luasocket/src/auxiliar.c

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/*=========================================================================*\
* Auxiliar routines for class hierarchy manipulation
* LuaSocket toolkit
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*
* RCS ID: $Id$
\*=========================================================================*/
#include <string.h>
#include <stdio.h>
#include "luasocket.h"
#include "auxiliar.h"
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/*=========================================================================*\
* Exported functions
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* Initializes the module
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\*-------------------------------------------------------------------------*/
int aux_open(lua_State *L)
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{
return 0;
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}
/*-------------------------------------------------------------------------*\
* Creates a new class with given methods
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\*-------------------------------------------------------------------------*/
void aux_newclass(lua_State *L, const char *classname, luaL_reg *func)
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{
luaL_newmetatable(L, classname); /* mt */
/* create __index table to place methods */
lua_pushstring(L, "__index"); /* mt,"__index" */
lua_newtable(L); /* mt,"__index",it */
/* put class name into class metatable */
lua_pushstring(L, "class"); /* mt,"__index",it,"class" */
lua_pushstring(L, classname); /* mt,"__index",it,"class",classname */
lua_rawset(L, -3); /* mt,"__index",it */
/* pass all methods that start with _ to the metatable, and all others
* to the index table */
for (; func->name; func++) { /* mt,"__index",it */
lua_pushstring(L, func->name);
lua_pushcfunction(L, func->func);
lua_rawset(L, func->name[0] == '_' ? -5: -3);
}
lua_rawset(L, -3); /* mt */
lua_pop(L, 1);
}
/*-------------------------------------------------------------------------*\
* Insert class into group
\*-------------------------------------------------------------------------*/
void aux_add2group(lua_State *L, const char *classname, const char *groupname)
{
luaL_getmetatable(L, classname);
lua_pushstring(L, groupname);
lua_pushboolean(L, 1);
lua_rawset(L, -3);
lua_pop(L, 1);
}
/*-------------------------------------------------------------------------*\
* Make sure argument is a boolean
\*-------------------------------------------------------------------------*/
int aux_checkboolean(lua_State *L, int objidx)
{
if (!lua_isboolean(L, objidx))
luaL_typerror(L, objidx, lua_typename(L, LUA_TBOOLEAN));
return lua_toboolean(L, objidx);
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}
/*-------------------------------------------------------------------------*\
* Return userdata pointer if object belongs to a given class, abort with
* error otherwise
\*-------------------------------------------------------------------------*/
void *aux_checkclass(lua_State *L, const char *classname, int objidx)
{
void *data = aux_getclassudata(L, classname, objidx);
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if (!data) {
char msg[45];
sprintf(msg, "%.35s expected", classname);
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luaL_argerror(L, objidx, msg);
}
return data;
}
/*-------------------------------------------------------------------------*\
* Return userdata pointer if object belongs to a given group, abort with
* error otherwise
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\*-------------------------------------------------------------------------*/
void *aux_checkgroup(lua_State *L, const char *groupname, int objidx)
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{
void *data = aux_getgroupudata(L, groupname, objidx);
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if (!data) {
char msg[45];
sprintf(msg, "%.35s expected", groupname);
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luaL_argerror(L, objidx, msg);
}
return data;
}
/*-------------------------------------------------------------------------*\
* Set object class
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\*-------------------------------------------------------------------------*/
void aux_setclass(lua_State *L, const char *classname, int objidx)
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{
luaL_getmetatable(L, classname);
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if (objidx < 0) objidx--;
lua_setmetatable(L, objidx);
}
/*-------------------------------------------------------------------------*\
* Get a userdata pointer if object belongs to a given group. Return NULL
* otherwise
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\*-------------------------------------------------------------------------*/
void *aux_getgroupudata(lua_State *L, const char *groupname, int objidx)
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{
if (!lua_getmetatable(L, objidx))
return NULL;
lua_pushstring(L, groupname);
lua_rawget(L, -2);
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if (lua_isnil(L, -1)) {
lua_pop(L, 2);
return NULL;
} else {
lua_pop(L, 2);
return lua_touserdata(L, objidx);
}
}
/*-------------------------------------------------------------------------*\
* Get a userdata pointer if object belongs to a given class. Return NULL
* otherwise
\*-------------------------------------------------------------------------*/
void *aux_getclassudata(lua_State *L, const char *classname, int objidx)
{
return luaL_checkudata(L, objidx, classname);
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}