luasocket/src/io.h

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#ifndef IO_H
#define IO_H
/*=========================================================================*\
* Input/Output abstraction
* LuaSocket toolkit
*
* This module defines the interface that LuaSocket expects from the
* transport layer for streamed input/output. The idea is that if any
* transport implements this interface, then the buffer.c functions
* automatically work on it.
*
* The module socket.h implements this interface, and thus the module tcp.h
* is very simple.
\*=========================================================================*/
#include <stdio.h>
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#include "lua.h"
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#include "timeout.h"
/* IO error codes */
enum {
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IO_DONE = 0, /* operation completed successfully */
IO_TIMEOUT = -1, /* operation timed out */
IO_CLOSED = -2, /* the connection has been closed */
IO_UNKNOWN = -3
};
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/* interface to error message function */
typedef const char *(*p_error) (
void *ctx, /* context needed by send */
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int err /* error code */
);
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/* interface to send function */
typedef int (*p_send) (
void *ctx, /* context needed by send */
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const char *data, /* pointer to buffer with data to send */
size_t count, /* number of bytes to send from buffer */
size_t *sent, /* number of bytes sent uppon return */
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p_timeout tm /* timeout control */
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);
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/* interface to recv function */
typedef int (*p_recv) (
void *ctx, /* context needed by recv */
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char *data, /* pointer to buffer where data will be writen */
size_t count, /* number of bytes to receive into buffer */
size_t *got, /* number of bytes received uppon return */
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p_timeout tm /* timeout control */
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);
/* IO driver definition */
typedef struct t_io_ {
void *ctx; /* context needed by send/recv */
p_send send; /* send function pointer */
p_recv recv; /* receive function pointer */
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p_error error; /* strerror function */
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} t_io;
typedef t_io *p_io;
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void io_init(p_io io, p_send send, p_recv recv, p_error error, void *ctx);
const char *io_strerror(int err);
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#endif /* IO_H */