From 2b11e2bde90ef42de22b7e2ae78cd1da134b4565 Mon Sep 17 00:00:00 2001 From: Diego Nehab Date: Sun, 21 Sep 2003 16:44:27 +0000 Subject: [PATCH] Corrected bugs found by Steve Elkins --- doc/introduction.html | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/doc/introduction.html b/doc/introduction.html index 7adf45b..e6f0ea2 100644 --- a/doc/introduction.html +++ b/doc/introduction.html @@ -42,7 +42,7 @@ provided for TCP and UDP, but there is work in progress to implement SSL, Local Domain, Pipes, File Descriptors etc. I/O objects provide a standard interface to I/O across different domains and operating systems. LuaSocket 2.0 has been rewritten from scratch to simplify the future -addition new domains. +addition of new domains.

@@ -112,7 +112,7 @@ host OS requires for network access (Windows requires ws2_32.lib, for instance). LuaSocket is initialized in the Lua state given as the argument to the function luaopen_socket, the only C function exported by the library. -After initialization, the scripts are free to use all LuaSocket API. +After initialization, scripts are free to use all of the LuaSocket API.

@@ -289,7 +289,7 @@ error message. host = "localhost" -- change here to the host you want to contact port = port or 13 -- convert host name to ip address -ip, err = socket.toip(host) +ip, err = socket.dns.toip(host) assert(ip, err) -- create a new UDP object udp = socket.udp()