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Porting to LUA 5.0 final
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113
src/auxiliar.c
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113
src/auxiliar.c
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/*=========================================================================*\
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* Auxiliar routines for class hierarchy manipulation
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*
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* RCS ID: $Id$
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\*=========================================================================*/
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#include "aux.h"
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/*=========================================================================*\
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* Internal function prototypes
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\*=========================================================================*/
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static void *aux_getgroupudata(lua_State *L, const char *group, int objidx);
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/*=========================================================================*\
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* Exported functions
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\*=========================================================================*/
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/*-------------------------------------------------------------------------*\
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* Creates a new class. A class has methods given by the func array and the
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* field 'class' tells the object class. The table 'group' list the class
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* groups the object belongs to.
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\*-------------------------------------------------------------------------*/
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void aux_newclass(lua_State *L, const char *name, luaL_reg *func)
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{
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luaL_newmetatable(L, name);
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lua_pushstring(L, "__index");
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lua_newtable(L);
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luaL_openlib(L, NULL, func, 0);
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lua_pushstring(L, "class");
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lua_pushstring(L, name);
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lua_settable(L, -3);
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lua_settable(L, -3);
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lua_pushstring(L, "group");
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lua_newtable(L);
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lua_settable(L, -3);
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lua_pop(L, 1);
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}
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/*-------------------------------------------------------------------------*\
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* Add group to object list of groups.
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\*-------------------------------------------------------------------------*/
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void aux_add2group(lua_State *L, const char *name, const char *group)
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{
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luaL_getmetatable(L, name);
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lua_pushstring(L, "group");
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lua_gettable(L, -2);
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lua_pushstring(L, group);
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lua_pushnumber(L, 1);
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lua_settable(L, -3);
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lua_pop(L, 2);
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}
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/*-------------------------------------------------------------------------*\
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* Get a userdata making sure the object belongs to a given class.
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\*-------------------------------------------------------------------------*/
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void *aux_checkclass(lua_State *L, const char *name, int objidx)
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{
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void *data = luaL_checkudata(L, objidx, name);
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if (!data) {
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char msg[45];
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sprintf(msg, "%.35s expected", name);
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luaL_argerror(L, objidx, msg);
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}
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return data;
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}
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/*-------------------------------------------------------------------------*\
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* Get a userdata making sure the object belongs to a given group.
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\*-------------------------------------------------------------------------*/
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void *aux_checkgroup(lua_State *L, const char *group, int objidx)
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{
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void *data = aux_getgroupudata(L, group, objidx);
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if (!data) {
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char msg[45];
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sprintf(msg, "%.35s expected", group);
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luaL_argerror(L, objidx, msg);
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}
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return data;
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}
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/*-------------------------------------------------------------------------*\
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* Set object class.
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\*-------------------------------------------------------------------------*/
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void aux_setclass(lua_State *L, const char *name, int objidx)
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{
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luaL_getmetatable(L, name);
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if (objidx < 0) objidx--;
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lua_setmetatable(L, objidx);
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}
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/*=========================================================================*\
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* Internal functions
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\*=========================================================================*/
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/*-------------------------------------------------------------------------*\
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* Get a userdata if object belongs to a given group.
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\*-------------------------------------------------------------------------*/
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static void *aux_getgroupudata(lua_State *L, const char *group, int objidx)
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{
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if (!lua_getmetatable(L, objidx)) return NULL;
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lua_pushstring(L, "group");
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lua_gettable(L, -2);
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if (lua_isnil(L, -1)) {
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lua_pop(L, 2);
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return NULL;
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}
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lua_pushstring(L, group);
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lua_gettable(L, -2);
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if (lua_isnil(L, -1)) {
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lua_pop(L, 3);
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return NULL;
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}
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lua_pop(L, 3);
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return lua_touserdata(L, objidx);
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}
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