Copied socket_gaistrerror implementation from usocket to wsocket to allow Windows version to compile because it is missing the function. EAI_OVERFLOW and EAI_SYSTEM are commented out because they don't exist on Windows.

This commit is contained in:
Eric Wing 2012-11-20 12:58:52 -08:00
parent a402222464
commit 5c467b3954

View File

@ -397,3 +397,28 @@ static const char *wstrerror(int err) {
default: return "Unknown error"; default: return "Unknown error";
} }
} }
const char *socket_gaistrerror(int err) {
if (err == 0) return NULL;
switch (err) {
case EAI_AGAIN: return "temporary failure in name resolution";
case EAI_BADFLAGS: return "invalid value for ai_flags";
#ifdef EAI_BADHINTS
case EAI_BADHINTS: return "invalid value for hints";
#endif
case EAI_FAIL: return "non-recoverable failure in name resolution";
case EAI_FAMILY: return "ai_family not supported";
case EAI_MEMORY: return "memory allocation failure";
case EAI_NONAME:
return "host or service not provided, or not known";
// case EAI_OVERFLOW: return "argument buffer overflow";
#ifdef EAI_PROTOCOL
case EAI_PROTOCOL: return "resolved protocol is unknown";
#endif
case EAI_SERVICE: return "service not supported for socket type";
case EAI_SOCKTYPE: return "ai_socktype not supported";
// case EAI_SYSTEM: return strerror(errno);
default: return gai_strerror(err);
}
}