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https://github.com/lunarmodules/luasocket.git
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Copied socket_gaistrerror implementation from usocket to wsocket to allow Windows version to compile because it is missing the function. EAI_OVERFLOW and EAI_SYSTEM are commented out because they don't exist on Windows.
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@ -397,3 +397,28 @@ static const char *wstrerror(int err) {
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default: return "Unknown error";
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}
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}
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const char *socket_gaistrerror(int err) {
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if (err == 0) return NULL;
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switch (err) {
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case EAI_AGAIN: return "temporary failure in name resolution";
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case EAI_BADFLAGS: return "invalid value for ai_flags";
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#ifdef EAI_BADHINTS
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case EAI_BADHINTS: return "invalid value for hints";
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#endif
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case EAI_FAIL: return "non-recoverable failure in name resolution";
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case EAI_FAMILY: return "ai_family not supported";
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case EAI_MEMORY: return "memory allocation failure";
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case EAI_NONAME:
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return "host or service not provided, or not known";
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// case EAI_OVERFLOW: return "argument buffer overflow";
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#ifdef EAI_PROTOCOL
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case EAI_PROTOCOL: return "resolved protocol is unknown";
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#endif
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case EAI_SERVICE: return "service not supported for socket type";
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case EAI_SOCKTYPE: return "ai_socktype not supported";
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// case EAI_SYSTEM: return strerror(errno);
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default: return gai_strerror(err);
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}
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}
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