luasocket/gem/ltn012.tex

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\documentclass[10pt]{article}
\usepackage{fancyvrb}
\usepackage{url}
\DefineVerbatimEnvironment{lua}{Verbatim}{fontsize=\small,commandchars=\@\#\%}
\DefineVerbatimEnvironment{C}{Verbatim}{fontsize=\small,commandchars=\@\#\%}
\DefineVerbatimEnvironment{mime}{Verbatim}{fontsize=\small,commandchars=\$\#\%}
\newcommand{\stick}[1]{\vbox{\setlength{\parskip}{0pt}#1}}
\newcommand{\bl}{\ensuremath{\mathtt{\backslash}}}
\title{Filters, sources, sinks, and pumps\\
{\large or Functional programming for the rest of us}}
\author{Diego Nehab}
\begin{document}
\maketitle
\begin{abstract}
Certain data processing operations can be implemented in the
form of filters. A filter is a function that can process data
received in consecutive function calls, returning partial
results after each invocation. Examples of operations that can be
implemented as filters include the end-of-line normalization
for text, Base64 and Quoted-Printable transfer content
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encodings, the breaking of text into lines, SMTP dot-stuffing,
and there are many others. Filters become even
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more powerful when we allow them to be chained together to
create composite filters. In this context, filters can be seen
as the middle links in a chain of data transformations. Sources an sinks
are the corresponding end points of these chains. A source
is a function that produces data, chunk by chunk, and a sink
is a function that takes data, chunk by chunk. In this
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article, we describe the design of an elegant interface for filters,
sources, sinks, and chaining, and illustrate each step
with concrete examples.
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\end{abstract}
\section{Introduction}
Within the realm of networking applications, we are often
required apply transformations to streams of data. Examples
include the end-of-line normalization for text, Base64 and
Quoted-Printable transfer content encodings, breaking text
into lines with a maximum number of columns, SMTP
dot-stuffing, \texttt{gzip} compression, HTTP chunked
transfer coding, and the list goes on.
Many complex tasks require a combination of two or more such
transformations, and therefore a general mechanism for
promoting reuse is desirable. In the process of designing
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\texttt{LuaSocket~2.0}, David Burgess and I were forced to deal with
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this problem. The solution we reached proved to be very
general and convenient. It is based on the concepts of
filters, sources, sinks, and pumps, which we introduce
below.
\emph{Filters} are functions that can be repeatedly invoked
with chunks of input, successively returning processed
chunks of output. More importantly, the result of
concatenating all the output chunks must be the same as the
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result of applying the filter to the concatenation of all
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input chunks. In fancier language, filters \emph{commute}
with the concatenation operator. As a result, chunk
boundaries are irrelevant: filters correctly handle input
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data no matter how it is split.
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A \emph{chain} transparently combines the effect of one or
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more filters. The interface of a chain is
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indistinguishable from the interface of its components.
This allows a chained filter to be used wherever an atomic
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filter is expected. In particular, chains can be
themselves chained to create arbitrarily complex operations.
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Filters can be seen as internal nodes in a network through
which data will flow, potentially being transformed many
times along its way. Chains connect these nodes together.
To complete the picture, we need \emph{sources} and
\emph{sinks}. These are the initial and final nodes of the
network, respectively. Less abstractly, a source is a
function that produces new data every time it is called.
Conversely, sinks are functions that give a final
destination to the data they receive. Naturally, sources
and sinks can also be chained with filters to produce
filtered sources and sinks.
Finally, filters, chains, sources, and sinks are all passive
entities: they must be repeatedly invoked in order for
anything to happen. \emph{Pumps} provide the driving force
that pushes data through the network, from a source to a
sink.
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In the following sections, we start with a simplified
interface, which we later refine. The evolution we present
is not contrived: it recreates the steps we followed
ourselves as we consolidated our understanding of these
concepts within our application domain.
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\subsection{A simple example}
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Let us use the end-of-line normalization of text as an
example to motivate our initial filter interface.
Assume we are given text in an unknown end-of-line
convention (including possibly mixed conventions) out of the
commonly found Unix (LF), Mac OS (CR), and DOS (CRLF)
conventions. We would like to be able to write code like the
following:
\begin{quote}
\begin{lua}
@stick#
local in = source.chain(source.file(io.stdin), normalize("\r\n"))
local out = sink.file(io.stdout)
pump.all(in, out)
%
\end{lua}
\end{quote}
This program should read data from the standard input stream
and normalize the end-of-line markers to the canonic CRLF
marker, as defined by the MIME standard. Finally, the
normalized text should be sent to the standard output
stream. We use a \emph{file source} that produces data from
standard input, and chain it with a filter that normalizes
the data. The pump then repeatedly obtains data from the
source, and passes it to the \emph{file sink}, which sends
it to the standard output.
In the code above, the \texttt{normalize} \emph{factory} is a
function that creates our normalization filter. This filter
will replace any end-of-line marker with the canonic
`\verb|\r\n|' marker. The initial filter interface is
trivial: a filter function receives a chunk of input data,
and returns a chunk of processed data. When there are no
more input data left, the caller notifies the filter by invoking
it with a \texttt{nil} chunk. The filter responds by returning
the final chunk of processed data.
Although the interface is extremely simple, the
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implementation is not so obvious. A normalization filter
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respecting this interface needs to keep some kind of context
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between calls. This is because a chunk boundary may lie between
the CR and LF characters marking the end of a line. This
need for contextual storage motivates the use of
factories: each time the factory is invoked, it returns a
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filter with its own context so that we can have several
independent filters being used at the same time. For
efficiency reasons, we must avoid the obvious solution of
concatenating all the input into the context before
producing any output.
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To that end, we break the implementation into two parts:
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a low-level filter, and a factory of high-level filters. The
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low-level filter is implemented in C and does not maintain
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any context between function calls. The high-level filter
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factory, implemented in Lua, creates and returns a
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high-level filter that maintains whatever context the low-level
filter needs, but isolates the user from its internal
details. That way, we take advantage of C's efficiency to
perform the hard work, and take advantage of Lua's
simplicity for the bookkeeping.
\subsection{The Lua part of the filter}
Below is the complete implementation of the factory of high-level
end-of-line normalization filters:
\begin{quote}
\begin{lua}
@stick#
function filter.cycle(low, ctx, extra)
return function(chunk)
local ret
ret, ctx = low(ctx, chunk, extra)
return ret
end
end
%
@stick#
function normalize(marker)
return cycle(eol, 0, marker)
end
%
\end{lua}
\end{quote}
The \texttt{normalize} factory simply calls a more generic
factory, the \texttt{cycle} factory. This factory receives a
low-level filter, an initial context, and an extra
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parameter, and returns a new high-level filter. Each time
the high-level filer is passed a new chunk, it invokes the
low-level filter with the previous context, the new chunk,
and the extra argument. It is the low-level filter that
does all the work, producing the chunk of processed data and
a new context. The high-level filter then updates its
internal context, and returns the processed chunk of data to
the user. Notice that we take advantage of Lua's lexical
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scoping to store the context in a closure between function
calls.
Concerning the low-level filter code, we must first accept
that there is no perfect solution to the end-of-line marker
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normalization problem. The difficulty comes from an
inherent ambiguity in the definition of empty lines within
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mixed input. However, the following solution works well for
any consistent input, as well as for non-empty lines in
mixed input. It also does a reasonable job with empty lines
and serves as a good example of how to implement a low-level
filter.
The idea is to consider both CR and~LF as end-of-line
\emph{candidates}. We issue a single break if any candidate
is seen alone, or followed by a different candidate. In
other words, CR~CR~and LF~LF each issue two end-of-line
markers, whereas CR~LF~and LF~CR issue only one marker each.
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This method correctly handles the Unix, DOS/MIME, VMS, and Mac
OS conventions.
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\subsection{The C part of the filter}
Our low-level filter is divided into two simple functions.
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The inner function performs the normalization itself. It takes
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each input character in turn, deciding what to output and
how to modify the context. The context tells if the last
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processed character was an end-of-line candidate, and if so,
which candidate it was. For efficiency, it uses
Lua's auxiliary library's buffer interface:
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\begin{quote}
\begin{C}
@stick#
@#define candidate(c) (c == CR || c == LF)
static int process(int c, int last, const char *marker,
luaL_Buffer *buffer) {
if (candidate(c)) {
if (candidate(last)) {
if (c == last) luaL_addstring(buffer, marker);
return 0;
} else {
luaL_addstring(buffer, marker);
return c;
}
} else {
luaL_putchar(buffer, c);
return 0;
}
}
%
\end{C}
\end{quote}
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The outer function simply interfaces with Lua. It receives the
context and input chunk (as well as an optional
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custom end-of-line marker), and returns the transformed
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output chunk and the new context:
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\begin{quote}
\begin{C}
@stick#
static int eol(lua_State *L) {
int ctx = luaL_checkint(L, 1);
size_t isize = 0;
const char *input = luaL_optlstring(L, 2, NULL, &isize);
const char *last = input + isize;
const char *marker = luaL_optstring(L, 3, CRLF);
luaL_Buffer buffer;
luaL_buffinit(L, &buffer);
if (!input) {
lua_pushnil(L);
lua_pushnumber(L, 0);
return 2;
}
while (input < last)
ctx = process(*input++, ctx, marker, &buffer);
luaL_pushresult(&buffer);
lua_pushnumber(L, ctx);
return 2;
}
%
\end{C}
\end{quote}
Notice that if the input chunk is \texttt{nil}, the operation
is considered to be finished. In that case, the loop will
not execute a single time and the context is reset to the
initial state. This allows the filter to be reused many
times.
When designing your own filters, the challenging part is to
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decide what will be in the context. For line breaking, for
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instance, it could be the number of bytes left in the
current line. For Base64 encoding, it could be a string
with the bytes that remain after the division of the input
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into 3-byte atoms. The MIME module in the \texttt{LuaSocket}
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distribution has many other examples.
\section{Filter chains}
Chains add a lot to the power of filters. For example,
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according to the standard for Quoted-Printable encoding,
text must be normalized to a canonic end-of-line marker
prior to encoding. To help specifying complex
transformations like this, we define a chain factory that
creates a composite filter from one or more filters. A
chained filter passes data through all its components, and
can be used wherever a primitive filter is accepted.
The chaining factory is very simple. The auxiliary
function~\texttt{chainpair} chains two filters together,
taking special care if the chunk is the last. This is
because the final \texttt{nil} chunk notification has to be
pushed through both filters in turn:
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\begin{quote}
\begin{lua}
@stick#
local function chainpair(f1, f2)
return function(chunk)
local ret = f2(f1(chunk))
if chunk then return ret
else return ret .. f2() end
end
end
%
@stick#
function filter.chain(...)
local f = arg[1]
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for i = 2, @#arg do
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f = chainpair(f, arg[i])
end
return f
end
%
\end{lua}
\end{quote}
Thanks to the chain factory, we can
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define the Quoted-Printable conversion as such:
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\begin{quote}
\begin{lua}
@stick#
local qp = filter.chain(normalize("\r\n"),
encode("quoted-printable"))
local in = source.chain(source.file(io.stdin), qp)
local out = sink.file(io.stdout)
pump.all(in, out)
%
\end{lua}
\end{quote}
\section{Sources, sinks, and pumps}
The filters we introduced so far act as the internal nodes
in a network of transformations. Information flows from node
to node (or rather from one filter to the next) and is
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transformed along the way. Chaining filters together is our
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way to connect nodes in this network. As the starting point
for the network, we need a source node that produces the
data. In the end of the network, we need a sink node that
gives a final destination to the data.
\subsection{Sources}
A source returns the next chunk of data each time it is
invoked. When there is no more data, it simply returns
\texttt{nil}. In the event of an error, the source can inform the
caller by returning \texttt{nil} followed by an error message.
Below are two simple source factories. The \texttt{empty} source
returns no data, possibly returning an associated error
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message. The \texttt{file} source works harder, and
yields the contents of a file in a chunk by chunk fashion:
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\begin{quote}
\begin{lua}
@stick#
function source.empty(err)
return function()
return nil, err
end
end
%
@stick#
function source.file(handle, io_err)
if handle then
return function()
local chunk = handle:read(2048)
if not chunk then handle:close() end
return chunk
end
else return source.empty(io_err or "unable to open file") end
end
%
\end{lua}
\end{quote}
\subsection{Filtered sources}
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A filtered source passes its data through the
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associated filter before returning it to the caller.
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Filtered sources are useful when working with
functions that get their input data from a source (such as
the pump in our first example). By chaining a source with one or
more filters, the function can be transparently provided
with filtered data, with no need to change its interface.
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Here is a factory that does the job:
\begin{quote}
\begin{lua}
@stick#
function source.chain(src, f)
return source.simplify(function()
if not src then return nil end
local chunk, err = src()
if not chunk then
src = nil
return f(nil)
else return f(chunk) end
end)
end
%
\end{lua}
\end{quote}
\subsection{Sinks}
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Just as we defined an interface a data source,
we can also define an interface for a data destination.
We call any function respecting this
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interface a \emph{sink}. In our first example, we used a
file sink connected to the standard output.
Sinks receive consecutive chunks of data, until the end of
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data is signaled by a \texttt{nil} chunk. A sink can be
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notified of an error with an optional extra argument that
contains the error message, following a \texttt{nil} chunk.
If a sink detects an error itself, and
wishes not to be called again, it can return \texttt{nil},
followed by an error message. A return value that
is not \texttt{nil} means the source will accept more data.
Below are two useful sink factories.
The table factory creates a sink that stores
individual chunks into an array. The data can later be
efficiently concatenated into a single string with Lua's
\texttt{table.concat} library function. The \texttt{null} sink
simply discards the chunks it receives:
\begin{quote}
\begin{lua}
@stick#
function sink.table(t)
t = t or {}
local f = function(chunk, err)
if chunk then table.insert(t, chunk) end
return 1
end
return f, t
end
%
@stick#
local function null()
return 1
end
function sink.null()
return null
end
%
\end{lua}
\end{quote}
Naturally, filtered sinks are just as useful as filtered
sources. A filtered sink passes each chunk it receives
through the associated filter before handing it to the
original sink. In the following example, we use a source
that reads from the standard input. The input chunks are
sent to a table sink, which has been coupled with a
normalization filter. The filtered chunks are then
concatenated from the output array, and finally sent to
standard out:
\begin{quote}
\begin{lua}
@stick#
local in = source.file(io.stdin)
local out, t = sink.table()
out = sink.chain(normalize("\r\n"), out)
pump.all(in, out)
io.write(table.concat(t))
%
\end{lua}
\end{quote}
\subsection{Pumps}
Adrian Sietsma noticed that, although not on purpose, our
interface for sources is compatible with Lua iterators.
That is, a source can be neatly used in conjunction
with \texttt{for} loops. Using our file
source as an iterator, we can write the following code:
\begin{quote}
\begin{lua}
@stick#
for chunk in source.file(io.stdin) do
io.write(chunk)
end
%
\end{lua}
\end{quote}
Loops like this will always be present because everything
we designed so far is passive. Sources, sinks, filters: none
of them can do anything on their own. The operation of
pumping all data a source can provide into a sink is so
common that it deserves its own function:
\begin{quote}
\begin{lua}
@stick#
function pump.step(src, snk)
local chunk, src_err = src()
local ret, snk_err = snk(chunk, src_err)
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if chunk and ret then return 1
else return nil, src_err or snk_err end
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end
%
@stick#
function pump.all(src, snk, step)
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step = step or pump.step
while true do
local ret, err = step(src, snk)
if not ret then
if err then return nil, err
else return 1 end
end
end
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end
%
\end{lua}
\end{quote}
The \texttt{pump.step} function moves one chunk of data from
the source to the sink. The \texttt{pump.all} function takes
an optional \texttt{step} function and uses it to pump all the
data from the source to the sink. We can now use everything
we have to write a program that reads a binary file from
disk and stores it in another file, after encoding it to the
Base64 transfer content encoding:
\begin{quote}
\begin{lua}
@stick#
local in = source.chain(
source.file(io.open("input.bin", "rb")),
encode("base64"))
local out = sink.chain(
wrap(76),
sink.file(io.open("output.b64", "w")))
pump.all(in, out)
%
\end{lua}
\end{quote}
The way we split the filters here is not intuitive, on
purpose. Alternatively, we could have chained the Base64
encode filter and the line-wrap filter together, and then
chain the resulting filter with either the file source or
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the file sink. It doesn't really matter. The Base64 and the
line wrapping filters are part of the \texttt{LuaSocket}
distribution.
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\section{Exploding filters}
Our current filter interface has one flagrant shortcoming.
When David Burgess was writing his \texttt{gzip} filter, he
noticed that a decompression filter can explode a small
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input chunk into a huge amount of data. To address this
problem, we decided to change the filter interface and allow
exploding filters to return large quantities of output data
in a chunk by chunk manner.
More specifically, after passing each chunk of input to
a filter, and collecting the first chunk of output, the
user must now loop to receive other chunks from the filter until no
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filtered data is left. Within these secondary calls, the
caller passes an empty string to the filter. The filter
responds with an empty string when it is ready for the next
input chunk. In the end, after the user passes a
\texttt{nil} chunk notifying the filter that there is no
more input data, the filter might still have to produce too
much output data to return in a single chunk. The user has
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to loop again, now passing \texttt{nil} to the filter each time,
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until the filter itself returns \texttt{nil} to notify the
user it is finally done.
Fortunately, it is very easy to modify a filter to respect
the new interface. In fact, the end-of-line translation
filter we presented earlier already conforms to it. The
complexity is encapsulated within the chaining functions,
which must now include a loop. Since these functions only
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have to be written once, the user is rarely affected.
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Interestingly, the modifications do not have a measurable
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negative impact in the performance of filters that do
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not need the added flexibility. On the other hand, for a
small price in complexity, the changes make exploding
filters practical.
\section{A complex example}
The LTN12 module in the \texttt{LuaSocket} distribution
implements the ideas we have described. The MIME
and SMTP modules are especially integrated with LTN12,
and can be used to showcase the expressive power of filters,
sources, sinks, and pumps. Below is an example
of how a user would proceed to define and send a
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multipart message, with attachments, using \texttt{LuaSocket}:
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\begin{quote}
\begin{mime}
local smtp = require"socket.smtp"
local mime = require"mime"
local ltn12 = require"ltn12"
local message = smtp.message{
headers = {
from = "Sicrano <sicrano@example.com>",
to = "Fulano <fulano@example.com>",
subject = "A message with an attachment"},
body = {
preamble = "Hope you can see the attachment\r\n",
[1] = {
body = "Here is our logo\r\n"},
[2] = {
headers = {
["content-type"] = 'image/png; name="luasocket.png"',
["content-disposition"] =
'attachment; filename="luasocket.png"',
["content-description"] = 'LuaSocket logo',
["content-transfer-encoding"] = "BASE64"},
body = ltn12.source.chain(
ltn12.source.file(io.open("luasocket.png", "rb")),
ltn12.filter.chain(
mime.encode("base64"),
mime.wrap()))}}}
assert(smtp.send{
rcpt = "<fulano@example.com>",
from = "<sicrano@example.com>",
source = message})
\end{mime}
\end{quote}
The \texttt{smtp.message} function receives a table
describing the message, and returns a source. The
\texttt{smtp.send} function takes this source, chains it with the
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SMTP dot-stuffing filter, connects a socket sink
with the server, and simply pumps the data. The message is never
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assembled in memory. Everything is produced on demand,
transformed in small pieces, and sent to the server in chunks,
including the file attachment that is loaded from disk and
encoded on the fly. It just works.
\section{Conclusions}
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In this article, we introduced the concepts of filters,
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sources, sinks, and pumps to the Lua language. These are
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useful tools for stream processing in general. Sources provide
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a simple abstraction for data acquisition. Sinks provide an
abstraction for final data destinations. Filters define an
interface for data transformations. The chaining of
filters, sources and sinks provides an elegant way to create
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arbitrarily complex data transformations from simpler
components. Pumps simply move the data through.
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\end{document}