mirror of
https://github.com/lunarmodules/luasocket.git
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253 lines
7.3 KiB
HTML
253 lines
7.3 KiB
HTML
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
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"http://www.w3.org/TR/html4/strict.dtd">
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<html>
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<head>
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<title>LuaSocket: Network support for the Lua language</title>
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<link rel="stylesheet" href="reference.css" type="text/css">
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</head>
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<body>
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<!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<div class=header>
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<hr>
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<center>
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<table summary="LuaSocket logo">
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<tr><td align=center><a href="http://www.lua.org">
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<img border=0 alt="LuaSocket" src="luasocket.png">
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</a></td></tr>
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<tr><td align=center valign=top>Network support for the Lua language
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</td></tr>
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</table>
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<p class=bar>
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<a href="home.html">home</a> ·
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<a href="home.html#download">download</a> ·
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<a href="introduction.html">introduction</a> ·
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<a href="reference.html">reference</a>
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</p>
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</center>
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<hr>
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</div>
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<!-- stream ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<h2 id=stream>Streaming with Callbacks</h2>
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<p>
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HTTP, FTP, and SMTP transfers sometimes involve large amounts of
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information. Sometimes an application needs to generate outgoing data
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in real time, or needs to process incoming information as it is being
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received. To address these problems, LuaSocket allows HTTP and SMTP message
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bodies and FTP file contents to be received or sent through the
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callback mechanism outlined below.
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</p>
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<p>
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Instead of returning the entire contents of an entity
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as strings to the Lua application, the library allows the user to
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provide a <em>receive callback</em> that will be called with successive
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chunks of data, as the data becomes available. Conversely, the <em>send
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callbacks</em> can be used when the application wants to incrementally
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provide LuaSocket with the data to be sent.
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</p>
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<!-- tohostname +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<p class=name id=receive_cb>
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ret, err_or_f = <b>receive_cb(</b>chunk, err<b>)</b>
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</p>
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<p class=description>
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The callback provided by the user will be repeatedly called by the
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library whenever new data is available. Each time it is called, the
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callback receives successive chunks of downloaded data.
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</p>
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<p class=parameters>
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<tt>Chunk</tt> contains the current chunk of data.
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When the transmission is over, the function is called with an
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empty string (i.e. <tt>""</tt>) as the <tt>chunk</tt>.
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If an error occurs, the function receives <tt>nil</tt>
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as <tt>chunk</tt> and an error message in <tt>err</tt>.
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</p>
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<p class=return>
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The callback can abort transmission by returning <tt>nil</tt> as its first
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return value, and an optional error message as the
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second return value. If the application wants to continue receiving
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data, the function should return non-<tt>nil</tt> as it's first return
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value. In this case, the function can optionally return a
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new callback function, to replace itself, as the second return value.
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</p>
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<p class=note>
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Note: The <tt>callback</tt> module provides several standard receive callbacks, including the following:
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</p>
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<pre class=example>
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function receive.concat(concat)
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concat = concat or socket.concat.create()
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local callback = function(chunk, err)
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-- if not finished, add chunk
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if chunk and chunk ~= "" then
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concat:addstring(chunk)
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return 1
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end
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end
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return callback, concat
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end
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</pre>
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<p class=note>
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This function creates a new receive callback that concatenates all
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received chunks into a the same concat object, which can later be
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queried for its contents.
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</p>
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<!-- send_cb ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<p class=name>
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chunk, err_or_r = <b>send_cb()</b>
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</p>
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<p class=description>
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The callback provided by the user will be repeatedly called whenever the
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library needs more data to be sent.
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</p>
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<p class=return>
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Each time the callback is called, it should return the next chunk of data. It
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can optionally return, as it's second return value, a new callback to replace
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itself. The callback can abort the process at any time by returning
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<tt>nil</tt> followed by an optional error message.
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</p>
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<p class=note>
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Note: Below is the implementation of the <tt>callback.send.file</tt>
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function. Given an open file handle, it returns a send callback that will send the contents of that file, chunk by chunk.
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</p>
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<pre class=example>
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function send.file(file, io_err)
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-- if successful, return the callback that reads from the file
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if file then
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return function()
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-- send next block of data
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return (file:read(BLOCKSIZE)) or ""
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end
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-- else, return a callback that just aborts the transfer
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else return fail(io_err or "unable to open file") end
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end
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</pre>
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<!-- predefined +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<h2 id=predefined>Predefined Callbacks</h2>
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<p>
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The module <tt>callback.lua</tt> provides several predefined callbacks to
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perform the most common input/output operations. Callbacks are provided
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that send and receive contents of files and strings. Furthermore,
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composition functions are provided to chain callbacks with filters, such as
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the filters defined in the <tt>mime.lua</tt> module.
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</p>
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<!-- send.file ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<p class=name id=send.file>
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<b>send.file</b>(file, io_err<b>)</b>
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</p>
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<p class=description>
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This function creates a send callback that will return the contents
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of a the file, until the file has been entirely sent. When done, the
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callback closes the file.
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</p>
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<p class=parameters>
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<tt>File</tt> is a file open for reading. If <tt>file</tt> is
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<tt>nil</tt>, <tt>io_err</tt> can contain an error message and the
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returned callback just aborts transmission with the error message.
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</p>
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<p class=return>
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Returns a send callback for the file.
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</p>
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<p class=note>
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Note: The function is designed so that it directly accepts the return
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values of the <tt>io.open</tt> function.
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</p>
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<!-- send.string ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<p class=name id=send.string>
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<b>send.string(</b>str<b>)</b>
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</p>
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<p class=description>
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This function creates a send callback that will send
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the contents of a string.
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</p>
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<p class=parameters>
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<tt>Str</tt> is the string to be sent.
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</p>
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<p class=return>
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Returns a send callback for the string, or <tt>nil</tt> if the string is
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<tt>nil</tt>.
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</p>
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<p class=note>
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Note: If any function in the LuaSocket API receives a <tt>nil</tt>
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send callback, it assumes there is nothing to be sent.
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</p>
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<!-- send.chain ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<p class=name id=send.string>
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<b>send.chain(</b>send_cb, filter<b>)</b>
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</p>
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<p class=description>
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This function creates a send callback that will send
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all data that it gets from another callback,
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after passing the data through a filter.
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</p>
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<p class=parameters>
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<tt>Send_cb</tt> is the send callback to be chained to <tt>filter</tt>.
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</p>
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<p class=return>
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Returns a callback chained with the filter.
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</p>
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(write a note!)
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<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<div class=footer>
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<hr>
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<center>
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<p class=bar>
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<a href="home.html">home</a> ·
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<a href="home.html#down">download</a> ·
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<a href="introduction.html">introduction</a> ·
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<a href="reference.html">reference</a>
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</p>
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<p>
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<small>
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Last modified by Diego Nehab on <br>
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Sat Aug 9 01:00:41 PDT 2003
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</small>
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</p>
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</center>
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</div>
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</body>
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</html>
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