luasocket/src/tcp.h

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#ifndef TCP_H
#define TCP_H
/*=========================================================================*\
* TCP object
* LuaSocket toolkit
*
* The tcp.h module is basicly a glue that puts together modules buffer.h,
* timeout.h socket.h and inet.h to provide the LuaSocket TCP (AF_INET,
* SOCK_STREAM) support.
*
* Three classes are defined: master, client and server. The master class is
* a newly created tcp object, that has not been bound or connected. Server
* objects are tcp objects bound to some local address. Client objects are
* tcp objects either connected to some address or returned by the accept
* method of a server object.
*
* RCS ID: $Id$
\*=========================================================================*/
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#include "lua.h"
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#include "buffer.h"
#include "timeout.h"
#include "socket.h"
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typedef struct t_tcp_ {
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t_socket sock;
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t_io io;
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t_buffer buf;
t_timeout tm;
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} t_tcp;
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typedef t_tcp *p_tcp;
int tcp_open(lua_State *L);
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#endif /* TCP_H */