libwebp/src/enc/near_lossless.c
Marcin Kowalczyk f2e1efbeb7 Improve near lossless compression when a prediction filter is used.
The old implementation in enc/near_lossless.c performing a separate
preprocessing step is used only when a prediction filter is not used,
otherwise a new implementation integrated into lossless_enc.c is used.

It retains the same logic for converting near lossless quality into max
number of bits dropped, and for adjusting the number of bits based on
the smoothness of the image at a given pixel. As before, borders are not
changed.

Then, instead of quantizing raw component values, the residual after
subtract green and after prediction is quantized according to the
resulting number of bits, taking care to not cross the boundary between
255 and 0 after decoding. Ties are resolved by moving closer to the
prediction instead of by bankers’ rounding.

This results in about 15% size decrease for the same quality.

Change-Id: If3e9c388158c2e3e75ef88876703f40b932f671f
2016-05-18 20:59:02 +00:00

123 lines
4.1 KiB
C

// Copyright 2014 Google Inc. All Rights Reserved.
//
// Use of this source code is governed by a BSD-style license
// that can be found in the COPYING file in the root of the source
// tree. An additional intellectual property rights grant can be found
// in the file PATENTS. All contributing project authors may
// be found in the AUTHORS file in the root of the source tree.
// -----------------------------------------------------------------------------
//
// Near-lossless image preprocessing adjusts pixel values to help
// compressibility with a guarantee of maximum deviation between original and
// resulting pixel values.
//
// Author: Jyrki Alakuijala (jyrki@google.com)
// Converted to C by Aleksander Kramarz (akramarz@google.com)
#include <assert.h>
#include <stdlib.h>
#include "../dsp/lossless.h"
#include "../utils/utils.h"
#include "./vp8enci.h"
#define MIN_DIM_FOR_NEAR_LOSSLESS 64
#define MAX_LIMIT_BITS 5
// Quantizes the value up or down to a multiple of 1<<bits (or to 255),
// choosing the closer one, resolving ties using bankers' rounding.
static int FindClosestDiscretized(int a, int bits) {
const int mask = (1 << bits) - 1;
const int biased = a + (mask >> 1) + ((a >> bits) & 1);
assert(bits > 0);
if (biased > 0xff) return 0xff;
return biased & ~mask;
}
// Applies FindClosestDiscretized to all channels of pixel.
static uint32_t ClosestDiscretizedArgb(uint32_t a, int bits) {
return
(FindClosestDiscretized(a >> 24, bits) << 24) |
(FindClosestDiscretized((a >> 16) & 0xff, bits) << 16) |
(FindClosestDiscretized((a >> 8) & 0xff, bits) << 8) |
(FindClosestDiscretized(a & 0xff, bits));
}
// Checks if distance between corresponding channel values of pixels a and b
// is within the given limit.
static int IsNear(uint32_t a, uint32_t b, int limit) {
int k;
for (k = 0; k < 4; ++k) {
const int delta =
(int)((a >> (k * 8)) & 0xff) - (int)((b >> (k * 8)) & 0xff);
if (delta >= limit || delta <= -limit) {
return 0;
}
}
return 1;
}
static int IsSmooth(const uint32_t* const prev_row,
const uint32_t* const curr_row,
const uint32_t* const next_row,
int ix, int limit) {
// Check that all pixels in 4-connected neighborhood are smooth.
return (IsNear(curr_row[ix], curr_row[ix - 1], limit) &&
IsNear(curr_row[ix], curr_row[ix + 1], limit) &&
IsNear(curr_row[ix], prev_row[ix], limit) &&
IsNear(curr_row[ix], next_row[ix], limit));
}
// Adjusts pixel values of image with given maximum error.
static void NearLossless(int xsize, int ysize, uint32_t* argb,
int limit_bits, uint32_t* copy_buffer) {
int x, y;
const int limit = 1 << limit_bits;
uint32_t* prev_row = copy_buffer;
uint32_t* curr_row = prev_row + xsize;
uint32_t* next_row = curr_row + xsize;
memcpy(copy_buffer, argb, xsize * 2 * sizeof(argb[0]));
for (y = 1; y < ysize - 1; ++y) {
uint32_t* const curr_argb_row = argb + y * xsize;
uint32_t* const next_argb_row = curr_argb_row + xsize;
memcpy(next_row, next_argb_row, xsize * sizeof(argb[0]));
for (x = 1; x < xsize - 1; ++x) {
if (!IsSmooth(prev_row, curr_row, next_row, x, limit)) {
curr_argb_row[x] = ClosestDiscretizedArgb(curr_row[x], limit_bits);
}
}
{
// Three-way swap.
uint32_t* const temp = prev_row;
prev_row = curr_row;
curr_row = next_row;
next_row = temp;
}
}
}
int VP8ApplyNearLossless(int xsize, int ysize, uint32_t* argb, int quality) {
int i;
uint32_t* const copy_buffer =
(uint32_t*)WebPSafeMalloc(xsize * 3, sizeof(*copy_buffer));
const int limit_bits = VP8LNearLosslessBits(quality);
assert(argb != NULL);
assert(limit_bits >= 0);
assert(limit_bits <= MAX_LIMIT_BITS);
if (copy_buffer == NULL) {
return 0;
}
// For small icon images, don't attempt to apply near-lossless compression.
if (xsize < MIN_DIM_FOR_NEAR_LOSSLESS && ysize < MIN_DIM_FOR_NEAR_LOSSLESS) {
WebPSafeFree(copy_buffer);
return 1;
}
for (i = limit_bits; i != 0; --i) {
NearLossless(xsize, ysize, argb, i, copy_buffer);
}
WebPSafeFree(copy_buffer);
return 1;
}