Update Windows projects vor Visual Studio 2017

This commit is contained in:
Diego Nehab
2019-03-01 20:46:37 -03:00
parent 5cc91ab600
commit 1e4255e2a9
9 changed files with 106 additions and 147 deletions

50
src/makefile Normal file → Executable file
View File

@ -12,7 +12,7 @@
#
# make PLAT=linux DEBUG=DEBUG LUAV=5.2 prefix=/sw
# PLAT: linux macosx win32 mingw
# PLAT: linux macosx win32 win64 mingw
# platform to build for
PLAT?=linux
@ -83,7 +83,18 @@ PLATFORM_win32?=Release
CDIR_win32?=bin/lua/$(LUAV)/$(PLATFORM_win32)
LDIR_win32?=bin/lua/$(LUAV)/$(PLATFORM_win32)/lua
LUALIB_win32?=$(LUAPREFIX_win32)/lib/lua/$(LUAV)/$(PLATFORM_win32)
LUALIBNAME_win32?=lua$(subst .,,$(LUAV)).lib
LUALIBNAME_win32?=lua$(subst .,,$(LUAV)).lib
# LUAINC_win64:
# LUALIB_win64:
# where lua headers and libraries are found for win64 builds
LUAPREFIX_win64?=
LUAINC_win64?=$(LUAPREFIX_win64)/include/lua/$(LUAV) $(LUAPREFIX_win64)/include/lua$(LUAV)
PLATFORM_win64?=x64/Release
CDIR_win64?=bin/lua/$(LUAV)/$(PLATFORM_win64)
LDIR_win64?=bin/lua/$(LUAV)/$(PLATFORM_win64)/lua
LUALIB_win64?=$(LUAPREFIX_win64)/lib/lua/$(LUAV)/$(PLATFORM_win64)
LUALIBNAME_win64?=lua$(subst .,,$(LUAV)).lib
# LUAINC_solaris:
@ -141,7 +152,7 @@ print:
#------
# Supported platforms
#
PLATS= macosx linux win32 mingw solaris
PLATS= macosx linux win32 win64 mingw solaris
#------
# Compiler and linker settings
@ -152,7 +163,7 @@ CC_macosx=gcc
DEF_macosx= -DLUASOCKET_$(DEBUG) -DUNIX_HAS_SUN_LEN
CFLAGS_macosx=$(LUAINC:%=-I%) $(DEF) -Wall -O2 -fno-common
LDFLAGS_macosx= -bundle -undefined dynamic_lookup -o
LD_macosx= export MACOSX_DEPLOYMENT_TARGET="10.3"; gcc
LD_macosx=gcc
SOCKET_macosx=usocket.o
#------
@ -217,17 +228,39 @@ CC_win32=cl
DEF_win32= //D "WIN32" //D "NDEBUG" //D "_WINDOWS" //D "_USRDLL" \
//D "_CRT_SECURE_NO_WARNINGS" \
//D "_WINDLL" \
//D "LUASOCKET_$(DEBUG)"
//D "LUASOCKET_$(DEBUG)"
CFLAGS_win32=$(LUAINC:%=//I "%") $(DEF) //O2 //Ot //MD //W3 //nologo
LDFLAGS_win32= //nologo //link //NOLOGO //DLL //INCREMENTAL:NO \
//MANIFEST //MANIFESTFILE:"intermediate.manifest" \
//MANIFESTUAC:"level='asInvoker' uiAccess='false'" \
/MANIFESTUAC:"level='asInvoker' uiAccess='false'" \
//SUBSYSTEM:WINDOWS //OPT:REF //OPT:ICF //DYNAMICBASE:NO \
//MACHINE:X86 /LIBPATH:"$(shell cmd //c echo $(LUALIB))" \
//MACHINE:X86 /LIBPATH:"$(LUALIB)" \
$(LUALIBNAME_win32) ws2_32.lib //OUT:
LD_win32=cl
SOCKET_win32=wsocket.obj
#------
# Compiler and linker settings
# for Win64
SO_win64=dll
O_win64=obj
CC_win64=cl
DEF_win64= //D "WIN32" //D "NDEBUG" //D "_WINDOWS" //D "_USRDLL" \
//D "_CRT_SECURE_NO_WARNINGS" \
//D "_WINDLL" \
//D "LUASOCKET_$(DEBUG)"
CFLAGS_win64=$(LUAINC:%=//I "%") $(DEF) //O2 //Ot //MD //W3 //nologo
LDFLAGS_win64= //nologo //link //NOLOGO //DLL //INCREMENTAL:NO \
//MANIFEST //MANIFESTFILE:"intermediate.manifest" \
/MANIFESTUAC:"level='asInvoker' uiAccess='false'" \
//SUBSYSTEM:WINDOWS //OPT:REF //OPT:ICF //DYNAMICBASE:NO \
/LIBPATH:"$(LUALIB)" \
$(LUALIBNAME_win64) ws2_32.lib //OUT:
LD_win64=cl
SOCKET_win64=wsocket.obj
.SUFFIXES: .obj
.c.obj:
@ -340,6 +373,9 @@ macosx:
win32:
$(MAKE) all PLAT=win32
win64:
$(MAKE) all PLAT=win64
linux:
$(MAKE) all-unix PLAT=linux