mirror of
https://github.com/lunarmodules/luasocket.git
synced 2024-11-08 14:28:21 +01:00
268 lines
9.4 KiB
Lua
268 lines
9.4 KiB
Lua
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-----------------------------------------------------------------------------
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-- A hacked dispatcher module
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-- LuaSocket sample files
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-- Author: Diego Nehab
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-- RCS ID: $$
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-----------------------------------------------------------------------------
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local base = _G
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local socket = require("socket")
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local coroutine = require("coroutine")
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module("dispatch")
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-- if too much time goes by without any activity in one of our sockets, we
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-- just kill it
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TIMEOUT = 10
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-----------------------------------------------------------------------------
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-- Mega hack. Don't try to do this at home.
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-----------------------------------------------------------------------------
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-- Lua 5.1 has coroutine.running(). We need it here, so we use this terrible
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-- hack to emulate it in Lua itself
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-- This is very inefficient, but is very good for debugging.
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local running
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local resume = coroutine.resume
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function coroutine.resume(co, ...)
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running = co
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return resume(co, unpack(arg))
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end
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function coroutine.running()
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return running
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end
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-----------------------------------------------------------------------------
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-- Mega hack. Don't try to do this at home.
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-----------------------------------------------------------------------------
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-- we can't yield across calls to protect, so we rewrite it with coxpcall
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-- make sure you don't require any module that uses socket.protect before
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-- loading our hack
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function socket.protect(f)
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return f
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end
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function socket.protect(f)
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return function(...)
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local co = coroutine.create(f)
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while true do
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local results = {resume(co, unpack(arg))}
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local status = table.remove(results, 1)
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if not status then
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if type(results[1]) == 'table' then
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return nil, results[1][1]
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else error(results[1]) end
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end
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if coroutine.status(co) == "suspended" then
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arg = {coroutine.yield(unpack(results))}
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else
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return unpack(results)
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end
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end
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end
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end
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-----------------------------------------------------------------------------
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-- socket.tcp() replacement for non-blocking I/O
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-----------------------------------------------------------------------------
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local function newtrap(dispatcher)
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-- try to create underlying socket
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local tcp, error = socket.tcp()
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if not tcp then return nil, error end
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-- put it in non-blocking mode right away
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tcp:settimeout(0)
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-- metatable for trap produces new methods on demand for those that we
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-- don't override explicitly.
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local metat = { __index = function(table, key)
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table[key] = function(...)
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return tcp[key](tcp, unpack(arg))
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end
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end}
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-- does user want to do his own non-blocking I/O?
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local zero = false
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-- create a trap object that will behave just like a real socket object
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local trap = { }
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-- we ignore settimeout to preserve our 0 timeout, but record whether
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-- the user wants to do his own non-blocking I/O
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function trap:settimeout(mode, value)
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if value == 0 then
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zero = true
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else
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zero = false
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end
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return 1
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end
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-- send in non-blocking mode and yield on timeout
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function trap:send(data, first, last)
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first = (first or 1) - 1
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local result, error
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while true do
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-- tell dispatcher we want to keep sending before we yield
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dispatcher.sending:insert(tcp)
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-- mark time we started waiting
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dispatcher.context[tcp].last = socket.gettime()
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-- return control to dispatcher
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-- if upon return the dispatcher tells us we timed out,
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-- return an error to whoever called us
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if coroutine.yield() == "timeout" then
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return nil, "timeout"
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end
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-- try sending
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result, error, first = tcp:send(data, first+1, last)
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-- if we are done, or there was an unexpected error,
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-- break away from loop
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if error ~= "timeout" then return result, error, first end
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end
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end
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-- receive in non-blocking mode and yield on timeout
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-- or simply return partial read, if user requested timeout = 0
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function trap:receive(pattern, partial)
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local error = "timeout"
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local value
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while true do
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-- tell dispatcher we want to keep receiving before we yield
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dispatcher.receiving:insert(tcp)
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-- mark time we started waiting
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dispatcher.context[tcp].last = socket.gettime()
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-- return control to dispatcher
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-- if upon return the dispatcher tells us we timed out,
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-- return an error to whoever called us
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if coroutine.yield() == "timeout" then
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return nil, "timeout"
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end
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-- try receiving
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value, error, partial = tcp:receive(pattern, partial)
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-- if we are done, or there was an unexpected error,
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-- break away from loop
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if (error ~= "timeout") or zero then
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return value, error, partial
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end
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end
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end
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-- connect in non-blocking mode and yield on timeout
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function trap:connect(host, port)
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local result, error = tcp:connect(host, port)
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-- mark time we started waiting
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dispatcher.context[tcp].last = socket.gettime()
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if error == "timeout" then
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-- tell dispatcher we will be able to write uppon connection
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dispatcher.sending:insert(tcp)
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-- return control to dispatcher
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-- if upon return the dispatcher tells us we have a
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-- timeout, just abort
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if coroutine.yield() == "timeout" then
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return nil, "timeout"
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end
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-- when we come back, check if connection was successful
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result, error = tcp:connect(host, port)
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if result or error == "already connected" then return 1
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else return nil, "non-blocking connect failed" end
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else return result, error end
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end
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-- accept in non-blocking mode and yield on timeout
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function trap:accept()
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local result, error = tcp:accept()
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while error == "timeout" do
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-- mark time we started waiting
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dispatcher.context[tcp].last = socket.gettime()
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-- tell dispatcher we will be able to read uppon connection
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dispatcher.receiving:insert(tcp)
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-- return control to dispatcher
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-- if upon return the dispatcher tells us we have a
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-- timeout, just abort
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if coroutine.yield() == "timeout" then
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return nil, "timeout"
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end
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end
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return result, error
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end
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-- remove thread from context
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function trap:close()
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dispatcher.context[tcp] = nil
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return tcp:close()
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end
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-- add newly created socket to context
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dispatcher.context[tcp] = {
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thread = coroutine.running()
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}
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return setmetatable(trap, metat)
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end
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-----------------------------------------------------------------------------
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-- Our set data structure
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-----------------------------------------------------------------------------
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local function newset()
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local reverse = {}
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local set = {}
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return setmetatable(set, {__index = {
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insert = function(set, value)
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if not reverse[value] then
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table.insert(set, value)
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reverse[value] = table.getn(set)
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end
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end,
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remove = function(set, value)
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local index = reverse[value]
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if index then
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reverse[value] = nil
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local top = table.remove(set)
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if top ~= value then
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reverse[top] = index
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set[index] = top
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end
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end
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end
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}})
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end
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-----------------------------------------------------------------------------
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-- Our dispatcher API.
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-----------------------------------------------------------------------------
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local metat = { __index = {} }
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function metat.__index:start(func)
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local co = coroutine.create(func)
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assert(coroutine.resume(co))
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end
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function newhandler()
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local dispatcher = {
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context = {},
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sending = newset(),
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receiving = newset()
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}
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function dispatcher.tcp()
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return newtrap(dispatcher)
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end
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return setmetatable(dispatcher, metat)
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end
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-- step through all active threads
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function metat.__index:step()
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-- check which sockets are interesting and act on them
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local readable, writable = socket.select(self.receiving,
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self.sending, 1)
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-- for all readable connections, resume their threads
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for _, who in ipairs(readable) do
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if self.context[who] then
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self.receiving:remove(who)
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assert(coroutine.resume(self.context[who].thread))
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end
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end
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-- for all writable connections, do the same
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for _, who in ipairs(writable) do
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if self.context[who] then
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self.sending:remove(who)
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assert(coroutine.resume(self.context[who].thread))
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end
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end
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-- politely ask replacement I/O functions in idle threads to
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-- return reporting a timeout
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local now = socket.gettime()
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for who, data in pairs(self.context) do
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if data.last and now - data.last > TIMEOUT then
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self.sending:remove(who)
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self.receiving:remove(who)
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assert(coroutine.resume(self.context[who].thread, "timeout"))
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end
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end
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end
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