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LuaSocket 2.0 User's Manual.
This commit is contained in:
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doc/code.html
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doc/code.html
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
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"http://www.w3.org/TR/html4/strict.dtd">
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<html>
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<head>
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<title>LuaSocket: Network support for the Lua language</title>
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<link rel="stylesheet" href="reference.css" type="text/css">
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</head>
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|
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||||||
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<body>
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|
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<!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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|
<div class=header>
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|
<hr>
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|
<center>
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<table summary="LuaSocket logo">
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<tr><td align=center><a href="http://www.lua.org">
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<img border=0 alt="LuaSocket" src="luasocket.png">
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</a></td></tr>
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<tr><td align=center valign=top>Network support for the Lua language
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</td></tr>
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</table>
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<p class=bar>
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<a href="home.html">home</a> ·
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<a href="home.html#download">download</a> ·
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<a href="introduction.html">introduction</a> ·
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<a href="reference.html">reference</a>
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</p>
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</center>
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<hr>
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</div>
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<!-- code +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<h2 id=code>Code</h2>
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<p>
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The <tt>code.lua</tt> module offers routines to convert back and forth
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some common types of content encoding, including Base 64 and URL
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escaping. Base 64 is described in
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<a href="http://www.cs.princeton.edu/~diego/rfc/rfc2045.txt">RFC
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2045</a>,
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URL escaping is described in
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<a href="http://www.cs.princeton.edu/~diego/rfc/rfc2396.txt">RFC
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2396</a>.
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</p>
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<!-- base64 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<p class=name id="base64">
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socket.code.<b>base64(</b>content, single<b>)</b>
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</p>
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<p class=description>
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Applies the Base 64 content coding to a string.
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</p>
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<p class=parameters>
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<tt>Content</tt> is the string to be encoded.
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If <tt>single</tt> is set to anything
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but <tt>nil</tt>, the output is returned as a single
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line, otherwise the function splits the content into 76 character long
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lines after encoding.
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</p>
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<p class=result>
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The function returns the encoded string.
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</p>
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<pre class=example>
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code = socket.code.base64("diego:password")
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-- code = "ZGllZ286cGFzc3dvcmQ="
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</pre>
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<!-- unbase64 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<p class=name id="unbase64">
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socket.code.<b>unbase64(</b>content<b>)</b>
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</p>
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<p class=description>
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Removes the Base 64 content coding from a string.
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</p>
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<p class=parameters>
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<tt>Content</tt> is the string to be decoded.
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</p>
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<p class=result>
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The function returns the decoded string.
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</p>
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<!-- escape +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<p class=name id="escape">
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socket.code.<b>escape(</b>content<b>)</b>
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</p>
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<p class=description>
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Applies the URL escaping content coding to a string
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Each byte is encoded as a percent character followed
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by the two byte hexadecimal representation of its integer
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value.
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</p>
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<p class=parameters>
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<tt>Content</tt> is the string to be encoded.
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</p>
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<p class=result>
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The function returns the encoded string.
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</p>
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<pre class=example>
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code = socket.code.escape("/#?;")
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-- code = "%2f%23%3f%3b"
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</pre>
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<!-- unescape +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<p class=name id="unescape">
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socket.code.<b>unescape(</b>content<b>)</b>
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</p>
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<p class=description>
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Removes the URL escaping content coding from a string.
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</p>
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<p class=parameters>
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<tt>Content</tt> is the string to be decoded.
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</p>
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<p class=return>
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The function returns the decoded string.
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</p>
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<!-- hexa +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<p class=name id="hexa">
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socket.code.<b>hexa(</b>content<b>)</b>
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</p>
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<p class=description>
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Applies the hexadecimal content coding to a string.
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Each byte is encoded as the byte hexadecimal
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representation of its integer value. <p>
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</p>
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<p class=parameters>
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<tt>Content</tt> is the string to be encoded.
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</p>
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<p class=return>
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The function returns the encoded string.
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</p>
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<pre class=example>
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code = socket.code.hexa("\16\32\255")
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-- code = "1020ff"
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</pre>
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<!-- unhexa +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<p class=name id="unhexa">
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socket.code.<b>unhexa(</b>content<b>)</b>
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</p>
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<p class=description>
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Removes the hexadecimal content coding from a string.
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</p>
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<p class=parameters>
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<tt>Content</tt> is the string to be decoded.
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</p>
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<p class=return>
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The function returns the decoded string.
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</p>
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<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<div class=footer>
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|
<hr>
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|
<center>
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|
<p class=bar>
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<a href="home.html">home</a> ·
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<a href="home.html#down">download</a> ·
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<a href="introduction.html">introduction</a> ·
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<a href="reference.html">reference</a>
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</p>
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<p>
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<small>
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Last modified by Diego Nehab on <br>
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Sat Aug 9 01:00:41 PDT 2003
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</small>
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</p>
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</center>
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</div>
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</body>
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</html>
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doc/dns.html
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doc/dns.html
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
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"http://www.w3.org/TR/html4/strict.dtd">
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<html>
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<head>
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<title>LuaSocket: Network support for the Lua language</title>
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<link rel="stylesheet" href="reference.css" type="text/css">
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</head>
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|
<body>
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|
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<!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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|
<div class=header>
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|
<hr>
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||||||
|
<center>
|
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|
<table summary="LuaSocket logo">
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|
<tr><td align=center><a href="http://www.lua.org">
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<img border=0 alt="LuaSocket" src="luasocket.png">
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</a></td></tr>
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<tr><td align=center valign=top>Network support for the Lua language
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</td></tr>
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</table>
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<p class=bar>
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<a href="home.html">home</a> ·
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<a href="home.html#download">download</a> ·
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|
<a href="introduction.html">introduction</a> ·
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<a href="reference.html">reference</a>
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</p>
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</center>
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<hr>
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</div>
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<!-- dns ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<h2 id=dns>DNS</h2>
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<p>
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The following functions can be used to convert between host names and IP
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addresses. Both functions return <em>all</em> information returned by the
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resolver in a table of the form:
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</p>
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<blockquote><tt>
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resolved = {<br>
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name = <i>canonic-name</i>,<br>
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alias = <i>alias-list</i>,<br>
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ip = <i>ip-address-list</i><br>
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}
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</tt> </blockquote>
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<p>
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Note that the <tt>alias</tt> list can be empty.
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</p>
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<!-- tohostname +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<p class=name id=tohostname>
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socket.dns.<b>tohostname()</b>
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</p>
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<p class=description>
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Converts from IP address to host name.
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</p>
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<p class=parameters>
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<tt>Address</tt> can be an IP address or host name.
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</p>
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<p class=return>
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The function a string with the canonic host name of the given
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<tt>address</tt>, followed by a table with all information returned by
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the resolver. In case of error, the function returns <tt>nil</tt>
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followed by an error message.
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</p>
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<!-- toip +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<p class=name id=toip>
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socket.dns.<b>toip()</b>
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</p>
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<p class=description>
|
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Converts from host name to IP address.
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</p>
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<p class=parameters>
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<tt>Address</tt> can be an IP address or host name.
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|
</p>
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<p class=return>
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Returns a string with the first IP address found for <tt>address</tt>,
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followed by a table with all information returned by the resolver.
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In case of error, the function returns <tt>nil</tt> followed by an error
|
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|
message.
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||||||
|
</p>
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|
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|
<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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|
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|
<div class=footer>
|
||||||
|
<hr>
|
||||||
|
<center>
|
||||||
|
<p class=bar>
|
||||||
|
<a href="home.html">home</a> ·
|
||||||
|
<a href="home.html#down">download</a> ·
|
||||||
|
<a href="introduction.html">introduction</a> ·
|
||||||
|
<a href="reference.html">reference</a>
|
||||||
|
</p>
|
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|
<p>
|
||||||
|
<small>
|
||||||
|
Last modified by Diego Nehab on <br>
|
||||||
|
Sat Aug 9 01:00:41 PDT 2003
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|
</small>
|
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|
</p>
|
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</center>
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</div>
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</body>
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</html>
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243
doc/ftp.html
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243
doc/ftp.html
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html>
|
||||||
|
|
||||||
|
<head>
|
||||||
|
<title>LuaSocket: Network support for the Lua language</title>
|
||||||
|
<link rel="stylesheet" href="reference.css" type="text/css">
|
||||||
|
</head>
|
||||||
|
|
||||||
|
<body>
|
||||||
|
|
||||||
|
<!-- header ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<div class=header>
|
||||||
|
<hr>
|
||||||
|
<center>
|
||||||
|
<table summary="LuaSocket logo">
|
||||||
|
<tr><td align=center><a href="http://www.lua.org">
|
||||||
|
<img border=0 alt="LuaSocket" src="luasocket.png">
|
||||||
|
</a></td></tr>
|
||||||
|
<tr><td align=center valign=top>Network support for the Lua language
|
||||||
|
</td></tr>
|
||||||
|
</table>
|
||||||
|
<p class=bar>
|
||||||
|
<a href="home.html">home</a> ·
|
||||||
|
<a href="home.html#download">download</a> ·
|
||||||
|
<a href="introduction.html">introduction</a> ·
|
||||||
|
<a href="reference.html">reference</a>
|
||||||
|
</p>
|
||||||
|
</center>
|
||||||
|
<hr>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- ftp ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<h2 id=ftp>FTP</h2>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
FTP (File Transfer Protocol) is a protocol used to transfer files
|
||||||
|
between hosts. The module <tt>ftp.lua</tt> offers simple FTP support,
|
||||||
|
allowing applications to download and upload files, and list directory
|
||||||
|
contents. The implementation conforms to
|
||||||
|
<a href="http://www.cs.princeton.edu/~diego/rfc/rfc0959.txt">RFC 959</a>.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
URLs MUST conform to
|
||||||
|
<a href="http://www.cs.princeton.edu/~diego/rfc/rfc1738.txt">RFC
|
||||||
|
1738</a>, that is, an URL is a string in the form:
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<blockquote>
|
||||||
|
<tt>
|
||||||
|
[ftp://][<user>[:<password>]@]<host>[:<port>][/<path>][<i>type</i>=a|i|d]</tt>
|
||||||
|
</blockquote>
|
||||||
|
|
||||||
|
<!-- ftp.get ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<p class=name id=get>
|
||||||
|
socket.ftp.<b>get(</b>url<b>)</b><br>
|
||||||
|
socket.ftp.<b>get{</b><br>
|
||||||
|
url = <i>string</i>,<br>
|
||||||
|
type = <i>string</i>,<br>
|
||||||
|
user = <i>string</i>,<br>
|
||||||
|
password = <i>string</i><br>
|
||||||
|
<b>}</b>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=description>
|
||||||
|
Downloads an URL from a FTP server.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=parameters>
|
||||||
|
The function can be called either directly with a <tt>url</tt>
|
||||||
|
or with a <em>request table</em>.
|
||||||
|
Fields passed explicitly in the request table override those
|
||||||
|
present in the <tt>url</tt>.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=parameters>
|
||||||
|
The parameter <tt>type</tt> accepts values '<tt>a</tt>' (ASCII, the
|
||||||
|
default), '<tt>i</tt>' (binary) or '<tt>d</tt>' (directory listing) and
|
||||||
|
determines the transfer type. If <tt><path></tt> ends with a
|
||||||
|
'<tt>/</tt>' or <tt>type</tt> is '<tt>d</tt>', a directory listing of
|
||||||
|
<tt><path></tt> is returned. If no <tt>user</tt> is provided in the
|
||||||
|
<tt>url</tt> or explicitly, the function tries to log in as user
|
||||||
|
'<tt>anonymous</tt>'.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=return>
|
||||||
|
If successful, the function returns
|
||||||
|
the file content as a string. In case of error, the function returns
|
||||||
|
<tt>nil</tt> and an error message describing the error.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<pre class=example>
|
||||||
|
-- Log as user "anonymous" on server "ftp.tecgraf.puc-rio.br",
|
||||||
|
-- go to directory "pub/lua" and get file "lua.tar.gz" as binary.
|
||||||
|
f, e = socket.ftp.get("ftp://ftp.tecgraf.puc-rio.br/pub/lua/lua.tar.gz;type=i")
|
||||||
|
|
||||||
|
-- Log as user "anonymous" on server "ftp.tecgraf.puc-rio.br",
|
||||||
|
-- go to director "pub" and retrieve directory listing of directory "lua"
|
||||||
|
f, e = socket.ftp.get("ftp://ftp.tecgraf.puc-rio.br/pub/lua;type=d")
|
||||||
|
|
||||||
|
-- Log as user "diego", password "nehab", on server "ftp.tecgraf.puc-rio.br",
|
||||||
|
-- go to directory "tec/luasocket/bin" and retrieve file "luasocket.exe"
|
||||||
|
-- (actually, fails because of wrong password, of course)
|
||||||
|
f, e = socket.ftp.get{
|
||||||
|
url = "ftp://ftp.tecgraf.puc-rio.br/tec/luasocket/bin/luasocket.exe",
|
||||||
|
user = "diego",
|
||||||
|
password = "nehab",
|
||||||
|
type = "i"
|
||||||
|
}
|
||||||
|
-- f returns nil, and e returns an appropriate error message
|
||||||
|
</pre>
|
||||||
|
|
||||||
|
<!-- get_cb +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<p class=name id=get_cb>
|
||||||
|
socket.ftp.<b>get_cb{</b><br>
|
||||||
|
url = <i>string</i>,<br>
|
||||||
|
type = <i>string</i>,<br>
|
||||||
|
content_cb = <i>receive-callback</i>,<br>
|
||||||
|
user = <i>string</i>,<br>
|
||||||
|
password = <i>string</i><br>
|
||||||
|
<b>}</b>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=description>
|
||||||
|
Same as <a href="#get"><tt>get</tt></a>, but the library returns
|
||||||
|
the content of the downloaded file to the receive callback
|
||||||
|
<tt>content_cb</tt>.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=note>
|
||||||
|
Note: for more information on callbacks, refer to
|
||||||
|
<a href="stream.html#stream">Streaming with callbacks</a>.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<!-- put ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<p class=name id=put>
|
||||||
|
socket.ftp.<b>put(</b>url, content<b>)</b><br>
|
||||||
|
socket.ftp.<b>put{</b><br>
|
||||||
|
url = <i>string</i>,<br>
|
||||||
|
content = <i>string</i>,<br>
|
||||||
|
type = <i>string</i>,<br>
|
||||||
|
user = <i>string</i>,<br>
|
||||||
|
password = <i>string</i><br>
|
||||||
|
<b>}</b>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=description>
|
||||||
|
Upload a file to a FTP server.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=parameters>
|
||||||
|
The function can be called directly with a
|
||||||
|
<tt>url</tt> and <tt>content</tt> parameters, or with a
|
||||||
|
<em>request table</em>.
|
||||||
|
Values passed explicitly in the request table override those present in
|
||||||
|
the <tt>url</tt>. The parameter <tt>type</tt> accept values
|
||||||
|
'<tt>a</tt>' (ASCII, the default) or '<tt>i</tt>' (binary) and
|
||||||
|
determines the transfer type. If no <tt>user</tt> is provided, the
|
||||||
|
function tries to log in as '<tt>anonymous</tt>'.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=return>
|
||||||
|
If successful, the function returns 1. In case of error, the
|
||||||
|
function returns <tt>nil</tt> followed by a string describing the error.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<pre class=example>
|
||||||
|
-- Log as user "anonymous" on server "ftp.free.org" and store file
|
||||||
|
-- "hello" with contents "hello world!", using binary mode for the transfer
|
||||||
|
r, e = socket.ftp.put("ftp://ftp.free.org/hello;type=i", "hello world!\n")
|
||||||
|
|
||||||
|
-- Does exactly the same, but logging in as diego
|
||||||
|
r, e = socket.ftp.put{
|
||||||
|
url = "ftp://ftp.free.org/hello",
|
||||||
|
type = "i",
|
||||||
|
user = "diego",
|
||||||
|
password = "nehab",
|
||||||
|
content = "hello world\n"
|
||||||
|
}
|
||||||
|
</pre>
|
||||||
|
</blockquote>
|
||||||
|
|
||||||
|
<!-- put_cb +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<p class=name id=put_cb>
|
||||||
|
socket.ftp.<b>put_cb{</b><br>
|
||||||
|
url = <i>string</i>,<br>
|
||||||
|
type = <i>string</i>,<br>
|
||||||
|
content_cb = <i>send-callback</i>,<br>
|
||||||
|
user = <i>string</i>,<br>
|
||||||
|
password = <i>string</i><br>
|
||||||
|
<b>}</b>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=description>
|
||||||
|
Same as <a href="#put"><tt>put</tt></a>, but the
|
||||||
|
library obtains the contents of the file to be uploaded using the send
|
||||||
|
callback <tt>content_cb</tt>.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=note>
|
||||||
|
Note: for more information on callbacks, refer to
|
||||||
|
<a href="stream.html#stream">Streaming with callbacks</a>.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<pre class=example>
|
||||||
|
-- Log as user "anonymous" on server "ftp.free.org" and store file
|
||||||
|
-- "hello" with contents of the same file in the current directory,
|
||||||
|
-- using binary mode for the transfer
|
||||||
|
r, e = socket.ftp.put_cb{
|
||||||
|
url = "ftp://ftp.free.org/hello",
|
||||||
|
type = "i",
|
||||||
|
content_cb = socket.callback.send_file(io.open("hello", "r"))
|
||||||
|
}
|
||||||
|
</pre>
|
||||||
|
</blockquote>
|
||||||
|
|
||||||
|
<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<div class=footer>
|
||||||
|
<hr>
|
||||||
|
<center>
|
||||||
|
<p class=bar>
|
||||||
|
<a href="home.html">home</a> ·
|
||||||
|
<a href="home.html#download">download</a> ·
|
||||||
|
<a href="introduction.html">introduction</a> ·
|
||||||
|
<a href="reference.html">reference</a>
|
||||||
|
</p>
|
||||||
|
<p>
|
||||||
|
<small>
|
||||||
|
Last modified by Diego Nehab on <br>
|
||||||
|
Sat Aug 9 01:00:41 PDT 2003
|
||||||
|
</small>
|
||||||
|
</p>
|
||||||
|
</center>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</body>
|
||||||
|
</html>
|
388
doc/http.html
Normal file
388
doc/http.html
Normal file
@ -0,0 +1,388 @@
|
|||||||
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
|
||||||
|
"http://www.w3.org/TR/html4/strict.dtd">
|
||||||
|
<html>
|
||||||
|
|
||||||
|
<head>
|
||||||
|
<title>LuaSocket: Network support for the Lua language</title>
|
||||||
|
<link rel="stylesheet" href="reference.css" type="text/css">
|
||||||
|
</head>
|
||||||
|
|
||||||
|
<body>
|
||||||
|
|
||||||
|
<!-- header ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<div class=header>
|
||||||
|
<hr>
|
||||||
|
<center>
|
||||||
|
<table summary="LuaSocket logo">
|
||||||
|
<tr><td align=center><a href="http://www.lua.org">
|
||||||
|
<img border=0 alt="LuaSocket" src="luasocket.png">
|
||||||
|
</a></td></tr>
|
||||||
|
<tr><td align=center valign=top>Network support for the Lua language
|
||||||
|
</td></tr>
|
||||||
|
</table>
|
||||||
|
<p class=bar>
|
||||||
|
<a href="home.html">home</a> ·
|
||||||
|
<a href="home.html#download">download</a> ·
|
||||||
|
<a href="introduction.html">introduction</a> ·
|
||||||
|
<a href="reference.html">reference</a>
|
||||||
|
</p>
|
||||||
|
</center>
|
||||||
|
<hr>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- http +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<h2 id=http>HTTP</h2>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
HTTP (Hyper Text Transfer Protocol) is the protocol used to exchange
|
||||||
|
information between web-browsers and servers. The <tt>http.lua</tt>
|
||||||
|
module offers support for the client side of the HTTP protocol (i.e.,
|
||||||
|
the facilities that would be used by a web-browser implementation). The
|
||||||
|
implementation conforms to the HTTP/1.1 standard,
|
||||||
|
<a href="http://www.cs.princeton.edu/~diego/rfc/rfc2616.txt">RFC
|
||||||
|
2616</a>.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
The module exports functions that provide HTTP functionality in different
|
||||||
|
levels of abstraction, from a simple <a
|
||||||
|
href="#get"><tt>get</tt></a>, to the generic, stream oriented
|
||||||
|
<a href="#request_cb"> <tt>request_cb</tt></a>.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
URLs must conform to
|
||||||
|
<a href="http://www.cs.princeton.edu/~diego/rfc/rfc1738.txt">RFC
|
||||||
|
1738</a>,
|
||||||
|
that is, an URL is a string in the form:
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<blockquote>
|
||||||
|
<pre>
|
||||||
|
[http://][<user>[:<password>]@]<host>[:<port>][/<path>]
|
||||||
|
</pre>
|
||||||
|
</blockquote>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
MIME headers are represented as a Lua table in the form:
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<blockquote>
|
||||||
|
<table summary="MIME headers in Lua table">
|
||||||
|
<tr><td><tt>
|
||||||
|
headers = {<br>
|
||||||
|
field-1-name = <i>field-1-value</i>,<br>
|
||||||
|
field-2-name = <i>field-2-value</i>,<br>
|
||||||
|
field-3-name = <i>field-3-value</i>,
|
||||||
|
</tt></td></tr>
|
||||||
|
<tr><td align=center><tt>
|
||||||
|
...
|
||||||
|
</tt></td></tr>
|
||||||
|
<tr><td><tt>
|
||||||
|
field-n-name = <i>field-n-value</i><br>
|
||||||
|
}
|
||||||
|
</tt></td></tr>
|
||||||
|
</table>
|
||||||
|
</blockquote>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
Field names are case insensitive (as specified by the standard) and all
|
||||||
|
functions work with lowercase field names.
|
||||||
|
Field values are left unmodified.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=note>
|
||||||
|
Note: MIME headers are independent of order. Therefore, there is no problem
|
||||||
|
in representing them in a Lua table.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<!-- http.get +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<p class=name id=get>
|
||||||
|
socket.http.<b>get(</b>url<b>)</b><br>
|
||||||
|
socket.http.<b>get{</b><br>
|
||||||
|
url = <i>string</i>,<br>
|
||||||
|
headers = <i>header-table</i>,<br>
|
||||||
|
user = <i>string</i>,<br>
|
||||||
|
password = <i>string</i>,<br>
|
||||||
|
stay = <i>bool</i>,<br>
|
||||||
|
<b>}</b>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=description>
|
||||||
|
Performs the HTTP method <tt>GET</tt>.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=parameters>
|
||||||
|
The function can be
|
||||||
|
called either directly with a <tt>url</tt> or with a <em>request table</em>.
|
||||||
|
The use of a request table allows complete control over the components of
|
||||||
|
the request. Values passed explicitly as fields of the request table
|
||||||
|
override those given by the <tt>url</tt>. For a description of the fields,
|
||||||
|
see the <a href=#request><tt>request</tt></a> function.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=return>
|
||||||
|
The function returns the response message body, the mime headers, the
|
||||||
|
status code and an error message (if any). In case of failure, the
|
||||||
|
function returns all information it managed to gather.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=note>
|
||||||
|
Note: The function is trivially implemented with the use of the
|
||||||
|
<a href="#request"><tt>request</tt></a> function.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<pre class=example>
|
||||||
|
-- connect to server "www.tecgraf.puc-rio.br" and retrieves this manual
|
||||||
|
-- file from "/luasocket/http.html"
|
||||||
|
b, h, c, e = socket.http.get("http://www.tecgraf.puc-rio.br/luasocket/http.html")
|
||||||
|
|
||||||
|
-- connect to server "www.tecgraf.puc-rio.br" and tries to retrieve
|
||||||
|
-- "~diego/auth/index.html". Fails because authentication is needed.
|
||||||
|
b, h, c, e = socket.http.get("http://www.tecgraf.puc-rio.br/~diego/auth/index.html")
|
||||||
|
-- b returns some useless page telling about the denied access,
|
||||||
|
-- h returns authentication information
|
||||||
|
-- and c returns with value 401 (Authentication Required)
|
||||||
|
|
||||||
|
-- tries to connect to server "wrong.host" to retrieve "/"
|
||||||
|
-- and fails because the host does not exist.
|
||||||
|
b, h, c, e = socket.http.get("http://wrong.host/")
|
||||||
|
-- b, h, c are nil, and e returns with value "host not found"
|
||||||
|
</pre>
|
||||||
|
|
||||||
|
<!-- http.post ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<p class=name id=post>
|
||||||
|
socket.http.<b>post(</b>url, body<b>)</b><br>
|
||||||
|
socket.http.<b>post{</b><br>
|
||||||
|
url = <i>string</i>,<br>
|
||||||
|
headers = <i>header-table</i>,<br>
|
||||||
|
body = <i>string</i>,<br>
|
||||||
|
user = <i>string</i>,<br>
|
||||||
|
password = <i>string</i>,<br>
|
||||||
|
stay = <i>bool</i>,<br>
|
||||||
|
<b>}</b>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=description>
|
||||||
|
Same as <a href="#get"><tt>get</tt></a>, except
|
||||||
|
that the <tt>POST</tt> method is used and the request
|
||||||
|
message <tt>body</tt> is sent along with the request.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=note>
|
||||||
|
Note: This function is also trivially implemented with the use of the
|
||||||
|
<a href="#request"><tt>request</tt></a> function.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<!-- http.request ++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<p class=name id=request>
|
||||||
|
socket.http.<b>request{</b><br>
|
||||||
|
method = <i>string</i>,<br>
|
||||||
|
url = <i>string</i>,<br>
|
||||||
|
headers = <i>header-table</i>,<br>
|
||||||
|
body = <i>string</i>,<br>
|
||||||
|
user = <i>string</i>,<br>
|
||||||
|
password = <i>string</i>,<br>
|
||||||
|
stay = <i>string</i>,<br>
|
||||||
|
<b>}</b>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=description>
|
||||||
|
Performs the generic HTTP request using.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=parameters>
|
||||||
|
The request uses <tt>method</tt> on <tt>url</tt>
|
||||||
|
sending the request <tt>headers</tt> and request <tt>body</tt> in the
|
||||||
|
request message. If authentication information is provided, the function
|
||||||
|
uses the Basic Authentication Scheme (see <a href="#authentication">note</a>)
|
||||||
|
to retrieve the document. <tt>User</tt> and <tt>password</tt> provided
|
||||||
|
explicitly override those given by the <tt>url</tt>. The <tt>stay</tt>
|
||||||
|
parameter, when set to anything but <tt>nil</tt>, prevents the function
|
||||||
|
from automatically following 301 or 302 server redirect messages.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=return>
|
||||||
|
The function returns a table with all components of the response message
|
||||||
|
it managed to retrieve. The response table has the following form:
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<blockquote><tt>
|
||||||
|
response = {<br>
|
||||||
|
body = <i>string</i>,<br>
|
||||||
|
headers = <i>header-table</i>,<br>
|
||||||
|
status = <i>string</i>,<br>
|
||||||
|
code = <i>number</i>,<br>
|
||||||
|
error = <i>string</i><br>
|
||||||
|
}
|
||||||
|
</tt></blockquote>
|
||||||
|
|
||||||
|
<p class=return>
|
||||||
|
Even when there was failure (URL not found, for example), the
|
||||||
|
function may succeed retrieving a message body (a web page informing the
|
||||||
|
URL was not found or some other useless page). To make sure the
|
||||||
|
operation was successful, check the returned status <tt>code</tt>. For
|
||||||
|
a list of the possible values and their meanings, refer to <a
|
||||||
|
href="http://www.cs.princeton.edu/~diego/rfc/rfc2616.txt">RFC
|
||||||
|
2616</a>.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<pre class=example>
|
||||||
|
-- Requests information about a document, without downloading it.
|
||||||
|
-- Useful, for example, if you want to display a download gauge and need
|
||||||
|
-- to know the size of the document in advance
|
||||||
|
response = socket.http.request {
|
||||||
|
method = "HEAD",
|
||||||
|
url = "http://www.tecgraf.puc-rio.br/~diego"
|
||||||
|
}
|
||||||
|
-- Would return the following headers:
|
||||||
|
-- response.headers = {
|
||||||
|
-- date = "Tue, 18 Sep 2001 20:42:21 GMT",
|
||||||
|
-- server = "Apache/1.3.12 (Unix) (Red Hat/Linux)",
|
||||||
|
-- ["last-modified"] = "Wed, 05 Sep 2001 06:11:20 GMT",
|
||||||
|
-- ["content-length"] = 15652,
|
||||||
|
-- ["connection"] = "close",
|
||||||
|
-- ["content-Type"] = "text/html"
|
||||||
|
-- }
|
||||||
|
</pre>
|
||||||
|
</blockquote>
|
||||||
|
|
||||||
|
<p class=note id=authentication>
|
||||||
|
Note: Some URLs are protected by their
|
||||||
|
servers from anonymous download. For those URLs, the server must receive
|
||||||
|
some sort of authentication along with the request or it will deny
|
||||||
|
download and return status "401 Authentication Required".
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=note>
|
||||||
|
The HTTP/1.1 standard defines two authentication methods: the Basic
|
||||||
|
Authentication Scheme and the Digest Authentication Scheme, both
|
||||||
|
explained in detail in
|
||||||
|
<a href="http://www.cs.princeton.edu/~diego/rfc/rfc2068.txt">RFC 2068</a>.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=note>The Basic Authentication Scheme sends
|
||||||
|
<tt><user></tt> and
|
||||||
|
<tt><password></tt> unencrypted to the server and is therefore
|
||||||
|
considered unsafe. Unfortunately, by the time of this implementation,
|
||||||
|
the wide majority of servers and browsers support the Basic Scheme only.
|
||||||
|
Therefore, this is the method used by the toolkit whenever
|
||||||
|
authentication is required.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<pre class=example>
|
||||||
|
-- Connect to server "www.tecgraf.puc-rio.br" and tries to retrieve
|
||||||
|
-- "~diego/auth/index.html", using the provided name and password to
|
||||||
|
-- authenticate the request
|
||||||
|
response = socket.http.request{
|
||||||
|
url = "http://www.tecgraf.puc-rio.br/~diego/auth/index.html",
|
||||||
|
user = "diego",
|
||||||
|
password = "password"
|
||||||
|
}
|
||||||
|
|
||||||
|
-- Alternatively, one could fill the appropriate header and authenticate
|
||||||
|
-- the request directly.
|
||||||
|
headers = {
|
||||||
|
authentication = "Basic " .. socket.code.base64("diego:password")
|
||||||
|
}
|
||||||
|
response = socket.http.request {
|
||||||
|
url = "http://www.tecgraf.puc-rio.br/~diego/auth/index.html",
|
||||||
|
headers = headers
|
||||||
|
}
|
||||||
|
</pre>
|
||||||
|
|
||||||
|
<!-- request_cb +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<p class=name id=request_cb>
|
||||||
|
socket.http.<b>request_cb(</b>request, response<b>)</b>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=description>
|
||||||
|
Performs the generic HTTP request.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=parameters>
|
||||||
|
The function receives two tables as parameters. The <tt>request</tt> table
|
||||||
|
provides information about the request:
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<blockquote><tt>
|
||||||
|
request = {<br>
|
||||||
|
method = <i>string</i>,<br>
|
||||||
|
url = <i>string</i>,<br>
|
||||||
|
headers = <i>header-table</i>,<br>
|
||||||
|
body_cb = <i>send-callback</i>,<br>
|
||||||
|
user = <i>string</i>,<br>
|
||||||
|
password = <i>string</i>,<br>
|
||||||
|
stay = <i>string</i>,<br>
|
||||||
|
}</tt>
|
||||||
|
</blockquote>
|
||||||
|
|
||||||
|
<p class=parameters>
|
||||||
|
The function uses the HTTP method specified in
|
||||||
|
<tt>request.method</tt> on the URL <tt>request.url</tt>,
|
||||||
|
sending <tt>request.headers</tt> along with the request. The request
|
||||||
|
message body is sent via the send callback <tt>request.body_cb</tt>.
|
||||||
|
If authentication information is provided, the function uses the Basic
|
||||||
|
Authentication Scheme (see <a href="#authentication">note</a>) to
|
||||||
|
retrieve the document. <tt>Request.user</tt> and
|
||||||
|
<tt>request.password</tt> override those given by the
|
||||||
|
<tt>request.url</tt>. The <tt>request.stay</tt> parameter, when set to
|
||||||
|
anything but <tt>nil</tt>, prevents the function from automatically
|
||||||
|
following 301 or 302 server redirect messages.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=parameters>
|
||||||
|
The <tt>response</tt> table specifies information about the desired
|
||||||
|
response:
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<blockquote><tt>
|
||||||
|
response = {<br>
|
||||||
|
body_cb = <i>receive-callback</i><br>
|
||||||
|
}</tt>
|
||||||
|
</blockquote>
|
||||||
|
|
||||||
|
<p class=return>
|
||||||
|
The function returns the same response table as that returned by the
|
||||||
|
<tt>socket.http.request</tt> function, except the response message body is
|
||||||
|
returned to the receive callback given by the
|
||||||
|
<tt>response.body_cb</tt> field.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=note>
|
||||||
|
Note: For more information on callbacks, please refer to
|
||||||
|
<a href="stream.html#stream">Streaming with callbacks</a>.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=note>
|
||||||
|
Note: Method names are case <em>sensitive</em>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<div class=footer>
|
||||||
|
<hr>
|
||||||
|
<center>
|
||||||
|
<p class=bar>
|
||||||
|
<a href="home.html">home</a> ·
|
||||||
|
<a href="home.html#download">download</a> ·
|
||||||
|
<a href="introduction.html">introduction</a> ·
|
||||||
|
<a href="reference.html">reference</a>
|
||||||
|
</p>
|
||||||
|
<p>
|
||||||
|
<small>
|
||||||
|
Last modified by Diego Nehab on <br>
|
||||||
|
Sat Aug 9 01:00:41 PDT 2003
|
||||||
|
</small>
|
||||||
|
</p>
|
||||||
|
</center>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</body>
|
||||||
|
</html>
|
212
doc/index.html
Normal file
212
doc/index.html
Normal file
@ -0,0 +1,212 @@
|
|||||||
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
|
||||||
|
"http://www.w3.org/TR/html4/strict.dtd">
|
||||||
|
<html>
|
||||||
|
|
||||||
|
<head>
|
||||||
|
<title>LuaSocket: Network support for the Lua language </title>
|
||||||
|
<link rel="stylesheet" href="reference.css" type="text/css">
|
||||||
|
</head>
|
||||||
|
|
||||||
|
<body>
|
||||||
|
|
||||||
|
<!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<div class=header>
|
||||||
|
<hr>
|
||||||
|
<center>
|
||||||
|
<table summary="LuaSocket logo">
|
||||||
|
<tr><td align=center><a href="http://www.lua.org">
|
||||||
|
<img border=0 alt="LuaSocket" src="luasocket.png">
|
||||||
|
</a></td></tr>
|
||||||
|
<tr><td align=center valign=top>Network support for the Lua language
|
||||||
|
</td></tr>
|
||||||
|
</table>
|
||||||
|
<p class=bar>
|
||||||
|
<a href="home.html">home</a> ·
|
||||||
|
<a href="home.html#download">download</a> ·
|
||||||
|
<a href="introduction.html">introduction</a> ·
|
||||||
|
<a href="reference.html">reference</a>
|
||||||
|
</p>
|
||||||
|
</center>
|
||||||
|
<hr>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- whatis +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<h2 id=whatis>What is LuaSocket?</h2>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
LuaSocket is a <a href="http://www.lua.org">Lua</a> extension library
|
||||||
|
that is composed by two parts: a C layer that provides support for the TCP
|
||||||
|
and UDP transport layers, and a set of Lua modules that add support for
|
||||||
|
the SMTP (sending e-mails), HTTP (WWW access) and FTP (uploading and
|
||||||
|
downloading files) protocols.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
Network support has been implemented so that it is both efficient and
|
||||||
|
simple to use. LuaSocket can be used by any Lua application once it has
|
||||||
|
been properly linked with and initialized by the interpreter running the
|
||||||
|
Lua application. The code has been tested and runs well on several Windows
|
||||||
|
and Unix platforms.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
The library is available under the same
|
||||||
|
<a href="http://www.lua.org/copyright.html">
|
||||||
|
terms and conditions</a> as the Lua language, the MIT license. The idea is
|
||||||
|
that if you can use Lua in a project, you should also be able to use
|
||||||
|
LuaSocket.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
Copyright © 1999-2003 Tecgraf/PUC-Rio. All rights reserved. <br>
|
||||||
|
Author: <A href="http://www.cs.princeton.edu/~diego">Diego Nehab</a>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<!-- download +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<h2 id=down>Download</h2>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
LuaSocket version 2.0 alpha is now available for download! It is
|
||||||
|
compatible with Lua 5.0 and has been tested on
|
||||||
|
Windows XP, Linux, and Mac OS X.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
The library can be downloaded in source code from the following links:
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<blockquote>
|
||||||
|
<p>
|
||||||
|
<a href="luasocket-2.0-alpha.tar.gz">luasocket-2.0-alpha.tar.gz</a> <br>
|
||||||
|
<a href="luasocket-2.0-alpha.zip">luasocket-2.0-alpha.zip</a>
|
||||||
|
</p>
|
||||||
|
</blockquote>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
Besides the full C and Lua source code for the library, the distribution
|
||||||
|
contains several examples, this user's manual and the test procedures.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
I am also providing a Windows binary for those that want to give
|
||||||
|
LuaSocket a quick try:
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<blockquote>
|
||||||
|
<p>
|
||||||
|
<a href="luasocket-2.0.exe">luasocket-2.0.exe</a>
|
||||||
|
</p>
|
||||||
|
</blockquote>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
This binary has been compiled with the <tt>LUASOCKET_DEBUG</tt>
|
||||||
|
option, and should be able to run the automatic test procedures.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<!-- whatsnew +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<h2 id=new>What's New</h2>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
Most of the changes for 2.0 happened in the C layer, which
|
||||||
|
has been almost completely rewritten. The code has been ported to Lua 5.0
|
||||||
|
and greatly improved. There have also been some API changes
|
||||||
|
that made the interface simpler and more consistent. Here are some of
|
||||||
|
the changes that made it into version 2.0:
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<ul>
|
||||||
|
<li> Major C code rewrite. Code is modular and extensible. Hopefully, next
|
||||||
|
versions will include code for local domain sockets, file descriptors,
|
||||||
|
pipes (on Unix) and named pipes (on windows) as a bonus;
|
||||||
|
|
||||||
|
<li> Following the Lua 5.0 trend, all functions provided by the library are
|
||||||
|
in the namespace <tt>socket</tt>. Functions such as
|
||||||
|
send/receive/timeout/close etc do not exist anymore as stand-alone
|
||||||
|
functions. They are now only available as methods of the appropriate
|
||||||
|
objects;
|
||||||
|
|
||||||
|
<li> All functions return a non-nil value as first return value if successful.
|
||||||
|
All functions return whatever could be retrieved followed by error message
|
||||||
|
in case of error. The best way to check for errors is to check for the
|
||||||
|
presence of an error message;
|
||||||
|
|
||||||
|
<li> UDP connected sockets can break association with peer by calling
|
||||||
|
<tt>setpeername</tt> with address '<tt>*</tt>';
|
||||||
|
|
||||||
|
<li> TCP has been changed to become more uniform. First create an object,
|
||||||
|
then connect or bind if needed, and finally use I/O functions. The
|
||||||
|
<tt>socket.connect</tt> and <tt>socket.bind</tt> functions are still
|
||||||
|
provided for simplicity, but they just call <tt>socket.tcp</tt> followed
|
||||||
|
by the <tt>connect</tt> or <tt>bind</tt> methods;
|
||||||
|
|
||||||
|
<li> Better error messages and parameter checking;
|
||||||
|
|
||||||
|
<li> <tt>socket.sleep</tt> and <tt>socket.time</tt> are now part of the
|
||||||
|
library and are supported. They used to be available only when
|
||||||
|
LUASOCKET_DEBUG was defined, but it turns out they might be useful for
|
||||||
|
applications;
|
||||||
|
|
||||||
|
<li> Socket options interface has been improved and TCP objects also
|
||||||
|
support socket options.
|
||||||
|
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<!-- incompatible +++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<h3 id=incompatible>Incompatibilities with previous versions</h3>
|
||||||
|
|
||||||
|
<ul>
|
||||||
|
<li> The introduction of namespaces affects all programs that use LuaSocket,
|
||||||
|
specially code that relies on global functions. These are no longer
|
||||||
|
available. Note that even the support modules (<tt>http</tt>, <tt>smtp</tt>
|
||||||
|
etc) have been moved to the namespace (i.e. <tt>socket.http</tt>,
|
||||||
|
<tt>socket.smtp</tt> etc);
|
||||||
|
|
||||||
|
<li> WARNING: The new <tt>send</tt>,
|
||||||
|
<tt>sendto</tt>, <tt>setpeername</tt> and <tt>setsockname</tt>,
|
||||||
|
<tt>ftp.put</tt>, <tt>ftp.put_cb</tt> return convention WILL break old code;
|
||||||
|
|
||||||
|
<li> Interface to options has changed;
|
||||||
|
|
||||||
|
<li> <tt>socket.select</tt> refuses tables that have anything that is not
|
||||||
|
an object from the group <tt>select{able}</tt>. This includes even the
|
||||||
|
'<tt>n</tt>' field. Silently ignoring objects was a source of bugs for Lua
|
||||||
|
programs.
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<!-- old ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<h2 id=old>Old Versions</h2>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
All previous versions of the LuaSocket library can be downloaded
|
||||||
|
<a href="http://www.tecgraf.puc-rio.br/luasocket/old">here</a>. Although
|
||||||
|
these versions are no longer supported, they are still available for
|
||||||
|
those that have compatibility issues.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<div class=footer>
|
||||||
|
<hr>
|
||||||
|
<center>
|
||||||
|
<p class=bar>
|
||||||
|
<a href="home.html#down">download</a> ·
|
||||||
|
<a href="introduction.html">introduction</a> ·
|
||||||
|
<a href="reference.html">reference</a>
|
||||||
|
</p>
|
||||||
|
<p>
|
||||||
|
<small>
|
||||||
|
Last modified by Diego Nehab on <br>
|
||||||
|
Sun Aug 10 01:36:26 PDT 2003
|
||||||
|
</small>
|
||||||
|
</p>
|
||||||
|
</center>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</body>
|
||||||
|
</html>
|
328
doc/introduction.html
Normal file
328
doc/introduction.html
Normal file
@ -0,0 +1,328 @@
|
|||||||
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
|
||||||
|
"http://www.w3.org/TR/html4/strict.dtd">
|
||||||
|
<html>
|
||||||
|
|
||||||
|
<head>
|
||||||
|
<title>LuaSocket: Network support for the Lua language</title>
|
||||||
|
<link rel="stylesheet" href="reference.css" type="text/css">
|
||||||
|
</head>
|
||||||
|
|
||||||
|
<body>
|
||||||
|
|
||||||
|
<!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<div class=header>
|
||||||
|
<hr>
|
||||||
|
<center>
|
||||||
|
<table summary="LuaSocket logo">
|
||||||
|
<tr><td align=center><a href="http://www.lua.org">
|
||||||
|
<img border=0 alt="LuaSocket" src="luasocket.png">
|
||||||
|
</a></td></tr>
|
||||||
|
<tr><td align=center valign=top>Network support for the Lua language
|
||||||
|
</td></tr>
|
||||||
|
</table>
|
||||||
|
<p class=bar>
|
||||||
|
<a href="home.html">home</a> ·
|
||||||
|
<a href="home.html#download">download</a> ·
|
||||||
|
<a href="introduction.html">introduction</a> ·
|
||||||
|
<a href="reference.html">reference</a>
|
||||||
|
</p>
|
||||||
|
</center>
|
||||||
|
<hr>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- introduction +++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<h2>Introduction</h2>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
Communication in LuaSocket is performed via I/O objects. These can
|
||||||
|
represent different network domains. Currently, support is
|
||||||
|
provided for TCP and UDP, but there is work in progress to implement SSL,
|
||||||
|
Local Domain, Pipes, File Descriptors etc. I/O objects provide a standard
|
||||||
|
interface to I/O across different domains and operating systems.
|
||||||
|
LuaSocket 2.0 has been rewritten from scratch to simplify the future
|
||||||
|
addition new domains.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
The LuaSocket API was designed with two goals in mind. First, users
|
||||||
|
experienced with the C API to sockets should feel comfortable using LuaSocket.
|
||||||
|
Second, the simplicity and the feel of the Lua language should be
|
||||||
|
preserved. To achieve these goals, the LuaSocket API keeps the function names and semantics the C API whenever possible, but their usage in Lua has been greatly simplified.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
One of the simplifications is the timeout control
|
||||||
|
mechanism. As in C, all I/O operations are blocking by default. For
|
||||||
|
example, the <a href=tcp.html#send><tt>send</tt></a>,
|
||||||
|
<a href=tcp.html#receive><tt>receive</tt></a> and
|
||||||
|
<a href=tcp.html#accept><tt>accept</tt></a> methods
|
||||||
|
of the TCP domain will block the caller application until
|
||||||
|
the operation is completed (if ever!). However, with a call to the
|
||||||
|
<a href=tcp.html#settimeout><tt>settimeout</tt></a>
|
||||||
|
method, an application can specify upper limits on
|
||||||
|
the time it can be blocked by LuaSocket (the "<tt>total</tt>" timeout), on
|
||||||
|
the time LuaSocket can internally be blocked by any OS call (the
|
||||||
|
"<tt>block</tt>" timeout) or a combination of the two. Each LuaSocket
|
||||||
|
call might perform several OS calls, so that the two timeout values are
|
||||||
|
<em>not</em> equivalent.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
Another important difference is the receive pattern capability.
|
||||||
|
Applications can read data from stream domains (such as TCP)
|
||||||
|
line by line, block by block, or until the connection is closed.
|
||||||
|
All I/O reads are buffered and the performance differences between
|
||||||
|
different receive patterns are negligible.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
Finally, the host name resolution is transparent, meaning that most
|
||||||
|
functions and methods accept both IP addresses and host names. In case a
|
||||||
|
host name is given, the library queries the system's resolver and
|
||||||
|
tries the main returned IP address. Note that direct use of IP addresses
|
||||||
|
is more efficient, of course. The
|
||||||
|
<a href=dns.html#toip><tt>toip</tt></a>
|
||||||
|
and <a href=dns.html#tohostname><tt>tohostname</tt></a>
|
||||||
|
functions from the DNS module are provided to convert between host names and IP addresses.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
Previous versions of LuaSocket provided global functions for operating on
|
||||||
|
I/O objects. To give the library a Lua 5.0 feel, these have been eliminated
|
||||||
|
from LuaSocket 2.0. I/O operations are only available as methods of the
|
||||||
|
corresponding I/O objects. Naturally, different I/O objects accept
|
||||||
|
different operations. The core functionality for TCP and UDP objects is
|
||||||
|
introduced in the following sections, following a few words about
|
||||||
|
initialization.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<!-- initializing +++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<h3>Initializing the library</h3>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
Beginning with version 2.0 and following the Lua 5.0 trend, all LuaSocket
|
||||||
|
functionality is defined inside a table (or rather a namespace) stored with
|
||||||
|
the global name <tt>socket</tt>. To have this table created and its
|
||||||
|
contents made available to a Lua script, the interpreter running the script
|
||||||
|
must be linked to the LuaSocket library, and to whatever libraries the
|
||||||
|
host OS requires for network access (Windows requires ws2_32.lib, for
|
||||||
|
instance). LuaSocket is initialized in the
|
||||||
|
Lua state given as the argument to the function
|
||||||
|
<tt>luaopen_socket</tt>, the only C function exported by the library.
|
||||||
|
After initialization, the scripts are free to use all LuaSocket API.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<!-- tcp ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<h3 id=tcp>TCP</h3>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
TCP (Transfer Control Protocol) is reliable stream protocol. In other
|
||||||
|
words, applications communicating through TCP can send and receive data as
|
||||||
|
an error free stream of bytes. Data is split in one end and
|
||||||
|
reassembled transparently on the other end. There are no boundaries in
|
||||||
|
the data transfers. The library allows users to read data from the
|
||||||
|
sockets in several different granularity: patterns are available for
|
||||||
|
lines, arbitrary sized blocks or "read up to connection closed", all with
|
||||||
|
good performance.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
The library distinguishes three types of TCP sockets: master, client and server sockets.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
Master sockets are newly created TCP sockets returned by the function
|
||||||
|
<a href=tcp.html#tcp><tt>socket.tcp</tt></a>. A master socket is
|
||||||
|
transformed into a server socket
|
||||||
|
after it is associated with a <em>local</em> address by a call to the
|
||||||
|
<a href=tcp.html#bind><tt>bind</tt></a> method. Conversely, it
|
||||||
|
can be changed into a client socket with the method
|
||||||
|
<a href=tcp.html#connect><tt>connect</tt></a>,
|
||||||
|
that associates it with a <em>remote</em> address.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
On server sockets, applications can use the
|
||||||
|
<a href=tcp.html#accept><tt>accept</tt></a> method
|
||||||
|
to wait for a client connection. Once a connection is established, a
|
||||||
|
client socket object is returned representing this connection. The
|
||||||
|
other methods available for server socket objects are
|
||||||
|
<a href=tcp.html#getsockname><tt>getsockname</tt></a>,
|
||||||
|
<a href=tcp.html#setoption><tt>setoption</tt></a>,
|
||||||
|
<a href=tcp.html#settimeout><tt>settimeout</tt></a> and
|
||||||
|
<a href=tcp.html#close><tt>close</tt></a>.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
Client sockets are used to exchange data between two applications over
|
||||||
|
the Internet. Applications can call the methods
|
||||||
|
<a href=tcp.html#send><tt>send</tt></a> and
|
||||||
|
<a href=tcp.html#receive><tt>receive</tt></a>
|
||||||
|
to send and receive data. The other methods
|
||||||
|
available for client socket objects are
|
||||||
|
<a href=tcp.html#getsockname><tt>getsockname</tt></a>,
|
||||||
|
<a href=tcp.html#getpeername><tt>getpeername</tt></a>,
|
||||||
|
<a href=tcp.html#setoption><tt>setoption</tt></a>,
|
||||||
|
<a href=tcp.html#settimeout><tt>settimeout</tt></a> and
|
||||||
|
<a href=tcp.html#close><tt>close</tt></a>.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
Example:
|
||||||
|
</p>
|
||||||
|
<blockquote>
|
||||||
|
<p>
|
||||||
|
A simple echo server, using LuaSocket. The program binds to an ephemeral
|
||||||
|
port (one that is chosen by the operating system) on the local host and
|
||||||
|
awaits client connections on that port. When a connection is established,
|
||||||
|
the program reads a line from the remote end and sends it back, closing
|
||||||
|
the connection immediately after. You can test it using the telnet
|
||||||
|
program.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<pre class=example>
|
||||||
|
-- create a new TCP object
|
||||||
|
server, err = socket.tcp()
|
||||||
|
assert(server, err)
|
||||||
|
-- bind it to the local host, at any port
|
||||||
|
ret, err = server:bind("*", 0)
|
||||||
|
assert(ret, err)
|
||||||
|
-- find out which port the OS chose for us
|
||||||
|
ip, port = server:getsockname()
|
||||||
|
-- print a message informing what's up
|
||||||
|
print("Please telnet to localhost on port " .. port)
|
||||||
|
print("After connecting, you have 10s to enter a line to be echoed")
|
||||||
|
-- loop forever waiting for clients
|
||||||
|
while 1 do
|
||||||
|
-- wait for a conection from any client
|
||||||
|
client, err = server:accept()
|
||||||
|
-- make sure we don't block waiting for this client's line
|
||||||
|
client:settimeout(10)
|
||||||
|
-- receive the line
|
||||||
|
line, err = client:receive()
|
||||||
|
-- if there was no error, send it back to the client
|
||||||
|
if not err then
|
||||||
|
client:send(line .. "\n")
|
||||||
|
end
|
||||||
|
-- done with client, close the object
|
||||||
|
client:close()
|
||||||
|
end
|
||||||
|
</pre>
|
||||||
|
</blockquote>
|
||||||
|
|
||||||
|
<!-- udp ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<h3 id=udp>UDP</h3>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
UDP (User Datagram Protocol) is a non-reliable datagram protocol. In
|
||||||
|
other words, applications communicating through UDP send and receive
|
||||||
|
data as independent blocks, which are not guaranteed to reach the other
|
||||||
|
end. Even when they do reach the other end, they are not guaranteed to be
|
||||||
|
error free. Data transfers are atomic, one datagram at a time. Reading
|
||||||
|
only part of a datagram discards the rest, so that the following read
|
||||||
|
operation will act on the next datagram. The advantages are in
|
||||||
|
simplicity (no connection setup) and performance (no error checking or
|
||||||
|
error correction).
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
An UDP socket object is created by the
|
||||||
|
<a href=udp.html#udp><tt>socket.udp</tt></a> function. UDP
|
||||||
|
sockets do not need to be connected before use. The method
|
||||||
|
<a href=udp.html#sendto><tt>sendto</tt></a>
|
||||||
|
can be used immediately after creation to
|
||||||
|
send a datagram to IP address and port. Host names are not allowed
|
||||||
|
because performing name resolution for each packet would be forbiddingly
|
||||||
|
slow. Methods
|
||||||
|
<a href=udp.html#receive><tt>receive</tt></a> and
|
||||||
|
<a href=udp.html#receivefrom><tt>receivefrom</tt></a>
|
||||||
|
can be used to retrieve datagrams, the latter returning the IP and port of
|
||||||
|
the sender as extra return values (thus being slightly less
|
||||||
|
efficient).
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
When communication is performed repeatedly with a single peer, an
|
||||||
|
application should call the
|
||||||
|
<a href=udp.html#setpeername><tt>setpeername</tt></a> method to specify a
|
||||||
|
permanent partner. Methods
|
||||||
|
<a href=udp.html#sendto><tt>sendto</tt></a> and
|
||||||
|
<a href=udp.html#receivefrom><tt>receivefrom</tt></a>
|
||||||
|
can no longer be used, but the method
|
||||||
|
<a href=udp.html#send><tt>send</tt></a> can be used to send data
|
||||||
|
directly to the peer, and the method
|
||||||
|
<a href=udp.html#receive><tt>receive</tt></a>
|
||||||
|
will only return datagrams originating
|
||||||
|
from that peer. There is about 30% performance gain due to this practice.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
To associate an UDP socket with a local address, an application calls the
|
||||||
|
<a href=udp.html#setsockname><tt>setsockname</tt></a>
|
||||||
|
method <em>before</em> sending any datagrams. Otherwise, the socket is
|
||||||
|
automatically bound to an ephemeral address before the first data
|
||||||
|
transmission and once bound the local address cannot be changed.
|
||||||
|
The other methods available for UDP sockets are
|
||||||
|
<a href=udp.html#getpeername><tt>getpeername</tt></a>,
|
||||||
|
<a href=udp.html#getsockname><tt>getsockname</tt></a>,
|
||||||
|
<a href=udp.html#settimeout><tt>settimeout</tt></a>,
|
||||||
|
<a href=udp.html#setoption><tt>setoption</tt></a> and
|
||||||
|
<a href=udp.html#close><tt>close</tt></a>.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
Example:
|
||||||
|
</p>
|
||||||
|
<blockquote>
|
||||||
|
<p>
|
||||||
|
A simple daytime client, using LuaSocket. The program connects to a remote
|
||||||
|
server and tries to retrieve the daytime, printing the answer it got or an
|
||||||
|
error message.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<pre class=example>
|
||||||
|
host = "localhost" -- change here to the host you want to contact
|
||||||
|
port = port or 13
|
||||||
|
-- convert host name to ip address
|
||||||
|
ip, err = socket.toip(host)
|
||||||
|
assert(ip, err)
|
||||||
|
-- create a new UDP object
|
||||||
|
udp = socket.udp()
|
||||||
|
-- contact daytime host
|
||||||
|
nsent, err = udp:sendto("anything", ip, port)
|
||||||
|
assert(not err, err)
|
||||||
|
-- retrieve the answer
|
||||||
|
dgram, err = udp:receive()
|
||||||
|
assert(dgram, err)
|
||||||
|
-- display to user
|
||||||
|
print(dgram)
|
||||||
|
</pre>
|
||||||
|
</blockquote>
|
||||||
|
|
||||||
|
<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<div class=footer>
|
||||||
|
<hr>
|
||||||
|
<center>
|
||||||
|
<p class=bar>
|
||||||
|
<a href="home.html">home</a> ·
|
||||||
|
<a href="home.html#down">download</a> ·
|
||||||
|
<a href="introduction.html">introduction</a> ·
|
||||||
|
<a href="reference.html">reference</a>
|
||||||
|
</p>
|
||||||
|
<p>
|
||||||
|
<small>
|
||||||
|
Last modified by Diego Nehab on <br>
|
||||||
|
Sat Aug 9 01:00:41 PDT 2003
|
||||||
|
</small>
|
||||||
|
</p>
|
||||||
|
</center>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</body>
|
||||||
|
</html>
|
BIN
doc/luasocket.png
Normal file
BIN
doc/luasocket.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 12 KiB |
40
doc/reference.css
Normal file
40
doc/reference.css
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
body {
|
||||||
|
margin-left: 1em;
|
||||||
|
margin-right: 1em;
|
||||||
|
}
|
||||||
|
|
||||||
|
body > * { margin-left: 1em; }
|
||||||
|
|
||||||
|
div.header, div.footer { margin-left: 0em; }
|
||||||
|
hr, h1, h2, h3, h4 { margin-left: 0em; }
|
||||||
|
p.name { margin-left: 0em; }
|
||||||
|
|
||||||
|
h2:first-letter, h2:first-letter, h3:first-letter { color: #00007f; }
|
||||||
|
|
||||||
|
blockquote { margin-left: 3em; }
|
||||||
|
|
||||||
|
a[href] { color: #00007f; }
|
||||||
|
|
||||||
|
p.name {
|
||||||
|
font-size: large;
|
||||||
|
font-family: monospace;
|
||||||
|
padding-top: 1em;
|
||||||
|
}
|
||||||
|
|
||||||
|
pre.example {
|
||||||
|
background: #ccc;
|
||||||
|
font-size: small;
|
||||||
|
padding: 1em;
|
||||||
|
}
|
||||||
|
|
||||||
|
hr {
|
||||||
|
background: #00007f;
|
||||||
|
border: 0px;
|
||||||
|
height: 1px;
|
||||||
|
}
|
||||||
|
|
||||||
|
ul { list-style-type: disc; }
|
||||||
|
|
||||||
|
table.index { border: 1px #00007f; }
|
||||||
|
table.index td { text-align: left; vertical-align: top; }
|
||||||
|
table.index ul { padding-top: 0em; margin-top: 0em; }
|
209
doc/reference.html
Normal file
209
doc/reference.html
Normal file
@ -0,0 +1,209 @@
|
|||||||
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
|
||||||
|
"http://www.w3.org/TR/html4/strict.dtd">
|
||||||
|
<html>
|
||||||
|
|
||||||
|
<head>
|
||||||
|
<title>LuaSocket: Network support for the Lua language </title>
|
||||||
|
<link rel="stylesheet" href="reference.css" type="text/css">
|
||||||
|
</head>
|
||||||
|
|
||||||
|
<body>
|
||||||
|
|
||||||
|
<!-- header ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<div class=header>
|
||||||
|
<hr>
|
||||||
|
<center>
|
||||||
|
<table summary="LuaSocket logo">
|
||||||
|
<tr><td align=center><a href="http://www.lua.org">
|
||||||
|
<img border=0 alt="LuaSocket" src="luasocket.png">
|
||||||
|
</a></td></tr>
|
||||||
|
<tr><td align=center valign=top>Network support for the Lua language
|
||||||
|
</td></tr>
|
||||||
|
</table>
|
||||||
|
<p class=bar>
|
||||||
|
<a href="home.html">home</a> ·
|
||||||
|
<a href="home.html#download">download</a> ·
|
||||||
|
<a href="introduction.html">introduction</a> ·
|
||||||
|
<a href="reference.html">reference</a>
|
||||||
|
</p>
|
||||||
|
</center>
|
||||||
|
<hr>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- reference +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<h2>Reference</h2>
|
||||||
|
|
||||||
|
<!-- tcp +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<table summary="TCP Index" class=index width=100%>
|
||||||
|
<colgroup> <col width="50%"> <col width="50%"> </colgroup>
|
||||||
|
<tr>
|
||||||
|
<td><ul>
|
||||||
|
<li><a href="tcp.html">TCP (socket.tcp)</a>
|
||||||
|
<ul>
|
||||||
|
<li><a href="tcp.html#accept">accept</a>
|
||||||
|
<li><a href="tcp.html#bind">bind</a>
|
||||||
|
<li><a href="tcp.html#close">close</a>
|
||||||
|
<li><a href="tcp.html#connect">connect</a>
|
||||||
|
<li><a href="tcp.html#getpeername">getpeername</a>
|
||||||
|
</ul>
|
||||||
|
</ul></td>
|
||||||
|
<td valign=top><ul>
|
||||||
|
<li><a href="tcp.html#getsockname">getsockname</a>
|
||||||
|
<li><a href="tcp.html#receive">receive</a>
|
||||||
|
<li><a href="tcp.html#send">send</a>
|
||||||
|
<li><a href="tcp.html#setoption">setoption</a>
|
||||||
|
<li><a href="tcp.html#settimeout">settimeout</a>
|
||||||
|
</ul></td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
|
||||||
|
<hr>
|
||||||
|
|
||||||
|
<!-- udp +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<table summary="UDP Index" class=index width=100%>
|
||||||
|
<colgroup> <col width="50%"> <col width="50%"> </colgroup>
|
||||||
|
<tr>
|
||||||
|
<td><ul>
|
||||||
|
<li><a href="udp.html">UDP (socket.udp)</a>
|
||||||
|
<ul>
|
||||||
|
<li><a href="udp.html#close">close</a>
|
||||||
|
<li><a href="udp.html#getpeername">getpeername</a>
|
||||||
|
<li><a href="udp.html#getsockname">getsockname</a>
|
||||||
|
<li><a href="udp.html#receive">receive</a>
|
||||||
|
<li><a href="udp.html#receivefrom">receivefrom</a>
|
||||||
|
</ul>
|
||||||
|
</ul></td>
|
||||||
|
<td><ul>
|
||||||
|
<li><a href="udp.html#send">send</a>
|
||||||
|
<li><a href="udp.html#sendto">sendto</a>
|
||||||
|
<li><a href="udp.html#setpeername">setpeername</a>
|
||||||
|
<li><a href="udp.html#setsockname">setsockname</a>
|
||||||
|
<li><a href="udp.html#setoption">setoption</a>
|
||||||
|
<li><a href="udp.html#settimeout">settimeout</a>
|
||||||
|
</ul></td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
|
||||||
|
<hr>
|
||||||
|
|
||||||
|
<!-- http & ftp ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<table summary="HTTP and FTP Index" class=index width=100% rules=cols>
|
||||||
|
<colgroup> <col width="50%"> <col width="50%"> </colgroup>
|
||||||
|
<tr>
|
||||||
|
<td valign=top><ul>
|
||||||
|
<li><a href="http.html">HTTP (socket.http)</a>
|
||||||
|
<ul>
|
||||||
|
<li><a href="http.html#get">get</a>
|
||||||
|
<li><a href="http.html#post">post</a>
|
||||||
|
<li><a href="http.html#request">request</a>
|
||||||
|
<li><a href="http.html#request_cb">request_cb</a>
|
||||||
|
</ul>
|
||||||
|
</ul></td>
|
||||||
|
<td valign=top><ul>
|
||||||
|
<li><a href="ftp.html">FTP (socket.ftp)</a>
|
||||||
|
<ul>
|
||||||
|
<li><a href="ftp.html#get">get</a>
|
||||||
|
<li><a href="ftp.html#get_cb">get_cb</a>
|
||||||
|
<li><a href="ftp.html#put">put</a>
|
||||||
|
<li><a href="ftp.html#put_cb">put_cb</a>
|
||||||
|
</ul>
|
||||||
|
</ul></td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
|
||||||
|
<hr>
|
||||||
|
|
||||||
|
<!-- http & ftp ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<table summary="Streaming Index" class=index width=100%>
|
||||||
|
<colgroup> <col width="50%"> <col width="50%"> </colgroup>
|
||||||
|
<tr><td valign=top><ul>
|
||||||
|
<li><a href="stream.html">Streaming with Callbacks</a>
|
||||||
|
<ul>
|
||||||
|
<li><a href="stream.html#receive_cb">receive_cb</a>
|
||||||
|
<li><a href="stream.html#send_cb">send_cb</a>
|
||||||
|
</ul>
|
||||||
|
</ul></td></tr>
|
||||||
|
</table>
|
||||||
|
|
||||||
|
<hr>
|
||||||
|
|
||||||
|
<!-- smtp & dns ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<table summary="SMTP and DNS Index" class=index width=100% rules=cols>
|
||||||
|
<colgroup> <col width="50%"> <col width="50%"> </colgroup>
|
||||||
|
<tr>
|
||||||
|
<td><ul>
|
||||||
|
<li><a href="smtp.html">SMTP (socket.smtp)</a>
|
||||||
|
<ul>
|
||||||
|
<li> <a href="mod.html#mail">mail</a>
|
||||||
|
</ul>
|
||||||
|
</ul></td>
|
||||||
|
<td><ul>
|
||||||
|
<li><a href="dns.html">DNS services (socket.dns)</a>
|
||||||
|
<ul>
|
||||||
|
<li><a href="dns.html#toip">toip</a>
|
||||||
|
<li><a href="dns.html#tohostname">tohostname</a>
|
||||||
|
</ul>
|
||||||
|
</ul></td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
|
||||||
|
<hr>
|
||||||
|
|
||||||
|
<!-- url & code ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<table summary="URL and Code Index" class=index width=100% rules=cols>
|
||||||
|
<colgroup> <col width="50%"> <col width="50%"> </colgroup>
|
||||||
|
<tr>
|
||||||
|
<td valign=top><ul>
|
||||||
|
<li><a href="url.html">URL (socket.url) </a>
|
||||||
|
<ul>
|
||||||
|
<li> <a href="url.html#absolute">absolute</a>
|
||||||
|
<li> <a href="url.html#build">build</a>
|
||||||
|
<li> <a href="url.html#build_path">build_path</a>
|
||||||
|
<li> <a href="url.html#parse">parse</a>
|
||||||
|
<li> <a href="url.html#parse_path">parse_path</a>
|
||||||
|
</ul>
|
||||||
|
</ul></td>
|
||||||
|
<td valign=top><ul>
|
||||||
|
<li> <a href="code.html">Code (socket.code) </a>
|
||||||
|
<ul>
|
||||||
|
<li> <a href="code.html#base64">base64</a>
|
||||||
|
<li> <a href="code.html#unbase64">unbase64</a>
|
||||||
|
<li> <a href="code.html#escape">escape</a>
|
||||||
|
<li> <a href="code.html#unescape">unescape</a>
|
||||||
|
<li> <a href="code.html#hexa">hexa</a>
|
||||||
|
<li> <a href="code.html#unhexa">unhexa</a>
|
||||||
|
</ul>
|
||||||
|
</ul></td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
|
||||||
|
<!-- footer ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<div class=footer>
|
||||||
|
<hr>
|
||||||
|
<center>
|
||||||
|
<p class=bar>
|
||||||
|
<a href="home.html">home</a> ·
|
||||||
|
<a href="home.html#down">download</a> ·
|
||||||
|
<a href="introduction.html">introduction</a> ·
|
||||||
|
<a href="reference.html">reference</a>
|
||||||
|
</p>
|
||||||
|
<p>
|
||||||
|
<small>
|
||||||
|
Last modified by Diego Nehab on <br>
|
||||||
|
Thu Sep 27 16:18:27 EST 2001
|
||||||
|
</small>
|
||||||
|
</p>
|
||||||
|
</center>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</body>
|
||||||
|
</html>
|
228
doc/smtp.html
Normal file
228
doc/smtp.html
Normal file
@ -0,0 +1,228 @@
|
|||||||
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
|
||||||
|
"http://www.w3.org/TR/html4/strict.dtd">
|
||||||
|
<html>
|
||||||
|
|
||||||
|
<head>
|
||||||
|
<title>LuaSocket: Network support for the Lua language</title>
|
||||||
|
<link rel="stylesheet" href="reference.css" type="text/css">
|
||||||
|
</head>
|
||||||
|
|
||||||
|
<body>
|
||||||
|
|
||||||
|
<!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<div class=header>
|
||||||
|
<hr>
|
||||||
|
<center>
|
||||||
|
<table summary="LuaSocket logo">
|
||||||
|
<tr><td align=center><a href="http://www.lua.org">
|
||||||
|
<img border=0 alt="LuaSocket" src="luasocket.png">
|
||||||
|
</a></td></tr>
|
||||||
|
<tr><td align=center valign=top>Network support for the Lua language
|
||||||
|
</td></tr>
|
||||||
|
</table>
|
||||||
|
<p class=bar>
|
||||||
|
<a href="home.html">home</a> ·
|
||||||
|
<a href="home.html#download">download</a> ·
|
||||||
|
<a href="introduction.html">introduction</a> ·
|
||||||
|
<a href="reference.html">reference</a>
|
||||||
|
</p>
|
||||||
|
</center>
|
||||||
|
<hr>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- smtp +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<h2 id=smtp>SMTP</h2>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
The module <tt>smtp.lua</tt> provides functionality to send e-mail
|
||||||
|
messages. The implementation conforms to the Simple Mail Transfer Protocol,
|
||||||
|
<a href="http://www.cs.princeton.edu/~diego/rfc/rfc2821.txt">RFC 2821</a>.
|
||||||
|
The other RFC of interest in this implementation is
|
||||||
|
<a href="http://www.cs.princeton.edu/~diego/rfc/rfc2822.txt">RFC 2822</a>,
|
||||||
|
which governs the Internet Message Format.
|
||||||
|
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
MIME headers are represented as a Lua table in the form:
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<blockquote>
|
||||||
|
<table summary="MIME headers in Lua table">
|
||||||
|
<tr><td><tt>
|
||||||
|
headers = {<br>
|
||||||
|
field-1-name = <i>field-1-value</i>,<br>
|
||||||
|
field-2-name = <i>field-2-value</i>,<br>
|
||||||
|
field-3-name = <i>field-3-value</i>,
|
||||||
|
</tt></td></tr>
|
||||||
|
<tr><td align=center><tt>
|
||||||
|
...
|
||||||
|
</tt></td></tr>
|
||||||
|
<tr><td><tt>
|
||||||
|
field-n-name = <i>field-n-value</i><br>
|
||||||
|
}
|
||||||
|
</tt></td></tr>
|
||||||
|
</table>
|
||||||
|
</blockquote>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
Field names are case insensitive (as specified by the standard) and all
|
||||||
|
functions work with lowercase field names.
|
||||||
|
Field values are left unmodified.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=note>
|
||||||
|
Note: MIME headers are independent of order. Therefore, there is no problem
|
||||||
|
in representing them in a Lua table.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<!-- mail +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<p class=name id=mail>
|
||||||
|
socket.smtp.<b>mail{</b><br>
|
||||||
|
from = <i>string</i>,<br>
|
||||||
|
rcpt = <i>string</i> or <i>string-table</i>,<br>
|
||||||
|
body = <i>string</i>,<br>
|
||||||
|
headers = <i>headers-table</i>,<br>
|
||||||
|
server = <i>string</i><br>
|
||||||
|
<b>}</b>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=description>
|
||||||
|
Sends a message to a recipient list.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=parameters>
|
||||||
|
<tt>Rcpt</tt> is a Lua table with one entry for each recipient, or a string
|
||||||
|
in case there is just one recipient.
|
||||||
|
The sender is given by the e-mail address <tt>from</tt>.
|
||||||
|
The message is composed by the optional MIME Headers <tt>headers</tt>
|
||||||
|
and text <tt>body</tt>. The message is sent using the server
|
||||||
|
<tt>server</tt>.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=return>
|
||||||
|
If successful, the function returns 1. Otherwise, the function returns
|
||||||
|
<tt>nil</tt> followed by an error message.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=note>
|
||||||
|
Big note: There is a good deal of misconception with the use of the
|
||||||
|
destination address field headers, i.e., the '<tt>To</tt>', '<tt>Cc</tt>',
|
||||||
|
and, more importantly, the '<tt>Bcc</tt>' headers. Do <em>not</em> add a
|
||||||
|
'<tt>Bcc</tt>' header to your messages because it will probably do the
|
||||||
|
exact opposite of what you expect.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=note>
|
||||||
|
Only recipients specified in the recipient list will receive a copy of the
|
||||||
|
message. Each recipient of an SMTP mail message receives a copy of the
|
||||||
|
message body along with the headers, and nothing more. The headers are
|
||||||
|
considered as part of the message. The list of recipients is <em>not</em>
|
||||||
|
part of the message.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=note>
|
||||||
|
<a href="http://www.cs.princeton.edu/~diego/rfc/rfc2822.txt">RFC 2822</a>
|
||||||
|
has two <em>important and short</em> sections, "3.6.3. Destination address
|
||||||
|
fields" and "5. Security considerations", explaining the proper
|
||||||
|
use of these headers. Here is a summary of what it says:
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<ul>
|
||||||
|
<li> <tt>To</tt>: contains the address(es) of the primary recipient(s)
|
||||||
|
of the message;
|
||||||
|
<li> <tt>Cc</tt>: (where the "Cc" means "Carbon Copy" in the sense of
|
||||||
|
making a copy on a typewriter using carbon paper) contains the
|
||||||
|
addresses of others who are to receive the message, though the
|
||||||
|
content of the message may not be directed at them;
|
||||||
|
<li> <tt>Bcc</tt>: (where the "Bcc" means "Blind Carbon
|
||||||
|
Copy") contains addresses of recipients of the message whose addresses are not to be revealed to other recipients of the message.
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<p class=note>
|
||||||
|
The LuaSocket <tt>mail</tt> function does not interpret the headers you
|
||||||
|
pass to, but it gives you full control over what is sent and to whom
|
||||||
|
it is sent:
|
||||||
|
</p>
|
||||||
|
<ul>
|
||||||
|
<li> If someone is to receive the message, the e-mail address <em>has</em>
|
||||||
|
to be in the recipient list. This is the only parameter that controls who
|
||||||
|
gets a copy of the message;
|
||||||
|
<li> If there are multiple recipients, none of them will automatically
|
||||||
|
know that someone else got that message. That is, the default behavior is
|
||||||
|
similar to the <tt>Bcc</tt> field of popular e-mail clients;
|
||||||
|
<li> It is up to you to add the <tt>To</tt> header with the list of primary
|
||||||
|
recipients so that other recipients can see it;
|
||||||
|
<li> It is also up to you to add the <tt>Cc</tt> header with the
|
||||||
|
list of additional recipients so that everyone else sees it;
|
||||||
|
<li> Adding a header <tt>Bcc</tt> is nonsense, unless it is
|
||||||
|
empty. Otherwise, everyone receiving the message will see it and that is
|
||||||
|
exactly what you <em>don't</em> want to happen!
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<p class=note>
|
||||||
|
I hope this clarifies the issue. Otherwise, please refer to
|
||||||
|
<a href="http://www.cs.princeton.edu/~diego/rfc/rfc2821.txt">RFC 2821</a>
|
||||||
|
and
|
||||||
|
<a href="http://www.cs.princeton.edu/~diego/rfc/rfc2822.txt">RFC 2822</a>.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<pre class=example>
|
||||||
|
-- Connects to server "localhost" and sends a message to users
|
||||||
|
-- "fulano@tecgraf.puc-rio.br", "beltrano@tecgraf.puc-rio.br",
|
||||||
|
-- and "sicrano@tecgraf.puc-rio.br".
|
||||||
|
-- Note that "fulano" is the primary recipient, "beltrano" receives a
|
||||||
|
-- carbon copy and neither of them knows that "sicrano" received a blind
|
||||||
|
-- carbon copy of the message.
|
||||||
|
headers = {
|
||||||
|
to = "fulano@tecgraf.puc-rio.br",
|
||||||
|
cc = "beltrano@tecgraf.puc-rio.br",
|
||||||
|
subject = "LuaSocket test message"
|
||||||
|
}
|
||||||
|
|
||||||
|
from = "luasocket@tecgraf.puc-rio.br"
|
||||||
|
|
||||||
|
rcpt = {
|
||||||
|
"fulano@tecgraf.puc-rio.br",
|
||||||
|
"beltrano@tecgraf.puc-rio.br",
|
||||||
|
"sicrano@tecgraf.puc-rio.br"
|
||||||
|
}
|
||||||
|
|
||||||
|
body = "This is a test message. Please ignore."
|
||||||
|
|
||||||
|
server = "localhost"
|
||||||
|
|
||||||
|
r, e = socket.smtp.mail{
|
||||||
|
from = from,
|
||||||
|
rcpt = rcpt,
|
||||||
|
headers = headers,
|
||||||
|
body = body,
|
||||||
|
server = server
|
||||||
|
}
|
||||||
|
</pre>
|
||||||
|
|
||||||
|
<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<div class=footer>
|
||||||
|
<hr>
|
||||||
|
<center>
|
||||||
|
<p class=bar>
|
||||||
|
<a href="home.html">home</a> ·
|
||||||
|
<a href="home.html#down">download</a> ·
|
||||||
|
<a href="introduction.html">introduction</a> ·
|
||||||
|
<a href="reference.html">reference</a>
|
||||||
|
</p>
|
||||||
|
<p>
|
||||||
|
<small>
|
||||||
|
Last modified by Diego Nehab on <br>
|
||||||
|
Sat Aug 9 01:00:41 PDT 2003
|
||||||
|
</small>
|
||||||
|
</p>
|
||||||
|
</center>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</body>
|
||||||
|
</html>
|
173
doc/stream.html
Normal file
173
doc/stream.html
Normal file
@ -0,0 +1,173 @@
|
|||||||
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
|
||||||
|
"http://www.w3.org/TR/html4/strict.dtd">
|
||||||
|
<html>
|
||||||
|
|
||||||
|
<head>
|
||||||
|
<title>LuaSocket: Network support for the Lua language</title>
|
||||||
|
<link rel="stylesheet" href="reference.css" type="text/css">
|
||||||
|
</head>
|
||||||
|
|
||||||
|
<body>
|
||||||
|
|
||||||
|
<!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<div class=header>
|
||||||
|
<hr>
|
||||||
|
<center>
|
||||||
|
<table summary="LuaSocket logo">
|
||||||
|
<tr><td align=center><a href="http://www.lua.org">
|
||||||
|
<img border=0 alt="LuaSocket" src="luasocket.png">
|
||||||
|
</a></td></tr>
|
||||||
|
<tr><td align=center valign=top>Network support for the Lua language
|
||||||
|
</td></tr>
|
||||||
|
</table>
|
||||||
|
<p class=bar>
|
||||||
|
<a href="home.html">home</a> ·
|
||||||
|
<a href="home.html#download">download</a> ·
|
||||||
|
<a href="introduction.html">introduction</a> ·
|
||||||
|
<a href="reference.html">reference</a>
|
||||||
|
</p>
|
||||||
|
</center>
|
||||||
|
<hr>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- stream ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<h2 id=stream>Streaming with Callbacks</h2>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
HTTP and FTP transfers sometimes involve large amounts of information.
|
||||||
|
Sometimes an application needs to generate outgoing data in real time,
|
||||||
|
or needs to process incoming information as it is being received. To
|
||||||
|
address these problems, LuaSocket allows HTTP message bodies and FTP
|
||||||
|
file contents to be received or sent through the callback mechanism
|
||||||
|
outlined below.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
Instead of returning the entire contents of a FTP file or HTTP message
|
||||||
|
body as strings to the Lua application, the library allows the user to
|
||||||
|
provide a <em>receive callback</em> that will be called with successive
|
||||||
|
chunks of data, as the data becomes available. Conversely, the <em>send
|
||||||
|
callbacks</em> should be used when data needed by LuaSocket
|
||||||
|
is generated incrementally by the application.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<!-- tohostname +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<p class=name id=receive_cb>
|
||||||
|
<b>receive_cb(</b>chunk, err<b>)</b>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=description>
|
||||||
|
The callback provided by the user will be repeatedly called by the
|
||||||
|
library whenever new data is available. Each time it is called, the
|
||||||
|
callback receives successive chunks of downloaded data.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=parameters>
|
||||||
|
<tt>Chunk</tt> contains the current chunk of data.
|
||||||
|
When the transmission is over, the function is called with an
|
||||||
|
empty string (i.e. <tt>""</tt>) as the <tt>chunk</tt>. If an error occurs, the
|
||||||
|
function receives <tt>nil</tt> as <tt>chunk</tt> and an error message as
|
||||||
|
<tt>err</tt>.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=return>
|
||||||
|
The callback can abort transmission by returning
|
||||||
|
<tt>nil</tt> as its first return value. In that case, it can also return
|
||||||
|
an error message. Any non-<tt>nil</tt> return value proceeds with the
|
||||||
|
transmission.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<pre class=example>
|
||||||
|
-- The implementation of socket.callback.receive_concat
|
||||||
|
function Public.receive_concat(concat)
|
||||||
|
concat = concat or socket.concat.create()
|
||||||
|
local callback = function(chunk, err)
|
||||||
|
-- if not finished, add chunk
|
||||||
|
if chunk and chunk ~= "" then
|
||||||
|
concat:addstring(chunk)
|
||||||
|
return 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return callback, concat
|
||||||
|
end
|
||||||
|
</pre>
|
||||||
|
|
||||||
|
<!-- send_cb ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<p class=name>
|
||||||
|
<b>send_cb()</b>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=description>
|
||||||
|
The callback provided by the user will be repeatedly called whenever the
|
||||||
|
library needs more data to be sent.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=return>
|
||||||
|
Each time the callback is called, it
|
||||||
|
should return the next part of the information the library is expecting,
|
||||||
|
followed by the total number of bytes to be sent.
|
||||||
|
The callback can abort
|
||||||
|
the process at any time by returning <tt>nil</tt> followed by an
|
||||||
|
optional error message.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
|
||||||
|
<p class=note>
|
||||||
|
Note: The need for the second return value comes from the fact that, with
|
||||||
|
the HTTP protocol for instance, the library needs to know in advance the
|
||||||
|
total number of bytes that will be sent.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<pre class=example>
|
||||||
|
-- The implementation of socket.callback.send_file
|
||||||
|
function Public.send_file(file)
|
||||||
|
local callback
|
||||||
|
-- if successfull, return the callback that reads from the file
|
||||||
|
if file then
|
||||||
|
-- get total size
|
||||||
|
local size = file:seek("end")
|
||||||
|
-- go back to start of file
|
||||||
|
file:seek("set")
|
||||||
|
callback = function()
|
||||||
|
-- send next block of data
|
||||||
|
local chunk = file:read(Public.BLOCKSIZE)
|
||||||
|
if not chunk then file:close() end
|
||||||
|
return chunk, size
|
||||||
|
end
|
||||||
|
-- else, return a callback that just aborts the transfer
|
||||||
|
else
|
||||||
|
callback = function()
|
||||||
|
-- just abort
|
||||||
|
return nil, "unable to open file"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return callback, file
|
||||||
|
end
|
||||||
|
</pre>
|
||||||
|
|
||||||
|
<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<div class=footer>
|
||||||
|
<hr>
|
||||||
|
<center>
|
||||||
|
<p class=bar>
|
||||||
|
<a href="home.html">home</a> ·
|
||||||
|
<a href="home.html#down">download</a> ·
|
||||||
|
<a href="introduction.html">introduction</a> ·
|
||||||
|
<a href="reference.html">reference</a>
|
||||||
|
</p>
|
||||||
|
<p>
|
||||||
|
<small>
|
||||||
|
Last modified by Diego Nehab on <br>
|
||||||
|
Sat Aug 9 01:00:41 PDT 2003
|
||||||
|
</small>
|
||||||
|
</p>
|
||||||
|
</center>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</body>
|
||||||
|
</html>
|
415
doc/tcp.html
Normal file
415
doc/tcp.html
Normal file
@ -0,0 +1,415 @@
|
|||||||
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
|
||||||
|
"http://www.w3.org/TR/html4/strict.dtd">
|
||||||
|
<html>
|
||||||
|
|
||||||
|
<head>
|
||||||
|
<title>LuaSocket: Network support for the Lua language</title>
|
||||||
|
<link rel="stylesheet" href="reference.css" type="text/css">
|
||||||
|
</head>
|
||||||
|
|
||||||
|
<body>
|
||||||
|
|
||||||
|
<!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<div class=header>
|
||||||
|
<hr>
|
||||||
|
<center>
|
||||||
|
<table summary="LuaSocket logo">
|
||||||
|
<tr><td align=center><a href="http://www.lua.org">
|
||||||
|
<img border=0 alt="LuaSocket" src="luasocket.png">
|
||||||
|
</a></td></tr>
|
||||||
|
<tr><td align=center valign=top>Network support for the Lua language
|
||||||
|
</td></tr>
|
||||||
|
</table>
|
||||||
|
<p class=bar>
|
||||||
|
<a href="home.html">home</a> ·
|
||||||
|
<a href="home.html#download">download</a> ·
|
||||||
|
<a href="introduction.html">introduction</a> ·
|
||||||
|
<a href="reference.html">reference</a>
|
||||||
|
</p>
|
||||||
|
</center>
|
||||||
|
<hr>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- tcp ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<h2 id=tcp>TCP</h2>
|
||||||
|
|
||||||
|
<!-- socket.tcp +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<p class=name id=socket.tcp>
|
||||||
|
socket.<b>tcp()</b>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=description>
|
||||||
|
Creates and returns a TCP master object. A master object can
|
||||||
|
be transformed into a server object with the method
|
||||||
|
<a href=#bind><tt>bind</tt></a> or into a client object with the method
|
||||||
|
<a href=#connect><tt>connect</tt></a>. The only other method
|
||||||
|
supported by a master object is the <a href=#close><tt>close</tt></a>
|
||||||
|
method.</p>
|
||||||
|
|
||||||
|
<p class=return>
|
||||||
|
In case of success, a new master object is returned. In case of error,
|
||||||
|
<tt>nil</tt> is returned, followed by an error message.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<!-- accept +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<p class=name id=accept>
|
||||||
|
server:<b>accept()</b>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=description>
|
||||||
|
Waits for a remote connection on the server
|
||||||
|
object and returns a client object representing that connection.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=return>
|
||||||
|
If a connection is successfully initiated, a client object is returned.
|
||||||
|
If a timeout condition is met, the method returns <tt>nil</tt> followed
|
||||||
|
by the error string '<tt>timeout</tt>'.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=note>
|
||||||
|
Note: calling <a href=misc.html#socket.select><tt>socket.select</tt></a>
|
||||||
|
with a server object in
|
||||||
|
the <tt>receive</tt> parameter before a call to <tt>accept</tt> does
|
||||||
|
<em>not</em> guarantee <tt>accept</tt> will return immediately. Use the <a
|
||||||
|
href=#settimeout><tt>settimeout</tt></a> method or <tt>accept</tt>
|
||||||
|
might block until <em>another</em> client shows up.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<!-- bind +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<p class=name id=bind>
|
||||||
|
master:<b>bind(</b>address, port [, backlog]<b>)</b>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=description>
|
||||||
|
Binds a master object to <tt>address</tt> and <tt>port</tt> on the
|
||||||
|
local host, transforming it into a server object. Server
|
||||||
|
objects support the
|
||||||
|
<a href=#accept><tt>accept</tt></a>,
|
||||||
|
<a href=#getsockname><tt>getsockname</tt></a>,
|
||||||
|
<a href=#setoption><tt>setoption</tt></a>,
|
||||||
|
<a href=#settimeout><tt>settimeout</tt></a>,
|
||||||
|
and <a href=#close><tt>close</tt></a> methods.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=parameters>
|
||||||
|
<tt>Address</tt> can be an IP address or a host name.
|
||||||
|
<tt>Port</tt> must be an integer number in the range [0..64K].
|
||||||
|
If <tt>address</tt>
|
||||||
|
is '<tt>*</tt>', the system binds to all local interfaces
|
||||||
|
using the <tt>INADDR_ANY</tt> constant. If <tt>port</tt> is 0, the system automatically
|
||||||
|
chooses an ephemeral port. The optional parameter <tt>backlog</tt>, which
|
||||||
|
defaults to 1, specifies the number of client connections that can
|
||||||
|
be queued waiting for service. If the queue is full and another client
|
||||||
|
attempts connection, the connection is refused.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=return>
|
||||||
|
In case of success, the method returns 1. In case of error, the
|
||||||
|
method returns <tt>nil</tt> followed by an error message.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=note>
|
||||||
|
Note: The function <tt>socket.bind</tt> is available and is a short
|
||||||
|
for <a href=#socket.tcp><tt>socket.tcp</tt></a> followed by the <tt>bind</tt> method.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<!-- close ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<p class=name id=close>
|
||||||
|
master:<b>close()</b><br>
|
||||||
|
client:<b>close()</b><br>
|
||||||
|
server:<b>close()</b>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=description>
|
||||||
|
Closes a TCP object. The internal socket used by the object is closed
|
||||||
|
and the local address to which the object was
|
||||||
|
bound is made available to other applications. No further operations
|
||||||
|
(except for further calls to the <tt>close</tt> method) are allowed on
|
||||||
|
a closed socket.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=note>
|
||||||
|
Note: It is important to close all used sockets once they are not
|
||||||
|
needed, since, in many systems, each socket uses a file descriptor,
|
||||||
|
which are limited system resources. Garbage-collected objects are
|
||||||
|
automatically closed before destruction, though.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<!-- connect ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<p class=name id=connect>
|
||||||
|
master:<b>connect(</b>address, port<b>)</b>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=description>
|
||||||
|
Attempts to connect a master object to a remote host, transforming it into a
|
||||||
|
client object. Client objects support methods
|
||||||
|
<a href=#send><tt>send</tt></a>,
|
||||||
|
<a href=#receive><tt>receive</tt></a>,
|
||||||
|
<a href=#getsockname><tt>getsockname</tt></a>,
|
||||||
|
<a href=#getpeername><tt>getpeername</tt></a>,
|
||||||
|
<a href=#settimeout><tt>settimeout</tt></a>,
|
||||||
|
and <a href=#close><tt>close</tt></a>.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=parameters>
|
||||||
|
<tt>Address</tt> can be an IP address or a host name.
|
||||||
|
<tt>Port</tt> must be an integer number in the range [1..64K].
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=return>
|
||||||
|
In case of error, the method returns <tt>nil</tt> followed by a string
|
||||||
|
describing the error. In case of success, the method returns 1.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=note>
|
||||||
|
Note: The function <tt>socket.connect</tt> is available and is a short
|
||||||
|
for <a href=#socket.tcp><tt>socket.tcp</tt></a> followed by the <tt>connect</tt> method.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<!-- getpeername ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<p class=name id=getpeername>
|
||||||
|
client:<b>getpeername()</b>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=description>
|
||||||
|
Returns information about the remote side of a connected client object.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=return>
|
||||||
|
Returns a string with the IP address of the peer, followed by the
|
||||||
|
port number that peer is using for the connection.
|
||||||
|
In case of error, the method returns <tt>nil</tt>.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=note>
|
||||||
|
Note: It makes no sense to call this method on server objects.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<!-- getpeername ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<p class=name id=getsockname>
|
||||||
|
client:<b>getsockname()</b><br>
|
||||||
|
server:<b>getsockname()</b>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=description>
|
||||||
|
Returns the local address information associated to the object.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=return>
|
||||||
|
The method returns a string with local IP address and a number with
|
||||||
|
the port. In case of error, the method returns <tt>nil</tt>.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=note>
|
||||||
|
Note: Naturally, for a server object, the address and port returned are
|
||||||
|
those passed to the <a href=#bind>bind</a> method. If the port value
|
||||||
|
passed to bind was 0, the OS assigned ephemeral port is returned. For
|
||||||
|
client objects, both the address and port are ephemeral and these are the
|
||||||
|
values returned.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<!-- receive ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<p class=name id=receive>
|
||||||
|
client:<b>receive(</b>[pattern<sub>1</sub>, pattern<sub>2</sub>,
|
||||||
|
... pattern<sub>N</sub>]<b>)</b>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=description>
|
||||||
|
Reads data from a client object, according to the specified <em>read
|
||||||
|
patterns</em>. Patterns follow the Lua file I/O format, and the difference in performance between all patterns is negligible.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=parameters>
|
||||||
|
The parameters <tt>pattern</tt><sub>1</sub>, <tt>pattern</tt><sub>2</sub>, ...
|
||||||
|
<tt>pattern</tt><sub>N</sub> can be any of the following:
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<ul>
|
||||||
|
<li> '<tt>*a</tt>': reads from the socket until the connection is
|
||||||
|
closed. No end-of-line translation is performed;
|
||||||
|
<li> '<tt>*l</tt>': reads a line of text from the socket. The line is
|
||||||
|
terminated by a LF character (ASCII 10), optionally preceded by a
|
||||||
|
CR character (ASCII 13). The CR and LF characters are not included in
|
||||||
|
the returned line. This is the default pattern;
|
||||||
|
<li> <tt>number</tt>: causes the method to read <tt>number</tt> raw
|
||||||
|
bytes from the socket.
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<p class=return>
|
||||||
|
The method returns one value for each pattern, followed by a single
|
||||||
|
error code that can be <tt>nil</tt> in case of success, the string
|
||||||
|
'<tt>closed</tt>' in case the connection was closed before the
|
||||||
|
transmission was completed or the string '<tt>timeout</tt>' in case
|
||||||
|
there was a timeout during the operation.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=note>
|
||||||
|
Note: In case of error, the method always return everything it managed
|
||||||
|
to download before the error condition was met.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<!-- send +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<p class=name id=send>
|
||||||
|
client:<b>send(</b>string<sub>1</sub> [,
|
||||||
|
string<sub>2</sub>, ... string<sub>N</sub>]<b>)</b>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=description>
|
||||||
|
Sends data through client object.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=parameters>
|
||||||
|
All parameters should be strings. For small strings, it is always better to
|
||||||
|
concatenate them in Lua (with the '<tt>..</tt>' operator) and pass the
|
||||||
|
result to LuaSocket instead of passing several independent strings.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=return>
|
||||||
|
The method returns the number of bytes accepted by the transport layer,
|
||||||
|
followed by an error code. The error code is <tt>nil</tt> if the operation
|
||||||
|
completed with no errors, the string '<tt>closed</tt>' in case
|
||||||
|
the connection was closed before the transmission was completed or the
|
||||||
|
string '<tt>timeout</tt>' in case there was a timeout during the
|
||||||
|
operation.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=note>
|
||||||
|
Note: The return values for the <tt>send</tt> method have been changed in
|
||||||
|
LuaSocket 2.0! In previous versions, the method returned only the
|
||||||
|
error message. Since returning <tt>nil</tt> in case of success goes
|
||||||
|
against all other LuaSocket methods and functions, the
|
||||||
|
<tt>send</tt> method been changed for the sake of uniformity.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<!-- setoption ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<p class=name id=setoption>
|
||||||
|
client:<b>setoption(</b>option [, value]<b>)</b><br>
|
||||||
|
server:<b>setoption(</b>option [, value]<b>)</b>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=description>
|
||||||
|
Sets options for the TCP object. Options are only needed by low-level or
|
||||||
|
time-critical applications. You should only modify a an option if you
|
||||||
|
are sure you need it.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=parameters>
|
||||||
|
<tt>Option</tt> is a string with the option name, and <tt>value</tt>
|
||||||
|
depends on the option being set:
|
||||||
|
|
||||||
|
<ul>
|
||||||
|
<li> '<tt>tcp-nodelay</tt>': Setting this option to <tt>true</tt> disables the
|
||||||
|
Nagle's algorithm for the connection;
|
||||||
|
<li> '<tt>linger</tt>': Controls the action taken when unsent data are
|
||||||
|
queued on socket and a close is performed. The value is a table with a
|
||||||
|
boolean entry '<tt>on</tt>' and a numeric entry for the time interval
|
||||||
|
'<tt>timeout</tt>' in seconds.
|
||||||
|
If the '<tt>on</tt>' field is set to <tt>true</tt>,
|
||||||
|
the system will block the process on the close attempt until it is able to
|
||||||
|
transmit the data or until '<tt>timeout</tt>' has passed. If '<tt>on</tt>'
|
||||||
|
is <tt>false</tt> and a close is issued, the system will process the close
|
||||||
|
in a manner that allows the process to continue as quickly as possible. I
|
||||||
|
do not advise you to set this to anything other than zero.
|
||||||
|
<li> '<tt>keepalive</tt>': Setting this option to <tt>true</tt> enables
|
||||||
|
the periodic transmission of messages on a connected socket. Should the
|
||||||
|
connected party fail to respond to these messages, the connection is
|
||||||
|
considered broken and processes using the socket are notified.
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<p class=return>
|
||||||
|
The method returns 1 in case of success, or <tt>nil</tt> otherwise.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=note>
|
||||||
|
Note: The descriptions above come from the man pages.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<!-- settimeout +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<p class=name id=settimeout>
|
||||||
|
client:<b>settimeout(</b>value [, mode]<b>)</b><br>
|
||||||
|
server:<b>settimeout(</b>value [, mode]<b>)</b>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=description>
|
||||||
|
Changes the timeout values for the object. By default,
|
||||||
|
all I/O operations are blocking. That is, any call to the methods
|
||||||
|
<a href=#send><tt>send</tt></a>,
|
||||||
|
<a href=#receive><tt>receive</tt></a>, and
|
||||||
|
<a href=#accept><tt>accept</tt></a>
|
||||||
|
will block indefinitely, until the operation completes. The
|
||||||
|
<tt>settimeout</tt> method defines a limit on the amount of time the
|
||||||
|
I/O methods can block. When a timeout is set and the specified amount of
|
||||||
|
time has elapsed, the affected methods give up and fail with an error code.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=parameters>
|
||||||
|
The amount of time to wait is specified as the
|
||||||
|
<tt>value</tt> parameter, in seconds. There are two timeout modes and
|
||||||
|
both can be used together for fine tuning:
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<ul>
|
||||||
|
<li> '<tt>b</tt>': <em>block</em> timeout. Specifies the upper limit on
|
||||||
|
the amount of time LuaSocket can be blocked by the operating system
|
||||||
|
while waiting for completion of any single I/O operation. This is the
|
||||||
|
default mode;</li>
|
||||||
|
|
||||||
|
<li> '<tt>t</tt>': <em>total</em> timeout. Specifies the upper limit on
|
||||||
|
the amount of time LuaSocket can block a Lua script before returning from
|
||||||
|
a call.</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<p class=parameters>
|
||||||
|
The <tt>nil</tt> timeout <tt>value</tt> allows operations to block
|
||||||
|
indefinitely. Negative timeout values have the same effect.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=note>
|
||||||
|
Note: although timeout values have millisecond precision in LuaSocket,
|
||||||
|
large blocks can cause I/O functions not to respect timeout values due
|
||||||
|
to the time the library takes to transfer blocks to and from the OS
|
||||||
|
and to and from the Lua interpreter.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=note>
|
||||||
|
Note: The old <tt>timeout</tt> method is deprecated. The name has been
|
||||||
|
changed for sake of uniformity, since all other method names already
|
||||||
|
contained verbs making their imperative nature obvious.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<div class=footer>
|
||||||
|
<hr>
|
||||||
|
<center>
|
||||||
|
<p class=bar>
|
||||||
|
<a href="home.html">home</a> ·
|
||||||
|
<a href="home.html#down">download</a> ·
|
||||||
|
<a href="introduction.html">introduction</a> ·
|
||||||
|
<a href="reference.html">reference</a>
|
||||||
|
</p>
|
||||||
|
<p>
|
||||||
|
<small>
|
||||||
|
Last modified by Diego Nehab on <br>
|
||||||
|
Sat Aug 9 01:00:41 PDT 2003
|
||||||
|
</small>
|
||||||
|
</p>
|
||||||
|
</center>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</body>
|
||||||
|
</html>
|
400
doc/udp.html
Normal file
400
doc/udp.html
Normal file
@ -0,0 +1,400 @@
|
|||||||
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
|
||||||
|
"http://www.w3.org/TR/html4/strict.dtd">
|
||||||
|
<html>
|
||||||
|
<head>
|
||||||
|
<title>LuaSocket: Network support for the Lua language</title>
|
||||||
|
<link rel="stylesheet" href="reference.css" type="text/css">
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
|
||||||
|
<!-- header ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<div class=header>
|
||||||
|
<hr>
|
||||||
|
<center>
|
||||||
|
<table summary="LuaSocket logo">
|
||||||
|
<tr><td align=center><a href="http://www.lua.org">
|
||||||
|
<img border=0 alt="LuaSocket" src="luasocket.png">
|
||||||
|
</a></td></tr>
|
||||||
|
<tr><td align=center valign=top>Network support for the Lua language
|
||||||
|
</td></tr>
|
||||||
|
</table>
|
||||||
|
<p class=bar>
|
||||||
|
<a href="home.html">home</a> ·
|
||||||
|
<a href="home.html#download">download</a> ·
|
||||||
|
<a href="introduction.html">introduction</a> ·
|
||||||
|
<a href="reference.html">reference</a>
|
||||||
|
</p>
|
||||||
|
</center>
|
||||||
|
<hr>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- socket.udp ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<p class="name" id="socket.udp">
|
||||||
|
socket.<b>udp()</b>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="description">
|
||||||
|
Creates and returns an unconnected UDP object. Unconnected objects support the
|
||||||
|
<a href="#sendto"><tt>sendto</tt></a>,
|
||||||
|
<a href="#receive"><tt>receive</tt></a>,
|
||||||
|
<a href="#receivefrom"><tt>receivefrom</tt></a>,
|
||||||
|
<a href="#getsockname"><tt>getsockname</tt></a>,
|
||||||
|
<a href="#setoption"><tt>setoption</tt></a>,
|
||||||
|
<a href="#settimeout"><tt>settimeout</tt></a>,
|
||||||
|
<a href="#setpeername"><tt>setpeername</tt></a>,
|
||||||
|
<a href="#setsockname"><tt>setsockname</tt></a>, and
|
||||||
|
<a href="#close"><tt>close</tt></a>.
|
||||||
|
The <a href="#setpeername"><tt>setpeername</tt></a>
|
||||||
|
is used to connect the object.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="return">
|
||||||
|
In case of success, a new unconnected UDP object
|
||||||
|
returned. In case of error, <tt>nil</tt> is returned, followed by
|
||||||
|
an error message.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<!-- close +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<p class="name" id="close">
|
||||||
|
connected:<b>close()</b><br>
|
||||||
|
unconnected:<b>close()</b>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="description">
|
||||||
|
Closes a UDP object. The internal socket
|
||||||
|
used by the object is closed and the local address to which the
|
||||||
|
object was bound is made available to other applications. No
|
||||||
|
further operations (except for further calls to the <tt>close</tt>
|
||||||
|
method) are allowed on a closed socket.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="note">
|
||||||
|
Note: It is important to close all used sockets
|
||||||
|
once they are not needed, since, in many systems, each socket uses
|
||||||
|
a file descriptor, which are limited system resources.
|
||||||
|
Garbage-collected objects are automatically closed before
|
||||||
|
destruction, though.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<!-- getpeername +++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<p class="name" id="getpeername">
|
||||||
|
connected:<b>getpeername()</b>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="description">
|
||||||
|
Retrieves information about the peer
|
||||||
|
associated with a connected UDP object.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="return">
|
||||||
|
Returns the IP address and port number of the peer.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="note">
|
||||||
|
Note: It makes no sense to call this method on unconnected objects.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<!-- getsockname +++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<p class="name" id="getsockname">
|
||||||
|
connected:<b>getsockname()</b><br>
|
||||||
|
unconnected:<b>getsockname()</b>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="description">
|
||||||
|
Returns the local address information associated to the object.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="return">
|
||||||
|
The method returns a string with local IP
|
||||||
|
address and a number with the port. In case of error, the method
|
||||||
|
returns <tt>nil</tt>.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="note">
|
||||||
|
Note: UDP sockets are not bound to any address
|
||||||
|
until the <a href="#setsockname"><tt>setsockname</tt></a> or the
|
||||||
|
<a href="#sendto"><tt>sendto</tt></a> method is called for the
|
||||||
|
first time (in which case it is bound to an ephemeral port and the
|
||||||
|
wild-card address).
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<!-- receive +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<p class="name" id="receive">
|
||||||
|
connected:<b>receive(</b>[size]<b>)</b><br>
|
||||||
|
unconnected:<b>receive(</b>[size]<b>)</b>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="description">
|
||||||
|
Receives a datagram from the UDP object. If
|
||||||
|
the UDP object is connected, only datagrams coming from the peer
|
||||||
|
are accepted. Otherwise, the returned datagram can come from any
|
||||||
|
host.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="parameters">
|
||||||
|
The optional <tt>size</tt> parameter
|
||||||
|
specifies the maximum size of the datagram to be retrieved. If
|
||||||
|
there are more than <tt>size</tt> bytes available in the datagram,
|
||||||
|
the excess bytes are discarded. If there are less then
|
||||||
|
<tt>size</tt> bytes available in the current datagram, the
|
||||||
|
available bytes are returned. If <tt>size</tt> is omitted, the
|
||||||
|
maximum datagram size is used.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="return">
|
||||||
|
In case of success, the method return the
|
||||||
|
received datagram. In case of timeout, the method returns
|
||||||
|
<tt>nil</tt> followed by the string '<tt>timeout</tt>'.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<!-- receivefrom +++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<p class="name" id="receivefrom">
|
||||||
|
unconnected:<b>receivefrom(</b>[size]<b>)</b>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="description">
|
||||||
|
Works exactly as the <a href="#receive"><tt>receive</tt></a>
|
||||||
|
method, except it returns the IP
|
||||||
|
address and port as extra return values (and is therefore slightly less
|
||||||
|
efficient).
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<!-- send ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<p class="name" id="send">
|
||||||
|
connected:<b>send(</b>datagram<b>)</b>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="description">
|
||||||
|
Sends a datagram to the UDP peer of a connected object.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="parameters">
|
||||||
|
<tt>Datagram</tt> is a string with the datagram contents.
|
||||||
|
Beware that the maximum datagram size for UDP is 576 bytes.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="return">
|
||||||
|
If successful, the method returns 1. In case of
|
||||||
|
error, the method returns <tt>nil</tt> followed by the
|
||||||
|
'<tt>refused</tt>' message.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="note">
|
||||||
|
Note: In UDP, the <tt>send</tt> method never blocks
|
||||||
|
and the only way it can fail is if the underlying transport layer
|
||||||
|
refuses to send a message to the specified address (i.e. no
|
||||||
|
interface accepts the address).
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<!-- sendto ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<p class="name" id="sendto">
|
||||||
|
unconnected:<b>sendto(</b>datagram, ip, port<b>)</b>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="description">
|
||||||
|
Sends a datagram to the specified IP address and port number.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="parameters">
|
||||||
|
<tt>Datagram</tt> is a string with the
|
||||||
|
datagram contents. Beware that the maximum datagram size for UDP is
|
||||||
|
576 bytes. <tt>Ip</tt> is the IP address of the recipient. Host
|
||||||
|
names are <em>not</em> allowed for performance reasons.
|
||||||
|
<tt>Port</tt> is the port number at the recipient.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="return">
|
||||||
|
If successful, the method returns 1. In case of
|
||||||
|
error, the method returns <tt>nil</tt> followed by the
|
||||||
|
'<tt>refused</tt>' message.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="note">
|
||||||
|
Note: In UDP, the <tt>send</tt> method never blocks
|
||||||
|
and the only way it can fail is if the underlying transport layer
|
||||||
|
refuses to send a message to the specified address (i.e. no
|
||||||
|
interface accepts the address).
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<!-- setpeername +++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<p class="name" id="setpeername">
|
||||||
|
connected:<b>setpeername(</b>'*'<b>)</b><br>
|
||||||
|
unconnected:<b>setpeername(</b>address, port<b>)</b>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="description">
|
||||||
|
Changes the peer of a UDP object. This
|
||||||
|
method turns an unconnected UDP object into a connected UDP
|
||||||
|
object or vice-versa.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="description">
|
||||||
|
For connected objects, outgoing datagrams
|
||||||
|
will be sent to the specified peer, and datagrams received from
|
||||||
|
other peers will be discarded by the OS. Connected UDP objects must
|
||||||
|
use the <a href="#send"><tt>send</tt></a> and
|
||||||
|
<a href="#receive"><tt>receive</tt></a> methods instead of
|
||||||
|
<a href="#sendto"><tt>sendto</tt></a> and
|
||||||
|
<a href="#receivefrom"><tt>receivefrom</tt></a>.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="parameters">
|
||||||
|
<tt>Address</tt> can be an IP address or a
|
||||||
|
host name. <tt>Port</tt> is the port number. If <tt>address</tt> is
|
||||||
|
'<tt>*</tt>' and the object is connected, the peer association is
|
||||||
|
removed and the object becomes an unconnected object again. In that
|
||||||
|
case, the <tt>port</tt> argument is ignored.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="return">
|
||||||
|
In case of error the method returns
|
||||||
|
<tt>nil</tt> followed by an error message. In case of success, the
|
||||||
|
method returns 1.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="note">
|
||||||
|
Note: Since the address of the peer does not have
|
||||||
|
to be passed to and from the OS, the use of connected UDP objects
|
||||||
|
is recommended when the same peer is used for several transmissions
|
||||||
|
and can result in up to 30% performance gains.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<!-- setsockname +++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<p class="name" id="setsockname">
|
||||||
|
unconnected:<b>setsockname(</b>address, port<b>)</b>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="description">
|
||||||
|
Binds the UDP object to a local address.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="parameters">
|
||||||
|
<tt>Address</tt> can be an IP address or a
|
||||||
|
host name. If <tt>address</tt> is '<tt>*</tt>' the system binds to
|
||||||
|
all local interfaces using the constant <tt>INADDR_ANY</tt>. If
|
||||||
|
<tt>port</tt> is 0, the system chooses an ephemeral port.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="return">
|
||||||
|
If successful, the method returns 1. In case of
|
||||||
|
error, the method returns <tt>nil</tt> followed by an error
|
||||||
|
message.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="note">
|
||||||
|
Note: This method can only be called before any
|
||||||
|
datagram is sent through the UDP object, and only once. Otherwise,
|
||||||
|
the system automatically binds the object to all local interfaces
|
||||||
|
and chooses an ephemeral port as soon as the first datagram is
|
||||||
|
sent. After the local address is set, either automatically by the
|
||||||
|
system or explicitly by <tt>setsockname</tt>, it cannot be
|
||||||
|
changed.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<!-- setoption +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<p class="name" id="setoption">
|
||||||
|
connected:<b>setoption(</b>option [, value]<b>)</b><br>
|
||||||
|
unconnected:<b>setoption(</b>option [, value]<b>)</b>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="description">
|
||||||
|
Sets options for the UDP object. Options are
|
||||||
|
only needed by low-level or time-critical applications. You should
|
||||||
|
only modify a an option if you are sure you need it.</p>
|
||||||
|
<p class="parameters"><tt>Option</tt> is a string with the option
|
||||||
|
name, and <tt>value</tt> depends on the option being set:
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<ul>
|
||||||
|
<li>'<tt>dontroute</tt>': Setting this option to <tt>true</tt>
|
||||||
|
indicates that outgoing messages should bypass the standard routing
|
||||||
|
facilities;</li>
|
||||||
|
<li>'<tt>broadcast</tt>': Setting this option to <tt>true</tt>
|
||||||
|
requests permission to send broadcast datagrams on the
|
||||||
|
socket.</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
<p class="return">
|
||||||
|
The method returns 1 in case of success, or
|
||||||
|
<tt>nil</tt> followed by an error message otherwise.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="note">
|
||||||
|
Note: The descriptions above come from the man
|
||||||
|
pages.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<!-- settimeout +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<p class="name" id="settimeout">
|
||||||
|
connected:<b>settimeout(</b>value<b>)</b><br>
|
||||||
|
unconnected:<b>settimeout(</b>value<b>)</b>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="description">
|
||||||
|
Changes the timeout values for the object. By default, the
|
||||||
|
<a href="#receive"><tt>receive</tt></a> and
|
||||||
|
<a href="#receivefrom"><tt>receivefrom</tt></a>
|
||||||
|
operations are blocking. That is, any call to the methods will block
|
||||||
|
indefinitely, until data arrives. The <tt>settimeout</tt> function defines
|
||||||
|
a limit on the amount of time the functions can block. When a timeout is
|
||||||
|
set and the specified amount of time has elapsed, the affected methods
|
||||||
|
give up and fail with an error code.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="parameters">
|
||||||
|
The amount of time to wait is specified as
|
||||||
|
the <tt>value</tt> parameter, in seconds. The <tt>nil</tt> timeout
|
||||||
|
<tt>value</tt> allows operations to block indefinitely. Negative
|
||||||
|
timeout values have the same effect.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="note">
|
||||||
|
Note: In UDP, the <a href="#send"><tt>send</tt></a>
|
||||||
|
and <a href="#sentdo"><tt>sendto</tt></a> methods never block (the
|
||||||
|
datagram is just passed to the OS and the call returns
|
||||||
|
immediately). Therefore, the <tt>settimeout</tt> method has no
|
||||||
|
effect on them.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="note">
|
||||||
|
Note: The old <tt>timeout</tt> method is
|
||||||
|
deprecated. The name has been changed for sake of uniformity, since
|
||||||
|
all other method names already contained verbs making their
|
||||||
|
imperative nature obvious.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<!-- footer ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<div class=footer>
|
||||||
|
<hr>
|
||||||
|
<center>
|
||||||
|
<p class=bar>
|
||||||
|
<a href="home.html">home</a> ·
|
||||||
|
<a href="home.html#download">download</a> ·
|
||||||
|
<a href="introduction.html">introduction</a> ·
|
||||||
|
<a href="reference.html">reference</a>
|
||||||
|
</p>
|
||||||
|
<p>
|
||||||
|
<small>
|
||||||
|
Last modified by Diego Nehab on <br>
|
||||||
|
Sat Aug 9 01:00:41 PDT 2003
|
||||||
|
</small>
|
||||||
|
</p>
|
||||||
|
</center>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</body>
|
||||||
|
</html>
|
265
doc/url.html
Normal file
265
doc/url.html
Normal file
@ -0,0 +1,265 @@
|
|||||||
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
|
||||||
|
"http://www.w3.org/TR/html4/strict.dtd">
|
||||||
|
<html>
|
||||||
|
|
||||||
|
<head>
|
||||||
|
<title>LuaSocket: Network support for the Lua language</title>
|
||||||
|
<link rel="stylesheet" href="reference.css" type="text/css">
|
||||||
|
</head>
|
||||||
|
|
||||||
|
<body>
|
||||||
|
|
||||||
|
<!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<div class=header>
|
||||||
|
<hr>
|
||||||
|
<center>
|
||||||
|
<table summary="LuaSocket logo">
|
||||||
|
<tr><td align=center><a href="http://www.lua.org">
|
||||||
|
<img border=0 alt="LuaSocket" src="luasocket.png">
|
||||||
|
</a></td></tr>
|
||||||
|
<tr><td align=center valign=top>Network support for the Lua language
|
||||||
|
</td></tr>
|
||||||
|
</table>
|
||||||
|
<p class=bar>
|
||||||
|
<a href="home.html">home</a> ·
|
||||||
|
<a href="home.html#download">download</a> ·
|
||||||
|
<a href="introduction.html">introduction</a> ·
|
||||||
|
<a href="reference.html">reference</a>
|
||||||
|
</p>
|
||||||
|
</center>
|
||||||
|
<hr>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- url ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<h2 id=url>URL</h2>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
The module <tt>url.lua</tt> provides functions to parse, protect,
|
||||||
|
and build URLs, as well as functions to compose absolute URLs
|
||||||
|
from base and relative URLs, according to
|
||||||
|
<a href="http://www.cs.princeton.edu/~diego/rfc/rfc2396.txt">RFC
|
||||||
|
2396</a>.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
An URL is defined by the following grammar:
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<blockquote>
|
||||||
|
<tt>
|
||||||
|
<url> ::= [<scheme>:][//<authority>][/<path>][;<params>][?<query>][#<fragment>]<br>
|
||||||
|
<authority> ::= [<userinfo>@]<host>[:<port>]<br>
|
||||||
|
<userinfo> ::= <user>[:<password>]<br>
|
||||||
|
<path> ::= {<segment>/}<segment><br>
|
||||||
|
</tt>
|
||||||
|
</blockquote>
|
||||||
|
|
||||||
|
<!-- absolute +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<p class=name id=absolute>
|
||||||
|
socket.url.<b>absolute(</b>base, relative<b>)</b>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=description>
|
||||||
|
Builds an absolute URL from a base URL and a relative URL.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=parameters>
|
||||||
|
<tt>Base</tt> is a string with the base URL and <tt>relative</tt> is a
|
||||||
|
string with the relative URL.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=return>
|
||||||
|
The function returns a string with the absolute URL.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=note>
|
||||||
|
Note: The rules that
|
||||||
|
govern the composition are fairly complex, and are described in detail in
|
||||||
|
<a href="http://www.cs.princeton.edu/~diego/rfc/rfc2396.txt">RFC 2396</a>.
|
||||||
|
The example bellow should give an idea of what are the rules.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<pre class=example>
|
||||||
|
http://a/b/c/d;p?q
|
||||||
|
|
||||||
|
+
|
||||||
|
|
||||||
|
g:h = g:h
|
||||||
|
g = http://a/b/c/g
|
||||||
|
./g = http://a/b/c/g
|
||||||
|
g/ = http://a/b/c/g/
|
||||||
|
/g = http://a/g
|
||||||
|
//g = http://g
|
||||||
|
?y = http://a/b/c/?y
|
||||||
|
g?y = http://a/b/c/g?y
|
||||||
|
#s = http://a/b/c/d;p?q#s
|
||||||
|
g#s = http://a/b/c/g#s
|
||||||
|
g?y#s = http://a/b/c/g?y#s
|
||||||
|
;x = http://a/b/c/;x
|
||||||
|
g;x = http://a/b/c/g;x
|
||||||
|
g;x?y#s = http://a/b/c/g;x?y#s
|
||||||
|
. = http://a/b/c/
|
||||||
|
./ = http://a/b/c/
|
||||||
|
.. = http://a/b/
|
||||||
|
../ = http://a/b/
|
||||||
|
../g = http://a/b/g
|
||||||
|
../.. = http://a/
|
||||||
|
../../ = http://a/
|
||||||
|
../../g = http://a/g
|
||||||
|
</pre>
|
||||||
|
|
||||||
|
<!-- build ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<p class=name id=build>
|
||||||
|
socket.url.<b>build(</b>parsed_url<b>)</b>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=description>
|
||||||
|
Rebuilds an URL from its parts.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=parameters>
|
||||||
|
<tt>Parsed_url</tt> is a table with same components returned by
|
||||||
|
<a href="#parse"><tt>parse</tt></a>.
|
||||||
|
Lower level components, if specified,
|
||||||
|
take precedence over hight level components of the URL grammar.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=return>
|
||||||
|
The function returns a string with the built URL.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<!-- build_path +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<p class=name id=build_path>
|
||||||
|
socket.url.<b>build_path(</b>segments, unsafe<b>)</b>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=description>
|
||||||
|
Builds a <tt><path></tt> component from a list of
|
||||||
|
<tt><segment></tt> parts.
|
||||||
|
Before composition, any reserved characters found in a segment are escaped into
|
||||||
|
their protected form, so that the resulting path is a valid URL path
|
||||||
|
component.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=parameters>
|
||||||
|
<tt>Segments</tt> is a list of strings with the <tt><segment></tt>
|
||||||
|
parts. If <tt>unsafe</tt> is anything but <tt>nil</tt>, reserved
|
||||||
|
characters are left untouched.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=return>
|
||||||
|
The function returns a string with the
|
||||||
|
built <tt><path></tt> component.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<!-- parse ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<p class=name id=parse>
|
||||||
|
socket.url.<b>parse(</b>url, default<b>)</b>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=description>
|
||||||
|
Parses an URL given as a string into a Lua table with its components.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=parameters>
|
||||||
|
<tt>Url</tt> is the URL to be parsed. If the <tt>default</tt> table is
|
||||||
|
present, it is used to store the parsed fields. Only fields present in the
|
||||||
|
URL are overwritten. Therefore, this table can be used to pass default
|
||||||
|
values for each field.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=return>
|
||||||
|
The function returns a table with all the URL components:
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<blockquote><tt>
|
||||||
|
parsed_url = {<br>
|
||||||
|
url = <i>string</i>,<br>
|
||||||
|
scheme = <i>string</i>,<br>
|
||||||
|
authority = <i>string</i>,<br>
|
||||||
|
path = <i>string</i>,<br>
|
||||||
|
params = <i>string</i>,<br>
|
||||||
|
query = <i>string</i>,<br>
|
||||||
|
fragment = <i>string</i>,<br>
|
||||||
|
userinfo = <i>string</i>,<br>
|
||||||
|
host = <i>string</i>,<br>
|
||||||
|
port = <i>string</i>,<br>
|
||||||
|
user = <i>string</i>,<br>
|
||||||
|
password = <i>string</i><br>
|
||||||
|
}
|
||||||
|
</tt></blockquote>
|
||||||
|
|
||||||
|
<pre class=example>
|
||||||
|
parsed_url = socket.url.parse("http://www.puc-rio.br/~diego/index.lua?a=2#there")
|
||||||
|
-- parsed_url = {
|
||||||
|
-- scheme = "http",
|
||||||
|
-- authority = "www.puc-rio.br",
|
||||||
|
-- path = "/~diego/index.lua"
|
||||||
|
-- query = "a=2",
|
||||||
|
-- fragment = "there",
|
||||||
|
-- host = "www.puc-rio.br",
|
||||||
|
-- }
|
||||||
|
|
||||||
|
parsed_url = socket.url.parse("ftp://root:passwd@unsafe.org/pub/virus.exe;type=i")
|
||||||
|
-- parsed_url = {
|
||||||
|
-- scheme = "ftp",
|
||||||
|
-- authority = "root:passwd@unsafe.org",
|
||||||
|
-- path = "/pub/virus.exe",
|
||||||
|
-- params = "type=i",
|
||||||
|
-- userinfo = "root:passwd",
|
||||||
|
-- host = "unsafe.org",
|
||||||
|
-- user = "root",
|
||||||
|
-- password = "passwd",
|
||||||
|
-- }
|
||||||
|
</pre>
|
||||||
|
|
||||||
|
<!-- parse_path +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<p class=name id=parse_path>
|
||||||
|
socket.url.<b>parse_path(</b>path<b>)</b>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=description>
|
||||||
|
Breaks a <tt><path></tt> URL component into all its
|
||||||
|
<tt><segment></tt> parts.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=description>
|
||||||
|
<tt>Path</tt> is a string with the path to be parsed.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class=return>
|
||||||
|
Since some characters are reserved in URLs, they must be escaped
|
||||||
|
whenever present in a <tt><path></tt> component. Therefore, before
|
||||||
|
returning a list with all the parsed segments, the function unescapes all
|
||||||
|
of them.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
|
||||||
|
|
||||||
|
<div class=footer>
|
||||||
|
<hr>
|
||||||
|
<center>
|
||||||
|
<p class=bar>
|
||||||
|
<a href="home.html">home</a> ·
|
||||||
|
<a href="home.html#down">download</a> ·
|
||||||
|
<a href="introduction.html">introduction</a> ·
|
||||||
|
<a href="reference.html">reference</a>
|
||||||
|
</p>
|
||||||
|
<p>
|
||||||
|
<small>
|
||||||
|
Last modified by Diego Nehab on <br>
|
||||||
|
Sat Aug 9 01:00:41 PDT 2003
|
||||||
|
</small>
|
||||||
|
</p>
|
||||||
|
</center>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</body>
|
||||||
|
</html>
|
Loading…
Reference in New Issue
Block a user