td></tr> </td></tr>

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@ -3,7 +3,9 @@
<html> <html>
<head> <head>
<title>LuaSocket: Network support for the Lua language</title> <meta name="description" content="LuaSocket: SMTP support">
<meta name="keywords" content="Lua, Library, SMTP, e-mail, MIME, Multipart, Support">
<title>LuaSocket: SMTP support</title>
<link rel="stylesheet" href="reference.css" type="text/css"> <link rel="stylesheet" href="reference.css" type="text/css">
</head> </head>
@ -16,7 +18,7 @@
<center> <center>
<table summary="LuaSocket logo"> <table summary="LuaSocket logo">
<tr><td align=center><a href="http://www.lua.org"> <tr><td align=center><a href="http://www.lua.org">
<img width=128 border=0 alt="LuaSocket" src="luasocket.png"> <img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
</a></td></tr> </a></td></tr>
<tr><td align=center valign=top>Network support for the Lua language <tr><td align=center valign=top>Network support for the Lua language
</td></tr> </td></tr>
@ -48,7 +50,7 @@ control (if you bother to read the code).
Another RFC of interest is <a Another RFC of interest is <a
href="http://www.cs.princeton.edu/~diego/rfc/rfc2822.txt">RFC 2822</a>, href="http://www.cs.princeton.edu/~diego/rfc/rfc2822.txt">RFC 2822</a>,
which governs the Internet Message Format. which governs the Internet Message Format.
Multipart messages (those that contain attatchments) are part Multipart messages (those that contain attachments) are part
of the MIME standard, but described mainly of the MIME standard, but described mainly
in <a href="http://www.cs.princeton.edu/~diego/rfc/rfc2046.txt">RFC in <a href="http://www.cs.princeton.edu/~diego/rfc/rfc2046.txt">RFC
2046</a> 2046</a>
@ -98,7 +100,7 @@ in representing them in a Lua table.
</p> </p>
<p> <p>
The following constants can be set to control the default behaviour of The following constants can be set to control the default behavior of
the SMTP module: the SMTP module:
</p> </p>
@ -256,7 +258,7 @@ mesgt = {
to = "Fulano da Silva &lt;fulano@example.com&gt;", to = "Fulano da Silva &lt;fulano@example.com&gt;",
cc = '"Beltrano F. Nunes" &lt;beltrano@example.com&gt;', cc = '"Beltrano F. Nunes" &lt;beltrano@example.com&gt;',
subject = "My first message" subject = "My first message"
} },
body = "I hope this works. If it does, I can send you another 1000 copies." body = "I hope this works. If it does, I can send you another 1000 copies."
} }

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@ -3,7 +3,9 @@
<html> <html>
<head> <head>
<title>LuaSocket: Network support for the Lua language</title> <meta name="description" content="LuaSocket: The core namespace">
<meta name="keywords" content="Lua, Library, socket, Network, Support">
<title>LuaSocket: The socket namespace</title>
<link rel="stylesheet" href="reference.css" type="text/css"> <link rel="stylesheet" href="reference.css" type="text/css">
</head> </head>
@ -16,7 +18,7 @@
<center> <center>
<table summary="LuaSocket logo"> <table summary="LuaSocket logo">
<tr><td align=center><a href="http://www.lua.org"> <tr><td align=center><a href="http://www.lua.org">
<img width=128 border=0 alt="LuaSocket" src="luasocket.png"> <img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
</a></td></tr> </a></td></tr>
<tr><td align=center valign=top>Network support for the Lua language <tr><td align=center valign=top>Network support for the Lua language
</td></tr> </td></tr>
@ -55,6 +57,16 @@ socket.<b>bind(</b>address, port [, backlog]<b>)</b>
</p> </p>
<p class=description> <p class=description>
This function is a shortcut that creates and returns a TCP server object
bound to a local <tt>address</tt> and <tt>port</tt>, ready to
accept client connections. Optionally,
user can also specify the <tt>backlog</tt> argument to the
<a href=tcp.html#listen><tt>listen</tt></a> method (defaults to 32).
</p>
<p class=note>
Note: The server object returned will have the option "<tt>reuseaddr</tt>"
set to <tt><b>true</b></tt>.
</p> </p>
<!-- connect ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <!-- connect ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
@ -64,9 +76,9 @@ socket.<b>connect(</b>address, port [, locaddr, locport]<b>)</b>
</p> </p>
<p class=description> <p class=description>
This function is a shortcut that creates and returns a TCP socket object This function is a shortcut that creates and returns a TCP client object
connected to a remote <tt>host</tt> at a given <tt>port</tt>. Optionally, connected to a remote <tt>host</tt> at a given <tt>port</tt>. Optionally,
the use can also specify the local address and port to bind the user can also specify the local address and port to bind
(<tt>locaddr</tt> and </tt>locport</tt>). (<tt>locaddr</tt> and </tt>locport</tt>).
</p> </p>

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@ -3,7 +3,9 @@
<html> <html>
<head> <head>
<title>LuaSocket: Network support for the Lua language</title> <meta name="description" content="LuaSocket: The TCP/IP support">
<meta name="keywords" content="Lua, Library, socket, TCP, Network, Support">
<title>LuaSocket: TCP/IP support</title>
<link rel="stylesheet" href="reference.css" type="text/css"> <link rel="stylesheet" href="reference.css" type="text/css">
</head> </head>
@ -16,7 +18,7 @@
<center> <center>
<table summary="LuaSocket logo"> <table summary="LuaSocket logo">
<tr><td align=center><a href="http://www.lua.org"> <tr><td align=center><a href="http://www.lua.org">
<img width=128 border=0 alt="LuaSocket" src="luasocket.png"> <img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
</a></td></tr> </a></td></tr>
<tr><td align=center valign=top>Network support for the Lua language <tr><td align=center valign=top>Network support for the Lua language
</td></tr> </td></tr>
@ -74,7 +76,7 @@ reported by <b><tt>nil</tt></b> followed by a message describing the error.
</p> </p>
<p class=note> <p class=note>
Note: calling <a href=sockett.html#select><tt>socket.select</tt></a> Note: calling <a href=socket.html#select><tt>socket.select</tt></a>
with a server object in with a server object in
the <tt>receive</tt> parameter before a call to <tt>accept</tt> does the <tt>receive</tt> parameter before a call to <tt>accept</tt> does
<em>not</em> guarantee <tt>accept</tt> will return immediately. Use the <a <em>not</em> guarantee <tt>accept</tt> will return immediately. Use the <a
@ -107,7 +109,7 @@ method returns <b><tt>nil</tt></b> followed by an error message.
</p> </p>
<p class=note> <p class=note>
Note: The function <a href=#socket.bind><tt>socket.bind</tt></a> Note: The function <a href=socket.html#bind><tt>socket.bind</tt></a>
is available and is a shortcut for the creation server sockets. is available and is a shortcut for the creation server sockets.
</p> </p>
@ -163,15 +165,15 @@ describing the error. In case of success, the method returns 1.
</p> </p>
<p class=note> <p class=note>
Note: The function <a href=#socket.connect><tt>socket.connect</tt></a> Note: The function <a href=socket.html#connect><tt>socket.connect</tt></a>
is available and is a shortcut for the creation of client sockets. is available and is a shortcut for the creation of client sockets.
</p> </p>
<p class=note> <p class=note>
Note: Starting with LuaSocket 2.0, Note: Starting with LuaSocket 2.0,
the <a href=#settimeout><tt>settimeout</tt></a> the <a href=#settimeout><tt>settimeout</tt></a>
function affects the behavior of connect, causing it to return in case of method affects the behavior of connect, causing it to return in case of
a timeout error. a timeout.
</p> </p>
<!-- getpeername ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <!-- getpeername ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
@ -197,6 +199,7 @@ Note: It makes no sense to call this method on server objects.
<!-- getpeername ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <!-- getpeername ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=getsockname> <p class=name id=getsockname>
master:<b>getsockname()</b><br>
client:<b>getsockname()</b><br> client:<b>getsockname()</b><br>
server:<b>getsockname()</b> server:<b>getsockname()</b>
</p> </p>

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@ -1,10 +1,14 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd"> "http://www.w3.org/TR/html4/strict.dtd">
<html> <html>
<head> <head>
<title>LuaSocket: Network support for the Lua language</title> <meta name="description" content="LuaSocket: The UDP support">
<meta name="keywords" content="Lua, Library, socket, UDP, Network, Support">
<title>LuaSocket: UDP support</title>
<link rel="stylesheet" href="reference.css" type="text/css"> <link rel="stylesheet" href="reference.css" type="text/css">
</head> </head>
<body> <body>
<!-- header ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <!-- header ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
@ -14,7 +18,7 @@
<center> <center>
<table summary="LuaSocket logo"> <table summary="LuaSocket logo">
<tr><td align=center><a href="http://www.lua.org"> <tr><td align=center><a href="http://www.lua.org">
<img width=128 border=0 alt="LuaSocket" src="luasocket.png"> <img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
</a></td></tr> </a></td></tr>
<tr><td align=center valign=top>Network support for the Lua language <tr><td align=center valign=top>Network support for the Lua language
</td></tr> </td></tr>
@ -240,7 +244,7 @@ unconnected:<b>setpeername(</b>address, port<b>)</b>
<p class="description"> <p class="description">
Changes the peer of a UDP object. This Changes the peer of a UDP object. This
method turns an unconnected UDP object into a connected UDP method turns an unconnected UDP object into a connected UDP
object or vice-versa. object or vice versa.
</p> </p>
<p class="description"> <p class="description">

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@ -3,7 +3,9 @@
<html> <html>
<head> <head>
<title>LuaSocket: Network support for the Lua language</title> <meta name="description" content="LuaSocket: URL manipulation">
<meta name="keywords" content="Lua, Library, URL, link, Network, Support">
<title>LuaSocket: URL support</title>
<link rel="stylesheet" href="reference.css" type="text/css"> <link rel="stylesheet" href="reference.css" type="text/css">
</head> </head>
@ -16,7 +18,7 @@
<center> <center>
<table summary="LuaSocket logo"> <table summary="LuaSocket logo">
<tr><td align=center><a href="http://www.lua.org"> <tr><td align=center><a href="http://www.lua.org">
<img width=128 border=0 alt="LuaSocket" src="luasocket.png"> <img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
</a></td></tr> </a></td></tr>
<tr><td align=center valign=top>Network support for the Lua language <tr><td align=center valign=top>Network support for the Lua language
</td></tr> </td></tr>
@ -135,7 +137,7 @@ Rebuilds an URL from its parts.
<tt>Parsed_url</tt> is a table with same components returned by <tt>Parsed_url</tt> is a table with same components returned by
<a href="#parse"><tt>parse</tt></a>. <a href="#parse"><tt>parse</tt></a>.
Lower level components, if specified, Lower level components, if specified,
take precedence over hight level components of the URL grammar. take precedence over high level components of the URL grammar.
</p> </p>
<p class=return> <p class=return>
@ -279,8 +281,8 @@ Breaks a <tt>&lt;path&gt;</tt> URL component into all its
<p class=return> <p class=return>
Since some characters are reserved in URLs, they must be escaped Since some characters are reserved in URLs, they must be escaped
whenever present in a <tt>&lt;path&gt;</tt> component. Therefore, before whenever present in a <tt>&lt;path&gt;</tt> component. Therefore, before
returning a list with all the parsed segments, the function unescapes all returning a list with all the parsed segments, the function removes
of them. escaping from all of them.
</p> </p>
<!-- unescape +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> <!-- unescape +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->

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@ -1,5 +1,5 @@
socket = require("socket") local socket = require("socket")
http = require("http") local http = require("http")
if not arg or not arg[1] or not arg[2] then if not arg or not arg[1] or not arg[2] then
print("luasocket cddb.lua <category> <disc-id> [<server>]") print("luasocket cddb.lua <category> <disc-id> [<server>]")

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@ -4,7 +4,7 @@
-- Author: Diego Nehab -- Author: Diego Nehab
-- RCS ID: $Id$ -- RCS ID: $Id$
----------------------------------------------------------------------------- -----------------------------------------------------------------------------
require"socket" local socket = require"socket"
host = host or "127.0.0.1" host = host or "127.0.0.1"
port = port or 13 port = port or 13
if arg then if arg then

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@ -4,7 +4,7 @@
-- Author: Diego Nehab -- Author: Diego Nehab
-- RCS ID: $Id$ -- RCS ID: $Id$
----------------------------------------------------------------------------- -----------------------------------------------------------------------------
socket = require("socket") local socket = require("socket")
host = host or "127.0.0.1" host = host or "127.0.0.1"
port = port or 7 port = port or 7
if arg then if arg then

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@ -4,7 +4,7 @@
-- Author: Diego Nehab -- Author: Diego Nehab
-- RCS ID: $Id$ -- RCS ID: $Id$
----------------------------------------------------------------------------- -----------------------------------------------------------------------------
socket = require("socket") local socket = require("socket")
host = host or "localhost" host = host or "localhost"
port = port or 8080 port = port or 8080
if arg then if arg then

View File

@ -4,7 +4,7 @@
-- Author: Diego Nehab -- Author: Diego Nehab
-- RCS ID: $Id$ -- RCS ID: $Id$
----------------------------------------------------------------------------- -----------------------------------------------------------------------------
socket = require("socket") local socket = require("socket")
host = host or "*" host = host or "*"
port1 = port1 or 8080 port1 = port1 or 8080
port2 = port2 or 8181 port2 = port2 or 8181

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@ -22,8 +22,6 @@ TIMEOUT = 60
PORT = 80 PORT = 80
-- user agent field sent in request -- user agent field sent in request
USERAGENT = socket.VERSION USERAGENT = socket.VERSION
-- block size used in transfers
BLOCKSIZE = 2048
----------------------------------------------------------------------------- -----------------------------------------------------------------------------
-- Low level HTTP API -- Low level HTTP API

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@ -25,7 +25,10 @@
/*-------------------------------------------------------------------------*\ /*-------------------------------------------------------------------------*\
* Initializes the library. * Initializes the library.
\*-------------------------------------------------------------------------*/ \*-------------------------------------------------------------------------*/
#ifndef LUASOCKET_LIBNAME
#define LUASOCKET_LIBNAME "socket" #define LUASOCKET_LIBNAME "socket"
#endif
LUASOCKET_API int luaopen_socket(lua_State *L); LUASOCKET_API int luaopen_socket(lua_State *L);
#endif /* LUASOCKET_H */ #endif /* LUASOCKET_H */

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@ -19,7 +19,10 @@
#define MIME_API extern #define MIME_API extern
#endif #endif
#ifndef MIME_LIBNAME
#define MIME_LIBNAME "mime" #define MIME_LIBNAME "mime"
#endif
MIME_API int luaopen_mime(lua_State *L); MIME_API int luaopen_mime(lua_State *L);
#endif /* MIME_H */ #endif /* MIME_H */

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@ -12,9 +12,9 @@ local mime = requirelib("mime", "luaopen_mime", getfenv(1))
local ltn12 = require("ltn12") local ltn12 = require("ltn12")
-- encode, decode and wrap algorithm tables -- encode, decode and wrap algorithm tables
encodet = {} mime.encodet = {}
decodet = {} mime.decodet = {}
wrapt = {} mime.wrapt = {}
-- creates a function that chooses a filter by name from a given table -- creates a function that chooses a filter by name from a given table
local function choose(table) local function choose(table)
@ -29,47 +29,47 @@ local function choose(table)
end end
-- define the encoding filters -- define the encoding filters
encodet['base64'] = function() mime.encodet['base64'] = function()
return ltn12.filter.cycle(b64, "") return ltn12.filter.cycle(b64, "")
end end
encodet['quoted-printable'] = function(mode) mime.encodet['quoted-printable'] = function(mode)
return ltn12.filter.cycle(qp, "", return ltn12.filter.cycle(qp, "",
(mode == "binary") and "=0D=0A" or "\r\n") (mode == "binary") and "=0D=0A" or "\r\n")
end end
-- define the decoding filters -- define the decoding filters
decodet['base64'] = function() mime.decodet['base64'] = function()
return ltn12.filter.cycle(unb64, "") return ltn12.filter.cycle(unb64, "")
end end
decodet['quoted-printable'] = function() mime.decodet['quoted-printable'] = function()
return ltn12.filter.cycle(unqp, "") return ltn12.filter.cycle(unqp, "")
end end
-- define the line-wrap filters -- define the line-wrap filters
wrapt['text'] = function(length) mime.wrapt['text'] = function(length)
length = length or 76 length = length or 76
return ltn12.filter.cycle(wrp, length, length) return ltn12.filter.cycle(wrp, length, length)
end end
wrapt['base64'] = wrapt['text'] mime.wrapt['base64'] = wrapt['text']
wrapt['default'] = wrapt['text'] mime.wrapt['default'] = wrapt['text']
wrapt['quoted-printable'] = function() mime.wrapt['quoted-printable'] = function()
return ltn12.filter.cycle(qpwrp, 76, 76) return ltn12.filter.cycle(qpwrp, 76, 76)
end end
-- function that choose the encoding, decoding or wrap algorithm -- function that choose the encoding, decoding or wrap algorithm
encode = choose(encodet) mime.encode = choose(encodet)
decode = choose(decodet) mime.decode = choose(decodet)
wrap = choose(wrapt) mime.wrap = choose(wrapt)
-- define the end-of-line normalization filter -- define the end-of-line normalization filter
function normalize(marker) function mime.normalize(marker)
return ltn12.filter.cycle(eol, 0, marker) return ltn12.filter.cycle(eol, 0, marker)
end end
-- high level stuffing filter -- high level stuffing filter
function stuff() function mime.stuff()
return ltn12.filter.cycle(dot, 2) return ltn12.filter.cycle(dot, 2)
end end

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@ -8,7 +8,6 @@
-- Load LuaSocket from dynamic library -- Load LuaSocket from dynamic library
----------------------------------------------------------------------------- -----------------------------------------------------------------------------
local socket = requirelib("luasocket", "luaopen_socket", getfenv(1)) local socket = requirelib("luasocket", "luaopen_socket", getfenv(1))
_LOADED["socket"] = socket
----------------------------------------------------------------------------- -----------------------------------------------------------------------------
-- Auxiliar functions -- Auxiliar functions
@ -31,7 +30,7 @@ function socket.bind(host, port, backlog)
sock:setoption("reuseaddr", true) sock:setoption("reuseaddr", true)
local res, err = sock:bind(host, port) local res, err = sock:bind(host, port)
if not res then return nil, err end if not res then return nil, err end
backlog = backlog or 1 backlog = backlog or 32
res, err = sock:listen(backlog) res, err = sock:listen(backlog)
if not res then return nil, err end if not res then return nil, err end
return sock return sock

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@ -130,7 +130,7 @@ static int meth_setoption(lua_State *L)
static int meth_getfd(lua_State *L) static int meth_getfd(lua_State *L)
{ {
p_tcp tcp = (p_tcp) aux_checkgroup(L, "tcp{any}", 1); p_tcp tcp = (p_tcp) aux_checkgroup(L, "tcp{any}", 1);
lua_pushnumber(L, tcp->sock); lua_pushnumber(L, (int) tcp->sock);
return 1; return 1;
} }
@ -164,6 +164,7 @@ static int meth_accept(lua_State *L)
p_tcp clnt = lua_newuserdata(L, sizeof(t_tcp)); p_tcp clnt = lua_newuserdata(L, sizeof(t_tcp));
aux_setclass(L, "tcp{client}", -1); aux_setclass(L, "tcp{client}", -1);
/* initialize structure fields */ /* initialize structure fields */
sock_setnonblocking(&sock);
clnt->sock = sock; clnt->sock = sock;
io_init(&clnt->io, (p_send)sock_send, (p_recv)sock_recv, &clnt->sock); io_init(&clnt->io, (p_send)sock_send, (p_recv)sock_recv, &clnt->sock);
tm_init(&clnt->tm, -1, -1); tm_init(&clnt->tm, -1, -1);
@ -310,10 +311,11 @@ static int global_create(lua_State *L)
if (!err) { if (!err) {
/* allocate tcp object */ /* allocate tcp object */
p_tcp tcp = (p_tcp) lua_newuserdata(L, sizeof(t_tcp)); p_tcp tcp = (p_tcp) lua_newuserdata(L, sizeof(t_tcp));
tcp->sock = sock;
/* set its type as master object */ /* set its type as master object */
aux_setclass(L, "tcp{master}", -1); aux_setclass(L, "tcp{master}", -1);
/* initialize remaining structure fields */ /* initialize remaining structure fields */
sock_setnonblocking(&sock);
tcp->sock = sock;
io_init(&tcp->io, (p_send) sock_send, (p_recv) sock_recv, &tcp->sock); io_init(&tcp->io, (p_send) sock_send, (p_recv) sock_recv, &tcp->sock);
tm_init(&tcp->tm, -1, -1); tm_init(&tcp->tm, -1, -1);
buf_init(&tcp->buf, &tcp->io, &tcp->tm); buf_init(&tcp->buf, &tcp->io, &tcp->tm);

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@ -208,7 +208,7 @@ static int meth_receivefrom(lua_State *L)
static int meth_getfd(lua_State *L) static int meth_getfd(lua_State *L)
{ {
p_udp udp = (p_udp) aux_checkgroup(L, "udp{any}", 1); p_udp udp = (p_udp) aux_checkgroup(L, "udp{any}", 1);
lua_pushnumber(L, udp->sock); lua_pushnumber(L, (int) udp->sock);
return 1; return 1;
} }
@ -328,10 +328,10 @@ static int global_create(lua_State *L)
if (!err) { if (!err) {
/* allocate tcp object */ /* allocate tcp object */
p_udp udp = (p_udp) lua_newuserdata(L, sizeof(t_udp)); p_udp udp = (p_udp) lua_newuserdata(L, sizeof(t_udp));
udp->sock = sock;
/* set its type as master object */
aux_setclass(L, "udp{unconnected}", -1); aux_setclass(L, "udp{unconnected}", -1);
/* initialize remaining structure fields */ /* initialize remaining structure fields */
sock_setnonblocking(&sock);
udp->sock = sock;
tm_init(&udp->tm, -1, -1); tm_init(&udp->tm, -1, -1);
return 1; return 1;
} else { } else {

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@ -81,7 +81,6 @@ const char *sock_create(p_sock ps, int domain, int type, int protocol)
t_sock sock = socket(domain, type, protocol); t_sock sock = socket(domain, type, protocol);
if (sock == SOCK_INVALID) return sock_createstrerror(errno); if (sock == SOCK_INVALID) return sock_createstrerror(errno);
*ps = sock; *ps = sock;
sock_setnonblocking(ps);
return NULL; return NULL;
} }
@ -178,10 +177,7 @@ const char *sock_accept(p_sock ps, p_sock pa, SA *addr,
do *pa = accept(sock, addr, addr_len); do *pa = accept(sock, addr, addr_len);
while (*pa < 0 && errno == EINTR); while (*pa < 0 && errno == EINTR);
/* if result is valid, we are done */ /* if result is valid, we are done */
if (*pa != SOCK_INVALID) { if (*pa != SOCK_INVALID) return NULL;
sock_setnonblocking(pa);
return NULL;
}
/* find out if we failed for a fatal reason */ /* find out if we failed for a fatal reason */
if (errno != EWOULDBLOCK && errno != ECONNABORTED) if (errno != EWOULDBLOCK && errno != ECONNABORTED)
return sock_acceptstrerror(errno); return sock_acceptstrerror(errno);

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@ -88,7 +88,6 @@ const char *sock_create(p_sock ps, int domain, int type, int protocol)
if (sock == SOCK_INVALID) if (sock == SOCK_INVALID)
return sock_createstrerror(WSAGetLastError()); return sock_createstrerror(WSAGetLastError());
*ps = sock; *ps = sock;
sock_setnonblocking(ps);
return NULL; return NULL;
} }
@ -177,10 +176,7 @@ const char *sock_accept(p_sock ps, p_sock pa, SA *addr,
/* try to get client socket */ /* try to get client socket */
*pa = accept(sock, addr, addr_len); *pa = accept(sock, addr, addr_len);
/* if return is valid, we are done */ /* if return is valid, we are done */
if (*pa != SOCK_INVALID) { if (*pa != SOCK_INVALID) return NULL;
sock_setnonblocking(pa);
return NULL;
}
/* optimization */ /* optimization */
if (timeout == 0) return io_strerror(IO_TIMEOUT); if (timeout == 0) return io_strerror(IO_TIMEOUT);
/* otherwise find out why we failed */ /* otherwise find out why we failed */

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@ -4,11 +4,11 @@
-- to "/luasocket-test-cgi" and "/luasocket-test-cgi/" -- to "/luasocket-test-cgi" and "/luasocket-test-cgi/"
-- needs "AllowOverride AuthConfig" on /home/c/diego/tec/luasocket/test/auth -- needs "AllowOverride AuthConfig" on /home/c/diego/tec/luasocket/test/auth
socket = require("socket") local socket = require("socket")
http = require("http") local http = require("http")
mime = require("mime") local mime = require("mime")
url = require("url") local url = require("url")
ltn12 = require("ltn12") local ltn12 = require("ltn12")
dofile("testsupport.lua") dofile("testsupport.lua")

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@ -8,7 +8,7 @@ local qptest = "qptest.bin"
local eqptest = "qptest.bin2" local eqptest = "qptest.bin2"
local dqptest = "qptest.bin3" local dqptest = "qptest.bin3"
local b64test = "luasocket.dll" local b64test = "luasocket.dylib"
local eb64test = "b64test.bin" local eb64test = "b64test.bin"
local db64test = "b64test.bin2" local db64test = "b64test.bin2"

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@ -1,4 +1,4 @@
mime = require("mime") local mime = require("mime")
function test_dot(original, right) function test_dot(original, right)
local result, n = mime.dot(2, original) local result, n = mime.dot(2, original)

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@ -1,4 +1,4 @@
socket = require"socket" local socket = require"socket"
host = host or "localhost" host = host or "localhost"
port = port or "8080" port = port or "8080"
@ -418,7 +418,7 @@ function connect_errors()
assert(not c and e == "connection refused", e) assert(not c and e == "connection refused", e)
print("ok") print("ok")
io.stderr:write("host not found: ") io.stderr:write("host not found: ")
local c, e = socket.connect("not.exist.com", 1); local c, e = socket.connect("host.is.invalid", 1);
assert(not c and e == "host not found", e) assert(not c and e == "host not found", e)
print("ok") print("ok")
end end

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@ -1,4 +1,4 @@
socket = require"socket" local socket = require"socket"
host = host or "localhost" host = host or "localhost"
port = port or "8080" port = port or "8080"

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@ -1,4 +1,4 @@
socket = require("socket") local socket = require("socket")
socket.url = require("url") socket.url = require("url")
dofile("testsupport.lua") dofile("testsupport.lua")