luasocket/src/buffer.h

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#ifndef BUF_H
#define BUF_H
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/*=========================================================================*\
* Input/Output interface for Lua programs
* LuaSocket toolkit
*
* Line patterns require buffering. Reading one character at a time involves
* too many system calls and is very slow. This module implements the
* LuaSocket interface for input/output on connected objects, as seen by
* Lua programs.
*
* Input is buffered. Output is *not* buffered because there was no simple
* way of making sure the buffered output data would ever be sent.
*
* The module is built on top of the I/O abstraction defined in io.h and the
* timeout management is done with the timeout.h interface.
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\*=========================================================================*/
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#include "luasocket.h"
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#include "io.h"
#include "timeout.h"
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/* buffer size in bytes */
#define BUF_SIZE 8192
/* buffer control structure */
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typedef struct t_buffer_ {
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double birthday; /* throttle support info: creation time, */
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size_t sent, received; /* bytes sent, and bytes received */
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p_io io; /* IO driver used for this buffer */
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p_timeout tm; /* timeout management for this buffer */
size_t first, last; /* index of first and last bytes of stored data */
char data[BUF_SIZE]; /* storage space for buffer data */
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} t_buffer;
typedef t_buffer *p_buffer;
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#ifndef _WIN32
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#pragma GCC visibility push(hidden)
#endif
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int buffer_open(lua_State *L);
void buffer_init(p_buffer buf, p_io io, p_timeout tm);
int buffer_meth_getstats(lua_State *L, p_buffer buf);
int buffer_meth_setstats(lua_State *L, p_buffer buf);
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int buffer_meth_send(lua_State *L, p_buffer buf);
int buffer_meth_receive(lua_State *L, p_buffer buf);
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int buffer_isempty(p_buffer buf);
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#ifndef _WIN32
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#pragma GCC visibility pop
#endif
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#endif /* BUF_H */