2004-05-25 08:52:06 +02:00
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
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"http://www.w3.org/TR/html4/strict.dtd">
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<html>
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<head>
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<title>LuaSocket: Network support for the Lua language</title>
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<link rel="stylesheet" href="reference.css" type="text/css">
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</head>
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<body>
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<!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<div class=header>
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<hr>
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<center>
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<table summary="LuaSocket logo">
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<tr><td align=center><a href="http://www.lua.org">
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<img border=0 alt="LuaSocket" src="luasocket.png">
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</a></td></tr>
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<tr><td align=center valign=top>Network support for the Lua language
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</td></tr>
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</table>
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<p class=bar>
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<a href="home.html">home</a> ·
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<a href="home.html#download">download</a> ·
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<a href="introduction.html">introduction</a> ·
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<a href="reference.html">reference</a>
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</p>
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</center>
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<hr>
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</div>
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<!-- socket +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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2004-05-26 06:58:32 +02:00
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<h2 id=socket>The socket namespace</h2>
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2004-05-25 08:52:06 +02:00
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<p>
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The <tt>socket</tt> namespace contains the namespace tables for all
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LuaSocket modules as well as function that didn't belong in any specific
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module, functions that are so commonly used that deserve a shortcut and a
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few constants.
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</p>
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<!-- debug ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<p class=name id=debug>
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socket.<b>debug</b>
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</p>
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<p class=description>
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This constant is set to <tt><b>true</b></tt> if the library was compiled
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with debug support.
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</p>
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<!-- protect +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<p class=name id=protect>
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socket.<b>protect(</b>function<b>)</b>
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</p>
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<p class=description>
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Converts a function that throws exceptions into a safe function.
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</p>
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<p class=parameters>
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<tt>Function</tt> is a function that calls
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<a href=#try><tt>try</tt></a> to throw exceptions.
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</p>
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<p class=return>
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The function an equivalent function that instead of throwing exceptoins,
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returns <tt><b>nil</b></tt> followed by an error message.
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</p>
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2004-05-26 06:58:32 +02:00
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<!-- select +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<p class=name id=select>
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socket.<b>select(</b>recvt, sendt [, timeout]<b>)</b>
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</p>
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<p class=description>
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Waits for a number of sockets to change status.
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</p>
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<p class=parameters>
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<tt>Recvt</tt> is an array with the sockets to test for characters
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available for reading. Sockets in the <tt>sendt</tt> array are watched to
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see if it is OK to immediately write on them. <tt>Timeout</tt> is the
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maximum amount of time (in seconds) to wait for a change in status. A
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<tt><b>nil</b></tt>, negative or omitted <tt>timeout</tt> value allows the
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function to block indefinitely. <tt>Recvt</tt> and <tt>sendt</tt> can also
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be empty tables or <tt><b>nil</b></tt>. Non-socket values in the arrays
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will be silently ignored.
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</p>
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<p class=return> The function returns a table with the sockets ready for
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reading, a table with the sockets ready for writing and an error message.
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The error message is "<tt>timeout</tt>" if a timeout condition was met and
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<tt><b>nil</b></tt> otherwise. The returned tables are associative, to
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simplify the test if a specific socket has changed status.
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</p>
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<p class=note>
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<b>Important Note</b>: a known bug in WinSock causes <tt>select</tt> to fail
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on non-blocking TCP sockets. The function may return a socket as
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writable even though the socket is <em>not</em> ready for sending.
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</p>
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<p class=note>
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<b>Important note</b>: calling select with a server socket in the receive
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parameter before a call to accept does <em>not</em> guarantee
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<a href=tcp.html#accept><tt>accept</tt></a> will return immediately.
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Use the <a href=tcp.html#timeout><tt>timeout</tt></a>
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method or <tt>accept</tt> might block forever.
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</p>
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<p class=note>
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Interesting note: as mentioned in some manuals, calling select with both
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sets empty and a non-null timeout is a fairly portable way to sleep with
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sub-second precision.
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</p>
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<!-- sink ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<p class=name id=sink>
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socket.<b>sink(</b>mode, socket<b>)</b>
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</p>
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<p class=description>
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Creates an
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<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN012</a>
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sink from a stream socket object.
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</p>
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<p class=parameters>
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<tt>Mode</tt> defines the behaviour of the sink. The following
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options are available:
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</p>
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<ul>
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<li> <tt>"http-chunked"</tt>: sends data through socket after applying the
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<em>chunked transfer coding</em>, closing the socket when done;
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<li> <tt>"close-when-done"</tt>: sends all received data through the
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socket, closing the socket when done;
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<li> <tt>"keep-open"</tt>: sends all received data through the
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socket, leaving it open when done.
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</ul>
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<p>
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<tt>Socket</tt> is the stream socket object used to send the data.
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</p>
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<p class=return>
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The function returns a sink with the appropriate behavior.
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</p>
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<!-- source +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<p class=name id=source>
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socket.<b>source(</b>mode, socket [, length]<b>)</b>
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</p>
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<p class=description>
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Creates an
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<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN012</a>
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source from a stream socket object.
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</p>
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<p class=parameters>
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<tt>Mode</tt> defines the behaviour of the source. The following
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options are available:
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</p>
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<ul>
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<li> <tt>"http-chunked"</tt>: receives data from socket and removes the
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<em>chunked transfer coding</em> before returning the data;
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<li> <tt>"by-length"</tt>: receives a fixed number of bytes from the
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socket. This mode requires the extra argument <tt>length</tt>;
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<li> <tt>"until-closed"</tt>: receives data from a socket until the other
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side closes the connection.
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</ul>
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<p>
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<tt>Socket</tt> is the stream socket object used to receive the data.
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</p>
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<p class=return>
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The function returns a source with the appropriate behavior.
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</p>
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<!-- try ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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2004-05-25 08:52:06 +02:00
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<p class=name id=try>
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socket.<b>try(</b>ret<sub>1</sub>, ret<sub>2</sub> ... ret<sub>N</sub><b>)</b>
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</p>
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<p class=description>
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Throws an exception in case of error.
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</p>
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<p class=parameters>
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</b>Ret<sub>1</sub>, ret<sub>2</sub> ... ret<sub>N</sub> can be arbitrary
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arguments, but are usually the return values of a function call that
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nested with the call to <tt>try</tt>.
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</p>
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<p class=return>
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The function returns ret<sub>1</sub>, ret<sub>2</sub> ... ret<sub>N</sub> if
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ret<sub>1</sub> is not <tt><b>nil</b></tt>. Otherwise, calls <tt>error</tt>
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passing ret<sub>2</sub>.
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</p>
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<pre class=example>
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-- connects or throws an exception with the appropriate error message
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c = socket.try(socket.connect("localhost", 80))
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</pre>
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<!-- version ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<p class=name id=version>
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socket.<b>version</b>
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</p>
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<p class=description>
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This constant has a string describing the current LuaSocket version.
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</p>
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<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<div class=footer>
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<hr>
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<center>
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<p class=bar>
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<a href="home.html">home</a> ·
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<a href="home.html#down">download</a> ·
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<a href="introduction.html">introduction</a> ·
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<a href="reference.html">reference</a>
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</p>
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<p>
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<small>
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Last modified by Diego Nehab on <br>
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Sat Aug 9 01:00:41 PDT 2003
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</small>
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</p>
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</center>
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</div>
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</body>
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</html>
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