luasocket/src/io.c

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/*=========================================================================*\
* Input/Output abstraction
* LuaSocket toolkit
*
* RCS ID: $Id$
\*=========================================================================*/
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#include "io.h"
/*=========================================================================*\
* Exported functions
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* Initializes C structure
\*-------------------------------------------------------------------------*/
2003-05-25 03:54:13 +02:00
void io_init(p_io io, p_send send, p_recv recv, void *ctx)
{
io->send = send;
io->recv = recv;
io->ctx = ctx;
}
/*-------------------------------------------------------------------------*\
* Translate error codes to Lua
\*-------------------------------------------------------------------------*/
void io_pusherror(lua_State *L, int code)
{
switch (code) {
case IO_DONE:
lua_pushnil(L);
break;
case IO_TIMEOUT:
lua_pushstring(L, "timeout");
break;
case IO_LIMITED:
lua_pushstring(L, "limited");
break;
case IO_CLOSED:
lua_pushstring(L, "closed");
break;
case IO_REFUSED:
lua_pushstring(L, "refused");
break;
default:
lua_pushstring(L, "unknown error");
break;
}
}