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https://github.com/lunarmodules/luasocket.git
synced 2024-11-19 11:48:21 +01:00
Fix "final" bug in pton and TCP connreset handling
This commit is contained in:
parent
27fd725c6d
commit
2d51d61688
@ -559,12 +559,11 @@ const char *inet_ntop(int af, const void *src, char *dst, socklen_t cnt)
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int inet_pton(int af, const char *src, void *dst)
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int inet_pton(int af, const char *src, void *dst)
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{
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{
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struct addrinfo hints, *res;
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struct addrinfo hints, *res;
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int ret = 1;
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memset(&hints, 0, sizeof(struct addrinfo));
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memset(&hints, 0, sizeof(struct addrinfo));
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hints.ai_family = af;
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hints.ai_family = af;
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hints.ai_flags = AI_NUMERICHOST;
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hints.ai_flags = AI_NUMERICHOST;
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if (getaddrinfo(src, NULL, &hints, &res) != 0) {
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if (getaddrinfo(src, NULL, &hints, &res) != 0) return -1;
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return -1;
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}
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if (af == AF_INET) {
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if (af == AF_INET) {
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struct sockaddr_in *in = (struct sockaddr_in *) res->ai_addr;
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struct sockaddr_in *in = (struct sockaddr_in *) res->ai_addr;
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memcpy(dst, &in->sin_addr, sizeof(in->sin_addr));
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memcpy(dst, &in->sin_addr, sizeof(in->sin_addr));
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@ -572,10 +571,10 @@ int inet_pton(int af, const char *src, void *dst)
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struct sockaddr_in6 *in = (struct sockaddr_in6 *) res->ai_addr;
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struct sockaddr_in6 *in = (struct sockaddr_in6 *) res->ai_addr;
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memcpy(dst, &in->sin6_addr, sizeof(in->sin6_addr));
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memcpy(dst, &in->sin6_addr, sizeof(in->sin6_addr));
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} else {
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} else {
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return -1;
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ret = -1;
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}
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}
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freeaddrinfo(res);
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freeaddrinfo(res);
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return 0;
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return ret;
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}
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}
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#endif
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#endif
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@ -238,8 +238,10 @@ int socket_sendto(p_socket ps, const char *data, size_t count, size_t *sent,
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/*-------------------------------------------------------------------------*\
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/*-------------------------------------------------------------------------*\
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* Receive with timeout
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* Receive with timeout
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\*-------------------------------------------------------------------------*/
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\*-------------------------------------------------------------------------*/
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int socket_recv(p_socket ps, char *data, size_t count, size_t *got, p_timeout tm) {
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int socket_recv(p_socket ps, char *data, size_t count, size_t *got,
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int err;
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p_timeout tm)
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{
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int err, prev = IO_DONE;
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*got = 0;
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*got = 0;
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if (*ps == SOCKET_INVALID) return IO_CLOSED;
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if (*ps == SOCKET_INVALID) return IO_CLOSED;
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for ( ;; ) {
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for ( ;; ) {
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@ -250,11 +252,14 @@ int socket_recv(p_socket ps, char *data, size_t count, size_t *got, p_timeout tm
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}
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}
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if (taken == 0) return IO_CLOSED;
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if (taken == 0) return IO_CLOSED;
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err = WSAGetLastError();
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err = WSAGetLastError();
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/* On Windows, and on UDP, a connreset simply means the
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/* On UDP, a connreset simply means the previous send failed.
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* previous send failed. On TCP, it means our socket
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* So we try again.
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* is now useless, so the error must pass. I am
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* On TCP, it means our socket is now useless, so the error passes.
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* hoping waitfd will still get the error. */
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* (We will loop again, exiting because the same error will happen) */
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if (err != WSAEWOULDBLOCK && err != WSAECONNRESET) return err;
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if (err != WSAEWOULDBLOCK) {
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if (err != WSAECONNRESET || prev == WSAECONNRESET) return err;
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prev = err;
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}
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if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err;
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if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err;
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}
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}
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}
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}
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@ -263,8 +268,9 @@ int socket_recv(p_socket ps, char *data, size_t count, size_t *got, p_timeout tm
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* Recvfrom with timeout
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* Recvfrom with timeout
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\*-------------------------------------------------------------------------*/
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\*-------------------------------------------------------------------------*/
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int socket_recvfrom(p_socket ps, char *data, size_t count, size_t *got,
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int socket_recvfrom(p_socket ps, char *data, size_t count, size_t *got,
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SA *addr, socklen_t *len, p_timeout tm) {
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SA *addr, socklen_t *len, p_timeout tm)
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int err;
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{
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int err, prev = IO_DONE;
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*got = 0;
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*got = 0;
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if (*ps == SOCKET_INVALID) return IO_CLOSED;
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if (*ps == SOCKET_INVALID) return IO_CLOSED;
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for ( ;; ) {
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for ( ;; ) {
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@ -275,11 +281,14 @@ int socket_recvfrom(p_socket ps, char *data, size_t count, size_t *got,
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}
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}
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if (taken == 0) return IO_CLOSED;
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if (taken == 0) return IO_CLOSED;
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err = WSAGetLastError();
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err = WSAGetLastError();
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/* On Windows, and on UDP, a connreset simply means the
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/* On UDP, a connreset simply means the previous send failed.
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* previous send failed. On TCP, it means our socket
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* So we try again.
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* is now useless, so the error must pass. I am
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* On TCP, it means our socket is now useless, so the error passes.
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* hoping waitfd will still get the error. */
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* (We will loop again, exiting because the same error will happen) */
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if (err != WSAEWOULDBLOCK && err != WSAECONNRESET) return err;
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if (err != WSAEWOULDBLOCK) {
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if (err != WSAECONNRESET || prev == WSAECONNRESET) return err;
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prev = err;
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}
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if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err;
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if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err;
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}
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}
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}
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}
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